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Addressing the rising concerns of privacy and security, domain adaptation in the dark aims to adapt a black-box source trained model to an unlabeled target domain without access to any source data or source model parameters. The need for domain adaptation of black-box predictors becomes even more pronounced to protect intellectual property as deep learning based solutions are becoming increasingly commercialized. Current methods distill noisy predictions on the target data obtained from the source model to the target model, and/or separate clean/noisy target samples before adapting using traditional noisy label learning algorithms. However, these methods do not utilize the easy-to-hard learning nature of the clean/noisy data splits. Also, none of the existing methods are end-to-end, and require a separate fine-tuning stage and an initial warmup stage. In this work, we present Curriculum Adaptation for Black-Box (CABB) which provides a curriculum guided adaptation approach to gradually train the target model, first on target data with high confidence (clean) labels, and later on target data with noisy labels. CABB utilizes Jensen-Shannon divergence as a better criterion for clean-noisy sample separation, compared to the traditional criterion of cross entropy loss. Our method utilizes co-training of a dual-branch network to suppress error accumulation resulting from confirmation bias. The proposed approach is end-to-end trainable and does not require any extra finetuning stage, unlike existing methods. Empirical results on standard domain adaptation datasets show that CABB outperforms existing state-of-the-art black-box DA models and is comparable to white-box domain adaptation models.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · MoDELS · · 劃分 · 可約的 ·
2023 年 9 月 21 日

Open data is frequently released spatially and temporally aggregated, usually to comply with privacy policies. Varying aggregation levels (e.g., zip code, census tract, city block) complicate the integration across variables needed to provide multi-variate training sets for downstream AI/ML systems. In this work, we consider models to disaggregate spatial data, learning a function from a low-resolution irregular partition (e.g., zip code) to s high-resolution irregular partition (e.g., city block). We propose a hierarchical architecture that aligns each geographic aggregation level with a layer in the network such that all aggregation levels can be learned simultaneously by including loss terms for all intermediate levels as well as the final output. We then consider additional loss terms that compare the re-aggregated output against ground truth to further improve performance. To balance the tradeoff between training time and accuracy, we consider three training regimes, including a layer-by-layer process that achieves competitive predictions with significantly reduced training time. For situations where limited historical training data is available, we study transfer learning scenarios and show that a model pre-trained on one city variable can be fine-tuned for another city variable using only a few hundred samples, highlighting the common dynamics among variables from the same built environment and underlying population. Evaluating these techniques on four datasets across two cities, three variables, and two application domains, we find that geographically coherent architectures provide a significant improvement over baseline models as well as typical heuristic methods, advancing our long-term goal of synthesizing any variable, at any location, at any resolution.

Blockchain technology is apt to facilitate the automation of multi-party cooperations among various players in a decentralized setting, especially in cases where trust among participants is limited. Transactions are stored in a ledger, a replica of which is retained by every node of the blockchain network. The operations saved thereby are thus publicly accessible. While this aspect enhances transparency, reliability, and persistence, it hinders the utilization of public blockchains for process automation as it violates typical confidentiality requirements in corporate settings. To overcome this issue, we propose our approach named Multi-Authority Approach to Transaction Systems for Interoperating Applications (MARTSIA). Based on Multi-Authority Attribute-Based Encryption (MA-ABE), MARTSIA enables read-access control over shared data at the level of message parts. User-defined policies determine whether an actor can interpret the publicly stored information or not, depending on the actor's attributes declared by a consortium of certifiers. Still, all nodes in the blockchain network can attest to the publication of the (encrypted) data. We provide a formal analysis of the security guarantees of MARTSIA, and illustrate the proof-of-concept implementation over multiple blockchain platforms. To demonstrate its interoperability, we showcase its usage in ensemble with a state-of-the-art blockchain-based engine for multi-party process execution, and three real-world decentralized applications in the context of NFT markets, supply chain, and retail.

Learning control policies offline from pre-recorded datasets is a promising avenue for solving challenging real-world problems. However, available datasets are typically of mixed quality, with a limited number of the trajectories that we would consider as positive examples; i.e., high-quality demonstrations. Therefore, we propose a novel iterative learning algorithm for identifying expert trajectories in unlabeled mixed-quality robotics datasets given a minimal set of positive examples, surpassing existing algorithms in terms of accuracy. We show that applying behavioral cloning to the resulting filtered dataset outperforms several competitive offline reinforcement learning and imitation learning baselines. We perform experiments on a range of simulated locomotion tasks and on two challenging manipulation tasks on a real robotic system; in these experiments, our method showcases state-of-the-art performance. Our website: \url{//sites.google.com/view/offline-policy-learning-pubc}.

The competitive nature of Cloud marketplaces as new concerns in delivery of services makes the pricing policies a crucial task for firms. so that, pricing strategies has recently attracted many researchers. Since game theory can handle such competing well this concern is addressed by designing a normal form game between providers in current research. A committee is considered in which providers register for improving their competition based pricing policies. The functionality of game theory is applied to design dynamic pricing policies. The usage of the committee makes the game a complete information one, in which each player is aware of every others payoff functions. The players enhance their pricing policies to maximize their profits. The contribution of this paper is the quantitative modeling of Cloud marketplaces in form of a game to provide novel dynamic pricing strategies; the model is validated by proving the existence and the uniqueness of Nash equilibrium of the game.

