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Autonomy in robot-assisted surgery is essential to reduce surgeons' cognitive load and eventually improve the overall surgical outcome. A key requirement for autonomy in a safety-critical scenario as surgery lies in the generation of interpretable plans that rely on expert knowledge. Moreover, the Autonomous Robotic Surgical System (ARSS) must be able to reason on the dynamic and unpredictable anatomical environment, and quickly adapt the surgical plan in case of unexpected situations. In this paper, we present a modular Framework for Robot-Assisted Surgery (FRAS) in deformable anatomical environments. Our framework integrates a logic module for task-level interpretable reasoning, a biomechanical simulation that complements data from real sensors, and a situation awareness module for context interpretation. The framework performance is evaluated on simulated soft tissue retraction, a common surgical task to remove the tissue hiding a region of interest. Results show that the framework has the adaptability required to successfully accomplish the task, handling dynamic environmental conditions and possible failures, while guaranteeing the computational efficiency required in a real surgical scenario. The framework is made publicly available.

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《計算機信息》雜志發表高質量的論文,擴大了運籌學和計算的范圍,尋求有關理論、方法、實驗、系統和應用方面的原創研究論文、新穎的調查和教程論文,以及描述新的和有用的軟件工具的論文。官網鏈接: · Guidance · CASES · Microsoft Surface · Processing(編程語言) ·
2021 年 11 月 18 日

An important capability of autonomous Unmanned Aerial Vehicles (UAVs) is autonomous landing while avoiding collision with obstacles in the process. Such capability requires real-time local trajectory planning. Although trajectory-planning methods have been introduced for cases such as emergency landing, they have not been evaluated in real-life scenarios where only the surface of obstacles can be sensed and detected. We propose a novel optimization framework using a pre-planned global path and a priority map of the landing area. Several trajectory planning algorithms were implemented and evaluated in a simulator that includes a 3D urban environment, LiDAR-based obstacle-surface sensing and UAV guidance and dynamics. We show that using our proposed optimization criterion can successfully improve the landing-mission success probability while avoiding collisions with obstacles in real-time.

We develop an autonomous navigation algorithm for a robot operating in two-dimensional environments cluttered with obstacles having arbitrary convex shapes. The proposed navigation approach relies on a hybrid feedback to guarantee global asymptotic stabilization of the robot towards a predefined target location while ensuring the forward invariance of the obstacle-free workspace. The main idea consists in designing an appropriate switching strategy between the move-to-target mode and the obstacle-avoidance mode based on the proximity of the robot with respect to the nearest obstacle. The proposed hybrid controller generates continuous velocity input trajectories when the robot is initialized away from the boundaries of the obstacles. Finally, we provide an algorithmic procedure for the sensor-based implementation of the proposed hybrid controller and validate its effectiveness through some simulation results.

This paper presents SigVM, a novel blockchain virtual machine that supports an event-driven execution model, enabling developers to build autonomous smart contracts. Contracts in SigVM can emit signal events, on which other contracts can listen. Once an event is triggered, corresponding handler functions are automatically executed as signal transactions. We build an end-to-end blockchain platform SigChain and a contract language compiler SigSolid to realize the potential of SigVM. Experimental results show that our benchmark applications can be reimplemented with SigVM in an autonomous way, eliminating the dependency on unreliable mechanisms like off-chain relay servers. The development effort of reimplementing these contracts with SigVM is small, i.e., we modified on average 2.6% of the contract code.

With the growing reliability of modern Ad Hoc Networks, it is encouraging to analyze potential involvement of autonomous Ad Hoc agents in critical situations where human involvement could be perilous. One such critical scenario is the Search and Rescue effort in the event of a disaster where timely discovery and help deployment is of utmost importance. This paper demonstrates the applicability of a bio-inspired technique, namely Ant Algorithms (AA), in optimizing the search time for a near optimal path to a trapped victim, followed by the application of Dijkstra's algorithm in the rescue phase. The inherent exploratory nature of AA is put to use for a faster mapping and coverage of the unknown search space. Four different AA are implemented, with different effects of the pheromone in play. An inverted AA, with repulsive pheromones, was found to be the best fit for this particular application. After considerable exploration, upon discovery of the victim, the autonomous agents further facilitate the rescue process by forming a relay network, using the already deployed resources. Hence, the paper discusses a detailed decision making model of the swarm, segmented into two primary phases, responsible for the search and rescue respectively. Different aspects of the performance of the agent swarm are analyzed, as a function of the spatial dimensions, the complexity of the search space, the deployed search group size, and the signal permeability of the obstacles in the area.

In this paper, we present a framework that unites obstacle avoidance and deliberate physical interaction for robotic manipulators. As humans and robots begin to coexist in work and household environments, pure collision avoidance is insufficient, as human-robot contact is inevitable and, in some situations, desired. Our work enables manipulators to anticipate, detect, and act on contact. To achieve this, we allow limited deviation from the robot's original trajectory through velocity reduction and motion restrictions. Then, if contact occurs, a robot can detect it and maneuver based on a novel dynamic contact thresholding algorithm. The core contribution of this work is dynamic contact thresholding, which allows a manipulator with onboard proximity sensors to track nearby objects and reduce contact forces in anticipation of a collision. Our framework elicits natural behavior during physical human-robot interaction. We evaluate our system on a variety of scenarios using the Franka Emika Panda robot arm; collectively, our results demonstrate that our contribution is not only able to avoid and react on contact, but also anticipate it.

