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With the remarkable progress that technology has made, the need for processing data near the sensors at the edge has increased dramatically. The electronic systems used in these applications must process data continuously, in real-time, and extract relevant information using the smallest possible energy budgets. A promising approach for implementing always-on processing of sensory signals that supports on-demand, sparse, and edge-computing is to take inspiration from biological nervous system. Following this approach, we present a brain-inspired platform for prototyping real-time event-based Spiking Neural Networks (SNNs). The system proposed supports the direct emulation of dynamic and realistic neural processing phenomena such as short-term plasticity, NMDA gating, AMPA diffusion, homeostasis, spike frequency adaptation, conductance-based dendritic compartments and spike transmission delays. The analog circuits that implement such primitives are paired with a low latency asynchronous digital circuits for routing and mapping events. This asynchronous infrastructure enables the definition of different network architectures, and provides direct event-based interfaces to convert and encode data from event-based and continuous-signal sensors. Here we describe the overall system architecture, we characterize the mixed signal analog-digital circuits that emulate neural dynamics, demonstrate their features with experimental measurements, and present a low- and high-level software ecosystem that can be used for configuring the system. The flexibility to emulate different biologically plausible neural networks, and the chip's ability to monitor both population and single neuron signals in real-time, allow to develop and validate complex models of neural processing for both basic research and edge-computing applications.

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 Processing 是一門開源編程語言和與之配套的集成開發環境(IDE)的名稱。Processing 在電子藝術和視覺設計社區被用來教授編程基礎,并運用于大量的新媒體和互動藝術作品中。

Survival analysis can sometimes involve individuals who will not experience the event of interest, forming what is known as the cured group. Identifying such individuals is not always possible beforehand, as they provide only right-censored data. Ignoring the presence of the cured group can introduce bias in the final model. This paper presents a method for estimating a semiparametric additive hazards model that accounts for the cured fraction. Unlike regression coefficients in a hazard ratio model, those in an additive hazard model measure hazard differences. The proposed method uses a primal-dual interior point algorithm to obtain constrained maximum penalized likelihood estimates of the model parameters, including the regression coefficients and the baseline hazard, subject to certain non-negativity constraints.

Traditional manual detection for solder joint defect is no longer applied during industrial production due to low efficiency, inconsistent evaluation, high cost and lack of real-time data. A new approach has been proposed to address the issues of low accuracy, high false detection rates and computational cost of solder joint defect detection in surface mount technology of industrial scenarios. The proposed solution is a hybrid attention mechanism designed specifically for the solder joint defect detection algorithm to improve quality control in the manufacturing process by increasing the accuracy while reducing the computational cost. The hybrid attention mechanism comprises a proposed enhanced multi-head self-attention and coordinate attention mechanisms increase the ability of attention networks to perceive contextual information and enhances the utilization range of network features. The coordinate attention mechanism enhances the connection between different channels and reduces location information loss. The hybrid attention mechanism enhances the capability of the network to perceive long-distance position information and learn local features. The improved algorithm model has good detection ability for solder joint defect detection, with mAP reaching 91.5%, 4.3% higher than the You Only Look Once version 5 algorithm and better than other comparative algorithms. Compared to other versions, mean Average Precision, Precision, Recall, and Frame per Seconds indicators have also improved. The improvement of detection accuracy can be achieved while meeting real-time detection requirements.

Semantic segmentation techniques for extracting building footprints from high-resolution remote sensing images have been widely used in many fields such as urban planning. However, large-scale building extraction demands higher diversity in training samples. In this paper, we construct a Global Building Semantic Segmentation (GBSS) dataset (The dataset will be released), which comprises 116.9k pairs of samples (about 742k buildings) from six continents. There are significant variations of building samples in terms of size and style, so the dataset can be a more challenging benchmark for evaluating the generalization and robustness of building semantic segmentation models. We validated through quantitative and qualitative comparisons between different datasets, and further confirmed the potential application in the field of transfer learning by conducting experiments on subsets.

Amount of information in SAT is estimated and compared with the amount of information in the fixed code algorithms. A remark on SAT Kolmogorov complexity is made. It is argued that SAT can be polynomial-time solvable, or not, depending on the solving algorithm information content.

After introducing a bit-plane quantum representation for a multi-image, we present a novel way to encrypt/decrypt multiple images using a quantum computer. Our encryption scheme is based on a two-stage scrambling of the images and of the bit planes on one hand and of the pixel positions on the other hand, each time using quantum baker maps. The resulting quantum multi-image is then diffused with controlled CNOT gates using a sine chaotification of a two-dimensional H\'enon map as well as Chebyshev polynomials. The decryption is processed by operating all the inverse quantum gates in the reverse order.

