Driven by large-data pre-training, Segment Anything Model (SAM) has been demonstrated as a powerful and promptable framework, revolutionizing the segmentation models. Despite the generality, customizing SAM for specific visual concepts without man-powered prompting is under explored, e.g., automatically segmenting your pet dog in different images. In this paper, we propose a training-free Personalization approach for SAM, termed as PerSAM. Given only a single image with a reference mask, PerSAM first localizes the target concept by a location prior, and segments it within other images or videos via three techniques: target-guided attention, target-semantic prompting, and cascaded post-refinement. In this way, we effectively adapt SAM for private use without any training. To further alleviate the mask ambiguity, we present an efficient one-shot fine-tuning variant, PerSAM-F. Freezing the entire SAM, we introduce two learnable weights for multi-scale masks, only training 2 parameters within 10 seconds for improved performance. To demonstrate our efficacy, we construct a new segmentation dataset, PerSeg, for personalized evaluation, and test our methods on video object segmentation with competitive performance. Besides, our approach can also enhance DreamBooth to personalize Stable Diffusion for text-to-image generation, which discards the background disturbance for better target appearance learning. Code is released at //github.com/ZrrSkywalker/Personalize-SAM
Offline Reinforcement Learning (RL) has emerged as a promising framework for learning policies without active interactions, making it especially appealing for autonomous driving tasks. Recent successes of Transformers inspire casting offline RL as sequence modeling, which performs well in long-horizon tasks. However, they are overly optimistic in stochastic environments with incorrect assumptions that the same goal can be consistently achieved by identical actions. In this paper, we introduce an UNcertainty-awaRE deciSion Transformer (UNREST) for planning in stochastic driving environments without introducing additional transition or complex generative models. Specifically, UNREST estimates state uncertainties by the conditional mutual information between transitions and returns, and segments sequences accordingly. Discovering the `uncertainty accumulation' and `temporal locality' properties of driving environments, UNREST replaces the global returns in decision transformers with less uncertain truncated returns, to learn from true outcomes of agent actions rather than environment transitions. We also dynamically evaluate environmental uncertainty during inference for cautious planning. Extensive experimental results demonstrate UNREST's superior performance in various driving scenarios and the power of our uncertainty estimation strategy.
Generative diffusion models, including Stable Diffusion and Midjourney, can generate visually appealing, diverse, and high-resolution images for various applications. These models are trained on billions of internet-sourced images, raising significant concerns about the potential unauthorized use of copyright-protected images. In this paper, we examine whether it is possible to determine if a specific image was used in the training set, a problem known in the cybersecurity community and referred to as a membership inference attack. Our focus is on Stable Diffusion, and we address the challenge of designing a fair evaluation framework to answer this membership question. We propose a methodology to establish a fair evaluation setup and apply it to Stable Diffusion, enabling potential extensions to other generative models. Utilizing this evaluation setup, we execute membership attacks (both known and newly introduced). Our research reveals that previously proposed evaluation setups do not provide a full understanding of the effectiveness of membership inference attacks. We conclude that the membership inference attack remains a significant challenge for large diffusion models (often deployed as black-box systems), indicating that related privacy and copyright issues will persist in the foreseeable future.
Existing work on jailbreak Multimodal Large Language Models (MLLMs) has focused primarily on adversarial examples in model inputs, with less attention to vulnerabilities in model APIs. To fill the research gap, we carry out the following work: 1) We discover a system prompt leakage vulnerability in GPT-4V. Through carefully designed dialogue, we successfully steal the internal system prompts of GPT-4V. This finding indicates potential exploitable security risks in MLLMs; 2)Based on the acquired system prompts, we propose a novel MLLM jailbreaking attack method termed SASP (Self-Adversarial Attack via System Prompt). By employing GPT-4 as a red teaming tool against itself, we aim to search for potential jailbreak prompts leveraging stolen system prompts. Furthermore, in pursuit of better performance, we also add human modification based on GPT-4's analysis, which further improves the attack success rate to 98.7\%; 3) We evaluated the effect of modifying system prompts to defend against jailbreaking attacks. Results show that appropriately designed system prompts can significantly reduce jailbreak success rates. Overall, our work provides new insights into enhancing MLLM security, demonstrating the important role of system prompts in jailbreaking, which could be leveraged to greatly facilitate jailbreak success rates while also holding the potential for defending against jailbreaks.
Object-based Novelty Detection (ND) aims to identify unknown objects that do not belong to classes seen during training by an object detection model. The task is particularly crucial in real-world applications, as it allows to avoid potentially harmful behaviours, e.g. as in the case of object detection models adopted in a self-driving car or in an autonomous robot. Traditional approaches to ND focus on one time offline post processing of the pretrained object detection output, leaving no possibility to improve the model robustness after training and discarding the abundant amount of out-of-distribution data encountered during deployment. In this work, we propose a novel framework for object-based ND, assuming that human feedback can be requested on the predicted output and later incorporated to refine the ND model without negatively affecting the main object detection performance. This refinement operation is repeated whenever new feedback is available. To tackle this new formulation of the problem for object detection, we propose a lightweight ND module attached on top of a pre-trained object detection model, which is incrementally updated through a feedback loop. We also propose a new benchmark to evaluate methods on this new setting and test extensively our ND approach against baselines, showing increased robustness and a successful incorporation of the received feedback.
