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In this work, we explore the use of Large Language Models (LLMs) for knowledge engineering tasks in the context of the ISWC 2023 LM-KBC Challenge. For this task, given subject and relation pairs sourced from Wikidata, we utilize pre-trained LLMs to produce the relevant objects in string format and link them to their respective Wikidata QIDs. We developed a pipeline using LLMs for Knowledge Engineering (LLMKE), combining knowledge probing and Wikidata entity mapping. The method achieved a macro-averaged F1-score of 0.701 across the properties, with the scores varying from 1.00 to 0.328. These results demonstrate that the knowledge of LLMs varies significantly depending on the domain and that further experimentation is required to determine the circumstances under which LLMs can be used for automatic Knowledge Base (e.g., Wikidata) completion and correction. The investigation of the results also suggests the promising contribution of LLMs in collaborative knowledge engineering. LLMKE won Track 2 of the challenge. The implementation is available at //github.com/bohuizhang/LLMKE.

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維基數據(Wikidata)是一個具有超過4600萬個數據項的維基數據庫。

In this paper, we introduce Linked Papers With Code (LPWC), an RDF knowledge graph that provides comprehensive, current information about almost 400,000 machine learning publications. This includes the tasks addressed, the datasets utilized, the methods implemented, and the evaluations conducted, along with their results. Compared to its non-RDF-based counterpart Papers With Code, LPWC not only translates the latest advancements in machine learning into RDF format, but also enables novel ways for scientific impact quantification and scholarly key content recommendation. LPWC is openly accessible at //linkedpaperswithcode.com and is licensed under CC-BY-SA 4.0. As a knowledge graph in the Linked Open Data cloud, we offer LPWC in multiple formats, from RDF dump files to a SPARQL endpoint for direct web queries, as well as a data source with resolvable URIs and links to the data sources SemOpenAlex, Wikidata, and DBLP. Additionally, we supply knowledge graph embeddings, enabling LPWC to be readily applied in machine learning applications.

Quantitative methods in Human-Robot Interaction (HRI) research have primarily relied upon randomized, controlled experiments in laboratory settings. However, such experiments are not always feasible when external validity, ethical constraints, and ease of data collection are of concern. Furthermore, as consumer robots become increasingly available, increasing amounts of real-world data will be available to HRI researchers, which prompts the need for quantative approaches tailored to the analysis of observational data. In this article, we present an alternate approach towards quantitative research for HRI researchers using methods from causal inference that can enable researchers to identify causal relationships in observational settings where randomized, controlled experiments cannot be run. We highlight different scenarios that HRI research with consumer household robots may involve to contextualize how methods from causal inference can be applied to observational HRI research. We then provide a tutorial summarizing key concepts from causal inference using a graphical model perspective and link to code examples throughout the article, which are available at //gitlab.com/causal/causal_hri. Our work paves the way for further discussion on new approaches towards observational HRI research while providing a starting point for HRI researchers to add causal inference techniques to their analytical toolbox.

In this paper, we prove the first Bayesian regret bounds for Thompson Sampling in reinforcement learning in a multitude of settings. We simplify the learning problem using a discrete set of surrogate environments, and present a refined analysis of the information ratio using posterior consistency. This leads to an upper bound of order $\widetilde{O}(H\sqrt{d_{l_1}T})$ in the time inhomogeneous reinforcement learning problem where $H$ is the episode length and $d_{l_1}$ is the Kolmogorov $l_1-$dimension of the space of environments. We then find concrete bounds of $d_{l_1}$ in a variety of settings, such as tabular, linear and finite mixtures, and discuss how how our results are either the first of their kind or improve the state-of-the-art.

In this study, we propose a novel adversarial reprogramming (AR) approach for low-resource spoken command recognition (SCR), and build an AR-SCR system. The AR procedure aims to modify the acoustic signals (from the target domain) to repurpose a pretrained SCR model (from the source domain). To solve the label mismatches between source and target domains, and further improve the stability of AR, we propose a novel similarity-based label mapping technique to align classes. In addition, the transfer learning (TL) technique is combined with the original AR process to improve the model adaptation capability. We evaluate the proposed AR-SCR system on three low-resource SCR datasets, including Arabic, Lithuanian, and dysarthric Mandarin speech. Experimental results show that with a pretrained AM trained on a large-scale English dataset, the proposed AR-SCR system outperforms the current state-of-the-art results on Arabic and Lithuanian speech commands datasets, with only a limited amount of training data.

In this work, we aim to characterize the statistical complexity of realizable regression both in the PAC learning setting and the online learning setting. Previous work had established the sufficiency of finiteness of the fat shattering dimension for PAC learnability and the necessity of finiteness of the scaled Natarajan dimension, but little progress had been made towards a more complete characterization since the work of Simon (SICOMP '97). To this end, we first introduce a minimax instance optimal learner for realizable regression and propose a novel dimension that both qualitatively and quantitatively characterizes which classes of real-valued predictors are learnable. We then identify a combinatorial dimension related to the Graph dimension that characterizes ERM learnability in the realizable setting. Finally, we establish a necessary condition for learnability based on a combinatorial dimension related to the DS dimension, and conjecture that it may also be sufficient in this context. Additionally, in the context of online learning we provide a dimension that characterizes the minimax instance optimal cumulative loss up to a constant factor and design an optimal online learner for realizable regression, thus resolving an open question raised by Daskalakis and Golowich in STOC '22.

