Knowledge distillation (KD) has received much attention due to its success in compressing networks to allow for their deployment in resource-constrained systems. While the problem of adversarial robustness has been studied before in the KD setting, previous works overlook what we term the relative calibration of the student network with respect to its teacher in terms of soft confidences. In particular, we focus on two crucial questions with regard to a teacher-student pair: (i) do the teacher and student disagree at points close to correctly classified dataset examples, and (ii) is the distilled student as confident as the teacher around dataset examples? These are critical questions when considering the deployment of a smaller student network trained from a robust teacher within a safety-critical setting. To address these questions, we introduce a faithful imitation framework to discuss the relative calibration of confidences and provide empirical and certified methods to evaluate the relative calibration of a student w.r.t. its teacher. Further, to verifiably align the relative calibration incentives of the student to those of its teacher, we introduce faithful distillation. Our experiments on the MNIST, Fashion-MNIST and CIFAR-10 datasets demonstrate the need for such an analysis and the advantages of the increased verifiability of faithful distillation over alternative adversarial distillation methods.
The efficacy of modern generative models is commonly contingent upon the precision of score estimation along the diffusion path, with a focus on diffusion models and their ability to generate high-quality data samples. This study delves into the application of reverse diffusion to Monte Carlo sampling. It is shown that score estimation can be transformed into a mean estimation problem via the decomposition of the transition kernel. By estimating the mean of the posterior distribution, we derive a novel Monte Carlo sampling algorithm from the reverse diffusion process, which is distinct from traditional Markov Chain Monte Carlo (MCMC) methods. We calculate the error requirements and sample size for the posterior distribution, and use the result to derive an algorithm that can approximate the target distribution to any desired accuracy. Additionally, by estimating the log-Sobolev constant of the posterior distribution, we show under suitable conditions the problem of sampling from the posterior can be easier than direct sampling from the target distribution using traditional MCMC techniques. For Gaussian mixture models, we demonstrate that the new algorithm achieves significant improvement over the traditional Langevin-style MCMC sampling methods both theoretically and practically. Our algorithm offers a new perspective and solution beyond classical MCMC algorithms for challenging complex distributions.
A Two-Stage approach is described that literally "straighten outs" any potentially nonlinear relationship between a y-outcome variable and each of p = 2 or more potential x-predictor variables. The y-outcome is then predicted from all p of these "linearized" spline-predictors using the form of Generalized Ridge Regression that is most likely to yield minimal MSE risk under Normal distribution-theory. These estimates are then compared and contrasted with those from the Generalized Additive Model that uses the same x-variables.
Cross Attention is a popular method for retrieving information from a set of context tokens for making predictions. At inference time, for each prediction, Cross Attention scans the full set of $\mathcal{O}(N)$ tokens. In practice, however, often only a small subset of tokens are required for good performance. Methods such as Perceiver IO are cheap at inference as they distill the information to a smaller-sized set of latent tokens $L < N$ on which cross attention is then applied, resulting in only $\mathcal{O}(L)$ complexity. However, in practice, as the number of input tokens and the amount of information to distill increases, the number of latent tokens needed also increases significantly. In this work, we propose Tree Cross Attention (TCA) - a module based on Cross Attention that only retrieves information from a logarithmic $\mathcal{O}(\log(N))$ number of tokens for performing inference. TCA organizes the data in a tree structure and performs a tree search at inference time to retrieve the relevant tokens for prediction. Leveraging TCA, we introduce ReTreever, a flexible architecture for token-efficient inference. We show empirically that Tree Cross Attention (TCA) performs comparable to Cross Attention across various classification and uncertainty regression tasks while being significantly more token-efficient. Furthermore, we compare ReTreever against Perceiver IO, showing significant gains while using the same number of tokens for inference.
Spatial confounding is a fundamental issue in regression models for spatially indexed data. It arises because spatial random effects, included to approximate unmeasured spatial variation, are typically not independent of the covariates in the model. This can lead to significant bias in covariate effect estimates. Despite extensive research, it is still a topic of much confusion with sometimes puzzling and seemingly contradictory results. In this paper we develop a broad theoretical framework that brings mathematical clarity to the mechanisms of spatial confounding, providing explicit and interpretable analytical expressions for the resulting bias. From these, we see that it is a problem directly linked to spatial smoothing, and we can identify exactly how the features of the model and the data generation process affect the size and occurrence of bias. We also use our framework to understand and generalise some of the main results on spatial confounding in the past, including suggested methods for bias adjustment. Thus, our comprehensive and mathematically explicit approach clears up existing confusion and, indeed, demystifies the issue of spatial confounding.
Testing with randomly generated inputs (fuzzing) has gained significant traction due to its capacity to expose program vulnerabilities automatically. Fuzz testing campaigns generate large amounts of data, making them ideal for the application of machine learning (ML). Neural program smoothing (NPS), a specific family of ML-guided fuzzers, aims to use a neural network as a smooth approximation of the program target for new test case generation. In this paper, we conduct the most extensive evaluation of NPS fuzzers against standard gray-box fuzzers (>11 CPU years and >5.5 GPU years), and make the following contributions: (1) We find that the original performance claims for NPS fuzzers do not hold; a gap we relate to fundamental, implementation, and experimental limitations of prior works. (2) We contribute the first in-depth analysis of the contribution of machine learning and gradient-based mutations in NPS. (3) We implement Neuzz++, which shows that addressing the practical limitations of NPS fuzzers improves performance, but that standard gray-box fuzzers almost always surpass NPS-based fuzzers. (4) As a consequence, we propose new guidelines targeted at benchmarking fuzzing based on machine learning, and present MLFuzz, a platform with GPU access for easy and reproducible evaluation of ML-based fuzzers. Neuzz++, MLFuzz, and all our data are public.
