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Synthesising verifiably correct controllers for dynamical systems is crucial for safety-critical problems. To achieve this, it is important to account for uncertainty in a robust manner, while at the same time it is often of interest to avoid being overly conservative with the view of achieving a better cost. We propose a method for verifiably safe policy synthesis for a class of finite state models, under the presence of structural uncertainty. In particular, we consider uncertain parametric Markov decision processes (upMDPs), a special class of Markov decision processes, with parameterised transition functions, where such parameters are drawn from a (potentially) unknown distribution. Our framework leverages recent advancements in the so-called scenario approach theory, where we represent the uncertainty by means of scenarios, and provide guarantees on synthesised policies satisfying probabilistic computation tree logic (PCTL) formulae. We consider several common benchmarks/problems and compare our work to recent developments for verifying upMDPs.

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The increasing demand for communication is degrading the electromagnetic (EM) transmission environment due to severe EM interference, significantly reducing the efficiency of the radio frequency (RF) spectrum. Metasurfaces, a promising technology for controlling desired EM waves, have recently received significant attention from both academia and industry. However, the potential impact of out-of-band signals has been largely overlooked, leading to RF spectrum pollution and degradation of wireless transmissions. To address this issue, we propose a novel surface structure called the Filtering Reconfigurable Intelligent Computational Surface (FRICS). We introduce two types of FRICS structures: one that dynamically reflects resonance band signals through a tunable spatial filter while absorbing out-of-band signals using metamaterials and the other one that dynamically amplifies in-band signals using computational metamaterials while reflecting out-of-band signals. To evaluate the performance of FRICS, we implement it in device-to-device (D2D) communication and vehicular-to-everything (V2X) scenarios. The experiments demonstrate the superiority of FRICS in signal-to-interference-noise ratio (SINR) and energy efficiency (EE). Finally, we discuss the critical challenges faced and promising techniques for implementing FRICS in future wireless systems.

Methods that use neural networks for synthesizing 3D shapes in the form of a part-based representation have been introduced over the last few years. These methods represent shapes as a graph or hierarchy of parts and enable a variety of applications such as shape sampling and reconstruction. However, current methods do not allow easily regenerating individual shape parts according to user preferences. In this paper, we investigate techniques that allow the user to generate multiple, diverse suggestions for individual parts. Specifically, we experiment with multimodal deep generative models that allow sampling diverse suggestions for shape parts and focus on models which have not been considered in previous work on shape synthesis. To provide a comparative study of these techniques, we introduce a method for synthesizing 3D shapes in a part-based representation and evaluate all the part suggestion techniques within this synthesis method. In our method, which is inspired by previous work, shapes are represented as a set of parts in the form of implicit functions which are then positioned in space to form the final shape. Synthesis in this representation is enabled by a neural network architecture based on an implicit decoder and a spatial transformer. We compare the various multimodal generative models by evaluating their performance in generating part suggestions. Our contribution is to show with qualitative and quantitative evaluations which of the new techniques for multimodal part generation perform the best and that a synthesis method based on the top-performing techniques allows the user to more finely control the parts that are generated in the 3D shapes while maintaining high shape fidelity when reconstructing shapes.

Ransomware presents a significant and increasing threat to individuals and organizations by encrypting their systems and not releasing them until a large fee has been extracted. To bolster preparedness against potential attacks, organizations commonly conduct red teaming exercises, which involve simulated attacks to assess existing security measures. This paper proposes a novel approach utilizing reinforcement learning (RL) to simulate ransomware attacks. By training an RL agent in a simulated environment mirroring real-world networks, effective attack strategies can be learned quickly, significantly streamlining traditional, manual penetration testing processes. The attack pathways revealed by the RL agent can provide valuable insights to the defense team, helping them identify network weak points and develop more resilient defensive measures. Experimental results on a 152-host example network confirm the effectiveness of the proposed approach, demonstrating the RL agent's capability to discover and orchestrate attacks on high-value targets while evading honeyfiles (decoy files strategically placed to detect unauthorized access).

Speaker diarization systems segment a conversation recording based on the speakers' identity. Such systems can misclassify the speaker of a portion of audio due to a variety of factors, such as speech pattern variation, background noise, and overlapping speech. These errors propagate to, and can adversely affect, downstream systems that rely on the speaker's identity, such as speaker-adapted speech recognition. One of the ways to mitigate these errors is to provide segment-level diarization confidence scores to downstream systems. In this work, we investigate multiple methods for generating diarization confidence scores, including those derived from the original diarization system and those derived from an external model. Our experiments across multiple datasets and diarization systems demonstrate that the most competitive confidence score methods can isolate ~30% of the diarization errors within segments with the lowest ~10% of confidence scores.

Accurate estimation of queuing delays is crucial for designing and optimizing communication networks, particularly in the context of Deterministic Networking (DetNet) scenarios. This study investigates the approximation of Internet queuing delays using an M/M/1 envelope model, which provides a simple methodology to find tight upper bounds of real delay percentiles. Real traffic statistics collected at large Internet Exchange Points (like Amsterdam and San Francisco) have been used to fit polynomial regression models for transforming packet queuing delays into the M/M/1 envelope models. We finally propose a methodology for providing delay percentiles in DetNet scenarios where tight latency guarantees need to be assured.

