亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Recent advancements in Large Language Models (LLMs) have yielded remarkable success across diverse fields. However, handling long contexts remains a significant challenge for LLMs due to the quadratic time and space complexity of attention mechanisms and the growing memory consumption of the key-value cache during generation. This work introduces MemLong: Memory-Augmented Retrieval for Long Text Generation, a method designed to enhance the capabilities of long-context language modeling by utilizing an external retriever for historical information retrieval. MemLong combines a non-differentiable ``ret-mem'' module with a partially trainable decoder-only language model and introduces a fine-grained, controllable retrieval attention mechanism that leverages semantic-level relevant chunks. Comprehensive evaluations on multiple long-context language modeling benchmarks demonstrate that MemLong consistently outperforms other state-of-the-art LLMs. More importantly, MemLong can extend the context length on a single 3090 GPU from 4k up to 80k. Our code is available at //github.com/Bui1dMySea/MemLong

相關內容

We introduce EMMA, an End-to-end Multimodal Model for Autonomous driving. Built on a multi-modal large language model foundation, EMMA directly maps raw camera sensor data into various driving-specific outputs, including planner trajectories, perception objects, and road graph elements. EMMA maximizes the utility of world knowledge from the pre-trained large language models, by representing all non-sensor inputs (e.g. navigation instructions and ego vehicle status) and outputs (e.g. trajectories and 3D locations) as natural language text. This approach allows EMMA to jointly process various driving tasks in a unified language space, and generate the outputs for each task using task-specific prompts. Empirically, we demonstrate EMMA's effectiveness by achieving state-of-the-art performance in motion planning on nuScenes as well as competitive results on the Waymo Open Motion Dataset (WOMD). EMMA also yields competitive results for camera-primary 3D object detection on the Waymo Open Dataset (WOD). We show that co-training EMMA with planner trajectories, object detection, and road graph tasks yields improvements across all three domains, highlighting EMMA's potential as a generalist model for autonomous driving applications. However, EMMA also exhibits certain limitations: it can process only a small amount of image frames, does not incorporate accurate 3D sensing modalities like LiDAR or radar and is computationally expensive. We hope that our results will inspire further research to mitigate these issues and to further evolve the state of the art in autonomous driving model architectures.

How to evaluate Large Language Models (LLMs) in code generation remains an open question. Existing benchmarks have two limitations - data leakage and lack of domain-specific evaluation. The former hurts the fairness of benchmarks, and the latter hinders practitioners from selecting superior LLMs for specific programming domains. To address these two limitations, we propose a new benchmark - EvoCodeBench, which has the following advances: (1) Evolving data. EvoCodeBench will be dynamically updated every period (e.g., 6 months) to avoid data leakage. This paper releases the first version - EvoCodeBench-2403, containing 275 samples from 25 repositories. (2) A domain taxonomy and domain labels. Based on the statistics of open-source communities, we design a programming domain taxonomy consisting of 10 popular domains. Based on the taxonomy, we annotate each sample in EvoCodeBench with a domain label. (3) Domain-specific evaluations. Besides the Pass@k, we compute the Domain-Specific Improvement (DSI) and define LLMs' comfort and strange domains. These evaluations help practitioners select superior LLMs in specific domains and discover the shortcomings of existing LLMs. We evaluate 8 popular LLMs (e.g., gpt-4, DeepSeek Coder) on EvoCodeBench and summarize some insights. EvoCodeBench reveals the actual abilities of these LLMs in real-world repositories. For example, the highest Pass@1 of gpt-4 on EvoCodeBench-2403 is only 20.74%. Besides, we evaluate LLMs in different domains and discover their comfort and strange domains. For example, gpt-4 performs best in most domains but falls behind others in the Internet domain. StarCoder 2-15B unexpectedly performs well in the Database domain and even outperforms 33B LLMs. EvoCodeBench has been released.

