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Radio Environmental Maps (REMs) are a powerful tool for enhancing the performance of various communication and networked agents. However, generating REMs is a laborious undertaking, especially in complex 3-Dimensional (3D) environments, such as indoors. To address this issue, we propose a system for autonomous generation of fine-grained REMs of indoor 3D spaces. In the system, multiple small indoor Unmanned Aerial Vehicles (UAVs) are sequentially used for 3D sampling of signal quality indicators. The collected readings are streamlined to a Machine Learning (ML) system for its training and, once trained, the system is able to predict the signal quality at unknown 3D locations. The system enables automated and autonomous REM generation, and can be straightforwardly deployed in new environments. In addition, the system supports REM sampling without self-interference and is technology-agnostic, as long as the REM-sampling receivers features suitable sizes and weights to be carried by the UAVs. In the demonstration, we instantiate the system design using two UAVs and show its capability of visiting 72 waypoints and gathering thousands of Wi-Fi data samples. Our results also include an instantiation of the ML system for predicting the Received Signal Strength (RSS) of known Wi-Fi Access Points (APs) at locations not visited by the UAVs.

相關內容

3D是英文“Three Dimensions”的簡稱,中文是指(zhi)三維、三個(ge)維度、三個(ge)坐標,即有長、有寬、有高,換句話(hua)說,就(jiu)是立(li)體的,是相對于只有長和寬的平面(2D)而言。

As self-driving systems become better, simulating scenarios where the autonomy stack may fail becomes more important. Traditionally, those scenarios are generated for a few scenes with respect to the planning module that takes ground-truth actor states as input. This does not scale and cannot identify all possible autonomy failures, such as perception failures due to occlusion. In this paper, we propose AdvSim, an adversarial framework to generate safety-critical scenarios for any LiDAR-based autonomy system. Given an initial traffic scenario, AdvSim modifies the actors' trajectories in a physically plausible manner and updates the LiDAR sensor data to match the perturbed world. Importantly, by simulating directly from sensor data, we obtain adversarial scenarios that are safety-critical for the full autonomy stack. Our experiments show that our approach is general and can identify thousands of semantically meaningful safety-critical scenarios for a wide range of modern self-driving systems. Furthermore, we show that the robustness and safety of these systems can be further improved by training them with scenarios generated by AdvSim.

Advances in the state of the art for 3d human sensing are currently limited by the lack of visual datasets with 3d ground truth, including multiple people, in motion, operating in real-world environments, with complex illumination or occlusion, and potentially observed by a moving camera. Sophisticated scene understanding would require estimating human pose and shape as well as gestures, towards representations that ultimately combine useful metric and behavioral signals with free-viewpoint photo-realistic visualisation capabilities. To sustain progress, we build a large-scale photo-realistic dataset, Human-SPACE (HSPACE), of animated humans placed in complex synthetic indoor and outdoor environments. We combine a hundred diverse individuals of varying ages, gender, proportions, and ethnicity, with hundreds of motions and scenes, as well as parametric variations in body shape (for a total of 1,600 different humans), in order to generate an initial dataset of over 1 million frames. Human animations are obtained by fitting an expressive human body model, GHUM, to single scans of people, followed by novel re-targeting and positioning procedures that support the realistic animation of dressed humans, statistical variation of body proportions, and jointly consistent scene placement of multiple moving people. Assets are generated automatically, at scale, and are compatible with existing real time rendering and game engines. The dataset with evaluation server will be made available for research. Our large-scale analysis of the impact of synthetic data, in connection with real data and weak supervision, underlines the considerable potential for continuing quality improvements and limiting the sim-to-real gap, in this practical setting, in connection with increased model capacity.

This paper investigates traffic flow modeling issue in multi-services oriented unmanned aerial vehicle (UAV)-enabled wireless networks, which is critical for supporting future various applications of such networks. We propose a general traffic flow model for multi-services oriented UAV-enable wireless networks. Under this model, we first classify the network services into three subsets: telemetry, Internet of Things (IoT), and streaming data. Based on the Pareto distribution, we then partition all UAVs into three subgroups with different network usage. We further determine the number of packets for different network services and total data size according to the packet arrival rate for the nine segments, each of which represents one map relationship between a subset of services and a subgroup of UAVs. Simulation results are provided to illustrate that the number of packets and the data size predicted by our traffic model can well match with these under a real scenario.

Several solutions have been proposed in the literature to address the Unmanned Aerial Vehicles (UAVs) collision avoidance problem. Most of these solutions consider that the ground controller system (GCS) determines the path of a UAV before starting a particular mission at hand. Furthermore, these solutions expect the occurrence of collisions based only on the GPS localization of UAVs as well as via object-detecting sensors placed on board UAVs. The sensors' sensitivity to environmental disturbances and the UAVs' influence on their accuracy impact negatively the efficiency of these solutions. In this vein, this paper proposes a new energy and delay-aware physical collision avoidance solution for UAVs. The solution is dubbed EDC-UAV. The primary goal of EDC-UAV is to build inflight safe UAVs trajectories while minimizing the energy consumption and response time. We assume that each UAV is equipped with a global positioning system (GPS) sensor to identify its position. Moreover, we take into account the margin error of the GPS to provide the position of a given UAV. The location of each UAV is gathered by a cluster head, which is the UAV that has either the highest autonomy or the greatest computational capacity. The cluster head runs the EDC-UAV algorithm to control the rest of the UAVs, thus guaranteeing a collision-free mission and minimizing the energy consumption to achieve different purposes. The proper operation of our solution is validated through simulations. The obtained results demonstrate the efficiency of EDC-UAV in achieving its design goals.

