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Vehicles in platoons need to process many tasks to support various real-time vehicular applications. When a task arrives at a vehicle, the vehicle may not process the task due to its limited computation resource. In this case, it usually requests to offload the task to other vehicles in the platoon for processing. However, when the computation resources of all the vehicles in the platoon are insufficient, the task cannot be processed in time through offloading to the other vehicles in the platoon. Vehicular fog computing (VFC)-assisted platoon can solve this problem through offloading the task to the VFC which is formed by the vehicles driving near the platoon. Offloading delay is an important performance metric, which is impacted by both the offloading strategy for deciding where the task is offloaded and the number of the allocated vehicles in VFC to process the task. Thus, it is critical to propose an offloading strategy to minimize the offloading delay. In the VFC-assisted platoon system, vehicles usually adopt the IEEE 802.11p distributed coordination function (DCF) mechanism while having various computation resources. Moreover, when vehicles arrive and depart the VFC randomly, their tasks also arrive at and depart the system randomly. In this paper, we propose a semi-Markov decision process (SMDP) based offloading strategy while considering these factors to obtain the maximal long-term reward reflecting the offloading delay. Our research provides a robust strategy for task offloading in VFC systems, its effectiveness is demonstrated through simulation experiments and comparison with benchmark strategies.

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 Processing 是一門開源編程語言和與之配套的集成開發環境(IDE)的名稱。Processing 在電子藝術和視覺設計社區被用來教授編程基礎,并運用于大量的新媒體和互動藝術作品中。

Large language models such as GPT-3 have demonstrated an impressive capability to adapt to new tasks without requiring task-specific training data. This capability has been particularly effective in settings such as narrative question answering, where the diversity of tasks is immense, but the available supervision data is small. In this work, we investigate if such language models can extend their zero-shot reasoning abilities to long multimodal narratives in multimedia content such as drama, movies, and animation, where the story plays an essential role. We propose Long Story Short, a framework for narrative video QA that first summarizes the narrative of the video to a short plot and then searches parts of the video relevant to the question. We also propose to enhance visual matching with CLIPCheck. Our model outperforms state-of-the-art supervised models by a large margin, highlighting the potential of zero-shot QA for long videos.

Continuous-time long-term event prediction plays an important role in many application scenarios. Most existing works rely on autoregressive frameworks to predict event sequences, which suffer from error accumulation, thus compromising prediction quality. Inspired by the success of denoising diffusion probabilistic models, we propose a diffusion-based non-autoregressive temporal point process model for long-term event prediction in continuous time. Instead of generating events one at a time in an autoregressive way, our model predicts the future event sequence entirely as a whole. In order to perform diffusion processes on event sequences, we develop a bidirectional map between target event sequences and the Euclidean vector space. Furthermore, we design a novel denoising network to capture both sequential and contextual features for better sample quality. Extensive experiments are conducted to prove the superiority of our proposed model over state-of-the-art methods on long-term event prediction in continuous time. To the best of our knowledge, this is the first work to apply diffusion methods to long-term event prediction problems.

Finding and fixing errors is a time-consuming task not only for novice programmers but also for expert programmers. Prior work has identified frequent error patterns among various levels of programmers. However, the differences in the tendencies between novices and experts have yet to be revealed. From the knowledge of the frequent errors in each level of programmers, instructors will be able to provide helpful advice for each level of learners. In this paper, we propose a rule-based error classification tool to classify errors in code pairs consisting of wrong and correct programs. We classify errors for 95,631 code pairs and identify 3.47 errors on average, which are submitted by various levels of programmers on an online judge system. The classified errors are used to analyze the differences in frequent errors between novice and expert programmers. The analyzed results show that, as for the same introductory problems, errors made by novices are due to the lack of knowledge in programming, and the mistakes are considered an essential part of the learning process. On the other hand, errors made by experts are due to misunderstandings caused by the carelessness of reading problems or the challenges of solving problems differently than usual. The proposed tool can be used to create error-labeled datasets and for further code-related educational research.

We present task-oriented Koopman-based control that utilizes end-to-end reinforcement learning and contrastive encoder to simultaneously learn the Koopman latent embedding, operator, and associated linear controller within an iterative loop. By prioritizing the task cost as the main objective for controller learning, we reduce the reliance of controller design on a well-identified model, which, for the first time to the best of our knowledge, extends Koopman control from low to high-dimensional, complex nonlinear systems, including pixel-based tasks and a real robot with lidar observations. Code and videos are available \href{//sites.google.com/view/kpmlilatsupp/}{here}.

