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Cooperative driving relies on communication among vehicles to create situational awareness. One application of cooperative driving is Cooperative Adaptive Cruise Control (CACC) that aims at enhancing highway transportation safety and capacity. Model-based communication (MBC) is a new paradigm with a flexible content structure for broadcasting joint vehicle-driver predictive behavioral models. The vehicle's complex dynamics and diverse driving behaviors add complexity to the modeling process. Gaussian process (GP) is a fully data-driven and non-parametric Bayesian modeling approach which can be used as a modeling component of MBC. The knowledge about the uncertainty is propagated through predictions by generating local GPs for vehicles and broadcasting their hyper-parameters as a model to the neighboring vehicles. In this research study, GP is used to model each vehicle's speed trajectory, which allows vehicles to access the future behavior of their preceding vehicle during communication loss and/or low-rate communication. Besides, to overcome the safety issues in a vehicle platoon, two operating modes for each vehicle are considered; free following and emergency braking. This paper presents a discrete hybrid stochastic model predictive control, which incorporates system modes as well as uncertainties captured by GP models. The proposed control design approach finds the optimal vehicle speed trajectory with the goal of achieving a safe and efficient platoon of vehicles with small inter-vehicle gap while reducing the reliance of the vehicles on a frequent communication. Simulation studies demonstrate the efficacy of the proposed controller considering the aforementioned communication paradigm with low-rate intermittent communication.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · MoDELS · 約束優化 · INTERACT · 預測準確率 ·
2022 年 1 月 19 日

This paper presents GAMMA, a general motion prediction model that enables large-scale real-time simulation and planning for autonomous driving. GAMMA models heterogeneous, interactive traffic agents. They operate under diverse road conditions, with various geometric and kinematic constraints. GAMMA treats the prediction task as constrained optimization in traffic agents' velocity space. The objective is to optimize an agent's driving performance, while obeying all the constraints resulting from the agent's kinematics, collision avoidance with other agents, and the environmental context. Further, GAMMA explicitly conditions the prediction on human behavioral states as parameters of the optimization model, in order to account for versatile human behaviors. We evaluated GAMMA on a set of real-world benchmark datasets. The results show that GAMMA achieves high prediction accuracy on both homogeneous and heterogeneous traffic datasets, with sub-millisecond execution time. Further, the computational efficiency and the flexibility of GAMMA enable (i) simulation of mixed urban traffic at many locations worldwide and (ii) planning for autonomous driving in dense traffic with uncertain driver behaviors, both in real-time. The open-source code of GAMMA is available online.

In this paper we propose a deep learning based numerical scheme for strongly coupled FBSDE, stemming from stochastic control. It is a modification of the deep BSDE method in which the initial value to the backward equation is not a free parameter, and with a new loss function being the weighted sum of the cost of the control problem, and a variance term which coincides with the means square error in the terminal condition. We show by a numerical example that a direct extension of the classical deep BSDE method to FBSDE, fails for a simple linear-quadratic control problem, and motivate why the new method works. Under regularity and boundedness assumptions on the exact controls of time continuous and time discrete control problems we provide an error analysis for our method. We show empirically that the method converges for three different problems, one being the one that failed for a direct extension of the deep BSDE method.

Connected and automated vehicles have shown great potential in improving traffic mobility and reducing emissions, especially at unsignalized intersections. Previous research has shown that vehicle passing order is the key influencing factor in improving intersection traffic mobility. In this paper, we propose a graph-based cooperation method to formalize the conflict-free scheduling problem at an unsignalized intersection. Based on graphical analysis, a vehicle's trajectory conflict relationship is modeled as a conflict directed graph and a coexisting undirected graph. Then, two graph-based methods are proposed to find the vehicle passing order. The first is an improved depth-first spanning tree algorithm, which aims to find the local optimal passing order vehicle by vehicle. The other novel method is a minimum clique cover algorithm, which identifies the global optimal solution. Finally, a distributed control framework and communication topology are presented to realize the conflict-free cooperation of vehicles. Extensive numerical simulations are conducted for various numbers of vehicles and traffic volumes, and the simulation results prove the effectiveness of the proposed algorithms.

