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In the era of large language models (LLMs), the task of ``System I''~-~the fast, unconscious, and intuitive tasks, e.g., sentiment analysis, text classification, etc., have been argued to be successfully solved. However, sarcasm, as a subtle linguistic phenomenon, often employs rhetorical devices like hyperbole and figuration to convey true sentiments and intentions, involving a higher level of abstraction than sentiment analysis. There is growing concern that the argument about LLMs' success may not be fully tenable when considering sarcasm understanding. To address this question, we select eleven SOTA LLMs and eight SOTA pre-trained language models (PLMs) and present comprehensive evaluations on six widely used benchmark datasets through different prompting approaches, i.e., zero-shot input/output (IO) prompting, few-shot IO prompting, chain of thought (CoT) prompting. Our results highlight three key findings: (1) current LLMs underperform supervised PLMs based sarcasm detection baselines across six sarcasm benchmarks. This suggests that significant efforts are still required to improve LLMs' understanding of human sarcasm. (2) GPT-4 consistently and significantly outperforms other LLMs across various prompting methods, with an average improvement of 14.0\%$\uparrow$. Claude 3 and ChatGPT demonstrate the next best performance after GPT-4. (3) Few-shot IO prompting method outperforms the other two methods: zero-shot IO and few-shot CoT. The reason is that sarcasm detection, being a holistic, intuitive, and non-rational cognitive process, is argued not to adhere to step-by-step logical reasoning, making CoT less effective in understanding sarcasm compared to its effectiveness in mathematical reasoning tasks.

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Recent work on Transformer-based large language models (LLMs) has revealed striking limits in their working memory capacity, similar to what has been found in human behavioral studies. Specifically, these models' performance drops significantly on N-back tasks as N increases. However, there is still a lack of mechanistic interpretability as to why this phenomenon would arise. Inspired by the executive attention theory from behavioral sciences, we hypothesize that the self-attention mechanism within Transformer-based models might be responsible for their working memory capacity limits. To test this hypothesis, we train vanilla decoder-only transformers to perform N-back tasks and find that attention scores gradually aggregate to the N-back positions over training, suggesting that the model masters the task by learning a strategy to pay attention to the relationship between the current position and the N-back position. Critically, we find that the total entropy of the attention score matrix increases as N increases, suggesting that the dispersion of attention scores might be the cause of the capacity limit observed in N-back tasks.

How well people use information displays to make decisions is of primary interest in human-centered AI, model explainability, data visualization, and related areas. However, what constitutes a decision problem, and what is required for a study to establish that human decisions could be improved remain open to speculation. We propose a widely applicable definition of a decision problem synthesized from statistical decision theory and information economics as a standard for establishing when human decisions can be improved in HCI. We argue that to attribute loss in human performance to forms of bias, an experiment must provide participants with the information that a rational agent would need to identify the utility-maximizing decision. As a demonstration, we evaluate the extent to which recent evaluations of decision-making from the literature on AI-assisted decisions achieve these criteria. We find that only 10 (26\%) of 39 studies that claim to identify biased behavior present participants with sufficient information to characterize their behavior as deviating from good decision-making in at least one treatment condition. We motivate the value of studying well-defined decision problems by describing a characterization of performance losses they allow us to conceive. In contrast, the ambiguities of a poorly communicated decision problem preclude normative interpretation. We conclude with recommendations for practice.

This paper delves into the challenging task of Active Speaker Detection (ASD), where the system needs to determine in real-time whether a person is speaking or not in a series of video frames. While previous works have made significant strides in improving network architectures and learning effective representations for ASD, a critical gap exists in the exploration of real-time system deployment. Existing models often suffer from high latency and memory usage, rendering them impractical for immediate applications. To bridge this gap, we present two scenarios that address the key challenges posed by real-time constraints. First, we introduce a method to limit the number of future context frames utilized by the ASD model. By doing so, we alleviate the need for processing the entire sequence of future frames before a decision is made, significantly reducing latency. Second, we propose a more stringent constraint that limits the total number of past frames the model can access during inference. This tackles the persistent memory issues associated with running streaming ASD systems. Beyond these theoretical frameworks, we conduct extensive experiments to validate our approach. Our results demonstrate that constrained transformer models can achieve performance comparable to or even better than state-of-the-art recurrent models, such as uni-directional GRUs, with a significantly reduced number of context frames. Moreover, we shed light on the temporal memory requirements of ASD systems, revealing that larger past context has a more profound impact on accuracy than future context. When profiling on a CPU we find that our efficient architecture is memory bound by the amount of past context it can use and that the compute cost is negligible as compared to the memory cost.

Large Language Models (LLMs) have revolutionized natural language processing by achieving state-of-the-art results across a variety of tasks. However, the computational demands of LLM inference, including high memory consumption and slow processing speeds, pose significant challenges for real-world applications, particularly on resource-constrained devices. Efficient inference is crucial for scaling the deployment of LLMs to a broader range of platforms, including mobile and edge devices. This survey explores contemporary techniques in model compression that address these challenges by reducing the size and computational requirements of LLMs while maintaining their performance. We focus on model-level compression methods, including quantization, knowledge distillation, and pruning, as well as system-level optimizations like KV cache efficient design. Each of these methodologies offers a unique approach to optimizing LLMs, from reducing numerical precision to transferring knowledge between models and structurally simplifying neural networks. Additionally, we discuss emerging trends in system-level design that further enhance the efficiency of LLM inference. This survey aims to provide a comprehensive overview of current advancements in model compression and their potential to make LLMs more accessible and practical for diverse applications.

