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We consider the problem of maximizing the gains from trade (GFT) in two-sided markets. The seminal impossibility result by Myerson shows that even for bilateral trade, there is no individually rational (IR), Bayesian incentive compatible (BIC) and budget balanced (BB) mechanism that can achieve the full GFT. Moreover, the optimal BIC, IR and BB mechanism that maximizes the GFT is known to be complex and heavily depends on the prior. In this paper, we pursue a Bulow-Klemperer-style question, i.e. does augmentation allow for prior-independent mechanisms to beat the optimal mechanism? Our main result shows that in the double auction setting with $m$ i.i.d. buyers and $n$ i.i.d. sellers, by augmenting $O(1)$ buyers and sellers to the market, the GFT of a simple, dominant strategy incentive compatible (DSIC), and prior-independent mechanism in the augmented market is least the optimal in the original market, when the buyers' distribution first-order stochastically dominates the sellers' distribution. Furthermore, we consider general distributions without the stochastic dominance assumption. Existing hardness result by Babaioff et al. shows that no fixed finite number of agents is sufficient for all distributions. In the paper we provide a parameterized result, showing that $O(log(m/rn)/r)$ agents suffice, where $r$ is the probability that the buyer's value for the item exceeds the seller's value.

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Nowadays, research into personalization has been focusing on explainability and fairness. Several approaches proposed in recent works are able to explain individual recommendations in a post-hoc manner or by explanation paths. However, explainability techniques applied to unfairness in recommendation have been limited to finding user/item features mostly related to biased recommendations. In this paper, we devised a novel algorithm that leverages counterfactuality methods to discover user unfairness explanations in the form of user-item interactions. In our counterfactual framework, interactions are represented as edges in a bipartite graph, with users and items as nodes. Our Bipartite Graph Explainer perturbs the topological structure to find an altered version (counterfactual explanation) that minimizes the disparity in utility between the protected and unprotected demographic groups. Experiments on four real-world graphs coming from various domains showed that our method can systematically explain user unfairness on three state-of-the-art GNN-based recommendation models. Moreover, an empirical evaluation of the perturbed network uncovered relevant patterns that justify the nature of the unfairness discovered by the generated explanations. The source code and the preprocessed data sets are available at //github.com/jackmedda/RS-BGExplainer.

LLMs have demonstrated great capabilities in various NLP tasks. Different entities can further improve the performance of those LLMs on their specific downstream tasks by fine-tuning LLMs. When several entities have similar interested tasks, but their data cannot be shared because of privacy concerns regulations, federated learning (FL) is a mainstream solution to leverage the data of different entities. However, fine-tuning LLMs in federated learning settings still lacks adequate support from existing FL frameworks because it has to deal with optimizing the consumption of significant communication and computational resources, data preparation for different tasks, and distinct information protection demands. This paper first discusses these challenges of federated fine-tuning LLMs, and introduces our package FS-LLM as a main contribution, which consists of the following components: (1) we build an end-to-end benchmarking pipeline, automizing the processes of dataset preprocessing, federated fine-tuning execution, and performance evaluation on federated LLM fine-tuning; (2) we provide comprehensive federated parameter-efficient fine-tuning algorithm implementations and versatile programming interfaces for future extension in FL scenarios with low communication and computation costs, even without accessing the full model; (3) we adopt several accelerating and resource-efficient operators for fine-tuning LLMs with limited resources and the flexible pluggable sub-routines for interdisciplinary study. We conduct extensive experiments to validate the effectiveness of FS-LLM and benchmark advanced LLMs with state-of-the-art parameter-efficient fine-tuning algorithms in FL settings, which also yields valuable insights into federated fine-tuning LLMs for the research community. To facilitate further research and adoption, we release FS-LLM at //github.com/alibaba/FederatedScope/tree/llm.

