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We propose LLM-FP4 for quantizing both weights and activations in large language models (LLMs) down to 4-bit floating-point values, in a post-training manner. Existing post-training quantization (PTQ) solutions are primarily integer-based and struggle with bit widths below 8 bits. Compared to integer quantization, floating-point (FP) quantization is more flexible and can better handle long-tail or bell-shaped distributions, and it has emerged as a default choice in many hardware platforms. One characteristic of FP quantization is that its performance largely depends on the choice of exponent bits and clipping range. In this regard, we construct a strong FP-PTQ baseline by searching for the optimal quantization parameters. Furthermore, we observe a high inter-channel variance and low intra-channel variance pattern in activation distributions, which adds activation quantization difficulty. We recognize this pattern to be consistent across a spectrum of transformer models designed for diverse tasks, such as LLMs, BERT, and Vision Transformer models. To tackle this, we propose per-channel activation quantization and show that these additional scaling factors can be reparameterized as exponential biases of weights, incurring a negligible cost. Our method, for the first time, can quantize both weights and activations in the LLaMA-13B to only 4-bit and achieves an average score of 63.1 on the common sense zero-shot reasoning tasks, which is only 5.8 lower than the full-precision model, significantly outperforming the previous state-of-the-art by 12.7 points. Code is available at: //github.com/nbasyl/LLM-FP4.

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This work aims to improve the efficiency of text-to-image diffusion models. While diffusion models use computationally expensive UNet-based denoising operations in every generation step, we identify that not all operations are equally relevant for the final output quality. In particular, we observe that UNet layers operating on high-res feature maps are relatively sensitive to small perturbations. In contrast, low-res feature maps influence the semantic layout of the final image and can often be perturbed with no noticeable change in the output. Based on this observation, we propose Clockwork Diffusion, a method that periodically reuses computation from preceding denoising steps to approximate low-res feature maps at one or more subsequent steps. For multiple baselines, and for both text-to-image generation and image editing, we demonstrate that Clockwork leads to comparable or improved perceptual scores with drastically reduced computational complexity. As an example, for Stable Diffusion v1.5 with 8 DPM++ steps we save 32% of FLOPs with negligible FID and CLIP change.

Recent advancements in large-scale pre-training of visual-language models on paired image-text data have demonstrated impressive generalization capabilities for zero-shot tasks. Building on this success, efforts have been made to adapt these image-based visual-language models, such as CLIP, for videos extending their zero-shot capabilities to the video domain. While these adaptations have shown promising results, they come at a significant computational cost and struggle with effectively modeling the crucial temporal aspects inherent to the video domain. In this study, we present EZ-CLIP, a simple and efficient adaptation of CLIP that addresses these challenges. EZ-CLIP leverages temporal visual prompting for seamless temporal adaptation, requiring no fundamental alterations to the core CLIP architecture while preserving its remarkable generalization abilities. Moreover, we introduce a novel learning objective that guides the temporal visual prompts to focus on capturing motion, thereby enhancing its learning capabilities from video data. We conducted extensive experiments on five different benchmark datasets, thoroughly evaluating EZ-CLIP for zero-shot learning and base-to-novel video action recognition, and also demonstrating its potential for few-shot generalization.Impressively, with a mere 5.2 million learnable parameters (as opposed to the 71.1 million in the prior best model), EZ-CLIP can be efficiently trained on a single GPU, outperforming existing approaches in several evaluations.

Large-scale vision-language pre-training has achieved significant performance in multi-modal understanding and generation tasks. However, existing methods often perform poorly on image-text matching tasks that require structured representations, i.e., representations of objects, attributes, and relations. As illustrated in Fig.~reffig:case (a), the models cannot make a distinction between ``An astronaut rides a horse" and ``A horse rides an astronaut". This is because they fail to fully leverage structured knowledge when learning representations in multi-modal scenarios. In this paper, we present an end-to-end framework Structure-CLIP, which integrates Scene Graph Knowledge (SGK) to enhance multi-modal structured representations. Firstly, we use scene graphs to guide the construction of semantic negative examples, which results in an increased emphasis on learning structured representations. Moreover, a Knowledge-Enhance Encoder (KEE) is proposed to leverage SGK as input to further enhance structured representations. To verify the effectiveness of the proposed framework, we pre-train our model with the aforementioned approaches and conduct experiments on downstream tasks. Experimental results demonstrate that Structure-CLIP achieves state-of-the-art (SOTA) performance on VG-Attribution and VG-Relation datasets, with 12.5% and 4.1% ahead of the multi-modal SOTA model respectively. Meanwhile, the results on MSCOCO indicate that Structure-CLIP significantly enhances the structured representations while maintaining the ability of general representations. Our code is available at //github.com/zjukg/Structure-CLIP.

Temporal Knowledge Graph (TKG) representation learning embeds entities and event types into a continuous low-dimensional vector space by integrating the temporal information, which is essential for downstream tasks, e.g., event prediction and question answering. Existing methods stack multiple graph convolution layers to model the influence of distant entities, leading to the over-smoothing problem. To alleviate the problem, recent studies infuse reinforcement learning to obtain paths that contribute to modeling the influence of distant entities. However, due to the limited number of hops, these studies fail to capture the correlation between entities that are far apart and even unreachable. To this end, we propose GTRL, an entity Group-aware Temporal knowledge graph Representation Learning method. GTRL is the first work that incorporates the entity group modeling to capture the correlation between entities by stacking only a finite number of layers. Specifically, the entity group mapper is proposed to generate entity groups from entities in a learning way. Based on entity groups, the implicit correlation encoder is introduced to capture implicit correlations between any pairwise entity groups. In addition, the hierarchical GCNs are exploited to accomplish the message aggregation and representation updating on the entity group graph and the entity graph. Finally, GRUs are employed to capture the temporal dependency in TKGs. Extensive experiments on three real-world datasets demonstrate that GTRL achieves the state-of-the-art performances on the event prediction task, outperforming the best baseline by an average of 13.44%, 9.65%, 12.15%, and 15.12% in MRR, Hits@1, Hits@3, and Hits@10, respectively.