Deep neural networks (DNNs) have succeeded in many different perception tasks, e.g., computer vision, natural language processing, reinforcement learning, etc. The high-performed DNNs heavily rely on intensive resource consumption. For example, training a DNN requires high dynamic memory, a large-scale dataset, and a large number of computations (a long training time); even inference with a DNN also demands a large amount of static storage, computations (a long inference time), and energy. Therefore, state-of-the-art DNNs are often deployed on a cloud server with a large number of super-computers, a high-bandwidth communication bus, a shared storage infrastructure, and a high power supplement. Recently, some new emerging intelligent applications, e.g., AR/VR, mobile assistants, Internet of Things, require us to deploy DNNs on resource-constrained edge devices. Compare to a cloud server, edge devices often have a rather small amount of resources. To deploy DNNs on edge devices, we need to reduce the size of DNNs, i.e., we target a better trade-off between resource consumption and model accuracy. In this dissertation, we studied four edge intelligence scenarios, i.e., Inference on Edge Devices, Adaptation on Edge Devices, Learning on Edge Devices, and Edge-Server Systems, and developed different methodologies to enable deep learning in each scenario. Since current DNNs are often over-parameterized, our goal is to find and reduce the redundancy of the DNNs in each scenario.

With the rapid development of deep learning, training Big Models (BMs) for multiple downstream tasks becomes a popular paradigm. Researchers have achieved various outcomes in the construction of BMs and the BM application in many fields. At present, there is a lack of research work that sorts out the overall progress of BMs and guides the follow-up research. In this paper, we cover not only the BM technologies themselves but also the prerequisites for BM training and applications with BMs, dividing the BM review into four parts: Resource, Models, Key Technologies and Application. We introduce 16 specific BM-related topics in those four parts, they are Data, Knowledge, Computing System, Parallel Training System, Language Model, Vision Model, Multi-modal Model, Theory&Interpretability, Commonsense Reasoning, Reliability&Security, Governance, Evaluation, Machine Translation, Text Generation, Dialogue and Protein Research. In each topic, we summarize clearly the current studies and propose some future research directions. At the end of this paper, we conclude the further development of BMs in a more general view.

Since the 1950s, machine translation (MT) has become one of the important tasks of AI and development, and has experienced several different periods and stages of development, including rule-based methods, statistical methods, and recently proposed neural network-based learning methods. Accompanying these staged leaps is the evaluation research and development of MT, especially the important role of evaluation methods in statistical translation and neural translation research. The evaluation task of MT is not only to evaluate the quality of machine translation, but also to give timely feedback to machine translation researchers on the problems existing in machine translation itself, how to improve and how to optimise. In some practical application fields, such as in the absence of reference translations, the quality estimation of machine translation plays an important role as an indicator to reveal the credibility of automatically translated target languages. This report mainly includes the following contents: a brief history of machine translation evaluation (MTE), the classification of research methods on MTE, and the the cutting-edge progress, including human evaluation, automatic evaluation, and evaluation of evaluation methods (meta-evaluation). Manual evaluation and automatic evaluation include reference-translation based and reference-translation independent participation; automatic evaluation methods include traditional n-gram string matching, models applying syntax and semantics, and deep learning models; evaluation of evaluation methods includes estimating the credibility of human evaluations, the reliability of the automatic evaluation, the reliability of the test set, etc. Advances in cutting-edge evaluation methods include task-based evaluation, using pre-trained language models based on big data, and lightweight optimisation models using distillation techniques.

When learning tasks over time, artificial neural networks suffer from a problem known as Catastrophic Forgetting (CF). This happens when the weights of a network are overwritten during the training of a new task causing forgetting of old information. To address this issue, we propose MetA Reusable Knowledge or MARK, a new method that fosters weight reusability instead of overwriting when learning a new task. Specifically, MARK keeps a set of shared weights among tasks. We envision these shared weights as a common Knowledge Base (KB) that is not only used to learn new tasks, but also enriched with new knowledge as the model learns new tasks. Key components behind MARK are two-fold. On the one hand, a metalearning approach provides the key mechanism to incrementally enrich the KB with new knowledge and to foster weight reusability among tasks. On the other hand, a set of trainable masks provides the key mechanism to selectively choose from the KB relevant weights to solve each task. By using MARK, we achieve state of the art results in several popular benchmarks, surpassing the best performing methods in terms of average accuracy by over 10% on the 20-Split-MiniImageNet dataset, while achieving almost zero forgetfulness using 55% of the number of parameters. Furthermore, an ablation study provides evidence that, indeed, MARK is learning reusable knowledge that is selectively used by each task.

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

The potential of graph convolutional neural networks for the task of zero-shot learning has been demonstrated recently. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, knowledge from distant nodes can get diluted when propagating through intermediate nodes, because current approaches to zero-shot learning use graph propagation schemes that perform Laplacian smoothing at each layer. We show that extensive smoothing does not help the task of regressing classifier weights in zero-shot learning. In order to still incorporate information from distant nodes and utilize the graph structure, we propose an Attentive Dense Graph Propagation Module (ADGPM). ADGPM allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants and an attention scheme is further used to weigh their contribution depending on the distance to the node. Finally, we illustrate that finetuning of the feature representation after training the ADGPM leads to considerable improvements. Our method achieves competitive results, outperforming previous zero-shot learning approaches.

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