Recently, contrastive learning (CL) has emerged as a successful method for unsupervised graph representation learning. Most graph CL methods first perform stochastic augmentation on the input graph to obtain two graph views and maximize the agreement of representations in the two views. Despite the prosperous development of graph CL methods, the design of graph augmentation schemes -- a crucial component in CL -- remains rarely explored. We argue that the data augmentation schemes should preserve intrinsic structures and attributes of graphs, which will force the model to learn representations that are insensitive to perturbation on unimportant nodes and edges. However, most existing methods adopt uniform data augmentation schemes, like uniformly dropping edges and uniformly shuffling features, leading to suboptimal performance. In this paper, we propose a novel graph contrastive representation learning method with adaptive augmentation that incorporates various priors for topological and semantic aspects of the graph. Specifically, on the topology level, we design augmentation schemes based on node centrality measures to highlight important connective structures. On the node attribute level, we corrupt node features by adding more noise to unimportant node features, to enforce the model to recognize underlying semantic information. We perform extensive experiments of node classification on a variety of real-world datasets. Experimental results demonstrate that our proposed method consistently outperforms existing state-of-the-art baselines and even surpasses some supervised counterparts, which validates the effectiveness of the proposed contrastive framework with adaptive augmentation.
Graph Neural Networks (GNNs) have recently been used for node and graph classification tasks with great success, but GNNs model dependencies among the attributes of nearby neighboring nodes rather than dependencies among observed node labels. In this work, we consider the task of inductive node classification using GNNs in supervised and semi-supervised settings, with the goal of incorporating label dependencies. Because current GNNs are not universal (i.e., most-expressive) graph representations, we propose a general collective learning approach to increase the representation power of any existing GNN. Our framework combines ideas from collective classification with self-supervised learning, and uses a Monte Carlo approach to sampling embeddings for inductive learning across graphs. We evaluate performance on five real-world network datasets and demonstrate consistent, significant improvement in node classification accuracy, for a variety of state-of-the-art GNNs.
There has been appreciable progress in unsupervised network representation learning (UNRL) approaches over graphs recently with flexible random-walk approaches, new optimization objectives and deep architectures. However, there is no common ground for systematic comparison of embeddings to understand their behavior for different graphs and tasks. In this paper we theoretically group different approaches under a unifying framework and empirically investigate the effectiveness of different network representation methods. In particular, we argue that most of the UNRL approaches either explicitly or implicit model and exploit context information of a node. Consequently, we propose a framework that casts a variety of approaches -- random walk based, matrix factorization and deep learning based -- into a unified context-based optimization function. We systematically group the methods based on their similarities and differences. We study the differences among these methods in detail which we later use to explain their performance differences (on downstream tasks). We conduct a large-scale empirical study considering 9 popular and recent UNRL techniques and 11 real-world datasets with varying structural properties and two common tasks -- node classification and link prediction. We find that there is no single method that is a clear winner and that the choice of a suitable method is dictated by certain properties of the embedding methods, task and structural properties of the underlying graph. In addition we also report the common pitfalls in evaluation of UNRL methods and come up with suggestions for experimental design and interpretation of results.
The task of detecting 3D objects in point cloud has a pivotal role in many real-world applications. However, 3D object detection performance is behind that of 2D object detection due to the lack of powerful 3D feature extraction methods. In order to address this issue, we propose to build a 3D backbone network to learn rich 3D feature maps by using sparse 3D CNN operations for 3D object detection in point cloud. The 3D backbone network can inherently learn 3D features from almost raw data without compressing point cloud into multiple 2D images and generate rich feature maps for object detection. The sparse 3D CNN takes full advantages of the sparsity in the 3D point cloud to accelerate computation and save memory, which makes the 3D backbone network achievable. Empirical experiments are conducted on the KITTI benchmark and results show that the proposed method can achieve state-of-the-art performance for 3D object detection.
We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.
Deep neural networks (DNNs) have been found to be vulnerable to adversarial examples resulting from adding small-magnitude perturbations to inputs. Such adversarial examples can mislead DNNs to produce adversary-selected results. Different attack strategies have been proposed to generate adversarial examples, but how to produce them with high perceptual quality and more efficiently requires more research efforts. In this paper, we propose AdvGAN to generate adversarial examples with generative adversarial networks (GANs), which can learn and approximate the distribution of original instances. For AdvGAN, once the generator is trained, it can generate adversarial perturbations efficiently for any instance, so as to potentially accelerate adversarial training as defenses. We apply AdvGAN in both semi-whitebox and black-box attack settings. In semi-whitebox attacks, there is no need to access the original target model after the generator is trained, in contrast to traditional white-box attacks. In black-box attacks, we dynamically train a distilled model for the black-box model and optimize the generator accordingly. Adversarial examples generated by AdvGAN on different target models have high attack success rate under state-of-the-art defenses compared to other attacks. Our attack has placed the first with 92.76% accuracy on a public MNIST black-box attack challenge.