The pandemic in 2020 and 2021 had enormous economic and societal consequences, and studies show that contact tracing algorithms can be key in the early containment of the virus. While large strides have been made towards more effective contact tracing algorithms, we argue that privacy concerns currently hold deployment back. The essence of a contact tracing algorithm constitutes the communication of a risk score. Yet, it is precisely the communication and release of this score to a user that an adversary can leverage to gauge the private health status of an individual. We pinpoint a realistic attack scenario and propose a contact tracing algorithm with differential privacy guarantees against this attack. The algorithm is tested on the two most widely used agent-based COVID19 simulators and demonstrates superior performance in a wide range of settings. Especially for realistic test scenarios and while releasing each risk score with epsilon=1 differential privacy, we achieve a two to ten-fold reduction in the infection rate of the virus. To the best of our knowledge, this presents the first contact tracing algorithm with differential privacy guarantees when revealing risk scores for COVID19.
Transformer-based trackers have achieved strong accuracy on the standard benchmarks. However, their efficiency remains an obstacle to practical deployment on both GPU and CPU platforms. In this paper, to overcome this issue, we propose a fully transformer tracking framework, coined as \emph{MixFormerV2}, without any dense convolutional operation and complex score prediction module. Our key design is to introduce four special prediction tokens and concatenate them with the tokens from target template and search areas. Then, we apply the unified transformer backbone on these mixed token sequence. These prediction tokens are able to capture the complex correlation between target template and search area via mixed attentions. Based on them, we can easily predict the tracking box and estimate its confidence score through simple MLP heads. To further improve the efficiency of MixFormerV2, we present a new distillation-based model reduction paradigm, including dense-to-sparse distillation and deep-to-shallow distillation. The former one aims to transfer knowledge from the dense-head based MixViT to our fully transformer tracker, while the latter one is used to prune some layers of the backbone. We instantiate two types of MixForemrV2, where the MixFormerV2-B achieves an AUC of 70.6\% on LaSOT and an AUC of 57.4\% on TNL2k with a high GPU speed of 165 FPS, and the MixFormerV2-S surpasses FEAR-L by 2.7\% AUC on LaSOT with a real-time CPU speed.
We consider experimentation in the presence of non-stationarity, inter-unit (spatial) interference, and carry-over effects (temporal interference), where we wish to estimate the global average treatment effect (GATE), the difference between average outcomes having exposed all units at all times to treatment or to control. We suppose spatial interference is described by a graph, where a unit's outcome depends on its neighborhood's treatment assignments, and that temporal interference is described by a hidden Markov decision process, where the transition kernel under either treatment (action) satisfies a rapid mixing condition. We propose a clustered switchback design, where units are grouped into clusters and time steps are grouped into blocks and each whole cluster-block combination is assigned a single random treatment. Under this design, we show that for graphs that admit good clustering, a truncated exposure-mapping Horvitz-Thompson estimator achieves $\tilde O(1/NT)$ mean-squared error (MSE), matching an $\Omega(1/NT)$ lower bound up to logarithmic terms. Our results simultaneously generalize the $N=1$ setting of Hu, Wager 2022 (and improves on the MSE bound shown therein for difference-in-means estimators) as well as the $T=1$ settings of Ugander et al 2013 and Leung 2022. Simulation studies validate the favorable performance of our approach.
Model-based reinforcement learning (MBRL) holds the promise of sample-efficient learning by utilizing a world model, which models how the environment works and typically encompasses components for two tasks: observation modeling and reward modeling. In this paper, through a dedicated empirical investigation, we gain a deeper understanding of the role each task plays in world models and uncover the overlooked potential of sample-efficient MBRL by mitigating the domination of either observation or reward modeling. Our key insight is that while prevalent approaches of explicit MBRL attempt to restore abundant details of the environment via observation models, it is difficult due to the environment's complexity and limited model capacity. On the other hand, reward models, while dominating implicit MBRL and adept at learning compact task-centric dynamics, are inadequate for sample-efficient learning without richer learning signals. Motivated by these insights and discoveries, we propose a simple yet effective approach, HarmonyDream, which automatically adjusts loss coefficients to maintain task harmonization, i.e. a dynamic equilibrium between the two tasks in world model learning. Our experiments show that the base MBRL method equipped with HarmonyDream gains 10%-69% absolute performance boosts on visual robotic tasks and sets a new state-of-the-art result on the Atari 100K benchmark.
Mechanistic interpretability (MI) aims to understand AI models by reverse-engineering the exact algorithms neural networks learn. Most works in MI so far have studied behaviors and capabilities that are trivial and token-aligned. However, most capabilities are not that trivial, which advocates for the study of hidden representations inside these networks as the unit of analysis. We do a literature review, formalize representations for features and behaviors, highlight their importance and evaluation, and perform some basic exploration in the mechanistic interpretability of representations. With discussion and exploratory results, we justify our position that studying representations is an important and under-studied field, and that currently established methods in MI are not sufficient to understand representations, thus pushing for the research community to work toward new frameworks for studying representations.
With the arrival of the big data era, mobility profiling has become a viable method of utilizing enormous amounts of mobility data to create an intelligent transportation system. Mobility profiling can extract potential patterns in urban traffic from mobility data and is critical for a variety of traffic-related applications. However, due to the high level of complexity and the huge amount of data, mobility profiling faces huge challenges. Digital Twin (DT) technology paves the way for cost-effective and performance-optimised management by digitally creating a virtual representation of the network to simulate its behaviour. In order to capture the complex spatio-temporal features in traffic scenario, we construct alignment diagrams to assist in completing the spatio-temporal correlation representation and design dilated alignment convolution network (DACN) to learn the fine-grained correlations, i.e., spatio-temporal interactions. We propose a digital twin mobility profiling (DTMP) framework to learn node profiles on a mobility network DT model. Extensive experiments have been conducted upon three real-world datasets. Experimental results demonstrate the effectiveness of DTMP.
Large monolithic generative models trained on massive amounts of data have become an increasingly dominant approach in AI research. In this paper, we argue that we should instead construct large generative systems by composing smaller generative models together. We show how such a compositional generative approach enables us to learn distributions in a more data-efficient manner, enabling generalization to parts of the data distribution unseen at training time. We further show how this enables us to program and construct new generative models for tasks completely unseen at training. Finally, we show that in many cases, we can discover separate compositional components from data.
Within recent times, cybercriminals have curated a variety of organised and resolute cyber attacks within a range of cyber systems, leading to consequential ramifications to private and governmental institutions. Current security-based automation and orchestrations focus on automating fixed purpose and hard-coded solutions, which are easily surpassed by modern-day cyber attacks. Research within Automated Cyber Defence will allow the development and enabling intelligence response by autonomously defending networked systems through sequential decision-making agents. This article comprehensively elaborates the developments within Automated Cyber Defence through a requirement analysis divided into two sub-areas, namely, automated defence and attack agents and Autonomous Cyber Operation (ACO) Gyms. The requirement analysis allows the comparison of automated agents and highlights the importance of ACO Gyms for their continual development. The requirement analysis is also used to critique ACO Gyms with an overall aim to develop them for deploying automated agents within real-world networked systems. Relevant future challenges were addressed from the overall analysis to accelerate development within the area of Automated Cyber Defence.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.
With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.