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This work focuses on the agile transportation of liquids with robotic manipulators. In contrast to existing methods that are either computationally heavy, system/container specific or dependant on a singularity-prone pendulum model, we present a real-time slosh-free tracking technique. This method solely requires the reference trajectory and the robot's kinematic constraints to output kinematically feasible joint space commands. The crucial element underlying this approach consists on mimicking the end-effector's motion through a virtual quadrotor, which is inherently slosh-free and differentially flat, thereby allowing us to calculate a slosh-free reference orientation. Through the utilization of a cascaded proportional-derivative (PD) controller, this slosh-free reference is transformed into task space acceleration commands, which, following the resolution of a Quadratic Program (QP) based on Resolved Acceleration Control (RAC), are translated into a feasible joint configuration. The validity of the proposed approach is demonstrated by simulated and real-world experiments on a 7 DoF Franka Emika Panda robot. Code: //github.com/jonarriza96/gsft Video: //youtu.be/4kitqYVS9n8

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 超文本傳輸安全協議是超文本傳輸協議和 SSL/TLS 的組合,用以提供加密通訊及對網絡服務器身份的鑒定。

Perturbation-based explanation methods such as LIME and SHAP are commonly applied to text classification. This work focuses on their extension to generative language models. To address the challenges of text as output and long text inputs, we propose a general framework called MExGen that can be instantiated with different attribution algorithms. To handle text output, we introduce the notion of scalarizers for mapping text to real numbers and investigate multiple possibilities. To handle long inputs, we take a multi-level approach, proceeding from coarser levels of granularity to finer ones, and focus on algorithms with linear scaling in model queries. We conduct a systematic evaluation, both automated and human, of perturbation-based attribution methods for summarization and context-grounded question answering. The results show that our framework can provide more locally faithful explanations of generated outputs.

Computer vision techniques play a central role in the perception stack of autonomous vehicles. Such methods are employed to perceive the vehicle surroundings given sensor data. 3D LiDAR sensors are commonly used to collect sparse 3D point clouds from the scene. However, compared to human perception, such systems struggle to deduce the unseen parts of the scene given those sparse point clouds. In this matter, the scene completion task aims at predicting the gaps in the LiDAR measurements to achieve a more complete scene representation. Given the promising results of recent diffusion models as generative models for images, we propose extending them to achieve scene completion from a single 3D LiDAR scan. Previous works used diffusion models over range images extracted from LiDAR data, directly applying image-based diffusion methods. Distinctly, we propose to directly operate on the points, reformulating the noising and denoising diffusion process such that it can efficiently work at scene scale. Together with our approach, we propose a regularization loss to stabilize the noise predicted during the denoising process. Our experimental evaluation shows that our method can complete the scene given a single LiDAR scan as input, producing a scene with more details compared to state-of-the-art scene completion methods. We believe that our proposed diffusion process formulation can support further research in diffusion models applied to scene-scale point cloud data.

Much work in the parimutuel betting literature has discussed estimating event outcome probabilities or developing optimal wagering strategies, particularly for horse race betting. Some betting pools, however, involve betting not just on a single event, but on a tuple of events. For example, pick six betting in horse racing, March Madness bracket challenges, and predicting a randomly drawn bitstring each involve making a series of individual forecasts. Although traditional optimal wagering strategies work well when the size of the tuple is very small (e.g., betting on the winner of a horse race), they are intractable for more general betting pools in higher dimensions (e.g., March Madness bracket challenges). Hence we pose the multi-brackets problem: supposing we wish to predict a tuple of events and that we know the true probabilities of each potential outcome of each event, what is the best way to tractably generate a set of $n$ predicted tuples? The most general version of this problem is extremely difficult, so we begin with a simpler setting. In particular, we generate $n$ independent predicted tuples according to a distribution having optimal entropy. This entropy-based approach is tractable, scalable, and performs well.

Calibrating robots into their workspaces is crucial for manipulation tasks. Existing calibration techniques often rely on sensors external to the robot (cameras, laser scanners, etc.) or specialized tools. This reliance complicates the calibration process and increases the costs and time requirements. Furthermore, the associated setup and measurement procedures require significant human intervention, which makes them more challenging to operate. Using the built-in force-torque sensors, which are nowadays a default component in collaborative robots, this work proposes a self-calibration framework where robot-environmental spatial relations are automatically estimated through compliant exploratory actions by the robot itself. The self-calibration approach converges, verifies its own accuracy, and terminates upon completion, autonomously purely through interactive exploration of the environment's geometries. Extensive experiments validate the effectiveness of our self-calibration approach in accurately establishing the robot-environment spatial relationships without the need for additional sensing equipment or any human intervention.

