亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Existing works on motion deblurring either ignore the effects of depth-dependent blur or work with the assumption of a multi-layered scene wherein each layer is modeled in the form of fronto-parallel plane. In this work, we consider the case of 3D scenes with piecewise planar structure i.e., a scene that can be modeled as a combination of multiple planes with arbitrary orientations. We first propose an approach for estimation of normal of a planar scene from a single motion blurred observation. We then develop an algorithm for automatic recovery of number of planes, the parameters corresponding to each plane, and camera motion from a single motion blurred image of a multiplanar 3D scene. Finally, we propose a first-of-its-kind approach to recover the planar geometry and latent image of the scene by adopting an alternating minimization framework built on our findings. Experiments on synthetic and real data reveal that our proposed method achieves state-of-the-art results.

相關內容

We present PHORHUM, a novel, end-to-end trainable, deep neural network methodology for photorealistic 3D human reconstruction given just a monocular RGB image. Our pixel-aligned method estimates detailed 3D geometry and, for the first time, the unshaded surface color together with the scene illumination. Observing that 3D supervision alone is not sufficient for high fidelity color reconstruction, we introduce patch-based rendering losses that enable reliable color reconstruction on visible parts of the human, and detailed and plausible color estimation for the non-visible parts. Moreover, our method specifically addresses methodological and practical limitations of prior work in terms of representing geometry, albedo, and illumination effects, in an end-to-end model where factors can be effectively disentangled. In extensive experiments, we demonstrate the versatility and robustness of our approach. Our state-of-the-art results validate the method qualitatively and for different metrics, for both geometric and color reconstruction.

Ball 3D localization in team sports has various applications including automatic offside detection in soccer, or shot release localization in basketball. Today, this task is either resolved by using expensive multi-views setups, or by restricting the analysis to ballistic trajectories. In this work, we propose to address the task on a single image from a calibrated monocular camera by estimating ball diameter in pixels and use the knowledge of real ball diameter in meters. This approach is suitable for any game situation where the ball is (even partly) visible. To achieve this, we use a small neural network trained on image patches around candidates generated by a conventional ball detector. Besides predicting ball diameter, our network outputs the confidence of having a ball in the image patch. Validations on 3 basketball datasets reveals that our model gives remarkable predictions on ball 3D localization. In addition, through its confidence output, our model improves the detection rate by filtering the candidates produced by the detector. The contributions of this work are (i) the first model to address 3D ball localization on a single image, (ii) an effective method for ball 3D annotation from single calibrated images, (iii) a high quality 3D ball evaluation dataset annotated from a single viewpoint. In addition, the code to reproduce this research is be made freely available at //github.com/gabriel-vanzandycke/deepsport.

Numerous sand dust image enhancement algorithms have been proposed in recent years. To our best acknowledge, however, most methods evaluated their performance with no-reference way using few selected real-world images from internet. It is unclear how to quantitatively analysis the performance of the algorithms in a supervised way and how we could gauge the progress in the field. Moreover, due to the absence of large-scale benchmark datasets, there are no well-known reports of data-driven based method for sand dust image enhancement up till now. To advance the development of deep learning-based algorithms for sand dust image reconstruction, while enabling supervised objective evaluation of algorithm performance. In this paper, we presented a comprehensive perceptual study and analysis of real-world sand dust images, then constructed a Sand-dust Image Reconstruction Benchmark (SIRB) for training Convolutional Neural Networks (CNNs) and evaluating algorithms performance. In addition, we adopted the existing image transformation neural network trained on SIRB as baseline to illustrate the generalization of SIRB for training CNNs. Finally, we conducted the qualitative and quantitative evaluation to demonstrate the performance and limitations of the state-of-the-arts (SOTA), which shed light on future research in sand dust image reconstruction.

This paper addresses the color image completion problem in accordance with low-rank quatenrion matrix optimization that is characterized by sparse regularization in a transformed domain. This research was inspired by an appreciation of the fact that different signal types, including audio formats and images, possess structures that are inherently sparse in respect of their respective bases. Since color images can be processed as a whole in the quaternion domain, we depicted the sparsity of the color image in the quaternion discrete cosine transform (QDCT) domain. In addition, the representation of a low-rank structure that is intrinsic to the color image is a vital issue in the quaternion matrix completion problem. To achieve a more superior low-rank approximation, the quatenrion-based truncated nuclear norm (QTNN) is employed in the proposed model. Moreover, this model is facilitated by a competent alternating direction method of multipliers (ADMM) based on the algorithm. Extensive experimental results demonstrate that the proposed method can yield vastly superior completion performance in comparison with the state-of-the-art low-rank matrix/quaternion matrix approximation methods tested on color image recovery.