Lidar-based sensing drives current autonomous vehicles. Despite rapid progress, current Lidar sensors still lag two decades behind traditional color cameras in terms of resolution and cost. For autonomous driving, this means that large objects close to the sensors are easily visible, but far-away or small objects comprise only one measurement or two. This is an issue, especially when these objects turn out to be driving hazards. On the other hand, these same objects are clearly visible in onboard RGB sensors. In this work, we present an approach to seamlessly fuse RGB sensors into Lidar-based 3D recognition. Our approach takes a set of 2D detections to generate dense 3D virtual points to augment an otherwise sparse 3D point cloud. These virtual points naturally integrate into any standard Lidar-based 3D detectors along with regular Lidar measurements. The resulting multi-modal detector is simple and effective. Experimental results on the large-scale nuScenes dataset show that our framework improves a strong CenterPoint baseline by a significant 6.6 mAP, and outperforms competing fusion approaches. Code and more visualizations are available at //tianweiy.github.io/mvp/

Deep neural networks (DNNs) are found to be vulnerable against adversarial examples, which are carefully crafted inputs with a small magnitude of perturbation aiming to induce arbitrarily incorrect predictions. Recent studies show that adversarial examples can pose a threat to real-world security-critical applications: a "physical adversarial Stop Sign" can be synthesized such that the autonomous driving cars will misrecognize it as others (e.g., a speed limit sign). However, these image-space adversarial examples cannot easily alter 3D scans of widely equipped LiDAR or radar on autonomous vehicles. In this paper, we reveal the potential vulnerabilities of LiDAR-based autonomous driving detection systems, by proposing an optimization based approach LiDAR-Adv to generate adversarial objects that can evade the LiDAR-based detection system under various conditions. We first show the vulnerabilities using a blackbox evolution-based algorithm, and then explore how much a strong adversary can do, using our gradient-based approach LiDAR-Adv. We test the generated adversarial objects on the Baidu Apollo autonomous driving platform and show that such physical systems are indeed vulnerable to the proposed attacks. We also 3D-print our adversarial objects and perform physical experiments to illustrate that such vulnerability exists in the real world. Please find more visualizations and results on the anonymous website: //sites.google.com/view/lidar-adv.

Tracking vehicles in LIDAR point clouds is a challenging task due to the sparsity of the data and the dense search space. The lack of structure in point clouds impedes the use of convolution and correlation filters usually employed in 2D object tracking. In addition, structuring point clouds is cumbersome and implies losing fine-grained information. As a result, generating proposals in 3D space is expensive and inefficient. In this paper, we leverage the dense and structured Bird Eye View (BEV) representation of LIDAR point clouds to efficiently search for objects of interest. We use an efficient Region Proposal Network and generate a small number of object proposals in 3D. Successively, we refine our selection of 3D object candidates by exploiting the similarity capability of a 3D Siamese network. We regularize the latter 3D Siamese network for shape completion to enhance its discrimination capability. Our method attempts to solve both for an efficient search space in the BEV space and a meaningful selection using 3D LIDAR point cloud. We show that the Region Proposal in the BEV outperforms Bayesian methods such as Kalman and Particle Filters in providing proposal by a significant margin and that such candidates are suitable for the 3D Siamese network. By training our method end-to-end, we outperform the previous baseline in vehicle tracking by 12% / 18% in Success and Precision when using only 16 candidates.

3D vehicle detection and tracking from a monocular camera requires detecting and associating vehicles, and estimating their locations and extents together. It is challenging because vehicles are in constant motion and it is practically impossible to recover the 3D positions from a single image. In this paper, we propose a novel framework that jointly detects and tracks 3D vehicle bounding boxes. Our approach leverages 3D pose estimation to learn 2D patch association overtime and uses temporal information from tracking to obtain stable 3D estimation. Our method also leverages 3D box depth ordering and motion to link together the tracks of occluded objects. We train our system on realistic 3D virtual environments, collecting a new diverse, large-scale and densely annotated dataset with accurate 3D trajectory annotations. Our experiments demonstrate that our method benefits from inferring 3D for both data association and tracking robustness, leveraging our dynamic 3D tracking dataset.

Recently introduced generative adversarial network (GAN) has been shown numerous promising results to generate realistic samples. The essential task of GAN is to control the features of samples generated from a random distribution. While the current GAN structures, such as conditional GAN, successfully generate samples with desired major features, they often fail to produce detailed features that bring specific differences among samples. To overcome this limitation, here we propose a controllable GAN (ControlGAN) structure. By separating a feature classifier from a discriminator, the generator of ControlGAN is designed to learn generating synthetic samples with the specific detailed features. Evaluated with multiple image datasets, ControlGAN shows a power to generate improved samples with well-controlled features. Furthermore, we demonstrate that ControlGAN can generate intermediate features and opposite features for interpolated and extrapolated input labels that are not used in the training process. It implies that ControlGAN can significantly contribute to the variety of generated samples.

In this work, we present a method for tracking and learning the dynamics of all objects in a large scale robot environment. A mobile robot patrols the environment and visits the different locations one by one. Movable objects are discovered by change detection, and tracked throughout the robot deployment. For tracking, we extend the Rao-Blackwellized particle filter of previous work with birth and death processes, enabling the method to handle an arbitrary number of objects. Target births and associations are sampled using Gibbs sampling. The parameters of the system are then learnt using the Expectation Maximization algorithm in an unsupervised fashion. The system therefore enables learning of the dynamics of one particular environment, and of its objects. The algorithm is evaluated on data collected autonomously by a mobile robot in an office environment during a real-world deployment. We show that the algorithm automatically identifies and tracks the moving objects within 3D maps and infers plausible dynamics models, significantly decreasing the modeling bias of our previous work. The proposed method represents an improvement over previous methods for environment dynamics learning as it allows for learning of fine grained processes.

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