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Complex networks are graphs representing real-life systems that exhibit unique characteristics not found in purely regular or completely random graphs. The study of such systems is vital but challenging due to the complexity of the underlying processes. This task has nevertheless been made easier in recent decades thanks to the availability of large amounts of networked data. Link prediction in complex networks aims to estimate the likelihood that a link between two nodes is missing from the network. Links can be missing due to imperfections in data collection or simply because they are yet to appear. Discovering new relationships between entities in networked data has attracted researchers' attention in various domains such as sociology, computer science, physics, and biology. Most existing research focuses on link prediction in undirected complex networks. However, not all real-life systems can be faithfully represented as undirected networks. This simplifying assumption is often made when using link prediction algorithms but inevitably leads to loss of information about relations among nodes and degradation in prediction performance. This paper introduces a link prediction method designed explicitly for directed networks. It is based on the similarity-popularity paradigm, which has recently proven successful in undirected networks. The presented algorithms handle the asymmetry in node relationships by modeling it as asymmetry in similarity and popularity. Given the observed network topology, the algorithms approximate the hidden similarities as shortest path distances using edge weights that capture and factor out the links' asymmetry and nodes' popularity. The proposed approach is evaluated on real-life networks, and the experimental results demonstrate its effectiveness in predicting missing links across a broad spectrum of networked data types and sizes.

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網(wang)絡中(zhong)的(de)(de)鏈路(lu)預(yu)測(ce)(ce)(Link Prediction)是指(zhi)如何通過(guo)已知(zhi)的(de)(de)網(wang)絡節點(dian)以及網(wang)絡結構等信息(xi)預(yu)測(ce)(ce)網(wang)絡中(zhong)尚(shang)未(wei)產(chan)(chan)生連(lian)邊的(de)(de)兩個(ge)(ge)節點(dian)之間產(chan)(chan)生鏈接的(de)(de)可能性。這種預(yu)測(ce)(ce)既包(bao)含(han)(han)了(le)對(dui)未(wei)知(zhi)鏈接(exist yet unknown links)的(de)(de)預(yu)測(ce)(ce)也包(bao)含(han)(han)了(le)對(dui)未(wei)來鏈接(future links)的(de)(de)預(yu)測(ce)(ce)。該(gai)問(wen)題(ti)的(de)(de)研究在理論(lun)和應(ying)用(yong)兩個(ge)(ge)方(fang)面都(dou)具有重要的(de)(de)意義和價值 。

In crowd scenarios, predicting trajectories of pedestrians is a complex and challenging task depending on many external factors. The topology of the scene and the interactions between the pedestrians are just some of them. Due to advancements in data-science and data collection technologies deep learning methods have recently become a research hotspot in numerous domains. Therefore, it is not surprising that more and more researchers apply these methods to predict trajectories of pedestrians. This paper compares these relatively new deep learning algorithms with classical knowledge-based models that are widely used to simulate pedestrian dynamics. It provides a comprehensive literature review of both approaches, explores technical and application oriented differences, and addresses open questions as well as future development directions. Our investigations point out that the pertinence of knowledge-based models to predict local trajectories is nowadays questionable because of the high accuracy of the deep learning algorithms. Nevertheless, the ability of deep-learning algorithms for large-scale simulation and the description of collective dynamics remains to be demonstrated. Furthermore, the comparison shows that the combination of both approaches (the hybrid approach) seems to be promising to overcome disadvantages like the missing explainability of the deep learning approach.

In their seminal paper that initiated the field of algorithmic mechanism design, \citet{NR99} studied the problem of designing strategyproof mechanisms for scheduling jobs on unrelated machines aiming to minimize the makespan. They provided a strategyproof mechanism that achieves an $n$-approximation and they made the bold conjecture that this is the best approximation achievable by any deterministic strategyproof scheduling mechanism. After more than two decades and several efforts, $n$ remains the best known approximation and very recent work by \citet{CKK21} has been able to prove an $\Omega(\sqrt{n})$ approximation lower bound for all deterministic strategyproof mechanisms. This strong negative result, however, heavily depends on the fact that the performance of these mechanisms is evaluated using worst-case analysis. To overcome such overly pessimistic, and often uninformative, worst-case bounds, a surge of recent work has focused on the ``learning-augmented framework'', whose goal is to leverage machine-learned predictions to obtain improved approximations when these predictions are accurate (consistency), while also achieving near-optimal worst-case approximations even when the predictions are arbitrarily wrong (robustness). In this work, we study the classic strategic scheduling problem of~\citet{NR99} using the learning-augmented framework and give a deterministic polynomial-time strategyproof mechanism that is $6$-consistent and $2n$-robust. We thus achieve the ``best of both worlds'': an $O(1)$ consistency and an $O(n)$ robustness that asymptotically matches the best-known approximation. We then extend this result to provide more general worst-case approximation guarantees as a function of the prediction error. Finally, we complement our positive results by showing that any $1$-consistent deterministic strategyproof mechanism has unbounded robustness.

