This paper presents a novel data-driven navigation system to navigate an Unmanned Vehicle (UV) in GPS-denied, feature-deficient environments such as tunnels, or mines. The method utilizes landmarks that vehicle can deploy and measure range from to enable localization as the vehicle traverses its pre-defined path through the tunnel. A key question that arises in such scenario is to estimate and reduce the number of landmarks that needs to be deployed for localization before the start of the mission, given some information about the environment. The main focus is to keep the maximum position uncertainty at a desired value. In this article, we develop a novel vehicle navigation system in GPS-denied, feature-deficient environment by combining techniques from estimation, machine learning, and mixed-integer convex optimization. This article develops a novel, systematic method to perform localization and navigate the UV through the environment with minimum number of landmarks while maintaining desired localization accuracy. We also present extensive simulation experiments on different scenarios that corroborate the effectiveness of the proposed navigation system.
This article surveys the literature on human-robot object handovers. A handover is a collaborative joint action where an agent, the giver, gives an object to another agent, the receiver. The physical exchange starts when the receiver first contacts the object held by the giver and ends when the giver fully releases the object to the receiver. However, important cognitive and physical processes begin before the physical exchange, including initiating implicit agreement with respect to the location and timing of the exchange. From this perspective, we structure our review into the two main phases delimited by the aforementioned events: 1) a pre-handover phase, and 2) the physical exchange. We focus our analysis on the two actors (giver and receiver) and report the state of the art of robotic givers (robot-to-human handovers) and the robotic receivers (human-to-robot handovers). We report a comprehensive list of qualitative and quantitative metrics commonly used to assess the interaction. While focusing our review on the cognitive level (e.g., prediction, perception, motion planning, learning) and the physical level (e.g., motion, grasping, grip release) of the handover, we briefly discuss also the concepts of safety, social context, and ergonomics. We compare the behaviours displayed during human-to-human handovers to the state of the art of robotic assistants, and identify the major areas of improvement for robotic assistants to reach performance comparable to human interactions. Finally, we propose a minimal set of metrics that should be used in order to enable a fair comparison among the approaches.
This paper studies how global dynamics and knowledge of high-level features can inform decision-making for robots in flow-like environments. Specifically, we investigate how coherent sets, an environmental feature found in these environments, inform robot awareness within these scenarios. The proposed approach is an online environmental feature generator which can be used for robot reasoning. We compute coherent sets online with techniques from machine learning and design frameworks for robot behavior that leverage coherent set features. We demonstrate the effectiveness of online methods over offline methods. Notably, we apply these online methods for robot monitoring of pedestrian behaviors and robot navigation through water. Environmental features such as coherent sets provide rich context to robots for smarter, more efficient behavior.
Several solutions have been proposed in the literature to address the Unmanned Aerial Vehicles (UAVs) collision avoidance problem. Most of these solutions consider that the ground controller system (GCS) determines the path of a UAV before starting a particular mission at hand. Furthermore, these solutions expect the occurrence of collisions based only on the GPS localization of UAVs as well as via object-detecting sensors placed on board UAVs. The sensors' sensitivity to environmental disturbances and the UAVs' influence on their accuracy impact negatively the efficiency of these solutions. In this vein, this paper proposes a new energy and delay-aware physical collision avoidance solution for UAVs. The solution is dubbed EDC-UAV. The primary goal of EDC-UAV is to build inflight safe UAVs trajectories while minimizing the energy consumption and response time. We assume that each UAV is equipped with a global positioning system (GPS) sensor to identify its position. Moreover, we take into account the margin error of the GPS to provide the position of a given UAV. The location of each UAV is gathered by a cluster head, which is the UAV that has either the highest autonomy or the greatest computational capacity. The cluster head runs the EDC-UAV algorithm to control the rest of the UAVs, thus guaranteeing a collision-free mission and minimizing the energy consumption to achieve different purposes. The proper operation of our solution is validated through simulations. The obtained results demonstrate the efficiency of EDC-UAV in achieving its design goals.
We present a novel metric to analyze the similarity between the physical environment and the virtual environment for natural walking in virtual reality. Our approach is general and can be applied to any pair of physical and virtual environments. We use geometric techniques based on conforming constrained Delaunay triangulations and visibility polygons to compute the Environment Navigation Incompatibility (ENI) metric that can be used to measure the complexity of performing simultaneous navigation. We demonstrate applications of ENI for highlighting regions of incompatibility for a pair of environments, guiding the design of the virtual environments to make them more compatible with a fixed physical environment, and evaluating the performance of different redirected walking controllers. We validate the ENI metric using simulations and two user studies. Results of our simulations and user studies show that in the environment pair that our metric identified as more navigable, users were able to walk for longer before colliding with objects in the physical environment. Overall, ENI is the first general metric that can automatically identify regions of high and low compatibility in physical and virtual environments. Our project website is available at //gamma.umd.edu/eni/.
Breakthroughs in machine learning in the last decade have led to `digital intelligence', i.e. machine learning models capable of learning from vast amounts of labeled data to perform several digital tasks such as speech recognition, face recognition, machine translation and so on. The goal of this thesis is to make progress towards designing algorithms capable of `physical intelligence', i.e. building intelligent autonomous navigation agents capable of learning to perform complex navigation tasks in the physical world involving visual perception, natural language understanding, reasoning, planning, and sequential decision making. Despite several advances in classical navigation methods in the last few decades, current navigation agents struggle at long-term semantic navigation tasks. In the first part of the thesis, we discuss our work on short-term navigation using end-to-end reinforcement learning to tackle challenges such as obstacle avoidance, semantic perception, language grounding, and reasoning. In the second part, we present a new class of navigation methods based on modular learning and structured explicit map representations, which leverage the strengths of both classical and end-to-end learning methods, to tackle long-term navigation tasks. We show that these methods are able to effectively tackle challenges such as localization, mapping, long-term planning, exploration and learning semantic priors. These modular learning methods are capable of long-term spatial and semantic understanding and achieve state-of-the-art results on various navigation tasks.
