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Large Language Models (LLMs) have shown incredible potential in code generation tasks, and recent research in prompt engineering have enhanced LLMs' understanding of textual information. However, ensuring the accuracy of generated code often requires extensive testing and validation by programmers. While LLMs can typically generate code based on task descriptions, their accuracy remains limited, especially for complex tasks that require a deeper understanding of both the problem statement and the code generation process. This limitation is primarily due to the LLMs' need to simultaneously comprehend text and generate syntactically and semantically correct code, without having the capability to automatically refine the code. In real-world software development, programmers rarely produce flawless code in a single attempt based on the task description alone, they rely on iterative feedback and debugging to refine their programs. Inspired by this process, we introduce a novel architecture of LLM-based agents for code generation and automatic debugging: Refinement and Guidance Debugging (RGD). The RGD framework is a multi-LLM-based agent debugger that leverages three distinct LLM agents-Guide Agent, Debug Agent, and Feedback Agent. RGD decomposes the code generation task into multiple steps, ensuring a clearer workflow and enabling iterative code refinement based on self-reflection and feedback. Experimental results demonstrate that RGD exhibits remarkable code generation capabilities, achieving state-of-the-art performance with a 9.8% improvement on the HumanEval dataset and a 16.2% improvement on the MBPP dataset compared to the state-of-the-art approaches and traditional direct prompting approaches. We highlight the effectiveness of the RGD framework in enhancing LLMs' ability to generate and refine code autonomously.

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Autonomous Vehicle (AV) perception systems require more than simply seeing, via e.g., object detection or scene segmentation. They need a holistic understanding of what is happening within the scene for safe interaction with other road users. Few datasets exist for the purpose of developing and training algorithms to comprehend the actions of other road users. This paper presents ROAD-Waymo, an extensive dataset for the development and benchmarking of techniques for agent, action, location and event detection in road scenes, provided as a layer upon the (US) Waymo Open dataset. Considerably larger and more challenging than any existing dataset (and encompassing multiple cities), it comes with 198k annotated video frames, 54k agent tubes, 3.9M bounding boxes and a total of 12.4M labels. The integrity of the dataset has been confirmed and enhanced via a novel annotation pipeline designed for automatically identifying violations of requirements specifically designed for this dataset. As ROAD-Waymo is compatible with the original (UK) ROAD dataset, it provides the opportunity to tackle domain adaptation between real-world road scenarios in different countries within a novel benchmark: ROAD++.

Large Language Models (LLMs) have become essential in advancing natural language processing (NLP) tasks, but their sequential token generation limits inference speed. Multi-Draft Speculative Decoding (MDSD) offers a promising solution by using a smaller draft model to generate multiple token sequences, which the target LLM verifies in parallel. However, current heuristic approaches, such as Recursive Rejection Sampling (RRS), suffer from low acceptance rates in subsequent drafts, limiting the advantages of using multiple drafts. Meanwhile, Optimal Transport with Membership Cost (OTM) can theoretically improve acceptance rates, but its computational cost is too high for real-time use. We present SpecHub, a novel, efficient sampling-verification method for MDSD that improves acceptance rates with only linear computational overhead. By simplifying the OTM problem into a compact Linear Programming model, SpecHub significantly reduces computational complexity. It further accelerates sampling by leveraging a sparse joint distribution, focusing computation on high-probability token sequences. In extensive experiments, Spechub consistently generates 0.05-0.27 and 0.02-0.16 more tokens per step than RRS and RRS without replacement. We attach our code at \url{//github.com/MasterGodzilla/Speculative_decoding_OT}.