Sequential recommendation models the dynamics of a user's previous behaviors in order to forecast the next item, and has drawn a lot of attention. Transformer-based approaches, which embed items as vectors and use dot-product self-attention to measure the relationship between items, demonstrate superior capabilities among existing sequential methods. However, users' real-world sequential behaviors are \textit{\textbf{uncertain}} rather than deterministic, posing a significant challenge to present techniques. We further suggest that dot-product-based approaches cannot fully capture \textit{\textbf{collaborative transitivity}}, which can be derived in item-item transitions inside sequences and is beneficial for cold start items. We further argue that BPR loss has no constraint on positive and sampled negative items, which misleads the optimization. We propose a novel \textbf{STO}chastic \textbf{S}elf-\textbf{A}ttention~(STOSA) to overcome these issues. STOSA, in particular, embeds each item as a stochastic Gaussian distribution, the covariance of which encodes the uncertainty. We devise a novel Wasserstein Self-Attention module to characterize item-item position-wise relationships in sequences, which effectively incorporates uncertainty into model training. Wasserstein attentions also enlighten the collaborative transitivity learning as it satisfies triangle inequality. Moreover, we introduce a novel regularization term to the ranking loss, which assures the dissimilarity between positive and the negative items. Extensive experiments on five real-world benchmark datasets demonstrate the superiority of the proposed model over state-of-the-art baselines, especially on cold start items. The code is available in \url{//github.com/zfan20/STOSA}.

This paper studies a new variant of the stochastic multi-armed bandits problem where auxiliary information about the arm rewards is available in the form of control variates. In many applications like queuing and wireless networks, the arm rewards are functions of some exogenous variables. The mean values of these variables are known a priori from historical data and can be used as control variates. Leveraging the theory of control variates, we obtain mean estimates with smaller variance and tighter confidence bounds. We develop an upper confidence bound based algorithm named UCB-CV and characterize the regret bounds in terms of the correlation between rewards and control variates when they follow a multivariate normal distribution. We also extend UCB-CV to other distributions using resampling methods like Jackknifing and Splitting. Experiments on synthetic problem instances validate performance guarantees of the proposed algorithms.

We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated images achieve partial control by leveraging the latent space disentanglement properties, obtained implicitly after standard GAN training. Such methods are able to change the relative intensity of certain attributes, but not explicitly set their values. Recently proposed methods, designed for explicit control over human faces, harness morphable 3D face models to allow fine-grained control capabilities in GANs. Unlike these methods, our control is not constrained to morphable 3D face model parameters and is extendable beyond the domain of human faces. Using contrastive learning, we obtain GANs with an explicitly disentangled latent space. This disentanglement is utilized to train control-encoders mapping human-interpretable inputs to suitable latent vectors, thus allowing explicit control. In the domain of human faces we demonstrate control over identity, age, pose, expression, hair color and illumination. We also demonstrate control capabilities of our framework in the domains of painted portraits and dog image generation. We demonstrate that our approach achieves state-of-the-art performance both qualitatively and quantitatively.

We present an approach to learn an object-centric forward model, and show that this allows us to plan for sequences of actions to achieve distant desired goals. We propose to model a scene as a collection of objects, each with an explicit spatial location and implicit visual feature, and learn to model the effects of actions using random interaction data. Our model allows capturing the robot-object and object-object interactions, and leads to more sample-efficient and accurate predictions. We show that this learned model can be leveraged to search for action sequences that lead to desired goal configurations, and that in conjunction with a learned correction module, this allows for robust closed loop execution. We present experiments both in simulation and the real world, and show that our approach improves over alternate implicit or pixel-space forward models. Please see our project page (//judyye.github.io/ocmpc/) for result videos.

