The ability to specify robot commands by a non-expert user is critical for building generalist agents capable of solving a large variety of tasks. One convenient way to specify the intended robot goal is by a video of a person demonstrating the target task. While prior work typically aims to imitate human demonstrations performed in robot environments, here we focus on a more realistic and challenging setup with demonstrations recorded in natural and diverse human environments. We propose Video-conditioned Policy learning (ViP), a data-driven approach that maps human demonstrations of previously unseen tasks to robot manipulation skills. To this end, we learn our policy to generate appropriate actions given current scene observations and a video of the target task. To encourage generalization to new tasks, we avoid particular tasks during training and learn our policy from unlabelled robot trajectories and corresponding robot videos. Both robot and human videos in our framework are represented by video embeddings pre-trained for human action recognition. At test time we first translate human videos to robot videos in the common video embedding space, and then use resulting embeddings to condition our policies. Notably, our approach enables robot control by human demonstrations in a zero-shot manner, i.e., without using robot trajectories paired with human instructions during training. We validate our approach on a set of challenging multi-task robot manipulation environments and outperform state of the art. Our method also demonstrates excellent performance in a new challenging zero-shot setup where no paired data is used during training.
For 3D object manipulation, methods that build an explicit 3D representation perform better than those relying only on camera images. But using explicit 3D representations like voxels comes at large computing cost, adversely affecting scalability. In this work, we propose RVT, a multi-view transformer for 3D manipulation that is both scalable and accurate. Some key features of RVT are an attention mechanism to aggregate information across views and re-rendering of the camera input from virtual views around the robot workspace. In simulations, we find that a single RVT model works well across 18 RLBench tasks with 249 task variations, achieving 26% higher relative success than the existing state-of-the-art method (PerAct). It also trains 36X faster than PerAct for achieving the same performance and achieves 2.3X the inference speed of PerAct. Further, RVT can perform a variety of manipulation tasks in the real world with just a few ($\sim$10) demonstrations per task. Visual results, code, and trained model are provided at //robotic-view-transformer.github.io/.
When performing cloth-related tasks, such as garment hanging, it is often important to identify and grasp certain structural regions -- a shirt's collar as opposed to its sleeve, for instance. However, due to cloth deformability, these manipulation activities, which are essential in domestic, health care, and industrial contexts, remain challenging for robots. In this paper, we focus on how to segment and grasp structural regions of clothes to enable manipulation tasks, using hanging tasks as case study. To this end, a neural network-based perception system is proposed to segment a shirt's collar from areas that represent the rest of the scene in a depth image. With a 10-minute video of a human manipulating shirts to train it, our perception system is capable of generalizing to other shirts regardless of texture as well as to other types of collared garments. A novel grasping strategy is then proposed based on the segmentation to determine grasping pose. Experiments demonstrate that our proposed grasping strategy achieves 92\%, 80\%, and 50\% grasping success rates with one folded garment, one crumpled garment and three crumpled garments, respectively. Our grasping strategy performs considerably better than tested baselines that do not take into account the structural nature of the garments. With the proposed region segmentation and grasping strategy, challenging garment hanging tasks are successfully implemented using an open-loop control policy. Supplementary material is available at //sites.google.com/view/garment-hanging
In this paper, we consider the problem of learning a linear regression model on a data domain of interest (target) given few samples. To aid learning, we are provided with a set of pre-trained regression models that are trained on potentially different data domains (sources). Assuming a representation structure for the data generating linear models at the sources and the target domains, we propose a representation transfer based learning method for constructing the target model. The proposed scheme is comprised of two phases: (i) utilizing the different source representations to construct a representation that is adapted to the target data, and (ii) using the obtained model as an initialization to a fine-tuning procedure that re-trains the entire (over-parameterized) regression model on the target data. For each phase of the training method, we provide excess risk bounds for the learned model compared to the true data generating target model. The derived bounds show a gain in sample complexity for our proposed method compared to the baseline method of not leveraging source representations when achieving the same excess risk, therefore, theoretically demonstrating the effectiveness of transfer learning for linear regression.
Indirect simultaneous positioning (ISP), where internal tissue points are placed at desired locations indirectly through the manipulation of boundary points, is a type of subtask frequently performed in robotic surgeries. Although challenging due to complex tissue dynamics, automating the task can potentially reduce the workload of surgeons. This paper presents a sim-to-real framework for learning to automate the task without interacting with a real environment, and for planning preoperatively to find the grasping points that minimize local tissue deformation. A control policy is learned using deep reinforcement learning (DRL) in the FEM-based simulation environment and transferred to real-world situation. Grasping points are planned in the simulator by utilizing the trained policy using Bayesian optimization (BO). Inconsistent simulation performance is overcome by formulating the problem as a state augmented Markov decision process (MDP). Experimental results show that the learned policy places the internal tissue points accurately, and that the planned grasping points yield small tissue deformation among the trials. The proposed learning and planning scheme is able to automate internal tissue point manipulation in surgeries and has the potential to be generalized to complex surgical scenarios.