In this work, we introduce Semantic Pyramid AutoEncoder (SPAE) for enabling frozen LLMs to perform both understanding and generation tasks involving non-linguistic modalities such as images or videos. SPAE converts between raw pixels and interpretable lexical tokens (or words) extracted from the LLM's vocabulary. The resulting tokens capture both the semantic meaning and the fine-grained details needed for visual reconstruction, effectively translating the visual content into a language comprehensible to the LLM, and empowering it to perform a wide array of multimodal tasks. Our approach is validated through in-context learning experiments with frozen PaLM 2 and GPT 3.5 on a diverse set of image understanding and generation tasks. Our method marks the first successful attempt to enable a frozen LLM to generate image content while surpassing state-of-the-art performance in image understanding tasks, under the same setting, by over 25%.

In this work, we reveal a strong implicit bias of stochastic gradient descent (SGD) that drives overly expressive networks to much simpler subnetworks, thereby dramatically reducing the number of independent parameters, and improving generalization. To reveal this bias, we identify invariant sets, or subsets of parameter space that remain unmodified by SGD. We focus on two classes of invariant sets that correspond to simpler (sparse or low-rank) subnetworks and commonly appear in modern architectures. Our analysis uncovers that SGD exhibits a property of stochastic attractivity towards these simpler invariant sets. We establish a sufficient condition for stochastic attractivity based on a competition between the loss landscape's curvature around the invariant set and the noise introduced by stochastic gradients. Remarkably, we find that an increased level of noise strengthens attractivity, leading to the emergence of attractive invariant sets associated with saddle-points or local maxima of the train loss. We observe empirically the existence of attractive invariant sets in trained deep neural networks, implying that SGD dynamics often collapses to simple subnetworks with either vanishing or redundant neurons. We further demonstrate how this simplifying process of stochastic collapse benefits generalization in a linear teacher-student framework. Finally, through this analysis, we mechanistically explain why early training with large learning rates for extended periods benefits subsequent generalization.

Owing to the recent developments in Generative Artificial Intelligence (GenAI) and Large Language Models (LLM), conversational agents are becoming increasingly popular and accepted. They provide a human touch by interacting in ways familiar to us and by providing support as virtual companions. Therefore, it is important to understand the user's emotions in order to respond considerately. Compared to the standard problem of emotion recognition, conversational agents face an additional constraint in that recognition must be real-time. Studies on model architectures using audio, visual, and textual modalities have mainly focused on emotion classification using full video sequences that do not provide online features. In this work, we present a novel paradigm for contextualized Emotion Recognition using Graph Convolutional Network with Reinforcement Learning (conER-GRL). Conversations are partitioned into smaller groups of utterances for effective extraction of contextual information. The system uses Gated Recurrent Units (GRU) to extract multimodal features from these groups of utterances. More importantly, Graph Convolutional Networks (GCN) and Reinforcement Learning (RL) agents are cascade trained to capture the complex dependencies of emotion features in interactive scenarios. Comparing the results of the conER-GRL model with other state-of-the-art models on the benchmark dataset IEMOCAP demonstrates the advantageous capabilities of the conER-GRL architecture in recognizing emotions in real-time from multimodal conversational signals.

Machine learning techniques have deeply rooted in our everyday life. However, since it is knowledge- and labor-intensive to pursue good learning performance, human experts are heavily involved in every aspect of machine learning. In order to make machine learning techniques easier to apply and reduce the demand for experienced human experts, automated machine learning (AutoML) has emerged as a hot topic with both industrial and academic interest. In this paper, we provide an up to date survey on AutoML. First, we introduce and define the AutoML problem, with inspiration from both realms of automation and machine learning. Then, we propose a general AutoML framework that not only covers most existing approaches to date but also can guide the design for new methods. Subsequently, we categorize and review the existing works from two aspects, i.e., the problem setup and the employed techniques. Finally, we provide a detailed analysis of AutoML approaches and explain the reasons underneath their successful applications. We hope this survey can serve as not only an insightful guideline for AutoML beginners but also an inspiration for future research.

We study the problem of learning to reason in large scale knowledge graphs (KGs). More specifically, we describe a novel reinforcement learning framework for learning multi-hop relational paths: we use a policy-based agent with continuous states based on knowledge graph embeddings, which reasons in a KG vector space by sampling the most promising relation to extend its path. In contrast to prior work, our approach includes a reward function that takes the accuracy, diversity, and efficiency into consideration. Experimentally, we show that our proposed method outperforms a path-ranking based algorithm and knowledge graph embedding methods on Freebase and Never-Ending Language Learning datasets.

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