Density-based clustering algorithms are widely used for discovering clusters in pattern recognition and machine learning since they can deal with non-hyperspherical clusters and are robustness to handle outliers. However, the runtime of density-based algorithms is heavily dominated by finding neighbors and calculating the density of each point which is time-consuming. To address this issue, this paper proposes a density-based clustering framework by using the fast principal component analysis, which can be applied to density based methods to prune unnecessary distance calculations when finding neighbors and estimating densities. By applying this clustering framework to the Density Based Spatial Clustering of Applications with Noise (DBSCAN) algorithm, an improved DBSCAN (called IDBSCAN) is obtained, which preserves the advantage of DBSCAN and meanwhile, greatly reduces the computation of redundant distances. Experiments on five benchmark datasets demonstrate that the proposed IDBSCAN algorithm improves the computational efficiency significantly.
Animal pose estimation has recently come into the limelight due to its application in biology, zoology, and aquaculture. Deep learning methods have effectively been applied to human pose estimation. However, the major bottleneck to the application of these methods to animal pose estimation is the unavailability of sufficient quantities of labeled data. Though there are ample quantities of unlabelled data publicly available, it is economically impractical to label large quantities of data for each animal. In addition, due to the wide variety of body shapes in the animal kingdom, the transfer of knowledge across domains is ineffective. Given the fact that the human brain is able to recognize animal pose without requiring large amounts of labeled data, it is only reasonable that we exploit unsupervised learning to tackle the problem of animal pose recognition from the available, unlabelled data. In this paper, we introduce a novel architecture that is able to recognize the pose of multiple animals fromunlabelled data. We do this by (1) removing background information from each image and employing an edge detection algorithm on the body of the animal, (2) Tracking motion of the edge pixels and performing agglomerative clustering to segment body parts, (3) employing contrastive learning to discourage grouping of distant body parts together. Hence we are able to distinguish between body parts of the animal, based on their visual behavior, instead of the underlying anatomy. Thus, we are able to achieve a more effective classification of the data than their human-labeled counterparts. We test our model on the TigDog and WLD (WildLife Documentary) datasets, where we outperform state-of-the-art approaches by a significant margin. We also study the performance of our model on other public data to demonstrate the generalization ability of our model.
We study the problem of predicting student knowledge acquisition in online courses from clickstream behavior. Motivated by the proliferation of eLearning lecture delivery, we specifically focus on student in-video activity in lectures videos, which consist of content and in-video quizzes. Our methodology for predicting in-video quiz performance is based on three key ideas we develop. First, we model students' clicking behavior via time-series learning architectures operating on raw event data, rather than defining hand-crafted features as in existing approaches that may lose important information embedded within the click sequences. Second, we develop a self-supervised clickstream pre-training to learn informative representations of clickstream events that can initialize the prediction model effectively. Third, we propose a clustering guided meta-learning-based training that optimizes the prediction model to exploit clusters of frequent patterns in student clickstream sequences. Through experiments on three real-world datasets, we demonstrate that our method obtains substantial improvements over two baseline models in predicting students' in-video quiz performance. Further, we validate the importance of the pre-training and meta-learning components of our framework through ablation studies. Finally, we show how our methodology reveals insights on video-watching behavior associated with knowledge acquisition for useful learning analytics.
Nowadays, a posteriori error control methods have formed a new important part of the numerical analysis. Their purpose is to obtain computable error estimates in various norms and error indicators that show distributions of global and local errors of a particular numerical solution. In this paper, we focus on a particular class of domain decomposition methods (DDM), which are among the most efficient numerical methods for solving PDEs. We adapt functional type a posteriori error estimates and construct a special form of error majorant which allows efficient error control of approximations computed via these DDM by performing only subdomain-wise computations. The presented guaranteed error bounds use an extended set of admissible fluxes which arise naturally in DDM.
This paper considers the problem of estimating the unknown intervention targets in a causal directed acyclic graph from observational and interventional data. The focus is on soft interventions in linear structural equation models (SEMs). Current approaches to causal structure learning either work with known intervention targets or use hypothesis testing to discover the unknown intervention targets even for linear SEMs. This severely limits their scalability and sample complexity. This paper proposes a scalable and efficient algorithm that consistently identifies all intervention targets. The pivotal idea is to estimate the intervention sites from the difference between the precision matrices associated with the observational and interventional datasets. It involves repeatedly estimating such sites in different subsets of variables. The proposed algorithm can be used to also update a given observational Markov equivalence class into the interventional Markov equivalence class. Consistency, Markov equivalency, and sample complexity are established analytically. Finally, simulation results on both real and synthetic data demonstrate the gains of the proposed approach for scalable causal structure recovery. Implementation of the algorithm and the code to reproduce the simulation results are available at \url{//github.com/bvarici/intervention-estimation}.
We consider the classical contention resolution problem where nodes arrive over time, each with a message to send. In each synchronous slot, each node can send or remain idle. If in a slot one node sends alone, it succeeds; otherwise, if multiple nodes send simultaneously, messages collide and none succeeds. Nodes can differentiate collision and silence only if collision detection is available. Ideally, a contention resolution algorithm should satisfy three criteria: low time complexity (or high throughput); low energy complexity, meaning each node does not make too many broadcast attempts; strong robustness, meaning the algorithm can maintain good performance even if slots can be jammed. Previous work has shown, with collision detection, there are "perfect" contention resolution algorithms satisfying all three criteria. On the other hand, without collision detection, it was not until 2020 that an algorithm was discovered which can achieve optimal time complexity and low energy cost, assuming there is no jamming. More recently, the trade-off between throughput and robustness was studied. However, an intriguing and important question remains unknown: without collision detection, are there robust algorithms achieving both low total time complexity and low per-node energy cost? In this paper, we answer the above question affirmatively. Specifically, we develop a new randomized algorithm for robust contention resolution without collision detection. Lower bounds show that it has both optimal time and energy complexity. If all nodes start execution simultaneously, we design another algorithm that is even faster, with similar energy complexity as the first algorithm. The separation on time complexity suggests for robust contention resolution without collision detection, ``batch'' instances (nodes start simultaneously) are inherently easier than ``scattered'' ones (nodes arrive over time).
