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We study the performance of machine learning binary classification techniques in terms of error probabilities. The statistical test is based on the Data-Driven Decision Function (D3F), learned in the training phase, i.e., what is thresholded before the final binary decision is made. Based on large deviations theory, we show that under appropriate conditions the classification error probabilities vanish exponentially, as $\sim \exp\left(-n\,I + o(n) \right)$, where $I$ is the error rate and $n$ is the number of observations available for testing. We also propose two different approximations for the error probability curves, one based on a refined asymptotic formula (often referred to as exact asymptotics), and another one based on the central limit theorem. The theoretical findings are finally tested using the popular MNIST dataset.

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Identifying differences between groups is one of the most important knowledge discovery problems. The procedure, also known as contrast sets mining, is applied in a wide range of areas like medicine, industry, or economics. In the paper we present RuleKit-CS, an algorithm for contrast set mining based on separate and conquer - a well established heuristic for decision rule induction. Multiple passes accompanied with an attribute penalization scheme provide contrast sets describing same examples with different attributes, distinguishing presented approach from the standard separate and conquer. The algorithm was also generalized for regression and survival data allowing identification of contrast sets whose label attribute/survival prognosis is consistent with the label/prognosis for the predefined contrast groups. This feature, not provided by the existing approaches, further extends the usability of RuleKit-CS. Experiments on over 130 data sets from various areas and detailed analysis of selected cases confirmed RuleKit-CS to be a useful tool for discovering differences between defined groups. The algorithm was implemented as a part of the RuleKit suite available at GitHub under GNU AGPL 3 licence (//github.com/adaa-polsl/RuleKit). Keywords: contrast sets, separate and conquer, regression, survival

There is a fundamental limitation in the prediction performance that a machine learning model can achieve due to the inevitable uncertainty of the prediction target. In classification problems, this can be characterized by the Bayes error, which is the best achievable error with any classifier. The Bayes error can be used as a criterion to evaluate classifiers with state-of-the-art performance and can be used to detect test set overfitting. We propose a simple and direct Bayes error estimator, where we just take the mean of the labels that show \emph{uncertainty} of the class assignments. Our flexible approach enables us to perform Bayes error estimation even for weakly supervised data. In contrast to others, our method is model-free and even instance-free. Moreover, it has no hyperparameters and gives a more accurate estimate of the Bayes error than several baselines empirically. Experiments using our method suggest that recently proposed deep networks such as the Vision Transformer may have reached, or is about to reach, the Bayes error for benchmark datasets. Finally, we discuss how we can study the inherent difficulty of the acceptance/rejection decision for scientific articles, by estimating the Bayes error of the ICLR papers from 2017 to 2023.

We consider a fair resource allocation problem in the no-regret setting against an unrestricted adversary. The objective is to allocate resources equitably among several agents in an online fashion so that the difference of the aggregate $\alpha$-fair utilities of the agents between an optimal static clairvoyant allocation and that of the online policy grows sub-linearly with time. The problem is challenging due to the non-additive nature of the $\alpha$-fairness function. Previously, it was shown that no online policy can exist for this problem with a sublinear standard regret. In this paper, we propose an efficient online resource allocation policy, called Online Proportional Fair (OPF), that achieves $c_\alpha$-approximate sublinear regret with the approximation factor $c_\alpha=(1-\alpha)^{-(1-\alpha)}\leq 1.445,$ for $0\leq \alpha < 1$. The upper bound to the $c_\alpha$-regret for this problem exhibits a surprising phase transition phenomenon. The regret bound changes from a power-law to a constant at the critical exponent $\alpha=\frac{1}{2}.$ As a corollary, our result also resolves an open problem raised by Even-Dar et al. [2009] on designing an efficient no-regret policy for the online job scheduling problem in certain parameter regimes. The proof of our results introduces new algorithmic and analytical techniques, including greedy estimation of the future gradients for non-additive global reward functions and bootstrapping adaptive regret bounds, which may be of independent interest.

Quantum machine learning has established as an interdisciplinary field to overcome limitations of classical machine learning and neural networks. This is a field of research which can prove that quantum computers are able to solve problems with complex correlations between inputs that can be hard for classical computers. This suggests that learning models made on quantum computers may be more powerful for applications, potentially faster computation and better generalization on less data. The objective of this paper is to investigate how training of quantum neural network (QNNs) can be done using quantum optimization algorithms for improving the performance and time complexity of QNNs. A classical neural network can be partially quantized to create a hybrid quantum-classical neural network which is used mainly in classification and image recognition. In this paper, a QNN structure is made where a variational parameterized circuit is incorporated as an input layer named as Variational Quantum Neural Network (VQNNs). We encode the cost function of QNNs onto relative phases of a superposition state in the Hilbert space of the network parameters. The parameters are tuned with an iterative quantum approximate optimisation (QAOA) mixer and problem hamiltonians. VQNNs is experimented with MNIST digit recognition (less complex) and crack image classification datasets (more complex) which converges the computation in lesser time than QNN with decent training accuracy.