Since DARPA Grand Challenges (rural) in 2004/05 and Urban Challenges in 2007, autonomous driving has been the most active field of AI applications. Almost at the same time, deep learning has made breakthrough by several pioneers, three of them (also called fathers of deep learning), Hinton, Bengio and LeCun, won ACM Turin Award in 2019. This is a survey of autonomous driving technologies with deep learning methods. We investigate the major fields of self-driving systems, such as perception, mapping and localization, prediction, planning and control, simulation, V2X and safety etc. Due to the limited space, we focus the analysis on several key areas, i.e. 2D and 3D object detection in perception, depth estimation from cameras, multiple sensor fusion on the data, feature and task level respectively, behavior modelling and prediction of vehicle driving and pedestrian trajectories.

This paper proposes a model-free Reinforcement Learning (RL) algorithm to synthesise policies for an unknown Markov Decision Process (MDP), such that a linear time property is satisfied. We convert the given property into a Limit Deterministic Buchi Automaton (LDBA), then construct a synchronized MDP between the automaton and the original MDP. According to the resulting LDBA, a reward function is then defined over the state-action pairs of the product MDP. With this reward function, our algorithm synthesises a policy whose traces satisfies the linear time property: as such, the policy synthesis procedure is "constrained" by the given specification. Additionally, we show that the RL procedure sets up an online value iteration method to calculate the maximum probability of satisfying the given property, at any given state of the MDP - a convergence proof for the procedure is provided. Finally, the performance of the algorithm is evaluated via a set of numerical examples. We observe an improvement of one order of magnitude in the number of iterations required for the synthesis compared to existing approaches.

Vision-language navigation (VLN) is the task of navigating an embodied agent to carry out natural language instructions inside real 3D environments. In this paper, we study how to address three critical challenges for this task: the cross-modal grounding, the ill-posed feedback, and the generalization problems. First, we propose a novel Reinforced Cross-Modal Matching (RCM) approach that enforces cross-modal grounding both locally and globally via reinforcement learning (RL). Particularly, a matching critic is used to provide an intrinsic reward to encourage global matching between instructions and trajectories, and a reasoning navigator is employed to perform cross-modal grounding in the local visual scene. Evaluation on a VLN benchmark dataset shows that our RCM model significantly outperforms existing methods by 10% on SPL and achieves the new state-of-the-art performance. To improve the generalizability of the learned policy, we further introduce a Self-Supervised Imitation Learning (SIL) method to explore unseen environments by imitating its own past, good decisions. We demonstrate that SIL can approximate a better and more efficient policy, which tremendously minimizes the success rate performance gap between seen and unseen environments (from 30.7% to 11.7%).

Autonomous urban driving navigation with complex multi-agent dynamics is under-explored due to the difficulty of learning an optimal driving policy. The traditional modular pipeline heavily relies on hand-designed rules and the pre-processing perception system while the supervised learning-based models are limited by the accessibility of extensive human experience. We present a general and principled Controllable Imitative Reinforcement Learning (CIRL) approach which successfully makes the driving agent achieve higher success rates based on only vision inputs in a high-fidelity car simulator. To alleviate the low exploration efficiency for large continuous action space that often prohibits the use of classical RL on challenging real tasks, our CIRL explores over a reasonably constrained action space guided by encoded experiences that imitate human demonstrations, building upon Deep Deterministic Policy Gradient (DDPG). Moreover, we propose to specialize adaptive policies and steering-angle reward designs for different control signals (i.e. follow, straight, turn right, turn left) based on the shared representations to improve the model capability in tackling with diverse cases. Extensive experiments on CARLA driving benchmark demonstrate that CIRL substantially outperforms all previous methods in terms of the percentage of successfully completed episodes on a variety of goal-directed driving tasks. We also show its superior generalization capability in unseen environments. To our knowledge, this is the first successful case of the learned driving policy through reinforcement learning in the high-fidelity simulator, which performs better-than supervised imitation learning.

This paper introduces a novel neural network-based reinforcement learning approach for robot gaze control. Our approach enables a robot to learn and to adapt its gaze control strategy for human-robot interaction neither with the use of external sensors nor with human supervision. The robot learns to focus its attention onto groups of people from its own audio-visual experiences, independently of the number of people, of their positions and of their physical appearances. In particular, we use a recurrent neural network architecture in combination with Q-learning to find an optimal action-selection policy; we pre-train the network using a simulated environment that mimics realistic scenarios that involve speaking/silent participants, thus avoiding the need of tedious sessions of a robot interacting with people. Our experimental evaluation suggests that the proposed method is robust against parameter estimation, i.e. the parameter values yielded by the method do not have a decisive impact on the performance. The best results are obtained when both audio and visual information is jointly used. Experiments with the Nao robot indicate that our framework is a step forward towards the autonomous learning of socially acceptable gaze behavior.

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