We study the problem of list-decodable mean estimation, where an adversary can corrupt a majority of the dataset. Specifically, we are given a set $T$ of $n$ points in $\mathbb{R}^d$ and a parameter $0< \alpha <\frac 1 2$ such that an $\alpha$-fraction of the points in $T$ are i.i.d. samples from a well-behaved distribution $\mathcal{D}$ and the remaining $(1-\alpha)$-fraction are arbitrary. The goal is to output a small list of vectors, at least one of which is close to the mean of $\mathcal{D}$. We develop new algorithms for list-decodable mean estimation, achieving nearly-optimal statistical guarantees, with running time $O(n^{1 + \epsilon_0} d)$, for any fixed $\epsilon_0 > 0$. All prior algorithms for this problem had additional polynomial factors in $\frac 1 \alpha$. We leverage this result, together with additional techniques, to obtain the first almost-linear time algorithms for clustering mixtures of $k$ separated well-behaved distributions, nearly-matching the statistical guarantees of spectral methods. Prior clustering algorithms inherently relied on an application of $k$-PCA, thereby incurring runtimes of $\Omega(n d k)$. This marks the first runtime improvement for this basic statistical problem in nearly two decades. The starting point of our approach is a novel and simpler near-linear time robust mean estimation algorithm in the $\alpha \to 1$ regime, based on a one-shot matrix multiplicative weights-inspired potential decrease. We crucially leverage this new algorithmic framework in the context of the iterative multi-filtering technique of Diakonikolas et al. '18, '20, providing a method to simultaneously cluster and downsample points using one-dimensional projections -- thus, bypassing the $k$-PCA subroutines required by prior algorithms.
We study constrained reinforcement learning (CRL) from a novel perspective by setting constraints directly on state density functions, rather than the value functions considered by previous works. State density has a clear physical and mathematical interpretation, and is able to express a wide variety of constraints such as resource limits and safety requirements. Density constraints can also avoid the time-consuming process of designing and tuning cost functions required by value function-based constraints to encode system specifications. We leverage the duality between density functions and Q functions to develop an effective algorithm to solve the density constrained RL problem optimally and the constrains are guaranteed to be satisfied. We prove that the proposed algorithm converges to a near-optimal solution with a bounded error even when the policy update is imperfect. We use a set of comprehensive experiments to demonstrate the advantages of our approach over state-of-the-art CRL methods, with a wide range of density constrained tasks as well as standard CRL benchmarks such as Safety-Gym.
This paper addresses the problem of head detection in crowded environments. Our detection is based entirely on the geometric consistency across cameras with overlapping fields of view, and no additional learning process is required. We propose a fully unsupervised method for inferring scene and camera geometry, in contrast to existing algorithms which require specific calibration procedures. Moreover, we avoid relying on the presence of body parts other than heads or on background subtraction, which have limited effectiveness under heavy clutter. We cast the head detection problem as a stereo MRF-based optimization of a dense pedestrian height map, and we introduce a constraint which aligns the height gradient according to the vertical vanishing point direction. We validate the method in an outdoor setting with varying pedestrian density levels. With only three views, our approach is able to detect simultaneously tens of heavily occluded pedestrians across a large, homogeneous area.
Various 3D reconstruction methods have enabled civil engineers to detect damage on a road surface. To achieve the millimetre accuracy required for road condition assessment, a disparity map with subpixel resolution needs to be used. However, none of the existing stereo matching algorithms are specially suitable for the reconstruction of the road surface. Hence in this paper, we propose a novel dense subpixel disparity estimation algorithm with high computational efficiency and robustness. This is achieved by first transforming the perspective view of the target frame into the reference view, which not only increases the accuracy of the block matching for the road surface but also improves the processing speed. The disparities are then estimated iteratively using our previously published algorithm where the search range is propagated from three estimated neighbouring disparities. Since the search range is obtained from the previous iteration, errors may occur when the propagated search range is not sufficient. Therefore, a correlation maxima verification is performed to rectify this issue, and the subpixel resolution is achieved by conducting a parabola interpolation enhancement. Furthermore, a novel disparity global refinement approach developed from the Markov Random Fields and Fast Bilateral Stereo is introduced to further improve the accuracy of the estimated disparity map, where disparities are updated iteratively by minimising the energy function that is related to their interpolated correlation polynomials. The algorithm is implemented in C language with a near real-time performance. The experimental results illustrate that the absolute error of the reconstruction varies from 0.1 mm to 3 mm.
This study considers the 3D human pose estimation problem in a single RGB image by proposing a conditional random field (CRF) model over 2D poses, in which the 3D pose is obtained as a byproduct of the inference process. The unary term of the proposed CRF model is defined based on a powerful heat-map regression network, which has been proposed for 2D human pose estimation. This study also presents a regression network for lifting the 2D pose to 3D pose and proposes the prior term based on the consistency between the estimated 3D pose and the 2D pose. To obtain the approximate solution of the proposed CRF model, the N-best strategy is adopted. The proposed inference algorithm can be viewed as sequential processes of bottom-up generation of 2D and 3D pose proposals from the input 2D image based on deep networks and top-down verification of such proposals by checking their consistencies. To evaluate the proposed method, we use two large-scale datasets: Human3.6M and HumanEva. Experimental results show that the proposed method achieves the state-of-the-art 3D human pose estimation performance.