An alternative approach for the panel second stage of data envelopment analysis (DEA) is presented in this paper. Instead of efficiency scores, we propose to model rankings in the second stage using a dynamic ranking model in the score-driven framework. We argue that this approach is suitable to complement traditional panel regression as a robustness check. To demonstrate the proposed approach, we determine research efficiency in the higher education sector by examining scientific publications and analyze its relation to good governance. The proposed approach confirms positive relation to the Voice and Accountability indicator, as found by the standard panel linear regression, while suggesting caution regarding the Government Effectiveness indicator.
Modeling the 3D world from sensor data for simulation is a scalable way of developing testing and validation environments for robotic learning problems such as autonomous driving. However, manually creating or re-creating real-world-like environments is difficult, expensive, and not scalable. Recent generative model techniques have shown promising progress to address such challenges by learning 3D assets using only plentiful 2D images -- but still suffer limitations as they leverage either human-curated image datasets or renderings from manually-created synthetic 3D environments. In this paper, we introduce GINA-3D, a generative model that uses real-world driving data from camera and LiDAR sensors to create realistic 3D implicit neural assets of diverse vehicles and pedestrians. Compared to the existing image datasets, the real-world driving setting poses new challenges due to occlusions, lighting-variations and long-tail distributions. GINA-3D tackles these challenges by decoupling representation learning and generative modeling into two stages with a learned tri-plane latent structure, inspired by recent advances in generative modeling of images. To evaluate our approach, we construct a large-scale object-centric dataset containing over 1.2M images of vehicles and pedestrians from the Waymo Open Dataset, and a new set of 80K images of long-tail instances such as construction equipment, garbage trucks, and cable cars. We compare our model with existing approaches and demonstrate that it achieves state-of-the-art performance in quality and diversity for both generated images and geometries.
The industrial Internet of Things (IIoT) and network slicing (NS) paradigms have been envisioned as key enablers for flexible and intelligent manufacturing in the industry 4.0, where a myriad of interconnected machines, sensors, and devices of diversified quality of service (QoS) requirements coexist. To optimize network resource usage, stakeholders in the IIoT network are encouraged to take pragmatic steps towards resource sharing. However, resource sharing is only attractive if the entities involved are able to settle on a fair exchange of resource for remuneration in a win-win situation. In this paper, we design an economic model that analyzes the multilateral strategic trading interactions between sliced tenants in IIoT networks. We formulate the resource pricing and purchasing problem of the seller and buyer tenants as a cooperative Stackelberg game. Particularly, the cooperative game enforces collaboration among the buyer tenants by coalition formation in order to strengthen their position in resource price negotiations as opposed to acting individually, while the Stackelberg game determines the optimal policy optimization of the seller tenants and buyer tenant coalitions. To achieve a Stackelberg equilibrium (SE), a multi-agent deep reinforcement learning (MADRL) method is developed to make flexible pricing and purchasing decisions without prior knowledge of the environment. Simulation results and analysis prove that the proposed method achieves convergence and is superior to other baselines, in terms of utility maximization.
Sparse generalized matrix-matrix multiplication (SpGEMM) is a fundamental operation for real-world network analysis. With the increasing size of real-world networks, the single-machine-based SpGEMM approach cannot perform SpGEMM on large-scale networks, exceeding the size of main memory (i.e., not scalable). Although the distributed-system-based approach could handle large-scale SpGEMM based on multiple machines, it suffers from severe inter-machine communication overhead to aggregate results of multiple machines (i.e., not efficient). To address this dilemma, in this paper, we propose a novel storage-based SpGEMM approach (SAGE) that stores given networks in storage (e.g., SSD) and loads only the necessary parts of the networks into main memory when they are required for processing via a 3-layer architecture. Furthermore, we point out three challenges that could degrade the overall performance of SAGE and propose three effective strategies to address them: (1) block-based workload allocation for balancing workloads across threads, (2) in-memory partial aggregation for reducing the amount of unnecessarily generated storage-memory I/Os, and (3) distribution-aware memory allocation for preventing unexpected buffer overflows in main memory. Via extensive evaluation, we verify the superiority of SAGE over existing SpGEMM methods in terms of scalability and efficiency.
Large-scale models require substantial computational resources for analysis and studying treatment conditions. Specifically, estimating treatment effects using simulations may require a lot of infeasible resources to allocate at every treatment condition. Therefore, it is essential to develop efficient methods to allocate computational resources for estimating treatment effects. Agent-based simulation allows us to generate highly realistic simulation samples. FRED (A Framework for Reconstructing Epidemiological Dynamics) is an agent-based modeling system with a geospatial perspective using a synthetic population constructed based on the U.S. census data. Given its synthetic population, FRED simulations present a baseline for comparable results from different treatment conditions and treatment conditions. In this paper, we show three other methods for estimating treatment effects. In the first method, we resort to brute-force allocation, where all treatment conditions have an equal number of samples with a relatively large number of simulation runs. In the second method, we try to reduce the number of simulation runs by customizing individual samples required for each treatment effect based on the width of confidence intervals around the mean estimates. In the third method, we use a regression model, which allows us to learn across the treatment conditions such that simulation samples allocated for a treatment condition will help better estimate treatment effects in other conditions. We show that the regression-based methods result in a comparable estimate of treatment effects with less computational resources. The reduced variability and faster convergence of model-based estimates come at the cost of increased bias, and the bias-variance trade-off can be controlled by adjusting the number of model parameters (e.g., including higher-order interaction terms in the regression model).
In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.
The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.
Fine-grained image analysis (FGIA) is a longstanding and fundamental problem in computer vision and pattern recognition, and underpins a diverse set of real-world applications. The task of FGIA targets analyzing visual objects from subordinate categories, e.g., species of birds or models of cars. The small inter-class and large intra-class variation inherent to fine-grained image analysis makes it a challenging problem. Capitalizing on advances in deep learning, in recent years we have witnessed remarkable progress in deep learning powered FGIA. In this paper we present a systematic survey of these advances, where we attempt to re-define and broaden the field of FGIA by consolidating two fundamental fine-grained research areas -- fine-grained image recognition and fine-grained image retrieval. In addition, we also review other key issues of FGIA, such as publicly available benchmark datasets and related domain-specific applications. We conclude by highlighting several research directions and open problems which need further exploration from the community.
As an effective strategy, data augmentation (DA) alleviates data scarcity scenarios where deep learning techniques may fail. It is widely applied in computer vision then introduced to natural language processing and achieves improvements in many tasks. One of the main focuses of the DA methods is to improve the diversity of training data, thereby helping the model to better generalize to unseen testing data. In this survey, we frame DA methods into three categories based on the diversity of augmented data, including paraphrasing, noising, and sampling. Our paper sets out to analyze DA methods in detail according to the above categories. Further, we also introduce their applications in NLP tasks as well as the challenges.
Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.
This paper surveys the field of transfer learning in the problem setting of Reinforcement Learning (RL). RL has been the key solution to sequential decision-making problems. Along with the fast advance of RL in various domains. including robotics and game-playing, transfer learning arises as an important technique to assist RL by leveraging and transferring external expertise to boost the learning process. In this survey, we review the central issues of transfer learning in the RL domain, providing a systematic categorization of its state-of-the-art techniques. We analyze their goals, methodologies, applications, and the RL frameworks under which these transfer learning techniques would be approachable. We discuss the relationship between transfer learning and other relevant topics from an RL perspective and also explore the potential challenges as well as future development directions for transfer learning in RL.