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Overtourism occurs when the number of tourists exceeds the carrying capacity of a destination, leading to negative impacts on the environment, culture, and quality of life for residents. By monitoring overtourism, destination managers can identify areas of concern and implement measures to mitigate the negative impacts of tourism while promoting smarter tourism practices. This can help ensure that tourism benefits both visitors and residents while preserving the natural and cultural resources that make these destinations so appealing. This chapter describes a low-cost approach to monitoring overtourism based on mobile devices' wireless activity. A flexible architecture was designed for a smart tourism toolkit to be used by Small and Medium-sized Enterprises (SMEs) in crowding management solutions, to build better tourism services, improve efficiency and sustainability, and reduce the overwhelming feeling of pressure in critical hotspots. The crowding sensors count the number of surrounding mobile devices, by detecting trace elements of wireless technologies, mitigating the effect of MAC address randomization. They run detection programs for several technologies, and fingerprinting analysis results are only stored locally in an anonymized database, without infringing privacy rights. After that edge computing, sensors communicate the crowding information to a cloud server, by using a variety of uplink techniques to mitigate local connectivity limitations, something that has been often disregarded in alternative approaches. Field validation of sensors has been performed on Iscte's campus. Preliminary results show that these sensors can be deployed in multiple scenarios and provide a diversity of spatio-temporal crowding data that can scaffold tourism overcrowding management strategies.

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 傳感器(英文名稱:transducer/sensor)是一種檢測裝置,能感受到被測量的信息,并能將感受到的信息,按一定規律變換成為電信號或其他所需形式的信息輸出,以滿足信息的傳輸、處理、存儲、顯示、記錄和控制等要求。

An online non-convex optimization problem is considered where the goal is to minimize the flow time (total delay) of a set of jobs by modulating the number of active servers, but with a switching cost associated with changing the number of active servers over time. Each job can be processed by at most one fixed speed server at any time. Compared to the usual online convex optimization (OCO) problem with switching cost, the objective function considered is non-convex and more importantly, at each time, it depends on all past decisions and not just the present one. Both worst-case and stochastic inputs are considered; for both cases, competitive algorithms are derived.

In a world driven by data visualization, ensuring the inclusive accessibility of charts for Blind and Visually Impaired (BVI) individuals remains a significant challenge. Charts are usually presented as raster graphics without textual and visual metadata needed for an equivalent exploration experience for BVI people. Additionally, converting these charts into accessible formats requires considerable effort from sighted individuals. Digitizing charts with metadata extraction is just one aspect of the issue; transforming it into accessible modalities, such as tactile graphics, presents another difficulty. To address these disparities, we propose Chart4Blind, an intelligent user interface that converts bitmap image representations of line charts into universally accessible formats. Chart4Blind achieves this transformation by generating Scalable Vector Graphics (SVG), Comma-Separated Values (CSV), and alternative text exports, all comply with established accessibility standards. Through interviews and a formal user study, we demonstrate that even inexperienced sighted users can make charts accessible in an average of 4 minutes using Chart4Blind, achieving a System Usability Scale rating of 90%. In comparison to existing approaches, Chart4Blind provides a comprehensive solution, generating end-to-end accessible SVGs suitable for assistive technologies such as embossed prints (papers and laser cut), 2D tactile displays, and screen readers. For additional information, including open-source codes and demos, please visit our project page //moured.github.io/chart4blind/.

Despite their simplicity, linear models perform well at time series forecasting, even when pitted against deeper and more expensive models. A number of variations to the linear model have been proposed, often including some form of feature normalisation that improves model generalisation. In this paper we analyse the sets of functions expressible using these linear model architectures. In so doing we show that several popular variants of linear models for time series forecasting are equivalent and functionally indistinguishable from standard, unconstrained linear regression. We characterise the model classes for each linear variant. We demonstrate that each model can be reinterpreted as unconstrained linear regression over a suitably augmented feature set, and therefore admit closed-form solutions when using a mean-squared loss function. We provide experimental evidence that the models under inspection learn nearly identical solutions, and finally demonstrate that the simpler closed form solutions are superior forecasters across 72% of test settings.

Manually annotating datasets for training deep models is very labor-intensive and time-consuming. To overcome such inferiority, directly leveraging web images to conduct training data becomes a natural choice. Nevertheless, the presence of label noise in web data usually degrades the model performance. Existing methods for combating label noise are typically designed and tested on synthetic noisy datasets. However, they tend to fail to achieve satisfying results on real-world noisy datasets. To this end, we propose a method named GRIP to alleviate the noisy label problem for both synthetic and real-world datasets. Specifically, GRIP utilizes a group regularization strategy that estimates class soft labels to improve noise robustness. Soft label supervision reduces overfitting on noisy labels and learns inter-class similarities to benefit classification. Furthermore, an instance purification operation globally identifies noisy labels by measuring the difference between each training sample and its class soft label. Through operations at both group and instance levels, our approach integrates the advantages of noise-robust and noise-cleaning methods and remarkably alleviates the performance degradation caused by noisy labels. Comprehensive experimental results on synthetic and real-world datasets demonstrate the superiority of GRIP over the existing state-of-the-art methods.