In this paper we explore few-shot imitation learning for control problems, which involves learning to imitate a target policy by accessing a limited set of offline rollouts. This setting has been relatively under-explored despite its relevance to robotics and control applications. State-of-the-art methods developed to tackle few-shot imitation rely on meta-learning, which is expensive to train as it requires access to a distribution over tasks (rollouts from many target policies and variations of the base environment). Given this limitation we investigate an alternative approach, fine-tuning, a family of methods that pretrain on a single dataset and then fine-tune on unseen domain-specific data. Recent work has shown that fine-tuners outperform meta-learners in few-shot image classification tasks, especially when the data is out-of-domain. Here we evaluate to what extent this is true for control problems, proposing a simple yet effective baseline which relies on two stages: (i) training a base policy online via reinforcement learning (e.g. Soft Actor-Critic) on a single base environment, (ii) fine-tuning the base policy via behavioral cloning on a few offline rollouts of the target policy. Despite its simplicity this baseline is competitive with meta-learning methods on a variety of conditions and is able to imitate target policies trained on unseen variations of the original environment. Importantly, the proposed approach is practical and easy to implement, as it does not need any complex meta-training protocol. As a further contribution, we release an open source dataset called iMuJoCo (iMitation MuJoCo) consisting of 154 variants of popular OpenAI-Gym MuJoCo environments with associated pretrained target policies and rollouts, which can be used by the community to study few-shot imitation learning and offline reinforcement learning.
We present a new method to learn video representations from large-scale unlabeled video data. Ideally, this representation will be generic and transferable, directly usable for new tasks such as action recognition and zero or few-shot learning. We formulate unsupervised representation learning as a multi-modal, multi-task learning problem, where the representations are shared across different modalities via distillation. Further, we introduce the concept of loss function evolution by using an evolutionary search algorithm to automatically find optimal combination of loss functions capturing many (self-supervised) tasks and modalities. Thirdly, we propose an unsupervised representation evaluation metric using distribution matching to a large unlabeled dataset as a prior constraint, based on Zipf's law. This unsupervised constraint, which is not guided by any labeling, produces similar results to weakly-supervised, task-specific ones. The proposed unsupervised representation learning results in a single RGB network and outperforms previous methods. Notably, it is also more effective than several label-based methods (e.g., ImageNet), with the exception of large, fully labeled video datasets.
Many tasks in natural language processing can be viewed as multi-label classification problems. However, most of the existing models are trained with the standard cross-entropy loss function and use a fixed prediction policy (e.g., a threshold of 0.5) for all the labels, which completely ignores the complexity and dependencies among different labels. In this paper, we propose a meta-learning method to capture these complex label dependencies. More specifically, our method utilizes a meta-learner to jointly learn the training policies and prediction policies for different labels. The training policies are then used to train the classifier with the cross-entropy loss function, and the prediction policies are further implemented for prediction. Experimental results on fine-grained entity typing and text classification demonstrate that our proposed method can obtain more accurate multi-label classification results.
Video captioning is the task of automatically generating a textual description of the actions in a video. Although previous work (e.g. sequence-to-sequence model) has shown promising results in abstracting a coarse description of a short video, it is still very challenging to caption a video containing multiple fine-grained actions with a detailed description. This paper aims to address the challenge by proposing a novel hierarchical reinforcement learning framework for video captioning, where a high-level Manager module learns to design sub-goals and a low-level Worker module recognizes the primitive actions to fulfill the sub-goal. With this compositional framework to reinforce video captioning at different levels, our approach significantly outperforms all the baseline methods on a newly introduced large-scale dataset for fine-grained video captioning. Furthermore, our non-ensemble model has already achieved the state-of-the-art results on the widely-used MSR-VTT dataset.
Most existing works in visual question answering (VQA) are dedicated to improving the accuracy of predicted answers, while disregarding the explanations. We argue that the explanation for an answer is of the same or even more importance compared with the answer itself, since it makes the question and answering process more understandable and traceable. To this end, we propose a new task of VQA-E (VQA with Explanation), where the computational models are required to generate an explanation with the predicted answer. We first construct a new dataset, and then frame the VQA-E problem in a multi-task learning architecture. Our VQA-E dataset is automatically derived from the VQA v2 dataset by intelligently exploiting the available captions. We have conducted a user study to validate the quality of explanations synthesized by our method. We quantitatively show that the additional supervision from explanations can not only produce insightful textual sentences to justify the answers, but also improve the performance of answer prediction. Our model outperforms the state-of-the-art methods by a clear margin on the VQA v2 dataset.