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In the research and application of vehicle ad hoc networks (VANETs), it is often assumed that vehicles obtain cloud computing services by accessing to roadside units (RSUs). However, due to the problems of insufficient construction quantity, limited communication range and overload of calculation load of roadside units, the calculation mode relying only on vehicle to roadside units is difficult to deal with complex and changeable calculation tasks. In this paper, when the roadside unit is missing, the vehicle mobile unit is regarded as a natural edge computing node to make full use of the excess computing power of mobile vehicles and perform the offloading task of surrounding mobile vehicles in time. In this paper, the OPFTO framework is designed, an improved task allocation algorithm HGSA is proposed, and the pre-filtering process is designed with full consideration of the moving characteristics of vehicles. In addition, vehicle simulation experiments show that the proposed strategy has the advantages of low delay and high accuracy compared with other task scheduling strategies, which provides a reference scheme for the construction of Urban Intelligent Transportation in the future.

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邊緣計算(英語:Edge computing),又譯為邊緣計算,是一種分散式運算的架構,將應用程序、數據資料與服務的運算,由網絡中心節點,移往網絡邏輯上的邊緣節點來處理[1]。邊緣運算將原本完全由中心節點處理大型服務加以分解,切割成更小與更容易管理的部分,分散到邊緣節點去處理。邊緣節點更接近于用戶終端裝置,可以加快資料的處理與傳送速度,減少延遲。在這種架構下,資料的分析與知識的產生,更接近于數據資料的來源,因此更適合處理大數據。

Recently, model-based agents have achieved better performance compared with model-free ones using the same computational budget and training time in single-agent environments. However, due to the complexity of multi-agent systems, it is very difficult to learn the model of the environment. When model-based methods are applied to multi-agent tasks, the significant compounding error may hinder the learning process. In this paper, we propose an implicit model-based multi-agent reinforcement learning method based on value decomposition methods. Under this method, agents can interact with the learned virtual environment and evaluate the current state value according to imagined future states, which makes agents have foresight. Our method can be applied to any multi-agent value decomposition method. The experimental results show that our method improves the sample efficiency in partially observable Markov decision process domains.

As mobile edge computing (MEC) finds widespread use for relieving the computational burden of compute- and interaction-intensive applications on end user devices, understanding the resulting delay and cost performance is drawing significant attention. While most existing works focus on singletask offloading in single-hop MEC networks, next generation applications (e.g., industrial automation, augmented/virtual reality) require advance models and algorithms for dynamic configuration of multi-task services over multi-hop MEC networks. In this work, we leverage recent advances in dynamic cloud network control to provide a comprehensive study of the performance of multi-hop MEC networks, addressing the key problems of multi-task offloading, timely packet scheduling, and joint computation and communication resource allocation. We present a fully distributed algorithm based on Lyapunov control theory that achieves throughput-optimal performance with delay and cost guarantees. Simulation results validate our theoretical analysis and provide insightful guidelines on the interplay between communication and computation resources in MEC networks.

Recruitment in large organisations often involves interviewing a large number of candidates. The process is resource intensive and complex. Therefore, it is important to carry it out efficiently and effectively. Planning the selection process consists of several problems, each of which maps to one or the other well-known computing problem. Research that looks at each of these problems in isolation is rich and mature. However, research that takes an integrated view of the problem is not common. In this paper, we take two of the most important aspects of the application processing problem, namely review/interview panel creation and interview scheduling. We have implemented our approach as a prototype system and have used it to automatically plan the interview process of a real-life data set. Our system provides a distinctly better plan than the existing practice, which is predominantly manual. We have explored various algorithmic options and have customised them to solve these panel creation and interview scheduling problems. We have evaluated these design options experimentally on a real data set and have presented our observations. Our prototype and experimental process and results may be a very good starting point for a full-fledged development project for automating application processing process.

Multi-access edge computing (MEC) is an emerging paradigm that pushes resources for sensing, communications, computing, storage and intelligence (SCCSI) to the premises closer to the end users, i.e., the edge, so that they could leverage the nearby rich resources to improve their quality of experience (QoE). Due to the growing emerging applications targeting at intelligentizing life-sustaining cyber-physical systems, this paradigm has become a hot research topic, particularly when MEC is utilized to provide edge intelligence and real-time processing and control. This article is to elaborate the research issues along this line, including basic concepts and performance metrics, killer applications, architectural design, modeling approaches and solutions, and future research directions. It is hoped that this article provides a quick introduction to this fruitful research area particularly for beginning researchers.

Multi-camera vehicle tracking is one of the most complicated tasks in Computer Vision as it involves distinct tasks including Vehicle Detection, Tracking, and Re-identification. Despite the challenges, multi-camera vehicle tracking has immense potential in transportation applications including speed, volume, origin-destination (O-D), and routing data generation. Several recent works have addressed the multi-camera tracking problem. However, most of the effort has gone towards improving accuracy on high-quality benchmark datasets while disregarding lower camera resolutions, compression artifacts and the overwhelming amount of computational power and time needed to carry out this task on its edge and thus making it prohibitive for large-scale and real-time deployment. Therefore, in this work we shed light on practical issues that should be addressed for the design of a multi-camera tracking system to provide actionable and timely insights. Moreover, we propose a real-time city-scale multi-camera vehicle tracking system that compares favorably to computationally intensive alternatives and handles real-world, low-resolution CCTV instead of idealized and curated video streams. To show its effectiveness, in addition to integration into the Regional Integrated Transportation Information System (RITIS), we participated in the 2021 NVIDIA AI City multi-camera tracking challenge and our method is ranked among the top five performers on the public leaderboard.