The research field of automated negotiation has a long history of designing agents that can negotiate with other agents. Such negotiation strategies are traditionally based on manual design and heuristics. More recently, reinforcement learning approaches have also been used to train agents to negotiate. However, negotiation problems are diverse, causing observation and action dimensions to change, which cannot be handled by default linear policy networks. Previous work on this topic has circumvented this issue either by fixing the negotiation problem, causing policies to be non-transferable between negotiation problems or by abstracting the observations and actions into fixed-size representations, causing loss of information and expressiveness due to feature design. We developed an end-to-end reinforcement learning method for diverse negotiation problems by representing observations and actions as a graph and applying graph neural networks in the policy. With empirical evaluations, we show that our method is effective and that we can learn to negotiate with other agents on never-before-seen negotiation problems. Our result opens up new opportunities for reinforcement learning in negotiation agents.

Artificial intelligence (AI) techniques are increasingly being applied to solve control problems. However, control systems developed in AI are often black-box methods, in that it is not clear how and why they generate their outputs. A lack of transparency can be problematic for control tasks in particular, because it complicates the identification of biases or errors, which in turn negatively influences the user's confidence in the system. To improve the interpretability and transparency in control systems, the black-box structure can be replaced with white-box symbolic policies described by mathematical expressions. Genetic programming offers a gradient-free method to optimise the structure of non-differentiable mathematical expressions. In this paper, we show that genetic programming can be used to discover symbolic control systems. This is achieved by learning a symbolic representation of a function that transforms observations into control signals. We consider both systems that implement static control policies without memory and systems that implement dynamic memory-based control policies. In case of the latter, the discovered function becomes the state equation of a differential equation, which allows for evidence integration. Our results show that symbolic policies are discovered that perform comparably with black-box policies on a variety of control tasks. Furthermore, the additional value of the memory capacity in the dynamic policies is demonstrated on experiments where static policies fall short. Overall, we demonstrate that white-box symbolic policies can be optimised with genetic programming, while offering interpretability and transparency that lacks in black-box models.

Robotic assistance for experimental manipulation in the life sciences is expected to enable favorable outcomes, regardless of the skill of the scientist. Experimental specimens in the life sciences are subject to individual variability hence require intricate algorithms for successful autonomous robotic control. As a use case, we are studying the creation of cranial windows in mice. This operation requires the removal of an 8-mm-circular patch of the skull, which is approximately 300 um thick, but the shape and thickness of the mouse skull significantly varies depending on the strain of mouse, sex, and age. In this work, we propose an autonomous robotic drilling method with no offline planning, consisting of a trajectory planning block with execution-time feedback with completion level recognition based on image and force information. The force information allows for completion-level resolution to increase 10 fold. We evaluate the proposed method in two ways. First, in an eggshell drilling task and achieved a success rate of 95% and average drilling time of 7.1 min out of 20 trials. Second, in postmortem mice and with a success rate of 70% and average drilling time of 9.3 min out of 20 trials.

Algorithmic predictions are emerging as a promising solution concept for efficiently allocating societal resources. Fueling their use is an underlying assumption that such systems are necessary to identify individuals for interventions. We propose a principled framework for assessing this assumption: Using a simple mathematical model, we evaluate the efficacy of prediction-based allocations in settings where individuals belong to larger units such as hospitals, neighborhoods, or schools. We find that prediction-based allocations outperform baseline methods using aggregate unit-level statistics only when between-unit inequality is low and the intervention budget is high. Our results hold for a wide range of settings for the price of prediction, treatment effect heterogeneity, and unit-level statistics' learnability. Combined, we highlight the potential limits to improving the efficacy of interventions through prediction.

Object detection is crucial for ensuring safe autonomous driving. However, data-driven approaches face challenges when encountering minority or novel objects in the 3D driving scene. In this paper, we propose VisLED, a language-driven active learning framework for diverse open-set 3D Object Detection. Our method leverages active learning techniques to query diverse and informative data samples from an unlabeled pool, enhancing the model's ability to detect underrepresented or novel objects. Specifically, we introduce the Vision-Language Embedding Diversity Querying (VisLED-Querying) algorithm, which operates in both open-world exploring and closed-world mining settings. In open-world exploring, VisLED-Querying selects data points most novel relative to existing data, while in closed-world mining, it mines novel instances of known classes. We evaluate our approach on the nuScenes dataset and demonstrate its efficiency compared to random sampling and entropy-querying methods. Our results show that VisLED-Querying consistently outperforms random sampling and offers competitive performance compared to entropy-querying despite the latter's model-optimality, highlighting the potential of VisLED for improving object detection in autonomous driving scenarios. We make our code publicly available at //github.com/Bjork-crypto/VisLED-Querying

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