3D semantic scene understanding is a fundamental challenge in computer vision. It enables mobile agents to autonomously plan and navigate arbitrary environments. SSC formalizes this challenge as jointly estimating dense geometry and semantic information from sparse observations of a scene. Current methods for SSC are generally trained on 3D ground truth based on aggregated LiDAR scans. This process relies on special sensors and annotation by hand which are costly and do not scale well. To overcome this issue, our work presents the first self-supervised approach to SSC called S4C that does not rely on 3D ground truth data. Our proposed method can reconstruct a scene from a single image and only relies on videos and pseudo segmentation ground truth generated from off-the-shelf image segmentation network during training. Unlike existing methods, which use discrete voxel grids, we represent scenes as implicit semantic fields. This formulation allows querying any point within the camera frustum for occupancy and semantic class. Our architecture is trained through rendering-based self-supervised losses. Nonetheless, our method achieves performance close to fully supervised state-of-the-art methods. Additionally, our method demonstrates strong generalization capabilities and can synthesize accurate segmentation maps for far away viewpoints.
Current approaches for 3D human motion synthesis can generate high-quality 3D animations of digital humans performing a wide variety of actions and gestures. However, there is still a notable technological gap in addressing the complex dynamics of multi-human interactions within this paradigm. In this work, we introduce ReMoS, a denoising diffusion-based probabilistic model for reactive motion synthesis that explores two-person interactions. Given the motion of one person, we synthesize the reactive motion of the second person to complete the interactions between the two. In addition to synthesizing the full-body motions, we also synthesize plausible hand interactions. We show the performance of ReMoS under a wide range of challenging two-person scenarios including pair-dancing, Ninjutsu, kickboxing, and acrobatics, where one person's movements have complex and diverse influences on the motions of the other. We further propose the ReMoCap dataset for two-person interactions consisting of full-body and hand motions. We evaluate our approach through multiple quantitative metrics, qualitative visualizations, and a user study. Our results are usable in interactive applications while also providing an adequate amount of control for animators.
Quantum computing has the potential to solve problems that are intractable for classical systems, yet the high error rates in contemporary quantum devices often exceed tolerable limits for useful algorithm execution. Quantum Error Correction (QEC) mitigates this by employing redundancy, distributing quantum information across multiple data qubits and utilizing syndrome qubits to monitor their states for errors. The syndromes are subsequently interpreted by a decoding algorithm to identify and correct errors in the data qubits. This task is complex due to the multiplicity of error sources affecting both data and syndrome qubits as well as syndrome extraction operations. Additionally, identical syndromes can emanate from different error sources, necessitating a decoding algorithm that evaluates syndromes collectively. Although machine learning (ML) decoders such as multi-layer perceptrons (MLPs) and convolutional neural networks (CNNs) have been proposed, they often focus on local syndrome regions and require retraining when adjusting for different code distances. We introduce a transformer-based QEC decoder which employs self-attention to achieve a global receptive field across all input syndromes. It incorporates a mixed loss training approach, combining both local physical error and global parity label losses. Moreover, the transformer architecture's inherent adaptability to variable-length inputs allows for efficient transfer learning, enabling the decoder to adapt to varying code distances without retraining. Evaluation on six code distances and ten different error configurations demonstrates that our model consistently outperforms non-ML decoders, such as Union Find (UF) and Minimum Weight Perfect Matching (MWPM), and other ML decoders, thereby achieving best logical error rates. Moreover, the transfer learning can save over 10x of training cost.
Seamless human-robot manipulation in close proximity relies on accurate forecasts of human motion. While there has been significant progress in learning forecast models at scale, when applied to manipulation tasks, these models accrue high errors at critical transition points leading to degradation in downstream planning performance. Our key insight is that instead of predicting the most likely human motion, it is sufficient to produce forecasts that capture how future human motion would affect the cost of a robot's plan. We present ManiCast, a novel framework that learns cost-aware human forecasts and feeds them to a model predictive control planner to execute collaborative manipulation tasks. Our framework enables fluid, real-time interactions between a human and a 7-DoF robot arm across a number of real-world tasks such as reactive stirring, object handovers, and collaborative table setting. We evaluate both the motion forecasts and the end-to-end forecaster-planner system against a range of learned and heuristic baselines while additionally contributing new datasets. We release our code and datasets at //portal-cornell.github.io/manicast/.