Many scientific and engineering applications require fitting regression models that are nonlinear in the parameters. Advances in computer hardware and software in recent decades have made it easier to fit such models. Relative to fitting regression models that are linear in the parameters, however, fitting nonlinear regression models is more complicated. In particular, software like the $\texttt{nls}$ R function requires care in how the model is parameterized and how initial values are chosen for the maximum likelihood iterations. Often special diagnostics are needed to detect and suggest approaches for dealing with identifiability problems that can arise with such model fitting. When using Bayesian inference, there is the added complication of having to specify (often noninformative or weakly informative) prior distributions. Generally, the details for these tasks must be determined for each new nonlinear regression model. This paper provides a step-by-step procedure for specifying these details for any appropriate nonlinear regression model. Following the procedure will result in a numerically robust algorithm for fitting the nonlinear regression model. We illustrate the methods with three different nonlinear models that are used in the analysis of experimental fatigue data and we include two detailed numerical examples.

Confidence bounds are an essential tool for rigorously quantifying the uncertainty of predictions. In this capacity, they can inform the exploration-exploitation trade-off and form a core component in many sequential learning and decision-making algorithms. Tighter confidence bounds give rise to algorithms with better empirical performance and better performance guarantees. In this work, we use martingale tail bounds and finite-dimensional reformulations of infinite-dimensional convex programs to establish new confidence bounds for sequential kernel regression. We prove that our new confidence bounds are always tighter than existing ones in this setting. We apply our confidence bounds to the kernel bandit problem, where future actions depend on the previous history. When our confidence bounds replace existing ones, the KernelUCB (GP-UCB) algorithm has better empirical performance, a matching worst-case performance guarantee and comparable computational cost. Our new confidence bounds can be used as a generic tool to design improved algorithms for other kernelised learning and decision-making problems.

Star-product graphs are a natural extension of the Cartesian product, but have not been well-studied. We show that many important established and emerging network topologies, including HyperX, SlimFly, BundleFly, PolarStar, mesh, and torus, are in fact star-product graphs. While this connection was known for BundleFly and PolarStar, it was not for the others listed. We extend a method of constructing maximal and near-maximal sets of edge-disjoint spanning trees on Cartesian products to the star product, thus obtain maximal or near-maximal sets of edge-disjoint spanning trees on new networks of importance, where such sets can improve bandwidth of collective operations and therefore accelerate many important workloads in high-performance computing.

Tactile information is a critical tool for fine-grain manipulation. As humans, we rely heavily on tactile information to understand objects in our environments and how to interact with them. We use touch not only to perform manipulation tasks but also to learn how to perform these tasks. Therefore, to create robotic agents that can learn to complete manipulation tasks at a human or super-human level of performance, we need to properly incorporate tactile information into both skill execution and skill learning. In this paper, we investigate how we can incorporate tactile information into imitation learning platforms to improve performance on complex tasks. To do this, we tackle the challenge of plugging in a USB cable, a dexterous manipulation task that relies on fine-grain visuo-tactile serving. By incorporating tactile information into imitation learning frameworks, we are able to train a robotic agent to plug in a USB cable - a first for imitation learning. Additionally, we explore how tactile information can be used to train non-tactile agents through a contrastive-loss pretraining process. Our results show that by pretraining with tactile information, the performance of a non-tactile agent can be significantly improved, reaching a level on par with visuo-tactile agents. For demonstration videos and access to our codebase, see the project website: //sites.google.com/andrew.cmu.edu/visuo-tactile-cable-plugging/home

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

Representation learning on a knowledge graph (KG) is to embed entities and relations of a KG into low-dimensional continuous vector spaces. Early KG embedding methods only pay attention to structured information encoded in triples, which would cause limited performance due to the structure sparseness of KGs. Some recent attempts consider paths information to expand the structure of KGs but lack explainability in the process of obtaining the path representations. In this paper, we propose a novel Rule and Path-based Joint Embedding (RPJE) scheme, which takes full advantage of the explainability and accuracy of logic rules, the generalization of KG embedding as well as the supplementary semantic structure of paths. Specifically, logic rules of different lengths (the number of relations in rule body) in the form of Horn clauses are first mined from the KG and elaborately encoded for representation learning. Then, the rules of length 2 are applied to compose paths accurately while the rules of length 1 are explicitly employed to create semantic associations among relations and constrain relation embeddings. Besides, the confidence level of each rule is also considered in optimization to guarantee the availability of applying the rule to representation learning. Extensive experimental results illustrate that RPJE outperforms other state-of-the-art baselines on KG completion task, which also demonstrate the superiority of utilizing logic rules as well as paths for improving the accuracy and explainability of representation learning.

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