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Human-robot walking with prosthetic legs and exoskeletons, especially over complex terrains such as stairs, remains a significant challenge. Egocentric vision has the unique potential to detect the walking environment prior to physical interactions, which can improve transitions to and from stairs. This motivated us to create the StairNet initiative to support the development of new deep learning models for visual sensing and recognition of stairs, with an emphasis on lightweight and efficient neural networks for onboard real-time inference. In this study, we present an overview of the development of our large-scale dataset with over 515,000 manually labeled images, as well as our development of different deep learning models (e.g., 2D and 3D CNN, hybrid CNN and LSTM, and ViT networks) and training methods (e.g., supervised learning with temporal data and semi-supervised learning with unlabeled images) using our new dataset. We consistently achieved high classification accuracy (i.e., up to 98.8%) with different designs, offering trade-offs between model accuracy and size. When deployed on mobile devices with GPU and NPU accelerators, our deep learning models achieved inference speeds up to 2.8 ms. We also deployed our models on custom-designed CPU-powered smart glasses. However, limitations in the embedded hardware yielded slower inference speeds of 1.5 seconds, presenting a trade-off between human-centered design and performance. Overall, we showed that StairNet can be an effective platform to develop and study new visual perception systems for human-robot locomotion with applications in exoskeleton and prosthetic leg control.

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Supervised fine-tuning (SFT) is a crucial step for large language models (LLMs), enabling them to align with human instructions and enhance their capabilities in downstream tasks. When the models are required to align with a broader range of downstream tasks, or there is a desire to notably improve the performance on a specific task, a substantial increase in fine-tuning data often emerges as the solution. However, we find that large-scale increases in instruction data can disrupt the world knowledge previously stored in the LLMs, i.e., world knowledge forgetting. In this paper, we introduce LoRAMoE to address the above challenge. The LoRAMoE is a plugin version of Mixture of Experts (MoE). The plugin form ensures the integrity of world knowledge by freezing the backbone model during the training phase. We then propose the use of localized balancing constraints to coordinate parts of experts for task utilization, meanwhile enabling other experts to fully leverage the world knowledge stored in the models. Experimental results demonstrate that LoRAMoE can reasonably coordinate experts based on data type during inference, and even dramatically increasing instruction data does not result in knowledge forgetting. Moreover, LoRAMoE provides additional benefits for the performance of downstream tasks, indicating the potential of our approach for multi-task learning.

Open-loop stable limit cycles are foundational to the dynamics of legged robots. They impart a self-stabilizing character to the robot's gait, thus alleviating the need for compute-heavy feedback-based gait correction. This paper proposes a general approach to rapidly generate limit cycles with explicit stability constraints for a given dynamical system. In particular, we pose the problem of open-loop limit cycle stability as a single-stage constrained-optimization problem (COP), and use Direct Collocation to transcribe it into a nonlinear program (NLP) with closed-form expressions for constraints, objectives, and their gradients. The COP formulations of stability are developed based (1) on the spectral radius of a discrete return map, and (2) on the spectral radius of the system's monodromy matrix, where the spectral radius is bounded using different constraint-satisfaction formulations of the eigenvalue problem. We compare the performance and solution qualities of each approach, but specifically highlight the Schur decomposition of the monodromy matrix as a formulation which boasts wider applicability through weaker assumptions and attractive numerical convergence properties. Moreover, we present results from our experiments on a spring-loaded inverted pendulum model of a robot, where our method generated actuation trajectories for open-loop stable hopping in under 2 seconds (on the Intel Core i7-6700K), and produced energy-minimizing actuation trajectories even under tight stability constraints.

Building general-purpose robots that can operate seamlessly, in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. Unfortunately, however, most existing robotic systems have been constrained - having been designed for specific tasks, trained on specific datasets, and deployed within specific environments. These systems usually require extensively-labeled data, rely on task-specific models, have numerous generalization issues when deployed in real-world scenarios, and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing an overview of what constitutes a conventional robotic system and the fundamental barriers to making it universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository of resources, including papers reviewed in this survey as well as related projects and repositories for developing foundation models for robotics.

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that generates 3D environments to match a user-supplied prompt fully automatedly. Holodeck can generate diverse scenes, e.g., arcades, spas, and museums, adjust the designs for styles, and can capture the semantics of complex queries such as "apartment for a researcher with a cat" and "office of a professor who is a fan of Star Wars". Holodeck leverages a large language model (GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly, we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI, training agents to navigate in novel scenes like music rooms and daycares without human-constructed data, which is a significant step forward in developing general-purpose embodied agents.

