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When LLMs perform zero-shot inference, they typically use a prompt with a task specification, and generate a completion. However, there is no work to explore the possibility of the reverse - going from completion to task specification. In this paper, we employ both directions to perform cycle-supervised learning entirely in-context. Our goal is to create a forward map f : X -> Y (e.g. image -> generated caption), coupled with a backward map g : Y -> X (e.g. caption -> generated image) to construct a cycle-consistency "loss" (formulated as an update to the prompt) to enforce g(f(X)) ~= X. The technique, called CyclePrompt, uses cycle-consistency as a free supervisory signal to iteratively craft the prompt. Importantly, CyclePrompt reinforces model performance without expensive fine-tuning, without training data, and without the complexity of external environments (e.g. compilers, APIs). We demonstrate CyclePrompt in two domains: code generation and image captioning. Our results on the HumanEval coding benchmark put us in first place on the leaderboard among models that do not rely on extra training data or usage of external environments, and third overall. Compared to the GPT4 baseline, we improve accuracy from 80.5% to 87.2%. In the vision-language space, we generate detailed image captions which outperform baseline zero-shot GPT4V captions, when tested against natural (VQAv2) and diagrammatic (FigureQA) visual question-answering benchmarks. To the best of our knowledge, this is the first use of self-supervised learning for prompting.

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Large language models (LLMs) still grapple with complex tasks like mathematical reasoning. Despite significant efforts invested in improving prefix prompts or reasoning process, the crucial role of problem context might have been neglected. Accurate recognition of inputs is fundamental for solving mathematical tasks, as ill-formed problems could potentially mislead LLM's reasoning. In this study, we propose a new approach named Problem Elaboration Prompting (PEP) to enhance the mathematical capacities of LLMs. Specifically, PEP decomposes and elucidates the problem context before reasoning, therefore enhancing the context modeling and parsing efficiency. Experiments across datasets and models demonstrate promising performances: (1) PEP demonstrates an overall enhancement in various mathematical tasks. For instance, with the GPT-3.5 model, PEP exhibits improvements of 9.93% and 8.80% on GSM8k through greedy decoding and self-consistency, respectively. (2) PEP can be easily implemented and integrated with other prompting methods. (3) PEP shows particular strength in handling distraction problems.

Maps provide robots with crucial environmental knowledge, thereby enabling them to perform interactive tasks effectively. Easily accessing accurate abstract-to-detailed geometric and semantic concepts from maps is crucial for robots to make informed and efficient decisions. To comprehensively model the environment and effectively manage the map data structure, we propose DHP-Mapping, a dense mapping system that utilizes multiple Truncated Signed Distance Field (TSDF) submaps and panoptic labels to hierarchically model the environment. The output map is able to maintain both voxel- and submap-level metric and semantic information. Two modules are presented to enhance the mapping efficiency and label consistency: (1) an inter-submaps label fusion strategy to eliminate duplicate points across submaps and (2) a conditional random field (CRF) based approach to enhance panoptic labels through object label comprehension and contextual information. We conducted experiments with two public datasets including indoor and outdoor scenarios. Our system performs comparably to state-of-the-art (SOTA) methods across geometry and label accuracy evaluation metrics. The experiment results highlight the effectiveness and scalability of our system, as it is capable of constructing precise geometry and maintaining consistent panoptic labels. Our code is publicly available at //github.com/hutslib/DHP-Mapping.

In competitive multi-player interactions, simultaneous optimality is a key requirement for establishing strategic equilibria. This property is explicit when the game-theoretic equilibrium is the simultaneously optimal solution of coupled optimization problems. However, no such optimization problems exist for the correlated equilibrium, a strategic equilibrium where the players can correlate their actions. We address the lack of a coupled optimization framework for the correlated equilibrium by introducing an {unnormalized game} -- an extension of normal-form games in which the player strategies are lifted to unnormalized measures over the joint actions. We show that the set of fully mixed generalized Nash equilibria of this unnormalized game is a subset of the correlated equilibrium of the normal-form game. Furthermore, we introduce an entropy regularization to the unnormalized game and prove that the entropy-regularized generalized Nash equilibrium is a sub-optimal correlated equilibrium of the normal form game where the degree of sub-optimality depends on the magnitude of regularization. We prove that the entropy-regularized unnormalized game has a closed-form solution, and empirically verify its computational efficacy at approximating the correlated equilibrium of normal-form games.