Large Language Models (LLMs) have significantly advanced code generation but often require substantial resources and tend to over-generalize, limiting their efficiency for specific tasks. Fine-tuning smaller, open-source LLMs presents a viable alternative; however, it typically lags behind cutting-edge models due to supervised fine-tuning's reliance solely on correct code examples, which restricts the model's ability to learn from its own mistakes and adapt to diverse programming challenges. To bridge this gap, we introduce CodeLutra, a novel framework that enhances low-performing LLMs by leveraging both successful and failed code generation attempts. Unlike conventional fine-tuning, CodeLutra employs an iterative preference learning mechanism to compare correct and incorrect solutions as well as maximize the likelihood of correct codes. Through continuous iterative refinement, CodeLutra enables smaller LLMs to match or surpass GPT-4's performance in various code generation tasks without relying on vast external datasets or larger auxiliary models. On a challenging data analysis task, using just 500 samples improved Llama-3-8B's accuracy from 28.2% to 48.6%, approaching GPT-4's performance. These results highlight CodeLutra's potential to close the gap between open-source and closed-source models, making it a promising approach in the field of code generation.

Recent advances in Generative Artificial Intelligence have fueled numerous applications, particularly those involving Generative Adversarial Networks (GANs), which are essential for synthesizing realistic photos and videos. However, efficiently training GANs remains a critical challenge due to their computationally intensive and numerically unstable nature. Existing methods often require days or even weeks for training, posing significant resource and time constraints. In this work, we introduce ParaGAN, a scalable distributed GAN training framework that leverages asynchronous training and an asymmetric optimization policy to accelerate GAN training. ParaGAN employs a congestion-aware data pipeline and hardware-aware layout transformation to enhance accelerator utilization, resulting in over 30% improvements in throughput. With ParaGAN, we reduce the training time of BigGAN from 15 days to 14 hours while achieving 91% scaling efficiency. Additionally, ParaGAN enables unprecedented high-resolution image generation using BigGAN.

Owing to advancements in deep learning technology, Vision Transformers (ViTs) have demonstrated impressive performance in various computer vision tasks. Nonetheless, ViTs still face some challenges, such as high computational complexity and the absence of desirable inductive biases. To alleviate these issues, {the potential advantages of combining eagle vision with ViTs are explored. We summarize a Bi-Fovea Visual Interaction (BFVI) structure inspired by the unique physiological and visual characteristics of eagle eyes. A novel Bi-Fovea Self-Attention (BFSA) mechanism and Bi-Fovea Feedforward Network (BFFN) are proposed based on this structural design approach, which can be used to mimic the hierarchical and parallel information processing scheme of the biological visual cortex, enabling networks to learn feature representations of targets in a coarse-to-fine manner. Furthermore, a Bionic Eagle Vision (BEV) block is designed as the basic building unit based on the BFSA mechanism and BFFN. By stacking BEV blocks, a unified and efficient family of pyramid backbone networks called Eagle Vision Transformers (EViTs) is developed. Experimental results show that EViTs exhibit highly competitive performance in various computer vision tasks, such as image classification, object detection and semantic segmentation. Compared with other approaches, EViTs have significant advantages, especially in terms of performance and computational efficiency. Code is available at //github.com/nkusyl/EViT

Large Language Models (LLMs) have been successful in mathematical reasoning tasks such as formal theorem proving when integrated with interactive proof assistants like Lean. Existing approaches involve training or fine-tuning an LLM on a specific dataset to perform well on particular domains, such as undergraduate-level mathematics. These methods struggle with generalizability to advanced mathematics. A fundamental limitation is that these approaches operate on static domains, failing to capture how mathematicians often work across multiple domains and projects simultaneously or cyclically. We present LeanAgent, a novel lifelong learning framework for theorem proving that continuously generalizes to and improves on ever-expanding mathematical knowledge without forgetting previously learned knowledge. LeanAgent introduces several key innovations, including a curriculum learning strategy that optimizes the learning trajectory in terms of mathematical difficulty, a dynamic database for efficient management of evolving mathematical knowledge, and progressive training to balance stability and plasticity. LeanAgent successfully proves 162 theorems previously unproved by humans across 23 diverse Lean repositories, many from advanced mathematics. It performs significantly better than the static LLM baseline, proving challenging theorems in domains like abstract algebra and algebraic topology while showcasing a clear progression of learning from basic concepts to advanced topics. In addition, we analyze LeanAgent's superior performance on key lifelong learning metrics. LeanAgent achieves exceptional scores in stability and backward transfer, where learning new tasks improves performance on previously learned tasks. This emphasizes LeanAgent's continuous generalizability and improvement, explaining its superior theorem-proving performance.