In randomized experiments, the classic stable unit treatment value assumption (SUTVA) states that the outcome for one experimental unit does not depend on the treatment assigned to other units. However, the SUTVA assumption is often violated in applications such as online marketplaces and social networks where units interfere with each other. We consider the estimation of the average treatment effect in a network interference model using a mixed randomization design that combines two commonly used experimental methods: Bernoulli randomized design, where treatment is independently assigned for each individual unit, and cluster-based design, where treatment is assigned at an aggregate level. Essentially, a mixed randomization experiment runs these two designs simultaneously, allowing it to better measure the effect of network interference. We propose an unbiased estimator for the average treatment effect under the mixed design and show the variance of the estimator is bounded by $O({d^2}n^{-1}p^{-1})$ where $d$ is the maximum degree of the network, $n$ is the network size, and $p$ is the probability of treatment. We also establish a lower bound of $\Omega(d^{1.5}n^{-1}p^{-1})$ for the variance of any mixed design. For a family of sparse networks characterized by a growth constant $\kappa \leq d$, we improve the upper bound to $O({\kappa^7 d}n^{-1}p^{-1})$. Furthermore, when interference weights on the edges of the network are unknown, we propose a weight-invariant design that achieves a variance bound of $O({d^3}n^{-1}p^{-1})$.

Offline Reinforcement Learning (RL) methods leverage previous experiences to learn better policies than the behavior policy used for data collection. In contrast to behavior cloning, which assumes the data is collected from expert demonstrations, offline RL can work with non-expert data and multimodal behavior policies. However, offline RL algorithms face challenges in handling distribution shifts and effectively representing policies due to the lack of online interaction during training. Prior work on offline RL uses conditional diffusion models to represent multimodal behavior in the dataset. Nevertheless, these methods are not tailored toward alleviating the out-of-distribution state generalization. We introduce a novel method, named State Reconstruction for Diffusion Policies (SRDP), incorporating state reconstruction feature learning in the recent class of diffusion policies to address the out-of-distribution generalization problem. State reconstruction loss promotes more descriptive representation learning of states to alleviate the distribution shift incurred by the out-of-distribution (OOD) states. We design a novel 2D Multimodal Contextual Bandit environment to illustrate the OOD generalization of SRDP compared to prior algorithms. In addition, we assess the performance of our model on D4RL continuous control benchmarks, namely the navigation of an 8-DoF ant and forward locomotion of half-cheetah, hopper, and walker2d, achieving state-of-the-art results.

The increased digitization of the labour market has given researchers, educators, and companies the means to analyze and better understand the labour market. However, labour market resources, although available in high volumes, tend to be unstructured, and as such, research towards methodologies for the identification, linking, and extraction of entities becomes more and more important. Against the backdrop of this quest for better labour market representations, resource constraints and the unavailability of large-scale annotated data cause a reliance on human domain experts. We demonstrate the effectiveness of prompt-based tuning of pre-trained language models (PLM) in labour market specific applications. Our results indicate that cost-efficient methods such as PTR and instruction tuning without exemplars can significantly increase the performance of PLMs on downstream labour market applications without introducing additional model layers, manual annotations, and data augmentation.

Chain-of-Thought Prompting (CoT) reinforces the reasoning capabilities of Large Language Models (LLMs) through the generation of intermediate rationales. However, these enhancements predominantly benefit large-scale models, leaving small LMs without significant performance improvements when directly applying CoT. Despite the advanced reasoning capabilities of LLMs, CoT relies primarily on their pre-trained internal knowledge. The external knowledge that is previously unknown to the model remains unexploited. This omission becomes pronounced in tasks such as stance detection, where the external background knowledge plays a pivotal role. Additionally, the large-scale architecture of LLMs inevitably present efficiency challenges during deployment. To address these challenges, we introduce the Ladder-of-Thought (LoT) for stance detection. Grounded in a dual-phase Cascaded Optimization framework, LoT directs the model to incorporate high-quality external knowledge, enhancing the intermediate rationales it generates. These bolstered rationales subsequently serve as the foundation for more precise predictions - akin to how a ladder facilitates reaching elevated goals. LoT achieves a balance between efficiency and accuracy, making it an adaptable and efficient framework for stance detection. Our empirical evaluations underscore LoT's effectiveness, marking a 16% improvement over ChatGPT and a 10% enhancement compared to ChatGPT with CoT.