ChipNeMo aims to explore the applications of large language models (LLMs) for industrial chip design. Instead of directly deploying off-the-shelf commercial or open-source LLMs, we instead adopt the following domain adaptation techniques: custom tokenizers, domain-adaptive continued pretraining, supervised fine-tuning (SFT) with domain-specific instructions, and domain-adapted retrieval models. We evaluate these methods on three selected LLM applications for chip design: an engineering assistant chatbot, EDA script generation, and bug summarization and analysis. Our results show that these domain adaptation techniques enable significant LLM performance improvements over general-purpose base models across the three evaluated applications, enabling up to 5x model size reduction with similar or better performance on a range of design tasks. Our findings also indicate that there's still room for improvement between our current results and ideal outcomes. We believe that further investigation of domain-adapted LLM approaches will help close this gap in the future.

Multi-agent systems driven by large language models (LLMs) have shown promising abilities for solving complex tasks in a collaborative manner. This work considers a fundamental problem in multi-agent collaboration: consensus seeking. When multiple agents work together, we are interested in how they can reach a consensus through inter-agent negotiation. To that end, this work studies a consensus-seeking task where the state of each agent is a numerical value and they negotiate with each other to reach a consensus value. It is revealed that when not explicitly directed on which strategy should be adopted, the LLM-driven agents primarily use the average strategy for consensus seeking although they may occasionally use some other strategies. Moreover, this work analyzes the impact of the agent number, agent personality, and network topology on the negotiation process. The findings reported in this work can potentially lay the foundations for understanding the behaviors of LLM-driven multi-agent systems for solving more complex tasks. Furthermore, LLM-driven consensus seeking is applied to a multi-robot aggregation task. This application demonstrates the potential of LLM-driven agents to achieve zero-shot autonomous planning for multi-robot collaboration tasks. Project website: westlakeintelligentrobotics.github.io/ConsensusLLM/.

Recommender systems play a crucial role in helping users discover information that aligns with their interests based on their past behaviors. However, developing personalized recommendation systems becomes challenging when historical records of user-item interactions are unavailable, leading to what is known as the system cold-start recommendation problem. This issue is particularly prominent in start-up businesses or platforms with insufficient user engagement history. Previous studies focus on user or item cold-start scenarios, where systems could make recommendations for new users or items but are still trained with historical user-item interactions in the same domain, which cannot solve our problem. To bridge the gap, our research introduces an innovative and effective approach, capitalizing on the capabilities of pre-trained language models. We transform the recommendation process into sentiment analysis of natural languages containing information of user profiles and item attributes, where the sentiment polarity is predicted with prompt learning. By harnessing the extensive knowledge housed within language models, the prediction can be made without historical user-item interaction records. A benchmark is also introduced to evaluate the proposed method under the cold-start setting, and the results demonstrate the effectiveness of our method. To the best of our knowledge, this is the first study to tackle the system cold-start recommendation problem. The benchmark and implementation of the method are available at //github.com/JacksonWuxs/PromptRec.

Large-scale task planning is a major challenge. Recent work exploits large language models (LLMs) directly as a policy and shows surprisingly interesting results. This paper shows that LLMs provide a commonsense model of the world in addition to a policy that acts on it. The world model and the policy can be combined in a search algorithm, such as Monte Carlo Tree Search (MCTS), to scale up task planning. In our new LLM-MCTS algorithm, the LLM-induced world model provides a commonsense prior belief for MCTS to achieve effective reasoning; the LLM-induced policy acts as a heuristic to guide the search, vastly improving search efficiency. Experiments show that LLM-MCTS outperforms both MCTS alone and policies induced by LLMs (GPT2 and GPT3.5) by a wide margin, for complex, novel tasks. Further experiments and analyses on multiple tasks -- multiplication, multi-hop travel planning, object rearrangement -- suggest minimum description length (MDL) as a general guiding principle: if the description length of the world model is substantially smaller than that of the policy, using LLM as a world model for model-based planning is likely better than using LLM solely as a policy.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

We present a large-scale study on unsupervised spatiotemporal representation learning from videos. With a unified perspective on four recent image-based frameworks, we study a simple objective that can easily generalize all these methods to space-time. Our objective encourages temporally-persistent features in the same video, and in spite of its simplicity, it works surprisingly well across: (i) different unsupervised frameworks, (ii) pre-training datasets, (iii) downstream datasets, and (iv) backbone architectures. We draw a series of intriguing observations from this study, e.g., we discover that encouraging long-spanned persistency can be effective even if the timespan is 60 seconds. In addition to state-of-the-art results in multiple benchmarks, we report a few promising cases in which unsupervised pre-training can outperform its supervised counterpart. Code is made available at //github.com/facebookresearch/SlowFast

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