Interactive Natural Language Processing (iNLP) has emerged as a novel paradigm within the field of NLP, aimed at addressing limitations in existing frameworks while aligning with the ultimate goals of artificial intelligence. This paradigm considers language models as agents capable of observing, acting, and receiving feedback iteratively from external entities. Specifically, language models in this context can: (1) interact with humans for better understanding and addressing user needs, personalizing responses, aligning with human values, and improving the overall user experience; (2) interact with knowledge bases for enriching language representations with factual knowledge, enhancing the contextual relevance of responses, and dynamically leveraging external information to generate more accurate and informed responses; (3) interact with models and tools for effectively decomposing and addressing complex tasks, leveraging specialized expertise for specific subtasks, and fostering the simulation of social behaviors; and (4) interact with environments for learning grounded representations of language, and effectively tackling embodied tasks such as reasoning, planning, and decision-making in response to environmental observations. This paper offers a comprehensive survey of iNLP, starting by proposing a unified definition and framework of the concept. We then provide a systematic classification of iNLP, dissecting its various components, including interactive objects, interaction interfaces, and interaction methods. We proceed to delve into the evaluation methodologies used in the field, explore its diverse applications, scrutinize its ethical and safety issues, and discuss prospective research directions. This survey serves as an entry point for researchers who are interested in this rapidly evolving area and offers a broad view of the current landscape and future trajectory of iNLP.
Graph Neural Networks (GNNs) have been successfully used in many problems involving graph-structured data, achieving state-of-the-art performance. GNNs typically employ a message-passing scheme, in which every node aggregates information from its neighbors using a permutation-invariant aggregation function. Standard well-examined choices such as the mean or sum aggregation functions have limited capabilities, as they are not able to capture interactions among neighbors. In this work, we formalize these interactions using an information-theoretic framework that notably includes synergistic information. Driven by this definition, we introduce the Graph Ordering Attention (GOAT) layer, a novel GNN component that captures interactions between nodes in a neighborhood. This is achieved by learning local node orderings via an attention mechanism and processing the ordered representations using a recurrent neural network aggregator. This design allows us to make use of a permutation-sensitive aggregator while maintaining the permutation-equivariance of the proposed GOAT layer. The GOAT model demonstrates its increased performance in modeling graph metrics that capture complex information, such as the betweenness centrality and the effective size of a node. In practical use-cases, its superior modeling capability is confirmed through its success in several real-world node classification benchmarks.
Embedding models for deterministic Knowledge Graphs (KG) have been extensively studied, with the purpose of capturing latent semantic relations between entities and incorporating the structured knowledge into machine learning. However, there are many KGs that model uncertain knowledge, which typically model the inherent uncertainty of relations facts with a confidence score, and embedding such uncertain knowledge represents an unresolved challenge. The capturing of uncertain knowledge will benefit many knowledge-driven applications such as question answering and semantic search by providing more natural characterization of the knowledge. In this paper, we propose a novel uncertain KG embedding model UKGE, which aims to preserve both structural and uncertainty information of relation facts in the embedding space. Unlike previous models that characterize relation facts with binary classification techniques, UKGE learns embeddings according to the confidence scores of uncertain relation facts. To further enhance the precision of UKGE, we also introduce probabilistic soft logic to infer confidence scores for unseen relation facts during training. We propose and evaluate two variants of UKGE based on different learning objectives. Experiments are conducted on three real-world uncertain KGs via three tasks, i.e. confidence prediction, relation fact ranking, and relation fact classification. UKGE shows effectiveness in capturing uncertain knowledge by achieving promising results on these tasks, and consistently outperforms baselines on these tasks.
Graph Convolutional Networks (GCNs) and their variants have experienced significant attention and have become the de facto methods for learning graph representations. GCNs derive inspiration primarily from recent deep learning approaches, and as a result, may inherit unnecessary complexity and redundant computation. In this paper, we reduce this excess complexity through successively removing nonlinearities and collapsing weight matrices between consecutive layers. We theoretically analyze the resulting linear model and show that it corresponds to a fixed low-pass filter followed by a linear classifier. Notably, our experimental evaluation demonstrates that these simplifications do not negatively impact accuracy in many downstream applications. Moreover, the resulting model scales to larger datasets, is naturally interpretable, and yields up to two orders of magnitude speedup over FastGCN.
Graphs, which describe pairwise relations between objects, are essential representations of many real-world data such as social networks. In recent years, graph neural networks, which extend the neural network models to graph data, have attracted increasing attention. Graph neural networks have been applied to advance many different graph related tasks such as reasoning dynamics of the physical system, graph classification, and node classification. Most of the existing graph neural network models have been designed for static graphs, while many real-world graphs are inherently dynamic. For example, social networks are naturally evolving as new users joining and new relations being created. Current graph neural network models cannot utilize the dynamic information in dynamic graphs. However, the dynamic information has been proven to enhance the performance of many graph analytical tasks such as community detection and link prediction. Hence, it is necessary to design dedicated graph neural networks for dynamic graphs. In this paper, we propose DGNN, a new {\bf D}ynamic {\bf G}raph {\bf N}eural {\bf N}etwork model, which can model the dynamic information as the graph evolving. In particular, the proposed framework can keep updating node information by capturing the sequential information of edges, the time intervals between edges and information propagation coherently. Experimental results on various dynamic graphs demonstrate the effectiveness of the proposed framework.