Scoring rules are widely used to rank athletes in sports and candidates in elections. Each position in each individual ranking is worth a certain number of points; the total sum of points determines the aggregate ranking. The question is how to choose a scoring rule for a specific application. First, we derive a one-parameter family with geometric scores which satisfies two principles of independence: once an extremely strong or weak candidate is removed, the aggregate ranking ought to remain intact. This family includes Borda count, generalised plurality (medal count), and generalised antiplurality (threshold rule) as edge cases, and we find which additional axioms characterise these rules. Second, we introduce a one-parameter family with optimal scores: the athletes should be ranked according to their expected overall quality. Finally, using historical data from biathlon, golf, and athletics we demonstrate how the geometric and optimal scores can simplify the selection of suitable scoring rules, show that these scores closely resemble the actual scores used by the organisers, and provide an explanation for empirical phenomena observed in biathlon and golf tournaments. We see that geometric scores approximate the optimal scores well in events where the distribution of athletes' performances is roughly uniform.

Structural data well exists in Web applications, such as social networks in social media, citation networks in academic websites, and threads data in online forums. Due to the complex topology, it is difficult to process and make use of the rich information within such data. Graph Neural Networks (GNNs) have shown great advantages on learning representations for structural data. However, the non-transparency of the deep learning models makes it non-trivial to explain and interpret the predictions made by GNNs. Meanwhile, it is also a big challenge to evaluate the GNN explanations, since in many cases, the ground-truth explanations are unavailable. In this paper, we take insights of Counterfactual and Factual (CF^2) reasoning from causal inference theory, to solve both the learning and evaluation problems in explainable GNNs. For generating explanations, we propose a model-agnostic framework by formulating an optimization problem based on both of the two casual perspectives. This distinguishes CF^2 from previous explainable GNNs that only consider one of them. Another contribution of the work is the evaluation of GNN explanations. For quantitatively evaluating the generated explanations without the requirement of ground-truth, we design metrics based on Counterfactual and Factual reasoning to evaluate the necessity and sufficiency of the explanations. Experiments show that no matter ground-truth explanations are available or not, CF^2 generates better explanations than previous state-of-the-art methods on real-world datasets. Moreover, the statistic analysis justifies the correlation between the performance on ground-truth evaluation and our proposed metrics.

Link prediction on knowledge graphs (KGs) is a key research topic. Previous work mainly focused on binary relations, paying less attention to higher-arity relations although they are ubiquitous in real-world KGs. This paper considers link prediction upon n-ary relational facts and proposes a graph-based approach to this task. The key to our approach is to represent the n-ary structure of a fact as a small heterogeneous graph, and model this graph with edge-biased fully-connected attention. The fully-connected attention captures universal inter-vertex interactions, while with edge-aware attentive biases to particularly encode the graph structure and its heterogeneity. In this fashion, our approach fully models global and local dependencies in each n-ary fact, and hence can more effectively capture associations therein. Extensive evaluation verifies the effectiveness and superiority of our approach. It performs substantially and consistently better than current state-of-the-art across a variety of n-ary relational benchmarks. Our code is publicly available.

Graphs are widely used as a popular representation of the network structure of connected data. Graph data can be found in a broad spectrum of application domains such as social systems, ecosystems, biological networks, knowledge graphs, and information systems. With the continuous penetration of artificial intelligence technologies, graph learning (i.e., machine learning on graphs) is gaining attention from both researchers and practitioners. Graph learning proves effective for many tasks, such as classification, link prediction, and matching. Generally, graph learning methods extract relevant features of graphs by taking advantage of machine learning algorithms. In this survey, we present a comprehensive overview on the state-of-the-art of graph learning. Special attention is paid to four categories of existing graph learning methods, including graph signal processing, matrix factorization, random walk, and deep learning. Major models and algorithms under these categories are reviewed respectively. We examine graph learning applications in areas such as text, images, science, knowledge graphs, and combinatorial optimization. In addition, we discuss several promising research directions in this field.