Higher variability in grid conditions, resulting from growing renewable penetration and increased incidence of extreme weather events, has increased the difficulty of screening for scenarios that may lead to catastrophic cascading failures. Traditional power-flow-based tools for assessing cascading blackout risk are too slow to properly explore the space of possible failures and load/generation patterns. We add to the growing literature of faster graph-neural-network (GNN)-based techniques, developing two novel techniques for the estimation of blackout magnitude from initial grid conditions. First we propose several methods for employing an initial classification step to filter out safe "non blackout" scenarios prior to magnitude estimation. Second, using insights from the statistical properties of cascading blackouts, we propose a method for facilitating non-local message passing in our GNN models. We validate these two approaches on a large simulated dataset, and show the potential of both to increase blackout size estimation performance.

Even though Deep Reinforcement Learning (DRL) showed outstanding results in the fields of Robotics and Games, it is still challenging to implement it in the optimization of industrial processes like wastewater treatment. One of the challenges is the lack of a simulation environment that will represent the actual plant as accurately as possible to train DRL policies. Stochasticity and non-linearity of wastewater treatment data lead to unstable and incorrect predictions of models over long time horizons. One possible reason for the models' incorrect simulation behavior can be related to the issue of compounding error, which is the accumulation of errors throughout the simulation. The compounding error occurs because the model utilizes its predictions as inputs at each time step. The error between the actual data and the prediction accumulates as the simulation continues. We implemented two methods to improve the trained models for wastewater treatment data, which resulted in more accurate simulators: 1- Using the model's prediction data as input in the training step as a tool of correction, and 2- Change in the loss function to consider the long-term predicted shape (dynamics). The experimental results showed that implementing these methods can improve the behavior of simulators in terms of Dynamic Time Warping throughout a year up to 98% compared to the base model. These improvements demonstrate significant promise in creating simulators for biological processes that do not need pre-existing knowledge of the process but instead depend exclusively on time series data obtained from the system.

Signalized intersections in arterial roads result in persistent vehicle idling and excess accelerations, contributing to fuel consumption and CO2 emissions. There has thus been a line of work studying eco-driving control strategies to reduce fuel consumption and emission levels at intersections. However, methods to devise effective control strategies across a variety of traffic settings remain elusive. In this paper, we propose a reinforcement learning (RL) approach to learn effective eco-driving control strategies. We analyze the potential impact of a learned strategy on fuel consumption, CO2 emission, and travel time and compare with naturalistic driving and model-based baselines. We further demonstrate the generalizability of the learned policies under mixed traffic scenarios. Simulation results indicate that scenarios with 100% penetration of connected autonomous vehicles (CAV) may yield as high as 18% reduction in fuel consumption and 25% reduction in CO2 emission levels while even improving travel speed by 20%. Furthermore, results indicate that even 25% CAV penetration can bring at least 50% of the total fuel and emission reduction benefits.

Autonomous driving is regarded as one of the most promising remedies to shield human beings from severe crashes. To this end, 3D object detection serves as the core basis of such perception system especially for the sake of path planning, motion prediction, collision avoidance, etc. Generally, stereo or monocular images with corresponding 3D point clouds are already standard layout for 3D object detection, out of which point clouds are increasingly prevalent with accurate depth information being provided. Despite existing efforts, 3D object detection on point clouds is still in its infancy due to high sparseness and irregularity of point clouds by nature, misalignment view between camera view and LiDAR bird's eye of view for modality synergies, occlusions and scale variations at long distances, etc. Recently, profound progress has been made in 3D object detection, with a large body of literature being investigated to address this vision task. As such, we present a comprehensive review of the latest progress in this field covering all the main topics including sensors, fundamentals, and the recent state-of-the-art detection methods with their pros and cons. Furthermore, we introduce metrics and provide quantitative comparisons on popular public datasets. The avenues for future work are going to be judiciously identified after an in-deep analysis of the surveyed works. Finally, we conclude this paper.

Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining diversity and constructing diversity-aware learning dynamics. In this work, we offer a geometric interpretation of behavioural diversity in games and introduce a novel diversity metric based on \emph{determinantal point processes} (DPP). By incorporating the diversity metric into best-response dynamics, we develop \emph{diverse fictitious play} and \emph{diverse policy-space response oracle} for solving normal-form games and open-ended games. We prove the uniqueness of the diverse best response and the convergence of our algorithms on two-player games. Importantly, we show that maximising the DPP-based diversity metric guarantees to enlarge the \emph{gamescape} -- convex polytopes spanned by agents' mixtures of strategies. To validate our diversity-aware solvers, we test on tens of games that show strong non-transitivity. Results suggest that our methods achieve much lower exploitability than state-of-the-art solvers by finding effective and diverse strategies.

Adversarial attacks to image classification systems present challenges to convolutional networks and opportunities for understanding them. This study suggests that adversarial perturbations on images lead to noise in the features constructed by these networks. Motivated by this observation, we develop new network architectures that increase adversarial robustness by performing feature denoising. Specifically, our networks contain blocks that denoise the features using non-local means or other filters; the entire networks are trained end-to-end. When combined with adversarial training, our feature denoising networks substantially improve the state-of-the-art in adversarial robustness in both white-box and black-box attack settings. On ImageNet, under 10-iteration PGD white-box attacks where prior art has 27.9% accuracy, our method achieves 55.7%; even under extreme 2000-iteration PGD white-box attacks, our method secures 42.6% accuracy. A network based on our method was ranked first in Competition on Adversarial Attacks and Defenses (CAAD) 2018 --- it achieved 50.6% classification accuracy on a secret, ImageNet-like test dataset against 48 unknown attackers, surpassing the runner-up approach by ~10%. Code and models will be made publicly available.

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