Anticipating future actions is inherently uncertain. Given an observed video segment containing ongoing actions, multiple subsequent actions can plausibly follow. This uncertainty becomes even larger when predicting far into the future. However, the majority of existing action anticipation models adhere to a deterministic approach, neglecting to account for future uncertainties. In this work, we rethink action anticipation from a generative view, employing diffusion models to capture different possible future actions. In this framework, future actions are iteratively generated from standard Gaussian noise in the latent space, conditioned on the observed video, and subsequently transitioned into the action space. Extensive experiments on four benchmark datasets, i.e., Breakfast, 50Salads, EpicKitchens, and EGTEA Gaze+, are performed and the proposed method achieves superior or comparable results to state-of-the-art methods, showing the effectiveness of a generative approach for action anticipation. Our code and trained models will be published on GitHub.
We introduce a multiple target optimization framework for DP-SGD referred to as pro-active DP. In contrast to traditional DP accountants, which are used to track the expenditure of privacy budgets, the pro-active DP scheme allows one to {\it a-priori} select parameters of DP-SGD based on a fixed privacy budget (in terms of $\epsilon$ and $\delta$) in such a way to optimize the anticipated utility (test accuracy) the most. To achieve this objective, we first propose significant improvements to the moment account method, presenting a closed-form $(\epsilon,\delta)$-DP guarantee that connects all parameters in the DP-SGD setup. Generally, DP-SGD is $(\epsilon\leq 1/2,\delta=1/N)$-DP if $\sigma=\sqrt{2(\epsilon +\ln(1/\delta))/\epsilon}$ with $T$ at least $\approx 2k^2/\epsilon$ and $(2/e)^2k^2-1/2\geq \ln(N)$, where $T$ is the total number of rounds, and $K=kN$ is the total number of gradient computations where $k$ measures $K$ in number of epochs of size $N$ of the local data set. We prove that our expression is close to tight in that if $T$ is more than a constant factor $\approx 4$ smaller than the lower bound $\approx 2k^2/\epsilon$, then the $(\epsilon,\delta)$-DP guarantee is violated. Our enhanced DP theory allows us to create a utility graph and DP calculator. These tools link privacy and utility objectives and search for optimal experiment setups, efficiently taking into account both accuracy and privacy objectives, as well as implementation goals. We furnish a comprehensive implementation flow of our proactive DP, with rigorous experiments to showcase the proof-of-concept.
Foundation models pretrained on diverse data at scale have demonstrated extraordinary capabilities in a wide range of vision and language tasks. When such models are deployed in real world environments, they inevitably interface with other entities and agents. For example, language models are often used to interact with human beings through dialogue, and visual perception models are used to autonomously navigate neighborhood streets. In response to these developments, new paradigms are emerging for training foundation models to interact with other agents and perform long-term reasoning. These paradigms leverage the existence of ever-larger datasets curated for multimodal, multitask, and generalist interaction. Research at the intersection of foundation models and decision making holds tremendous promise for creating powerful new systems that can interact effectively across a diverse range of applications such as dialogue, autonomous driving, healthcare, education, and robotics. In this manuscript, we examine the scope of foundation models for decision making, and provide conceptual tools and technical background for understanding the problem space and exploring new research directions. We review recent approaches that ground foundation models in practical decision making applications through a variety of methods such as prompting, conditional generative modeling, planning, optimal control, and reinforcement learning, and discuss common challenges and open problems in the field.
Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.
Automatic image captioning has recently approached human-level performance due to the latest advances in computer vision and natural language understanding. However, most of the current models can only generate plain factual descriptions about the content of a given image. However, for human beings, image caption writing is quite flexible and diverse, where additional language dimensions, such as emotion, humor and language styles, are often incorporated to produce diverse, emotional, or appealing captions. In particular, we are interested in generating sentiment-conveying image descriptions, which has received little attention. The main challenge is how to effectively inject sentiments into the generated captions without altering the semantic matching between the visual content and the generated descriptions. In this work, we propose two different models, which employ different schemes for injecting sentiments into image captions. Compared with the few existing approaches, the proposed models are much simpler and yet more effective. The experimental results show that our model outperform the state-of-the-art models in generating sentimental (i.e., sentiment-bearing) image captions. In addition, we can also easily manipulate the model by assigning different sentiments to the testing image to generate captions with the corresponding sentiments.
Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.
Salient object detection is a fundamental problem and has been received a great deal of attentions in computer vision. Recently deep learning model became a powerful tool for image feature extraction. In this paper, we propose a multi-scale deep neural network (MSDNN) for salient object detection. The proposed model first extracts global high-level features and context information over the whole source image with recurrent convolutional neural network (RCNN). Then several stacked deconvolutional layers are adopted to get the multi-scale feature representation and obtain a series of saliency maps. Finally, we investigate a fusion convolution module (FCM) to build a final pixel level saliency map. The proposed model is extensively evaluated on four salient object detection benchmark datasets. Results show that our deep model significantly outperforms other 12 state-of-the-art approaches.