LiDAR Upsampling is a challenging task for the perception systems of robots and autonomous vehicles, due to the sparse and irregular structure of large-scale scene contexts. Recent works propose to solve this problem by converting LiDAR data from 3D Euclidean space into an image super-resolution problem in 2D image space. Although their methods can generate high-resolution range images with fine-grained details, the resulting 3D point clouds often blur out details and predict invalid points. In this paper, we propose TULIP, a new method to reconstruct high-resolution LiDAR point clouds from low-resolution LiDAR input. We also follow a range image-based approach but specifically modify the patch and window geometries of a Swin-Transformer-based network to better fit the characteristics of range images. We conducted several experiments on three different public real-world and simulated datasets. TULIP outperforms state-of-the-art methods in all relevant metrics and generates robust and more realistic point clouds than prior works.

What makes a presupposition of an utterance -- information taken for granted by its speaker -- different from other pragmatic inferences such as an entailment is projectivity (e.g., the negative sentence the boy did not stop shedding tears presupposes the boy had shed tears before). The projectivity may vary depending on the combination of presupposition triggers and environments. However, prior natural language understanding studies fail to take it into account as they either use no human baseline or include only negation as an entailment-canceling environment to evaluate models' performance. The current study attempts to reconcile these issues. We introduce a new dataset, projectivity of presupposition (PROPRES, which includes 12k premise-hypothesis pairs crossing six triggers involving some lexical variety with five environments. Our human evaluation reveals that humans exhibit variable projectivity in some cases. However, the model evaluation shows that the best-performed model, DeBERTa, does not fully capture it. Our findings suggest that probing studies on pragmatic inferences should take extra care of the human judgment variability and the combination of linguistic items.

State estimation poses substantial challenges in robotics, often involving encounters with multimodality in real-world scenarios. To address these challenges, it is essential to calculate Maximum a posteriori (MAP) sequences from joint probability distributions of latent states and observations over time. However, it generally involves a trade-off between approximation errors and computational complexity. In this article, we propose a new method for MAP sequence estimation called Stein-MAP, which effectively manages multimodality with fewer approximation errors while significantly reducing computational and memory burdens. Our key contribution lies in the introduction of a sequential variational inference framework designed to handle temporal dependencies among transition states within dynamical system models. The framework integrates Stein's identity from probability theory and reproducing kernel Hilbert space (RKHS) theory, enabling computationally efficient MAP sequence estimation. As a MAP sequence estimator, Stein-MAP boasts a computational complexity of O(N), where N is the number of particles, in contrast to the O(N^2) complexity of the Viterbi algorithm. The proposed method is empirically validated through real-world experiments focused on range-only (wireless) localization. The results demonstrate a substantial enhancement in state estimation compared to existing methods. A remarkable feature of Stein-MAP is that it can attain improved state estimation with only 40 to 50 particles, as opposed to the 1000 particles that the particle filter or its variants require.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

Ensembles over neural network weights trained from different random initialization, known as deep ensembles, achieve state-of-the-art accuracy and calibration. The recently introduced batch ensembles provide a drop-in replacement that is more parameter efficient. In this paper, we design ensembles not only over weights, but over hyperparameters to improve the state of the art in both settings. For best performance independent of budget, we propose hyper-deep ensembles, a simple procedure that involves a random search over different hyperparameters, themselves stratified across multiple random initializations. Its strong performance highlights the benefit of combining models with both weight and hyperparameter diversity. We further propose a parameter efficient version, hyper-batch ensembles, which builds on the layer structure of batch ensembles and self-tuning networks. The computational and memory costs of our method are notably lower than typical ensembles. On image classification tasks, with MLP, LeNet, and Wide ResNet 28-10 architectures, our methodology improves upon both deep and batch ensembles.

Machine reading comprehension (MRC) aims to teach machines to read and comprehend human languages, which is a long-standing goal of natural language processing (NLP). With the burst of deep neural networks and the evolution of contextualized language models (CLMs), the research of MRC has experienced two significant breakthroughs. MRC and CLM, as a phenomenon, have a great impact on the NLP community. In this survey, we provide a comprehensive and comparative review on MRC covering overall research topics about 1) the origin and development of MRC and CLM, with a particular focus on the role of CLMs; 2) the impact of MRC and CLM to the NLP community; 3) the definition, datasets, and evaluation of MRC; 4) general MRC architecture and technical methods in the view of two-stage Encoder-Decoder solving architecture from the insights of the cognitive process of humans; 5) previous highlights, emerging topics, and our empirical analysis, among which we especially focus on what works in different periods of MRC researches. We propose a full-view categorization and new taxonomies on these topics. The primary views we have arrived at are that 1) MRC boosts the progress from language processing to understanding; 2) the rapid improvement of MRC systems greatly benefits from the development of CLMs; 3) the theme of MRC is gradually moving from shallow text matching to cognitive reasoning.

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