Despite significant advances in the field of deep learning in applications to various fields, explaining the inner processes of deep learning models remains an important and open question. The purpose of this article is to describe and substantiate the geometric and topological view of the learning process of neural networks. Our attention is focused on the internal representation of neural networks and on the dynamics of changes in the topology and geometry of the data manifold on different layers. We also propose a method for assessing the generalizing ability of neural networks based on topological descriptors. In this paper, we use the concepts of topological data analysis and intrinsic dimension, and we present a wide range of experiments on different datasets and different configurations of convolutional neural network architectures. In addition, we consider the issue of the geometry of adversarial attacks in the classification task and spoofing attacks on face recognition systems. Our work is a contribution to the development of an important area of explainable and interpretable AI through the example of computer vision.

In this paper, we consider the challenging task of simultaneously locating and recovering multiple hands from single 2D image. Previous studies either focus on single hand reconstruction or solve this problem in a multi-stage way. Moreover, the conventional two-stage pipeline firstly detects hand areas, and then estimates 3D hand pose from each cropped patch. To reduce the computational redundancy in preprocessing and feature extraction, we propose a concise but efficient single-stage pipeline. Specifically, we design a multi-head auto-encoder structure for multi-hand reconstruction, where each head network shares the same feature map and outputs the hand center, pose and texture, respectively. Besides, we adopt a weakly-supervised scheme to alleviate the burden of expensive 3D real-world data annotations. To this end, we propose a series of losses optimized by a stage-wise training scheme, where a multi-hand dataset with 2D annotations is generated based on the publicly available single hand datasets. In order to further improve the accuracy of the weakly supervised model, we adopt several feature consistency constraints in both single and multiple hand settings. Specifically, the keypoints of each hand estimated from local features should be consistent with the re-projected points predicted from global features. Extensive experiments on public benchmarks including FreiHAND, HO3D, InterHand2.6M and RHD demonstrate that our method outperforms the state-of-the-art model-based methods in both weakly-supervised and fully-supervised manners.

Ambient lighting conditions play a crucial role in determining the perceptual quality of images from photographic devices. In general, inadequate transmission light and undesired atmospheric conditions jointly degrade the image quality. If we know the desired ambient factors associated with the given low-light image, we can recover the enhanced image easily \cite{b1}. Typical deep networks perform enhancement mappings without investigating the light distribution and color formulation properties. This leads to a lack of image instance-adaptive performance in practice. On the other hand, physical model-driven schemes suffer from the need for inherent decompositions and multiple objective minimizations. Moreover, the above approaches are rarely data efficient or free of postprediction tuning. Influenced by the above issues, this study presents a semisupervised training method using no-reference image quality metrics for low-light image restoration. We incorporate the classical haze distribution model \cite{b2} to explore the physical properties of the given image in order to learn the effect of atmospheric components and minimize a single objective for restoration. We validate the performance of our network for six widely used low-light datasets. The experiments show that the proposed study achieves state-of-the-art or comparable performance.

Deep learning techniques have received much attention in the area of image denoising. However, there are substantial differences in the various types of deep learning methods dealing with image denoising. Specifically, discriminative learning based on deep learning can ably address the issue of Gaussian noise. Optimization models based on deep learning are effective in estimating the real noise. However, there has thus far been little related research to summarize the different deep learning techniques for image denoising. In this paper, we offer a comparative study of deep techniques in image denoising. We first classify the deep convolutional neural networks (CNNs) for additive white noisy images; the deep CNNs for real noisy images; the deep CNNs for blind denoising and the deep CNNs for hybrid noisy images, which represents the combination of noisy, blurred and low-resolution images. Then, we analyze the motivations and principles of the different types of deep learning methods. Next, we compare the state-of-the-art methods on public denoising datasets in terms of quantitative and qualitative analysis. Finally, we point out some potential challenges and directions of future research.

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.

Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.

北京阿比特科技有限公司