We present Frankenstein, a diffusion-based framework that can generate semantic-compositional 3D scenes in a single pass. Unlike existing methods that output a single, unified 3D shape, Frankenstein simultaneously generates multiple separated shapes, each corresponding to a semantically meaningful part. The 3D scene information is encoded in one single tri-plane tensor, from which multiple Singed Distance Function (SDF) fields can be decoded to represent the compositional shapes. During training, an auto-encoder compresses tri-planes into a latent space, and then the denoising diffusion process is employed to approximate the distribution of the compositional scenes. Frankenstein demonstrates promising results in generating room interiors as well as human avatars with automatically separated parts. The generated scenes facilitate many downstream applications, such as part-wise re-texturing, object rearrangement in the room or avatar cloth re-targeting.

This paper proposes LONER, the first real-time LiDAR SLAM algorithm that uses a neural implicit scene representation. Existing implicit mapping methods for LiDAR show promising results in large-scale reconstruction, but either require groundtruth poses or run slower than real-time. In contrast, LONER uses LiDAR data to train an MLP to estimate a dense map in real-time, while simultaneously estimating the trajectory of the sensor. To achieve real-time performance, this paper proposes a novel information-theoretic loss function that accounts for the fact that different regions of the map may be learned to varying degrees throughout online training. The proposed method is evaluated qualitatively and quantitatively on two open-source datasets. This evaluation illustrates that the proposed loss function converges faster and leads to more accurate geometry reconstruction than other loss functions used in depth-supervised neural implicit frameworks. Finally, this paper shows that LONER estimates trajectories competitively with state-of-the-art LiDAR SLAM methods, while also producing dense maps competitive with existing real-time implicit mapping methods that use groundtruth poses.

Although Large Language Models (LLMs) have made significant progress in code generation, they still struggle with code generation tasks in specific scenarios. These scenarios usually necessitate the adaptation of LLMs to fulfill specific needs, but the limited training samples available in practice lead to poor code generation performance. Therefore, how to effectively adapt LLMs to new scenarios with few training samples is a major challenge for current code generation. In this paper, we propose a novel adaptation approach named SEED, which stands for Sample-Efficient adaptation with Error-Driven learning for code generation. SEED leverages the errors made by LLMs as learning opportunities, using error revision to overcome its own shortcomings, thus achieving efficient learning. Specifically, SEED involves identifying error code generated by LLMs, employing Self-revise for code revision, optimizing the model with revised code, and iteratively adapting the process for continuous improvement. Experimental results show that, compared to other mainstream fine-tuning approaches, SEED achieves superior performance with few training samples, showing an average relative improvement of 54.7% in Pass@1 on multiple code generation benchmarks. We also validate the effectiveness of Self-revise, which generates revised code that optimizes the model more efficiently compared to the code samples from datasets. Moreover, SEED consistently demonstrates strong performance across various LLMs, underscoring its generalizability.

Horticultural tasks such as pruning and selective harvesting are labor intensive and horticultural staff are hard to find. Automating these tasks is challenging due to the semi-structured greenhouse workspaces, changing environmental conditions such as lighting, dense plant growth with many occlusions, and the need for gentle manipulation of non-rigid plant organs. In this work, we present the three-armed system HortiBot, with two arms for manipulation and a third arm as an articulated head for active perception using stereo cameras. Its perception system detects not only peppers, but also peduncles and stems in real time, and performs online data association to build a world model of pepper plants. Collision-aware online trajectory generation allows all three arms to safely track their respective targets for observation, grasping, and cutting. We integrated perception and manipulation to perform selective harvesting of peppers and evaluated the system in lab experiments. Using active perception coupled with end-effector force torque sensing for compliant manipulation, HortiBot achieves high success rates.