Multiscale stochastic dynamical systems have been widely adopted to a variety of scientific and engineering problems due to their capability of depicting complex phenomena in many real world applications. This work is devoted to investigating the effective dynamics for slow-fast stochastic dynamical systems. Given observation data on a short-term period satisfying some unknown slow-fast stochastic systems, we propose a novel algorithm including a neural network called Auto-SDE to learn invariant slow manifold. Our approach captures the evolutionary nature of a series of time-dependent autoencoder neural networks with the loss constructed from a discretized stochastic differential equation. Our algorithm is also validated to be accurate, stable and effective through numerical experiments under various evaluation metrics.

Over the past decade, the value and potential of VR applications in manufacturing have gained significant attention in accordance with the rise of Industry 4.0 and beyond. Its efficacy in layout planning, virtual design reviews, and operator training has been well-established in previous studies. However, many functional requirements and interaction parameters of VR for manufacturing remain ambiguously defined. One area awaiting exploration is spatial recognition and learning, crucial for understanding navigation within the virtual manufacturing system and processing spatial data. This is particularly vital in multi-user VR applications where participants' spatial awareness in the virtual realm significantly influences the efficiency of meetings and design reviews. This paper investigates the interaction parameters of multi-user VR, focusing on interactive positioning maps for virtual factory layout planning and exploring the user interaction design of digital maps as navigation aid. A literature study was conducted in order to establish frequently used technics and interactive maps from the VR gaming industry. Multiple demonstrators of different interactive maps provide a comprehensive A/B test which were implemented into a VR multi-user platform using the Unity game engine. Five different prototypes of interactive maps were tested, evaluated and graded by the 20 participants and 40 validated data streams collected. The most efficient interaction design of interactive maps is thus analyzed and discussed in the study.

Bayesian model-averaged hypothesis testing is an important technique in regression because it addresses the problem that the evidence one variable directly affects an outcome often depends on which other variables are included in the model. This problem is caused by confounding and mediation, and is pervasive in big data settings with thousands of variables. However, model-averaging is under-utilized in fields, like epidemiology, where classical statistical approaches dominate. Here we show that simultaneous Bayesian and frequentist model-averaged hypothesis testing is possible in large samples, for a family of priors. We show that Bayesian model-averaged regression is a closed testing procedure, and use the theory of regular variation to derive interchangeable posterior odds and $p$-values that jointly control the Bayesian false discovery rate (FDR), the frequentist type I error rate, and the frequentist familywise error rate (FWER). These results arise from an asymptotic chi-squared distribution for the model-averaged deviance, under the null hypothesis. We call the approach 'Doublethink'. In a related manuscript (Arning, Fryer and Wilson, 2024), we apply it to discovering direct risk factors for COVID-19 hospitalization in UK Biobank, and we discuss its broader implications for bridging the differences between Bayesian and frequentist hypothesis testing.

In large-scale systems there are fundamental challenges when centralised techniques are used for task allocation. The number of interactions is limited by resource constraints such as on computation, storage, and network communication. We can increase scalability by implementing the system as a distributed task-allocation system, sharing tasks across many agents. However, this also increases the resource cost of communications and synchronisation, and is difficult to scale. In this paper we present four algorithms to solve these problems. The combination of these algorithms enable each agent to improve their task allocation strategy through reinforcement learning, while changing how much they explore the system in response to how optimal they believe their current strategy is, given their past experience. We focus on distributed agent systems where the agents' behaviours are constrained by resource usage limits, limiting agents to local rather than system-wide knowledge. We evaluate these algorithms in a simulated environment where agents are given a task composed of multiple subtasks that must be allocated to other agents with differing capabilities, to then carry out those tasks. We also simulate real-life system effects such as networking instability. Our solution is shown to solve the task allocation problem to 6.7% of the theoretical optimal within the system configurations considered. It provides 5x better performance recovery over no-knowledge retention approaches when system connectivity is impacted, and is tested against systems up to 100 agents with less than a 9% impact on the algorithms' performance.

Graph representation learning for hypergraphs can be used to extract patterns among higher-order interactions that are critically important in many real world problems. Current approaches designed for hypergraphs, however, are unable to handle different types of hypergraphs and are typically not generic for various learning tasks. Indeed, models that can predict variable-sized heterogeneous hyperedges have not been available. Here we develop a new self-attention based graph neural network called Hyper-SAGNN applicable to homogeneous and heterogeneous hypergraphs with variable hyperedge sizes. We perform extensive evaluations on multiple datasets, including four benchmark network datasets and two single-cell Hi-C datasets in genomics. We demonstrate that Hyper-SAGNN significantly outperforms the state-of-the-art methods on traditional tasks while also achieving great performance on a new task called outsider identification. Hyper-SAGNN will be useful for graph representation learning to uncover complex higher-order interactions in different applications.

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