Precise user and item embedding learning is the key to building a successful recommender system. Traditionally, Collaborative Filtering(CF) provides a way to learn user and item embeddings from the user-item interaction history. However, the performance is limited due to the sparseness of user behavior data. With the emergence of online social networks, social recommender systems have been proposed to utilize each user's local neighbors' preferences to alleviate the data sparsity for better user embedding modeling. We argue that, for each user of a social platform, her potential embedding is influenced by her trusted users. As social influence recursively propagates and diffuses in the social network, each user's interests change in the recursive process. Nevertheless, the current social recommendation models simply developed static models by leveraging the local neighbors of each user without simulating the recursive diffusion in the global social network, leading to suboptimal recommendation performance. In this paper, we propose a deep influence propagation model to stimulate how users are influenced by the recursive social diffusion process for social recommendation. For each user, the diffusion process starts with an initial embedding that fuses the related features and a free user latent vector that captures the latent behavior preference. The key idea of our proposed model is that we design a layer-wise influence propagation structure to model how users' latent embeddings evolve as the social diffusion process continues. We further show that our proposed model is general and could be applied when the user~(item) attributes or the social network structure is not available. Finally, extensive experimental results on two real-world datasets clearly show the effectiveness of our proposed model, with more than 13% performance improvements over the best baselines.

Autonomous urban driving navigation with complex multi-agent dynamics is under-explored due to the difficulty of learning an optimal driving policy. The traditional modular pipeline heavily relies on hand-designed rules and the pre-processing perception system while the supervised learning-based models are limited by the accessibility of extensive human experience. We present a general and principled Controllable Imitative Reinforcement Learning (CIRL) approach which successfully makes the driving agent achieve higher success rates based on only vision inputs in a high-fidelity car simulator. To alleviate the low exploration efficiency for large continuous action space that often prohibits the use of classical RL on challenging real tasks, our CIRL explores over a reasonably constrained action space guided by encoded experiences that imitate human demonstrations, building upon Deep Deterministic Policy Gradient (DDPG). Moreover, we propose to specialize adaptive policies and steering-angle reward designs for different control signals (i.e. follow, straight, turn right, turn left) based on the shared representations to improve the model capability in tackling with diverse cases. Extensive experiments on CARLA driving benchmark demonstrate that CIRL substantially outperforms all previous methods in terms of the percentage of successfully completed episodes on a variety of goal-directed driving tasks. We also show its superior generalization capability in unseen environments. To our knowledge, this is the first successful case of the learned driving policy through reinforcement learning in the high-fidelity simulator, which performs better-than supervised imitation learning.

Owing to the recent advances in "Big Data" modeling and prediction tasks, variational Bayesian estimation has gained popularity due to their ability to provide exact solutions to approximate posteriors. One key technique for approximate inference is stochastic variational inference (SVI). SVI poses variational inference as a stochastic optimization problem and solves it iteratively using noisy gradient estimates. It aims to handle massive data for predictive and classification tasks by applying complex Bayesian models that have observed as well as latent variables. This paper aims to decentralize it allowing parallel computation, secure learning and robustness benefits. We use Alternating Direction Method of Multipliers in a top-down setting to develop a distributed SVI algorithm such that independent learners running inference algorithms only require sharing the estimated model parameters instead of their private datasets. Our work extends the distributed SVI-ADMM algorithm that we first propose, to an ADMM-based networked SVI algorithm in which not only are the learners working distributively but they share information according to rules of a graph by which they form a network. This kind of work lies under the umbrella of `deep learning over networks' and we verify our algorithm for a topic-modeling problem for corpus of Wikipedia articles. We illustrate the results on latent Dirichlet allocation (LDA) topic model in large document classification, compare performance with the centralized algorithm, and use numerical experiments to corroborate the analytical results.

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