We consider the problem of learning a Gaussian graphical model in the case where the observations come from two dependent groups sharing the same variables. We focus on a family of coloured Gaussian graphical models specifically suited for the paired data problem. Commonly, graphical models are ordered by the submodel relationship so that the search space is a lattice, called the model inclusion lattice. We introduce a novel order between models, named the twin order. We show that, embedded with this order, the model space is a lattice that, unlike the model inclusion lattice, is distributive. Furthermore, we provide the relevant rules for the computation of the neighbours of a model. The latter are more efficient than the same operations in the model inclusion lattice, and are then exploited to achieve a more efficient exploration of the search space. These results can be applied to improve the efficiency of both greedy and Bayesian model search procedures. Here we implement a stepwise backward elimination procedure and evaluate its performance by means of simulations. Finally, the procedure is applied to learn a brain network from fMRI data where the two groups correspond to the left and right hemispheres, respectively.

Learning policies via preference-based reward learning is an increasingly popular method for customizing agent behavior, but has been shown anecdotally to be prone to spurious correlations and reward hacking behaviors. While much prior work focuses on causal confusion in reinforcement learning and behavioral cloning, we focus on a systematic study of causal confusion and reward misidentification when learning from preferences. In particular, we perform a series of sensitivity and ablation analyses on several benchmark domains where rewards learned from preferences achieve minimal test error but fail to generalize to out-of-distribution states -- resulting in poor policy performance when optimized. We find that the presence of non-causal distractor features, noise in the stated preferences, and partial state observability can all exacerbate reward misidentification. We also identify a set of methods with which to interpret misidentified learned rewards. In general, we observe that optimizing misidentified rewards drives the policy off the reward's training distribution, resulting in high predicted (learned) rewards but low true rewards. These findings illuminate the susceptibility of preference learning to reward misidentification and causal confusion -- failure to consider even one of many factors can result in unexpected, undesirable behavior.

Graph neural networks (GNNs) have been demonstrated to be a powerful algorithmic model in broad application fields for their effectiveness in learning over graphs. To scale GNN training up for large-scale and ever-growing graphs, the most promising solution is distributed training which distributes the workload of training across multiple computing nodes. However, the workflows, computational patterns, communication patterns, and optimization techniques of distributed GNN training remain preliminarily understood. In this paper, we provide a comprehensive survey of distributed GNN training by investigating various optimization techniques used in distributed GNN training. First, distributed GNN training is classified into several categories according to their workflows. In addition, their computational patterns and communication patterns, as well as the optimization techniques proposed by recent work are introduced. Second, the software frameworks and hardware platforms of distributed GNN training are also introduced for a deeper understanding. Third, distributed GNN training is compared with distributed training of deep neural networks, emphasizing the uniqueness of distributed GNN training. Finally, interesting issues and opportunities in this field are discussed.

Human-in-the-loop aims to train an accurate prediction model with minimum cost by integrating human knowledge and experience. Humans can provide training data for machine learning applications and directly accomplish some tasks that are hard for computers in the pipeline with the help of machine-based approaches. In this paper, we survey existing works on human-in-the-loop from a data perspective and classify them into three categories with a progressive relationship: (1) the work of improving model performance from data processing, (2) the work of improving model performance through interventional model training, and (3) the design of the system independent human-in-the-loop. Using the above categorization, we summarize major approaches in the field, along with their technical strengths/ weaknesses, we have simple classification and discussion in natural language processing, computer vision, and others. Besides, we provide some open challenges and opportunities. This survey intends to provide a high-level summarization for human-in-the-loop and motivates interested readers to consider approaches for designing effective human-in-the-loop solutions.

It has been a long time that computer architecture and systems are optimized to enable efficient execution of machine learning (ML) algorithms or models. Now, it is time to reconsider the relationship between ML and systems, and let ML transform the way that computer architecture and systems are designed. This embraces a twofold meaning: the improvement of designers' productivity, and the completion of the virtuous cycle. In this paper, we present a comprehensive review of work that applies ML for system design, which can be grouped into two major categories, ML-based modelling that involves predictions of performance metrics or some other criteria of interest, and ML-based design methodology that directly leverages ML as the design tool. For ML-based modelling, we discuss existing studies based on their target level of system, ranging from the circuit level to the architecture/system level. For ML-based design methodology, we follow a bottom-up path to review current work, with a scope of (micro-)architecture design (memory, branch prediction, NoC), coordination between architecture/system and workload (resource allocation and management, data center management, and security), compiler, and design automation. We further provide a future vision of opportunities and potential directions, and envision that applying ML for computer architecture and systems would thrive in the community.

In recent years, there has been an exponential growth in the number of complex documents and texts that require a deeper understanding of machine learning methods to be able to accurately classify texts in many applications. Many machine learning approaches have achieved surpassing results in natural language processing. The success of these learning algorithms relies on their capacity to understand complex models and non-linear relationships within data. However, finding suitable structures, architectures, and techniques for text classification is a challenge for researchers. In this paper, a brief overview of text classification algorithms is discussed. This overview covers different text feature extractions, dimensionality reduction methods, existing algorithms and techniques, and evaluations methods. Finally, the limitations of each technique and their application in the real-world problem are discussed.

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