Following up on our previous works, in this paper, we present Arena-Rosnav 2.0 an extension to our previous works Arena-Bench and Arena-Rosnav, which adds a variety of additional modules for developing and benchmarking robotic navigation approaches. The platform is fundamentally restructured and provides unified APIs to add additional functionalities such as planning algorithms, simulators, or evaluation functionalities. We have included more realistic simulation and pedestrian behavior and provide a profound documentation to lower the entry barrier. We evaluated our system by first, conducting a user study in which we asked experienced researchers as well as new practitioners and students to test our system. The feedback was mostly positive and a high number of participants are utilizing our system for other research endeavors. Finally, we demonstrate the feasibility of our system by integrating two new simulators and a variety of state of the art navigation approaches and benchmark them against one another. The platform is openly available at //github.com/Arena-Rosnav.
The goal of this work is Active Speaker Detection (ASD), a task to determine whether a person is speaking or not in a series of video frames. Previous works have dealt with the task by exploring network architectures while learning effective representations has been less explored. In this work, we propose TalkNCE, a novel talk-aware contrastive loss. The loss is only applied to part of the full segments where a person on the screen is actually speaking. This encourages the model to learn effective representations through the natural correspondence of speech and facial movements. Our loss can be jointly optimized with the existing objectives for training ASD models without the need for additional supervision or training data. The experiments demonstrate that our loss can be easily integrated into the existing ASD frameworks, improving their performance. Our method achieves state-of-the-art performances on AVA-ActiveSpeaker and ASW datasets.
In this paper, we introduce a new approach for high-quality multi-exposure image fusion (MEF). We show that the fusion weights of an exposure can be encoded into a 1D lookup table (LUT), which takes pixel intensity value as input and produces fusion weight as output. We learn one 1D LUT for each exposure, then all the pixels from different exposures can query 1D LUT of that exposure independently for high-quality and efficient fusion. Specifically, to learn these 1D LUTs, we involve attention mechanism in various dimensions including frame, channel and spatial ones into the MEF task so as to bring us significant quality improvement over the state-of-the-art (SOTA). In addition, we collect a new MEF dataset consisting of 960 samples, 155 of which are manually tuned by professionals as ground-truth for evaluation. Our network is trained by this dataset in an unsupervised manner. Extensive experiments are conducted to demonstrate the effectiveness of all the newly proposed components, and results show that our approach outperforms the SOTA in our and another representative dataset SICE, both qualitatively and quantitatively. Moreover, our 1D LUT approach takes less than 4ms to run a 4K image on a PC GPU. Given its high quality, efficiency and robustness, our method has been shipped into millions of Android mobiles across multiple brands world-wide. Code is available at: //github.com/Hedlen/MEFLUT.
In this paper, we investigate the use of large language models (LLMs) like ChatGPT for document-grounded response generation in the context of information-seeking dialogues. For evaluation, we use the MultiDoc2Dial corpus of task-oriented dialogues in four social service domains previously used in the DialDoc 2022 Shared Task. Information-seeking dialogue turns are grounded in multiple documents providing relevant information. We generate dialogue completion responses by prompting a ChatGPT model, using two methods: Chat-Completion and LlamaIndex. ChatCompletion uses knowledge from ChatGPT model pretraining while LlamaIndex also extracts relevant information from documents. Observing that document-grounded response generation via LLMs cannot be adequately assessed by automatic evaluation metrics as they are significantly more verbose, we perform a human evaluation where annotators rate the output of the shared task winning system, the two Chat-GPT variants outputs, and human responses. While both ChatGPT variants are more likely to include information not present in the relevant segments, possibly including a presence of hallucinations, they are rated higher than both the shared task winning system and human responses.
In this paper, we uncover the untapped potential of diffusion U-Net, which serves as a "free lunch" that substantially improves the generation quality on the fly. We initially investigate the key contributions of the U-Net architecture to the denoising process and identify that its main backbone primarily contributes to denoising, whereas its skip connections mainly introduce high-frequency features into the decoder module, causing the network to overlook the backbone semantics. Capitalizing on this discovery, we propose a simple yet effective method-termed "FreeU" - that enhances generation quality without additional training or finetuning. Our key insight is to strategically re-weight the contributions sourced from the U-Net's skip connections and backbone feature maps, to leverage the strengths of both components of the U-Net architecture. Promising results on image and video generation tasks demonstrate that our FreeU can be readily integrated to existing diffusion models, e.g., Stable Diffusion, DreamBooth, ModelScope, Rerender and ReVersion, to improve the generation quality with only a few lines of code. All you need is to adjust two scaling factors during inference. Project page: //chenyangsi.top/FreeU/.
