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To address the challenge of choice congestion in matching markets, in this work, we introduce a two-sided assortment optimization framework under general choice preferences. The goal in this problem is to maximize the expected number of matches by deciding which assortments are displayed to the agents and the order in which they are shown. In this context, we identify several classes of policies that platforms can use in their design. Our goals are: (1) to measure the value that one class of policies has over another one, and (2) to approximately solve the optimization problem itself for a given class. For (1), we define the adaptivity gap as the worst-case ratio between the optimal values of two different policy classes. First, we show that the gap between the class of policies that statically show assortments to one-side first and the class of policies that adaptively show assortments to one-side first is exactly $1-1/e$. Second, we show that the gap between the latter class of policies and the fully adaptive class of policies that show assortments to agents one by one is exactly $1/2$. We also note that the worst policies are those who simultaneously show assortments to all the agents, in fact, we show that their adaptivity gap even with respect to one-sided static policies can be arbitrarily small. For (2), we first show that there exists a polynomial time policy that achieves a $1/4$ approximation factor within the class of policies that adaptively show assortments to agents one by one. Finally, when agents' preferences are governed by multinomial-logit models, we show that a 0.082 approximation factor can be obtained within the class of policies that show assortments to all agents at once.

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The Plurality rule for linear orders selects the alternatives most frequently appearing in the first position of those orders, while the Anti-Plurality rule selects the alternatives least often occurring in the final position. We explore extensions of these rules to partial orders, offering axiomatic characterizations for these extensions.

In this work, we introduce PokeRRT, a novel motion planning algorithm that demonstrates poking as an effective non-prehensile manipulation skill to enable fast manipulation of objects and increase the size of a robot's reachable workspace. We showcase poking as a failure recovery tactic used synergistically with pick-and-place for resiliency in cases where pick-and-place initially fails or is unachievable. Our experiments demonstrate the efficiency of the proposed framework in planning object trajectories using poking manipulation in uncluttered and cluttered environments. In addition to quantitatively and qualitatively demonstrating the adaptability of PokeRRT to different scenarios in both simulation and real-world settings, our results show the advantages of poking over pushing and grasping in terms of success rate and task time.

Generative AI (GAI) offers unprecedented opportunities for research and innovation, but its commercialization has raised concerns about transparency, reproducibility, and safety. Many open GAI models lack the necessary components for full understanding and reproducibility, and some use restrictive licenses whilst claiming to be ``open-source''. To address these concerns, we propose the Model Openness Framework (MOF), a ranked classification system that rates machine learning models based on their completeness and openness, following principles of open science, open source, open data, and open access. The MOF requires specific components of the model development lifecycle to be included and released under appropriate open licenses. This framework aims to prevent misrepresentation of models claiming to be open, guide researchers and developers in providing all model components under permissive licenses, and help individuals and organizations identify models that can be safely adopted without restrictions. By promoting transparency and reproducibility, the MOF combats ``openwashing'' practices and establishes completeness and openness as primary criteria alongside the core tenets of responsible AI. Wide adoption of the MOF will foster a more open AI ecosystem, benefiting research, innovation, and adoption of state-of-the-art models.

Machine unlearning strives to uphold the data owners' right to be forgotten by enabling models to selectively forget specific data. Recent advances suggest precomputing and storing statistics extracted from second-order information and implementing unlearning through Newton-style updates. However, the theoretical analysis of these works often depends on restrictive assumptions of convexity and smoothness, and those mentioned operations on Hessian matrix are extremely costly. As a result, applying these works to high-dimensional models becomes challenging. In this paper, we propose an efficient Hessian-free certified unlearning. We propose to maintain a statistical vector for each data, computed through affine stochastic recursion approximation of the difference between retrained and learned models. Our analysis does not involve inverting Hessian and thus can be extended to non-convex non-smooth objectives. Under same assumptions, we demonstrate advancements of proposed method beyond the state-of-the-art theoretical studies, in terms of generalization, unlearning guarantee, deletion capacity, and computation/storage complexity, and we show that the unlearned model of our proposed approach is close to or same as the retrained model. Based on the strategy of recollecting statistics for forgetting data, we develop an algorithm that achieves near-instantaneous unlearning as it only requires a vector addition operation. Experiments demonstrate that the proposed scheme surpasses existing results by orders of magnitude in terms of time/storage costs, while also enhancing accuracy.

Accent plays a significant role in speech communication, influencing one's capability to understand as well as conveying a person's identity. This paper introduces a novel and efficient framework for accented Text-to-Speech (TTS) synthesis based on a Conditional Variational Autoencoder. It has the ability to synthesize a selected speaker's voice, which is converted to any desired target accent. Our thorough experiments validate the effectiveness of the proposed framework using both objective and subjective evaluations. The results also show remarkable performance in terms of the ability to manipulate accents in the synthesized speech and provide a promising avenue for future accented TTS research.

In this study, we introduce YODAS (YouTube-Oriented Dataset for Audio and Speech), a large-scale, multilingual dataset comprising currently over 500k hours of speech data in more than 100 languages, sourced from both labeled and unlabeled YouTube speech datasets. The labeled subsets, including manual or automatic subtitles, facilitate supervised model training. Conversely, the unlabeled subsets are apt for self-supervised learning applications. YODAS is distinctive as the first publicly available dataset of its scale, and it is distributed under a Creative Commons license. We introduce the collection methodology utilized for YODAS, which contributes to the large-scale speech dataset construction. Subsequently, we provide a comprehensive analysis of speech, text contained within the dataset. Finally, we describe the speech recognition baselines over the top-15 languages.

Until recently, the field of speaker diarization was dominated by cascaded systems. Due to their limitations, mainly regarding overlapped speech and cumbersome pipelines, end-to-end models have gained great popularity lately. One of the most successful models is end-to-end neural diarization with encoder-decoder based attractors (EEND-EDA). In this work, we replace the EDA module with a Perceiver-based one and show its advantages over EEND-EDA; namely obtaining better performance on the largely studied Callhome dataset, finding the quantity of speakers in a conversation more accurately, and faster inference time. Furthermore, when exhaustively compared with other methods, our model, DiaPer, reaches remarkable performance with a very lightweight design. Besides, we perform comparisons with other works and a cascaded baseline across more than ten public wide-band datasets. Together with this publication, we release the code of DiaPer as well as models trained on public and free data.

Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

This work considers the question of how convenient access to copious data impacts our ability to learn causal effects and relations. In what ways is learning causality in the era of big data different from -- or the same as -- the traditional one? To answer this question, this survey provides a comprehensive and structured review of both traditional and frontier methods in learning causality and relations along with the connections between causality and machine learning. This work points out on a case-by-case basis how big data facilitates, complicates, or motivates each approach.

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