Bid optimization for online advertising from single advertiser's perspective has been thoroughly investigated in both academic research and industrial practice. However, existing work typically assume competitors do not change their bids, i.e., the wining price is fixed, leading to poor performance of the derived solution. Although a few studies use multi-agent reinforcement learning to set up a cooperative game, they still suffer the following drawbacks: (1) They fail to avoid collusion solutions where all the advertisers involved in an auction collude to bid an extremely low price on purpose. (2) Previous works cannot well handle the underlying complex bidding environment, leading to poor model convergence. This problem could be amplified when handling multiple objectives of advertisers which are practical demands but not considered by previous work. In this paper, we propose a novel multi-objective cooperative bid optimization formulation called Multi-Agent Cooperative bidding Games (MACG). MACG sets up a carefully designed multi-objective optimization framework where different objectives of advertisers are incorporated. A global objective to maximize the overall profit of all advertisements is added in order to encourage better cooperation and also to protect self-bidding advertisers. To avoid collusion, we also introduce an extra platform revenue constraint. We analyze the optimal functional form of the bidding formula theoretically and design a policy network accordingly to generate auction-level bids. Then we design an efficient multi-agent evolutionary strategy for model optimization. Offline experiments and online A/B tests conducted on the Taobao platform indicate both single advertiser's objective and global profit have been significantly improved compared to state-of-art methods.
Click-through rate (CTR) prediction is one of the fundamental tasks for e-commerce search engines. As search becomes more personalized, it is necessary to capture the user interest from rich behavior data. Existing user behavior modeling algorithms develop different attention mechanisms to emphasize query-relevant behaviors and suppress irrelevant ones. Despite being extensively studied, these attentions still suffer from two limitations. First, conventional attentions mostly limit the attention field only to a single user's behaviors, which is not suitable in e-commerce where users often hunt for new demands that are irrelevant to any historical behaviors. Second, these attentions are usually biased towards frequent behaviors, which is unreasonable since high frequency does not necessarily indicate great importance. To tackle the two limitations, we propose a novel attention mechanism, termed Kalman Filtering Attention (KFAtt), that considers the weighted pooling in attention as a maximum a posteriori (MAP) estimation. By incorporating a priori, KFAtt resorts to global statistics when few user behaviors are relevant. Moreover, a frequency capping mechanism is incorporated to correct the bias towards frequent behaviors. Offline experiments on both benchmark and a 10 billion scale real production dataset, together with an Online A/B test, show that KFAtt outperforms all compared state-of-the-arts. KFAtt has been deployed in the ranking system of a leading e commerce website, serving the main traffic of hundreds of millions of active users everyday.
Detection and recognition of text in natural images are two main problems in the field of computer vision that have a wide variety of applications in analysis of sports videos, autonomous driving, industrial automation, to name a few. They face common challenging problems that are factors in how text is represented and affected by several environmental conditions. The current state-of-the-art scene text detection and/or recognition methods have exploited the witnessed advancement in deep learning architectures and reported a superior accuracy on benchmark datasets when tackling multi-resolution and multi-oriented text. However, there are still several remaining challenges affecting text in the wild images that cause existing methods to underperform due to there models are not able to generalize to unseen data and the insufficient labeled data. Thus, unlike previous surveys in this field, the objectives of this survey are as follows: first, offering the reader not only a review on the recent advancement in scene text detection and recognition, but also presenting the results of conducting extensive experiments using a unified evaluation framework that assesses pre-trained models of the selected methods on challenging cases, and applies the same evaluation criteria on these techniques. Second, identifying several existing challenges for detecting or recognizing text in the wild images, namely, in-plane-rotation, multi-oriented and multi-resolution text, perspective distortion, illumination reflection, partial occlusion, complex fonts, and special characters. Finally, the paper also presents insight into the potential research directions in this field to address some of the mentioned challenges that are still encountering scene text detection and recognition techniques.
While most steps in the modern object detection methods are learnable, the region feature extraction step remains largely hand-crafted, featured by RoI pooling methods. This work proposes a general viewpoint that unifies existing region feature extraction methods and a novel method that is end-to-end learnable. The proposed method removes most heuristic choices and outperforms its RoI pooling counterparts. It moves further towards fully learnable object detection.
A robot that can carry out a natural-language instruction has been a dream since before the Jetsons cartoon series imagined a life of leisure mediated by a fleet of attentive robot helpers. It is a dream that remains stubbornly distant. However, recent advances in vision and language methods have made incredible progress in closely related areas. This is significant because a robot interpreting a natural-language navigation instruction on the basis of what it sees is carrying out a vision and language process that is similar to Visual Question Answering. Both tasks can be interpreted as visually grounded sequence-to-sequence translation problems, and many of the same methods are applicable. To enable and encourage the application of vision and language methods to the problem of interpreting visually-grounded navigation instructions, we present the Matterport3D Simulator -- a large-scale reinforcement learning environment based on real imagery. Using this simulator, which can in future support a range of embodied vision and language tasks, we provide the first benchmark dataset for visually-grounded natural language navigation in real buildings -- the Room-to-Room (R2R) dataset.