Due to the recent wide use of computational resources in cloud computing, new resource provisioning challenges have been emerged. Resource provisioning techniques must keep total costs to a minimum while meeting the requirements of the requests. According to widely usage of cloud services, it seems more challenging to develop effective schemes for provisioning services cost-effectively; we have proposed a novel learning based resource provisioning approach that achieves cost-reduction guarantees of demands. The contributions of our optimized resource provisioning (ORP) approach are as follows. Firstly, it is designed to provide a cost-effective method to efficiently handle the provisioning of requested applications; while most of the existing models allow only workflows in general which cares about the dependencies of the tasks, ORP performs based on services of which applications comprised and cares about their efficient provisioning totally. Secondly, it is a learning automata-based approach which selects the most proper resources for hosting each service of the demanded application; our approach considers both cost and service requirements together for deploying applications. Thirdly, a comprehensive evaluation is performed for three typical workloads: data-intensive, process-intensive and normal applications. The experimental results show that our method adapts most of the requirements efficiently, and furthermore the resulting performance meets our design goals.

Seamlessly interacting with humans or robots is hard because these agents are non-stationary. They update their policy in response to the ego agent's behavior, and the ego agent must anticipate these changes to co-adapt. Inspired by humans, we recognize that robots do not need to explicitly model every low-level action another agent will make; instead, we can capture the latent strategy of other agents through high-level representations. We propose a reinforcement learning-based framework for learning latent representations of an agent's policy, where the ego agent identifies the relationship between its behavior and the other agent's future strategy. The ego agent then leverages these latent dynamics to influence the other agent, purposely guiding them towards policies suitable for co-adaptation. Across several simulated domains and a real-world air hockey game, our approach outperforms the alternatives and learns to influence the other agent.

Recent developments in image classification and natural language processing, coupled with the rapid growth in social media usage, have enabled fundamental advances in detecting breaking events around the world in real-time. Emergency response is one such area that stands to gain from these advances. By processing billions of texts and images a minute, events can be automatically detected to enable emergency response workers to better assess rapidly evolving situations and deploy resources accordingly. To date, most event detection techniques in this area have focused on image-only or text-only approaches, limiting detection performance and impacting the quality of information delivered to crisis response teams. In this paper, we present a new multimodal fusion method that leverages both images and texts as input. In particular, we introduce a cross-attention module that can filter uninformative and misleading components from weak modalities on a sample by sample basis. In addition, we employ a multimodal graph-based approach to stochastically transition between embeddings of different multimodal pairs during training to better regularize the learning process as well as dealing with limited training data by constructing new matched pairs from different samples. We show that our method outperforms the unimodal approaches and strong multimodal baselines by a large margin on three crisis-related tasks.

Deep neural networks have achieved remarkable success in computer vision tasks. Existing neural networks mainly operate in the spatial domain with fixed input sizes. For practical applications, images are usually large and have to be downsampled to the predetermined input size of neural networks. Even though the downsampling operations reduce computation and the required communication bandwidth, it removes both redundant and salient information obliviously, which results in accuracy degradation. Inspired by digital signal processing theories, we analyze the spectral bias from the frequency perspective and propose a learning-based frequency selection method to identify the trivial frequency components which can be removed without accuracy loss. The proposed method of learning in the frequency domain leverages identical structures of the well-known neural networks, such as ResNet-50, MobileNetV2, and Mask R-CNN, while accepting the frequency-domain information as the input. Experiment results show that learning in the frequency domain with static channel selection can achieve higher accuracy than the conventional spatial downsampling approach and meanwhile further reduce the input data size. Specifically for ImageNet classification with the same input size, the proposed method achieves 1.41% and 0.66% top-1 accuracy improvements on ResNet-50 and MobileNetV2, respectively. Even with half input size, the proposed method still improves the top-1 accuracy on ResNet-50 by 1%. In addition, we observe a 0.8% average precision improvement on Mask R-CNN for instance segmentation on the COCO dataset.

We present Meena, a multi-turn open-domain chatbot trained end-to-end on data mined and filtered from public domain social media conversations. This 2.6B parameter neural network is trained to minimize perplexity, an automatic metric that we compare against human judgement of multi-turn conversation quality. To capture this judgement, we propose a human evaluation metric called Sensibleness and Specificity Average (SSA), which captures key elements of good conversation. Interestingly, our experiments show strong correlation between perplexity and SSA. The fact that the best perplexity end-to-end trained Meena scores high on SSA (72% on multi-turn evaluation) suggests that a human-level SSA of 86% is potentially within reach if we can better optimize perplexity. Additionally, the full version of Meena (with a filtering mechanism and tuned decoding) scores 79% SSA, 23% higher than the next highest scoring chatbot that we evaluated.

Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.

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