This paper presents a novel Stochastic Optimal Control (SOC) method based on Model Predictive Path Integral control (MPPI), named Stein Variational Guided MPPI (SVG-MPPI), designed to handle rapidly shifting multimodal optimal action distributions. While MPPI can find a Gaussian-approximated optimal action distribution in closed form, i.e., without iterative solution updates, it struggles with multimodality of the optimal distributions, such as those involving non-convex constraints for obstacle avoidance. This is due to the less representative nature of the Gaussian. To overcome this limitation, our method aims to identify a target mode of the optimal distribution and guide the solution to converge to fit it. In the proposed method, the target mode is roughly estimated using a modified Stein Variational Gradient Descent (SVGD) method and embedded into the MPPI algorithm to find a closed-form "mode-seeking" solution that covers only the target mode, thus preserving the fast convergence property of MPPI. Our simulation and real-world experimental results demonstrate that SVG-MPPI outperforms both the original MPPI and other state-of-the-art sampling-based SOC algorithms in terms of path-tracking and obstacle-avoidance capabilities. Source code: //github.com/kohonda/proj-svg_mppi
In this paper, we present CaveSeg - the first visual learning pipeline for semantic segmentation and scene parsing for AUV navigation inside underwater caves. We address the problem of scarce annotated training data by preparing a comprehensive dataset for semantic segmentation of underwater cave scenes. It contains pixel annotations for important navigation markers (e.g. caveline, arrows), obstacles (e.g. ground plain and overhead layers), scuba divers, and open areas for servoing. Through comprehensive benchmark analyses on cave systems in USA, Mexico, and Spain locations, we demonstrate that robust deep visual models can be developed based on CaveSeg for fast semantic scene parsing of underwater cave environments. In particular, we formulate a novel transformer-based model that is computationally light and offers near real-time execution in addition to achieving state-of-the-art performance. Finally, we explore the design choices and implications of semantic segmentation for visual servoing by AUVs inside underwater caves. The proposed model and benchmark dataset open up promising opportunities for future research in autonomous underwater cave exploration and mapping.
In this paper we study the Subset Sum Problem (SSP). Assuming the SSP has at most one solution, we provide a randomized quasi-polynomial algorithm which if the SSP has no solution, the algorithm always returns FALSE while if the SSP has a solution the algorithm returns TRUE with probability $\frac{1}{2^{\log(n)}}$. This can be seen as two types of coins. One coin, when tossed always returns TAILS while the other also returns HEADS but with probability $\frac{1}{2^{\log(n)}}$. Using the Law of Large Numbers one can identify the coin type and as such assert the existence of a solution to the SSP. The algorithm is developed in the more general framework of maximizing the distance to a given point over an intersection of balls.
This work presents KoBigBird-large, a large size of Korean BigBird that achieves state-of-the-art performance and allows long sequence processing for Korean language understanding. Without further pretraining, we only transform the architecture and extend the positional encoding with our proposed Tapered Absolute Positional Encoding Representations (TAPER). In experiments, KoBigBird-large shows state-of-the-art overall performance on Korean language understanding benchmarks and the best performance on document classification and question answering tasks for longer sequences against the competitive baseline models. We publicly release our model here.
We propose UniViLM: a Unified Video and Language pre-training Model for multimodal understanding and generation. Motivated by the recent success of BERT based pre-training technique for NLP and image-language tasks, VideoBERT and CBT are proposed to exploit BERT model for video and language pre-training using narrated instructional videos. Different from their works which only pre-train understanding task, we propose a unified video-language pre-training model for both understanding and generation tasks. Our model comprises of 4 components including two single-modal encoders, a cross encoder and a decoder with the Transformer backbone. We first pre-train our model to learn the universal representation for both video and language on a large instructional video dataset. Then we fine-tune the model on two multimodal tasks including understanding task (text-based video retrieval) and generation task (multimodal video captioning). Our extensive experiments show that our method can improve the performance of both understanding and generation tasks and achieves the state-of-the art results.
In this paper, we proposed to apply meta learning approach for low-resource automatic speech recognition (ASR). We formulated ASR for different languages as different tasks, and meta-learned the initialization parameters from many pretraining languages to achieve fast adaptation on unseen target language, via recently proposed model-agnostic meta learning algorithm (MAML). We evaluated the proposed approach using six languages as pretraining tasks and four languages as target tasks. Preliminary results showed that the proposed method, MetaASR, significantly outperforms the state-of-the-art multitask pretraining approach on all target languages with different combinations of pretraining languages. In addition, since MAML's model-agnostic property, this paper also opens new research direction of applying meta learning to more speech-related applications.