In recent years, Graph Neural Networks (GNNs), which can naturally integrate node information and topological structure, have been demonstrated to be powerful in learning on graph data. These advantages of GNNs provide great potential to advance social recommendation since data in social recommender systems can be represented as user-user social graph and user-item graph; and learning latent factors of users and items is the key. However, building social recommender systems based on GNNs faces challenges. For example, the user-item graph encodes both interactions and their associated opinions; social relations have heterogeneous strengths; users involve in two graphs (e.g., the user-user social graph and the user-item graph). To address the three aforementioned challenges simultaneously, in this paper, we present a novel graph neural network framework (GraphRec) for social recommendations. In particular, we provide a principled approach to jointly capture interactions and opinions in the user-item graph and propose the framework GraphRec, which coherently models two graphs and heterogeneous strengths. Extensive experiments on two real-world datasets demonstrate the effectiveness of the proposed framework GraphRec. Our code is available at \url{//github.com/wenqifan03/GraphRec-WWW19}

The recent proliferation of knowledge graphs (KGs) coupled with incomplete or partial information, in the form of missing relations (links) between entities, has fueled a lot of research on knowledge base completion (also known as relation prediction). Several recent works suggest that convolutional neural network (CNN) based models generate richer and more expressive feature embeddings and hence also perform well on relation prediction. However, we observe that these KG embeddings treat triples independently and thus fail to cover the complex and hidden information that is inherently implicit in the local neighborhood surrounding a triple. To this effect, our paper proposes a novel attention based feature embedding that captures both entity and relation features in any given entity's neighborhood. Additionally, we also encapsulate relation clusters and multihop relations in our model. Our empirical study offers insights into the efficacy of our attention based model and we show marked performance gains in comparison to state of the art methods on all datasets.

Collaborative filtering often suffers from sparsity and cold start problems in real recommendation scenarios, therefore, researchers and engineers usually use side information to address the issues and improve the performance of recommender systems. In this paper, we consider knowledge graphs as the source of side information. We propose MKR, a Multi-task feature learning approach for Knowledge graph enhanced Recommendation. MKR is a deep end-to-end framework that utilizes knowledge graph embedding task to assist recommendation task. The two tasks are associated by cross&compress units, which automatically share latent features and learn high-order interactions between items in recommender systems and entities in the knowledge graph. We prove that cross&compress units have sufficient capability of polynomial approximation, and show that MKR is a generalized framework over several representative methods of recommender systems and multi-task learning. Through extensive experiments on real-world datasets, we demonstrate that MKR achieves substantial gains in movie, book, music, and news recommendation, over state-of-the-art baselines. MKR is also shown to be able to maintain a decent performance even if user-item interactions are sparse.

Traditional methods for link prediction can be categorized into three main types: graph structure feature-based, latent feature-based, and explicit feature-based. Graph structure feature methods leverage some handcrafted node proximity scores, e.g., common neighbors, to estimate the likelihood of links. Latent feature methods rely on factorizing networks' matrix representations to learn an embedding for each node. Explicit feature methods train a machine learning model on two nodes' explicit attributes. Each of the three types of methods has its unique merits. In this paper, we propose SEAL (learning from Subgraphs, Embeddings, and Attributes for Link prediction), a new framework for link prediction which combines the power of all the three types into a single graph neural network (GNN). GNN is a new type of neural network which directly accepts graphs as input and outputs their labels. In SEAL, the input to the GNN is a local subgraph around each target link. We prove theoretically that our local subgraphs also reserve a great deal of high-order graph structure features related to link existence. Another key feature is that our GNN can naturally incorporate latent features and explicit features. It is achieved by concatenating node embeddings (latent features) and node attributes (explicit features) in the node information matrix for each subgraph, thus combining the three types of features to enhance GNN learning. Through extensive experiments, SEAL shows unprecedentedly strong performance against a wide range of baseline methods, including various link prediction heuristics and network embedding methods.

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