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We explore the equivalence between neural networks and kernel methods by deriving the first exact representation of any finite-size parametric classification model trained with gradient descent as a kernel machine. We compare our exact representation to the well-known Neural Tangent Kernel (NTK) and discuss approximation error relative to the NTK and other non-exact path kernel formulations. We experimentally demonstrate that the kernel can be computed for realistic networks up to machine precision. We use this exact kernel to show that our theoretical contribution can provide useful insights into the predictions made by neural networks, particularly the way in which they generalize.

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The massive interest in deep neural networks (DNNs) for both computer vision and natural language processing has been sparked by the growth in computational power. However, this led to an increase in the memory footprint, to a point where it can be challenging to simply load a model on commodity devices such as mobile phones. To address this limitation, quantization is a favored solution as it maps high precision tensors to a low precision, memory efficient format. In terms of memory footprint reduction, its most effective variants are based on codebooks. These methods, however, suffer from two limitations. First, they either define a single codebook for each tensor, or use a memory-expensive mapping to multiple codebooks. Second, gradient descent optimization of the mapping favors jumps toward extreme values, hence not defining a proximal search. In this work, we propose to address these two limitations. First, we initially group similarly distributed neurons and leverage the re-ordered structure to either apply different scale factors to the different groups, or map weights that fall in these groups to several codebooks, without any mapping overhead. Second, stemming from this initialization, we propose a joint learning of the codebook and weight mappings that bears similarities with recent gradient-based post-training quantization techniques. Third, drawing estimation from straight-through estimation techniques, we introduce a novel gradient update definition to enable a proximal search of the codebooks and their mappings. The proposed jointly learnable codebooks and mappings (JLCM) method allows a very efficient approximation of any DNN: as such, a Llama 7B can be compressed down to 2Go and loaded on 5-year-old smartphones.

Activation functions are essential to introduce nonlinearity into neural networks, with the Rectified Linear Unit (ReLU) often favored for its simplicity and effectiveness. Motivated by the structural similarity between a shallow Feedforward Neural Network (FNN) and a single iteration of the Projected Gradient Descent (PGD) algorithm, a standard approach for solving constrained optimization problems, we consider ReLU as a projection from R onto the nonnegative half-line R+. Building on this interpretation, we extend ReLU by substituting it with a generalized projection operator onto a convex cone, such as the Second-Order Cone (SOC) projection, thereby naturally extending it to a Multivariate Projection Unit (MPU), an activation function with multiple inputs and multiple outputs. We further provide a mathematical proof establishing that FNNs activated by SOC projections outperform those utilizing ReLU in terms of expressive power. Experimental evaluations on widely-adopted architectures further corroborate MPU's effectiveness against a broader range of existing activation functions.

Predictive linear and nonlinear models based on kernel machines or deep neural networks have been used to discover dependencies among time series. This paper proposes an efficient nonlinear modeling approach for multiple time series, with a complexity comparable to linear vector autoregressive (VAR) models while still incorporating nonlinear interactions among different time-series variables. The modeling assumption is that the set of time series is generated in two steps: first, a linear VAR process in a latent space, and second, a set of invertible and Lipschitz continuous nonlinear mappings that are applied per sensor, that is, a component-wise mapping from each latent variable to a variable in the measurement space. The VAR coefficient identification provides a topology representation of the dependencies among the aforementioned variables. The proposed approach models each component-wise nonlinearity using an invertible neural network and imposes sparsity on the VAR coefficients to reflect the parsimonious dependencies usually found in real applications. To efficiently solve the formulated optimization problems, a custom algorithm is devised combining proximal gradient descent, stochastic primal-dual updates, and projection to enforce the corresponding constraints. Experimental results on both synthetic and real data sets show that the proposed algorithm improves the identification of the support of the VAR coefficients in a parsimonious manner while also improving the time-series prediction, as compared to the current state-of-the-art methods.

This paper presents a nonlinear control design for highly underactuated balance robots, which possess more numbers of unactuated degree-of-freedom (DOF) than actuated ones. To address the challenge of simultaneously trajectory tracking of actuated coordinates and balancing of unactuated coordinates, the proposed control converts a robot dynamics into a series of cascaded subsystems and each of them is considered virtually actuated. To achieve the control goal, we sequentially design and update the virtual and actual control inputs to incorporate the balance task such that the unactuated coordinates are balanced to their instantaneous equilibrium. The closed-loop dynamics are shown to be stable and the tracking errors exponentially converge towards a neighborhood near the origin. The simulation results demonstrate the effectiveness of the proposed control design by using a triple-inverted pendulum cart system.

The generation of adversarial inputs has become a crucial issue in establishing the robustness and trustworthiness of deep neural nets, especially when they are used in safety-critical application domains such as autonomous vehicles and precision medicine. However, the problem poses multiple practical challenges, including scalability issues owing to large-sized networks, and the generation of adversarial inputs that lack important qualities such as naturalness and output-impartiality. This problem shares its end goal with the task of patching neural nets where small changes in some of the network's weights need to be discovered so that upon applying these changes, the modified net produces the desirable output for a given set of inputs. We exploit this connection by proposing to obtain an adversarial input from a patch, with the underlying observation that the effect of changing the weights can also be brought about by changing the inputs instead. Thus, this paper presents a novel way to generate input perturbations that are adversarial for a given network by using an efficient network patching technique. We note that the proposed method is significantly more effective than the prior state-of-the-art techniques.

Rapidly developing machine learning methods has stimulated research interest in computationally reconstructing differential equations (DEs) from observational data which may provide additional insight into underlying causative mechanisms. In this paper, we propose a novel neural-ODE based method that uses spectral expansions in space to learn spatiotemporal DEs. The major advantage of our spectral neural DE learning approach is that it does not rely on spatial discretization, thus allowing the target spatiotemporal equations to contain long range, nonlocal spatial interactions that act on unbounded spatial domains. Our spectral approach is shown to be as accurate as some of the latest machine learning approaches for learning PDEs operating on bounded domains. By developing a spectral framework for learning both PDEs and integro-differential equations, we extend machine learning methods to apply to unbounded DEs and a larger class of problems.

An emerging direction of quantum computing is to establish meaningful quantum applications in various fields of artificial intelligence, including natural language processing (NLP). Although some efforts based on syntactic analysis have opened the door to research in Quantum NLP (QNLP), limitations such as heavy syntactic preprocessing and syntax-dependent network architecture make them impracticable on larger and real-world data sets. In this paper, we propose a new simple network architecture, called the quantum self-attention neural network (QSANN), which can compensate for these limitations. Specifically, we introduce the self-attention mechanism into quantum neural networks and then utilize a Gaussian projected quantum self-attention serving as a sensible quantum version of self-attention. As a result, QSANN is effective and scalable on larger data sets and has the desirable property of being implementable on near-term quantum devices. In particular, our QSANN outperforms the best existing QNLP model based on syntactic analysis as well as a simple classical self-attention neural network in numerical experiments of text classification tasks on public data sets. We further show that our method exhibits robustness to low-level quantum noises and showcases resilience to quantum neural network architectures.

Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.

Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.

We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.

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