Advanced diffusion-based Text-to-Image (T2I) models, such as the Stable Diffusion Model, have made significant progress in generating diverse and high-quality images using text prompts alone. However, when non-famous users require personalized image generation for their identities (IDs), the T2I models fail to accurately generate their ID-related images. The main problem is that pre-trained T2I models do not learn the mapping between the new ID prompts and their corresponding visual content. The previous methods either failed to accurately fit the face region or lost the interactive generative ability with other existing concepts in T2I models. In other words, they are unable to generate T2I-aligned and semantic-fidelity images for the given prompts with other concepts such as scenes (``Eiffel Tower''), actions (``holding a basketball''), and facial attributes (``eyes closed''). In this paper, we focus on inserting accurate and interactive ID embedding into the Stable Diffusion Model for semantic-fidelity personalized generation. We address this challenge from two perspectives: face-wise region fitting and semantic-fidelity token optimization. Specifically, we first visualize the attention overfit problem and propose a face-wise attention loss to fit the face region instead of entangling ID-unrelated information, such as face layout and background. This key trick significantly enhances the ID accuracy and interactive generative ability with other existing concepts. Then, we optimize one ID representation as multiple per-stage tokens where each token contains two disentangled features. This expansion of the textual conditioning space improves semantic-fidelity control. Extensive experiments validate that our results exhibit superior ID accuracy, text-based manipulation ability, and generalization compared to previous methods.

Counterfactual explanations describe how to modify a feature vector in order to flip the outcome of a trained classifier. Obtaining robust counterfactual explanations is essential to provide valid algorithmic recourse and meaningful explanations. We study the robustness of explanations of randomized ensembles, which are always subject to algorithmic uncertainty even when the training data is fixed. We formalize the generation of robust counterfactual explanations as a probabilistic problem and show the link between the robustness of ensemble models and the robustness of base learners. We develop a practical method with good empirical performance and support it with theoretical guarantees for ensembles of convex base learners. Our results show that existing methods give surprisingly low robustness: the validity of naive counterfactuals is below $50\%$ on most data sets and can fall to $20\%$ on problems with many features. In contrast, our method achieves high robustness with only a small increase in the distance from counterfactual explanations to their initial observations.

Recent artificial intelligence (AI) systems have reached milestones in "grand challenges" ranging from Go to protein-folding. The capability to retrieve medical knowledge, reason over it, and answer medical questions comparably to physicians has long been viewed as one such grand challenge. Large language models (LLMs) have catalyzed significant progress in medical question answering; Med-PaLM was the first model to exceed a "passing" score in US Medical Licensing Examination (USMLE) style questions with a score of 67.2% on the MedQA dataset. However, this and other prior work suggested significant room for improvement, especially when models' answers were compared to clinicians' answers. Here we present Med-PaLM 2, which bridges these gaps by leveraging a combination of base LLM improvements (PaLM 2), medical domain finetuning, and prompting strategies including a novel ensemble refinement approach. Med-PaLM 2 scored up to 86.5% on the MedQA dataset, improving upon Med-PaLM by over 19% and setting a new state-of-the-art. We also observed performance approaching or exceeding state-of-the-art across MedMCQA, PubMedQA, and MMLU clinical topics datasets. We performed detailed human evaluations on long-form questions along multiple axes relevant to clinical applications. In pairwise comparative ranking of 1066 consumer medical questions, physicians preferred Med-PaLM 2 answers to those produced by physicians on eight of nine axes pertaining to clinical utility (p < 0.001). We also observed significant improvements compared to Med-PaLM on every evaluation axis (p < 0.001) on newly introduced datasets of 240 long-form "adversarial" questions to probe LLM limitations. While further studies are necessary to validate the efficacy of these models in real-world settings, these results highlight rapid progress towards physician-level performance in medical question answering.

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