With the recent rise of Large Language Models (LLMs), Vision-Language Models (VLMs), and other general foundation models, there is growing potential for multimodal, multi-task embodied agents that can operate in diverse environments given only natural language as input. One such application area is indoor navigation using natural language instructions. However, despite recent progress, this problem remains challenging due to the spatial reasoning and semantic understanding required, particularly in arbitrary scenes that may contain many objects belonging to fine-grained classes. To address this challenge, we curate the largest real-world dataset for Vision and Language-guided Action in 3D Scenes (VLA-3D), consisting of over 11.5K scanned 3D indoor rooms from existing datasets, 23.5M heuristically generated semantic relations between objects, and 9.7M synthetically generated referential statements. Our dataset consists of processed 3D point clouds, semantic object and room annotations, scene graphs, navigable free space annotations, and referential language statements that specifically focus on view-independent spatial relations for disambiguating objects. The goal of these features is to aid the downstream task of navigation, especially on real-world systems where some level of robustness must be guaranteed in an open world of changing scenes and imperfect language. We benchmark our dataset with current state-of-the-art models to obtain a performance baseline. All code to generate and visualize the dataset is publicly released, see //github.com/HaochenZ11/VLA-3D. With the release of this dataset, we hope to provide a resource for progress in semantic 3D scene understanding that is robust to changes and one which will aid the development of interactive indoor navigation systems.

Large Language Models (LLMs) have demonstrated remarkable skills across various design domains, including UI generation. However, current LLMs for UI generation tend to offer generic solutions that lack a deep understanding of task context and user preferences in specific scenarios. We present \textit{CrowdGenUI}, a framework that enhances LLM-driven UI generation with a crowdsourced user preference library. This approach addresses the limitations of existing methods by guiding LLM reasoning with user preferences, enabling the generation of UI widgets that align more closely with user needs and task-specific requirements. Using image editing as a test domain, we built this library from 50 users, capturing 720 user preferences, which include the predictability, efficiency, and explorability of multiple UI widgets. In a user study with 72 additional participants, our framework outperformed standard LLM-generated widgets in meeting user preferences and task requirements. We discuss these findings to inform future opportunities for designing user-centered and customizable UIs by comprehensively analyzing the extendability of the proposed framework and crowdsourced library.

Large Language Models (LLMs) have been applied to various hardware design tasks, including Verilog code generation, EDA tool scripting, and RTL bug fixing. Despite this extensive exploration, LLMs are yet to be used for the task of post-synthesis metric reasoning and estimation of HDL designs. In this paper, we assess the ability of LLMs to reason about post-synthesis metrics of Verilog designs. We introduce MetRex, a large-scale dataset comprising 25,868 Verilog HDL designs and their corresponding post-synthesis metrics, namely area, delay, and static power. MetRex incorporates a Chain of Thought (CoT) template to enhance LLMs' reasoning about these metrics. Extensive experiments show that Supervised Fine-Tuning (SFT) boosts the LLM's reasoning capabilities on average by 37.0\%, 25.3\%, and 25.7\% on the area, delay, and static power, respectively. While SFT improves performance on our benchmark, it remains far from achieving optimal results, especially on complex problems. Comparing to state-of-the-art regression models, our approach delivers accurate post-synthesis predictions for 17.4\% more designs (within a 5\% error margin), in addition to offering a 1.7x speedup by eliminating the need for pre-processing. This work lays the groundwork for advancing LLM-based Verilog code metric reasoning.

Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.

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