With the strong robusticity on illumination variations, near-infrared (NIR) can be an effective and essential complement to visible (VIS) facial expression recognition in low lighting or complete darkness conditions. However, facial expression recognition (FER) from NIR images presents more challenging problem than traditional FER due to the limitations imposed by the data scale and the difficulty of extracting discriminative features from incomplete visible lighting contents. In this paper, we give the first attempt to deep NIR facial expression recognition and proposed a novel method called near-infrared facial expression transformer (NFER-Former). Specifically, to make full use of the abundant label information in the field of VIS, we introduce a Self-Attention Orthogonal Decomposition mechanism that disentangles the expression information and spectrum information from the input image, so that the expression features can be extracted without the interference of spectrum variation. We also propose a Hypergraph-Guided Feature Embedding method that models some key facial behaviors and learns the structure of the complex correlations between them, thereby alleviating the interference of inter-class similarity. Additionally, we have constructed a large NIR-VIS Facial Expression dataset that includes 360 subjects to better validate the efficiency of NFER-Former. Extensive experiments and ablation studies show that NFER-Former significantly improves the performance of NIR FER and achieves state-of-the-art results on the only two available NIR FER datasets, Oulu-CASIA and Large-HFE.

Recent advances in large language models have demonstrated remarkable effectiveness in information retrieval (IR) tasks. While many neural IR systems encode queries and documents into single-vector representations, multi-vector models elevate the retrieval quality by producing multi-vector representations and facilitating similarity searches at the granularity of individual tokens. However, these models significantly amplify memory and storage requirements for retrieval indices by an order of magnitude. This escalation in index size renders the scalability of multi-vector IR models progressively challenging due to their substantial memory demands. We introduce Embedding from Storage Pipelined Network (ESPN) where we offload the entire re-ranking embedding tables to SSDs and reduce the memory requirements by 5-16x. We design a software prefetcher with hit rates exceeding 90%, improving SSD based retrieval up to 6.4x, and demonstrate that we can maintain near memory levels of query latency even for large query batch sizes.

Fine-tuning large language models (LLMs) for downstream tasks can greatly improve model quality, however serving many different fine-tuned LLMs concurrently for users in multi-tenant environments is challenging. Dedicating GPU memory for each model is prohibitively expensive and naively swapping large model weights in and out of GPU memory is slow. Our key insight is that fine-tuned models can be quickly swapped in and out of GPU memory by extracting and compressing the delta between each model and its pre-trained base model. We propose DeltaZip, an LLM serving system that efficiently serves multiple full-parameter fine-tuned models concurrently by aggressively compressing model deltas by a factor of $6\times$ to $8\times$ while maintaining high model quality. DeltaZip increases serving throughput by $1.5\times$ to $3\times$ and improves SLO attainment compared to a vanilla HuggingFace serving system.

Generative large language models (LLMs) have opened up numerous novel possibilities, but due to their significant computational requirements their ubiquitous use remains challenging. Some of the most useful applications require processing large numbers of samples at a time and using long contexts, both significantly increasing the memory communication load of the models. We introduce SparQ Attention, a technique for increasing the inference throughput of LLMs by reducing the memory bandwidth requirements within the attention blocks through selective fetching of the cached history. Our proposed technique can be applied directly to off-the-shelf LLMs during inference, without requiring any modification to the pre-training setup or additional fine-tuning. We show how SparQ Attention can decrease the attention memory bandwidth requirements up to eight times without any loss in accuracy by evaluating Llama 2 and Pythia models on a wide range of downstream tasks.

Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper, we propose leveraging multi-view depth, which represents complex 3D shapes in a 2D data format that is easy to denoise. We pair this representation with a diffusion model, MVDD, that is capable of generating high-quality dense point clouds with 20K+ points with fine-grained details. To enforce 3D consistency in multi-view depth, we introduce an epipolar line segment attention that conditions the denoising step for a view on its neighboring views. Additionally, a depth fusion module is incorporated into diffusion steps to further ensure the alignment of depth maps. When augmented with surface reconstruction, MVDD can also produce high-quality 3D meshes. Furthermore, MVDD stands out in other tasks such as depth completion, and can serve as a 3D prior, significantly boosting many downstream tasks, such as GAN inversion. State-of-the-art results from extensive experiments demonstrate MVDD's excellent ability in 3D shape generation, depth completion, and its potential as a 3D prior for downstream tasks.

We propose GAN-Supervised Learning, a framework for learning discriminative models and their GAN-generated training data jointly end-to-end. We apply our framework to the dense visual alignment problem. Inspired by the classic Congealing method, our GANgealing algorithm trains a Spatial Transformer to map random samples from a GAN trained on unaligned data to a common, jointly-learned target mode. We show results on eight datasets, all of which demonstrate our method successfully aligns complex data and discovers dense correspondences. GANgealing significantly outperforms past self-supervised correspondence algorithms and performs on-par with (and sometimes exceeds) state-of-the-art supervised correspondence algorithms on several datasets -- without making use of any correspondence supervision or data augmentation and despite being trained exclusively on GAN-generated data. For precise correspondence, we improve upon state-of-the-art supervised methods by as much as $3\times$. We show applications of our method for augmented reality, image editing and automated pre-processing of image datasets for downstream GAN training.

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