Trading off performance guarantees in favor of scalability, the Multi-Agent Path Finding (MAPF) community has recently started to embrace Multi-Agent Reinforcement Learning (MARL), where agents learn to collaboratively generate individual, collision-free (but often suboptimal) paths. Scalability is usually achieved by assuming a local field of view (FOV) around the agents, helping scale to arbitrary world sizes. However, this assumption significantly limits the amount of information available to the agents, making it difficult for them to enact the type of joint maneuvers needed in denser MAPF tasks. In this paper, we propose SCRIMP, where agents learn individual policies from even very small (down to 3x3) FOVs, by relying on a highly-scalable global/local communication mechanism based on a modified transformer. We further equip agents with a state-value-based tie-breaking strategy to further improve performance in symmetric situations, and introduce intrinsic rewards to encourage exploration while mitigating the long-term credit assignment problem. Empirical evaluations on a set of experiments indicate that SCRIMP can achieve higher performance with improved scalability compared to other state-of-the-art learning-based MAPF planners with larger FOVs, and even yields similar performance as a classical centralized planner in many cases. Ablation studies further validate the effectiveness of our proposed techniques. Finally, we show that our trained model can be directly implemented on real robots for online MAPF through high-fidelity simulations in gazebo.

We consider a statistical problem to estimate variables (effects) that are associated with the edges of a complete bipartite graph $K_{v_1, v_2}=(V_1, V_2 \, ; E)$. Each data is obtained as a sum of selected effects, a subset of $E$. In order to estimate efficiently, we propose a design called Spanning Bipartite Block Design (SBBD). For SBBDs such that the effects are estimable, we proved that the estimators have the same variance (variance balanced). If each block (a subgraph of $K_{v_1, v_2}$) of SBBD is a semi-regular or a regular bipartite graph, we show that the design is A-optimum. We also show a construction of SBBD using an ($r,\lambda$)-design and an ordered design. A BIBD with prime power blocks gives an A-optimum semi-regular or regular SBBD. At last, we mention that this SBBD is able to use for deep learning.

We consider the problem of discovering $K$ related Gaussian directed acyclic graphs (DAGs), where the involved graph structures share a consistent causal order and sparse unions of supports. Under the multi-task learning setting, we propose a $l_1/l_2$-regularized maximum likelihood estimator (MLE) for learning $K$ linear structural equation models. We theoretically show that the joint estimator, by leveraging data across related tasks, can achieve a better sample complexity for recovering the causal order (or topological order) than separate estimations. Moreover, the joint estimator is able to recover non-identifiable DAGs, by estimating them together with some identifiable DAGs. Lastly, our analysis also shows the consistency of union support recovery of the structures. To allow practical implementation, we design a continuous optimization problem whose optimizer is the same as the joint estimator and can be approximated efficiently by an iterative algorithm. We validate the theoretical analysis and the effectiveness of the joint estimator in experiments.

Human-in-the-loop aims to train an accurate prediction model with minimum cost by integrating human knowledge and experience. Humans can provide training data for machine learning applications and directly accomplish some tasks that are hard for computers in the pipeline with the help of machine-based approaches. In this paper, we survey existing works on human-in-the-loop from a data perspective and classify them into three categories with a progressive relationship: (1) the work of improving model performance from data processing, (2) the work of improving model performance through interventional model training, and (3) the design of the system independent human-in-the-loop. Using the above categorization, we summarize major approaches in the field, along with their technical strengths/ weaknesses, we have simple classification and discussion in natural language processing, computer vision, and others. Besides, we provide some open challenges and opportunities. This survey intends to provide a high-level summarization for human-in-the-loop and motivates interested readers to consider approaches for designing effective human-in-the-loop solutions.

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