Recent advances in computer vision has led to a growth of interest in deploying visual analytics model on mobile devices. However, most mobile devices have limited computing power, which prohibits them from running large scale visual analytics neural networks. An emerging approach to solve this problem is to offload the computation of these neural networks to computing resources at an edge server. Efficient computation offloading requires optimizing the trade-off between multiple objectives including compressed data rate, analytics performance, and computation speed. In this work, we consider a "split computation" system to offload a part of the computation of the YOLO object detection model. We propose a learnable feature compression approach to compress the intermediate YOLO features with light-weight computation. We train the feature compression and decompression module together with the YOLO model to optimize the object detection accuracy under a rate constraint. Compared to baseline methods that apply either standard image compression or learned image compression at the mobile and perform image decompression and YOLO at the edge, the proposed system achieves higher detection accuracy at the low to medium rate range. Furthermore, the proposed system requires substantially lower computation time on the mobile device with CPU only.

5G applications have become increasingly popular in recent years as the spread of fifth-generation (5G) network deployment has grown. For vehicular networks, mmWave band signals have been well studied and used for communication and sensing. In this work, we propose a new dynamic ray tracing algorithm that exploits spatial and temporal coherence. We evaluate the performance by comparing the results on typical vehicular communication scenarios with GEMV^2, which uses a combination of deterministic and stochastic models, and WinProp, which utilizes the deterministic model for simulations with given environment information. We also compare the performance of our algorithm on complex, urban models and observe a reduction in computation time by 36% compared to GEMV^2 and by 30% compared to WinProp, while maintaining similar prediction accuracy.

Structural data well exists in Web applications, such as social networks in social media, citation networks in academic websites, and threads data in online forums. Due to the complex topology, it is difficult to process and make use of the rich information within such data. Graph Neural Networks (GNNs) have shown great advantages on learning representations for structural data. However, the non-transparency of the deep learning models makes it non-trivial to explain and interpret the predictions made by GNNs. Meanwhile, it is also a big challenge to evaluate the GNN explanations, since in many cases, the ground-truth explanations are unavailable. In this paper, we take insights of Counterfactual and Factual (CF^2) reasoning from causal inference theory, to solve both the learning and evaluation problems in explainable GNNs. For generating explanations, we propose a model-agnostic framework by formulating an optimization problem based on both of the two casual perspectives. This distinguishes CF^2 from previous explainable GNNs that only consider one of them. Another contribution of the work is the evaluation of GNN explanations. For quantitatively evaluating the generated explanations without the requirement of ground-truth, we design metrics based on Counterfactual and Factual reasoning to evaluate the necessity and sufficiency of the explanations. Experiments show that no matter ground-truth explanations are available or not, CF^2 generates better explanations than previous state-of-the-art methods on real-world datasets. Moreover, the statistic analysis justifies the correlation between the performance on ground-truth evaluation and our proposed metrics.

Edge intelligence refers to a set of connected systems and devices for data collection, caching, processing, and analysis in locations close to where data is captured based on artificial intelligence. The aim of edge intelligence is to enhance the quality and speed of data processing and protect the privacy and security of the data. Although recently emerged, spanning the period from 2011 to now, this field of research has shown explosive growth over the past five years. In this paper, we present a thorough and comprehensive survey on the literature surrounding edge intelligence. We first identify four fundamental components of edge intelligence, namely edge caching, edge training, edge inference, and edge offloading, based on theoretical and practical results pertaining to proposed and deployed systems. We then aim for a systematic classification of the state of the solutions by examining research results and observations for each of the four components and present a taxonomy that includes practical problems, adopted techniques, and application goals. For each category, we elaborate, compare and analyse the literature from the perspectives of adopted techniques, objectives, performance, advantages and drawbacks, etc. This survey article provides a comprehensive introduction to edge intelligence and its application areas. In addition, we summarise the development of the emerging research field and the current state-of-the-art and discuss the important open issues and possible theoretical and technical solutions.

Driven by the visions of Internet of Things and 5G communications, the edge computing systems integrate computing, storage and network resources at the edge of the network to provide computing infrastructure, enabling developers to quickly develop and deploy edge applications. Nowadays the edge computing systems have received widespread attention in both industry and academia. To explore new research opportunities and assist users in selecting suitable edge computing systems for specific applications, this survey paper provides a comprehensive overview of the existing edge computing systems and introduces representative projects. A comparison of open source tools is presented according to their applicability. Finally, we highlight energy efficiency and deep learning optimization of edge computing systems. Open issues for analyzing and designing an edge computing system are also studied in this survey.

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