Transformer-based models have achieved remarkable success in various Natural Language Processing (NLP) tasks, yet their ability to handle long documents is constrained by computational limitations. Traditional approaches, such as truncating inputs, sparse self-attention, and chunking, attempt to mitigate these issues, but they often lead to information loss and hinder the model's ability to capture long-range dependencies. In this paper, we introduce ChuLo, a novel chunk representation method for long document classification that addresses these limitations. Our ChuLo groups input tokens using unsupervised keyphrase extraction, emphasizing semantically important keyphrase based chunk to retain core document content while reducing input length. This approach minimizes information loss and improves the efficiency of Transformer-based models. Preserving all tokens in long document understanding, especially token classification tasks, is especially important to ensure that fine-grained annotations, which depend on the entire sequence context, are not lost. We evaluate our method on multiple long document classification tasks and long document token classification tasks, demonstrating its effectiveness through comprehensive qualitative and quantitative analyses.

Multi-Agent Reinforcement Learning (MARL) presents a promising approach for addressing the complexity of Traffic Signal Control (TSC) in urban environments. However, existing platforms for MARL-based TSC research face challenges such as slow simulation speeds and convoluted, difficult-to-maintain codebases. To address these limitations, we introduce PyTSC, a robust and flexible simulation environment that facilitates the training and evaluation of MARL algorithms for TSC. PyTSC integrates multiple simulators, such as SUMO and CityFlow, and offers a streamlined API, empowering researchers to explore a broad spectrum of MARL approaches efficiently. PyTSC accelerates experimentation and provides new opportunities for advancing intelligent traffic management systems in real-world applications.

Automated Machine Learning (AutoML) approaches encompass traditional methods that optimize fixed pipelines for model selection and ensembling, as well as newer LLM-based frameworks that autonomously build pipelines. While LLM-based agents have shown promise in automating machine learning tasks, they often generate low-diversity and suboptimal code, even after multiple iterations. To overcome these limitations, we introduce Tree-Search Enhanced LLM Agents (SELA), an innovative agent-based system that leverages Monte Carlo Tree Search (MCTS) to optimize the AutoML process. By representing pipeline configurations as trees, our framework enables agents to conduct experiments intelligently and iteratively refine their strategies, facilitating a more effective exploration of the machine learning solution space. This novel approach allows SELA to discover optimal pathways based on experimental feedback, improving the overall quality of the solutions. In an extensive evaluation across 20 machine learning datasets, we compare the performance of traditional and agent-based AutoML methods, demonstrating that SELA achieves a win rate of 65% to 80% against each baseline across all datasets. These results underscore the significant potential of agent-based strategies in AutoML, offering a fresh perspective on tackling complex machine learning challenges.

Recent advances in Large Language Models (LLMs) have catalyzed the development of Large Multimodal Models (LMMs). However, existing research primarily focuses on tuning language and image instructions, ignoring the critical pretraining phase where models learn to process textual and visual modalities jointly. In this paper, we propose a new pretraining paradigm for LMMs to enhance the visual comprehension capabilities of LLMs by introducing a novel cross-modal comprehension stage. Specifically, we design a dynamically learnable prompt token pool and employ the Hungarian algorithm to replace part of the original visual tokens with the most relevant prompt tokens. Then, we conceptualize visual tokens as analogous to a "foreign language" for the LLMs and propose a mixed attention mechanism with bidirectional visual attention and unidirectional textual attention to comprehensively enhance the understanding of visual tokens. Meanwhile, we integrate a detailed caption generation task, leveraging rich descriptions to further facilitate LLMs in understanding visual semantic information. After pretraining on 1.5 million publicly accessible data, we present a new foundation model called Croc. Experimental results demonstrate that Croc achieves new state-of-the-art performance on massive vision-language benchmarks. To support reproducibility and facilitate further research, we release the training code and pre-trained model weights at //github.com/deepglint/Croc.

Stochastic approximation (SA) that involves multiple coupled sequences, known as multiple-sequence SA (MSSA), finds diverse applications in the fields of signal processing and machine learning. However, existing theoretical understandings {of} MSSA are limited: the multi-timescale analysis implies a slow convergence rate, whereas the single-timescale analysis relies on a stringent fixed point smoothness assumption. This paper establishes tighter single-timescale analysis for MSSA, without assuming smoothness of the fixed points. Our theoretical findings reveal that, when all involved operators are strongly monotone, MSSA converges at a rate of $\tilde{\mathcal{O}}(K^{-1})$, where $K$ denotes the total number of iterations. In addition, when all involved operators are strongly monotone except for the main one, MSSA converges at a rate of $\mathcal{O}(K^{-\frac{1}{2}})$. These theoretical findings align with those established for single-sequence SA. Applying these theoretical findings to bilevel optimization and communication-efficient distributed learning offers relaxed assumptions and/or simpler algorithms with performance guarantees, as validated by numerical experiments.

Recent advancements in Radiance Fields have significantly improved novel-view synthesis. However, in many real-world applications, the more advanced challenge lies in inverse rendering, which seeks to derive the physical properties of a scene, including light, geometry, textures, and materials. Meshes, as a traditional representation adopted by many simulation pipeline, however, still show limited influence in radiance field for inverse rendering. This paper introduces a novel framework called Triangle Patchlet (abbr. Triplet), a mesh-based representation, to comprehensively approximate these scene parameters. We begin by assembling Triplets with either randomly generated points or sparse points obtained from camera calibration where all faces are treated as an independent element. Next, we simulate the physical interaction of light and optimize the scene parameters using traditional graphics rendering techniques like rasterization and ray tracing, accompanying with density control and propagation. An iterative mesh extracting process is also suggested, where we continue to optimize on geometry and materials with graph-based operation. We also introduce several regulation terms to enable better generalization of materials property. Our framework could precisely estimate the light, materials and geometry with mesh without prior of light, materials and geometry in a unified framework. Experiments demonstrate that our approach can achieve state-of-the-art visual quality while reconstructing high-quality geometry and accurate material properties.

Automating end-to-end Exploratory Data Analysis (AutoEDA) is a challenging open problem, often tackled through Reinforcement Learning (RL) by learning to predict a sequence of analysis operations (FILTER, GROUP, etc). Defining rewards for each operation is a challenging task and existing methods rely on various \emph{interestingness measures} to craft reward functions to capture the importance of each operation. In this work, we argue that not all of the essential features of what makes an operation important can be accurately captured mathematically using rewards. We propose an AutoEDA model trained through imitation learning from expert EDA sessions, bypassing the need for manually defined interestingness measures. Our method, based on generative adversarial imitation learning (GAIL), generalizes well across datasets, even with limited expert data. We also introduce a novel approach for generating synthetic EDA demonstrations for training. Our method outperforms the existing state-of-the-art end-to-end EDA approach on benchmarks by upto 3x, showing strong performance and generalization, while naturally capturing diverse interestingness measures in generated EDA sessions.

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and render 3D scenes. We propose a novel approach that integrates mesh representation with 3D Gaussian splats to perform high-quality rendering of reconstructed real-world scenes. In particular, we introduce a distance-based Gaussian splatting technique to align the Gaussian splats with the mesh surface and remove redundant Gaussian splats that do not contribute to the rendering. We consider the distance between each Gaussian splat and the mesh surface to distinguish between tightly-bound and loosely-bound Gaussian splats. The tightly-bound splats are flattened and aligned well with the mesh geometry. The loosely-bound Gaussian splats are used to account for the artifacts in reconstructed 3D meshes in terms of rendering. We present a training strategy of binding Gaussian splats to the mesh geometry, and take into account both types of splats. In this context, we introduce several regularization techniques aimed at precisely aligning tightly-bound Gaussian splats with the mesh surface during the training process. We validate the effectiveness of our method on large and unbounded scene from mip-NeRF 360 and Deep Blending datasets. Our method surpasses recent mesh-based neural rendering techniques by achieving a 2dB higher PSNR, and outperforms mesh-based Gaussian splatting methods by 1.3 dB PSNR, particularly on the outdoor mip-NeRF 360 dataset, demonstrating better rendering quality. We provide analyses for each type of Gaussian splat and achieve a reduction in the number of Gaussian splats by 30% compared to the original 3D Gaussian splatting.

北京阿比特科技有限公司