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In this paper, we present a Deep Reinforcement Learning (RL)-driven Adaptive Stochastic Nonlinear Model Predictive Control (SNMPC) to optimize uncertainty handling, constraints robustification, feasibility, and closed-loop performance. To this end, we conceive an RL agent to proactively anticipate upcoming control tasks and to dynamically determine the most suitable combination of key SNMPC parameters - foremost the robustification factor $\kappa$ and the Uncertainty Propagation Horizon (UPH) $T_u$. We analyze the trained RL agent's decision-making process and highlight its ability to learn context-dependent optimal parameters. One key finding is that adapting the constraints robustification factor with the learned policy reduces conservatism and improves closed-loop performance while adapting UPH renders previously infeasible SNMPC problems feasible when faced with severe disturbances. We showcase the enhanced robustness and feasibility of our Adaptive SNMPC (aSNMPC) through the real-time motion control task of an autonomous passenger vehicle to follow an optimal race line when confronted with significant time-variant disturbances. Experimental findings demonstrate that our look-ahead RL-driven aSNMPC outperforms its Static SNMPC (sSNMPC) counterpart in minimizing the lateral deviation both with accurate and inaccurate disturbance assumptions and even when driving in previously unexplored environments.

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In this paper, we devise a novel lightweight Graph Convolutional Network (GCN) design dubbed as Multi-Rate Magnitude Pruning (MRMP) that jointly trains network topology and weights. Our method is variational and proceeds by aligning the weight distribution of the learned networks with an a priori distribution. In the one hand, this allows implementing any fixed pruning rate, and also enhancing the generalization performances of the designed lightweight GCNs. In the other hand, MRMP achieves a joint training of multiple GCNs, on top of shared weights, in order to extrapolate accurate networks at any targeted pruning rate without retraining their weights. Extensive experiments conducted on the challenging task of skeleton-based recognition show a substantial gain of our lightweight GCNs particularly at very high pruning regimes.

In this paper we present an efficient approach to implementing model checking in the Higher Order Logic (HOL) of Isabelle. This is a non-trivial task since model checking is restricted to finite state sets. By restricting our scope to considering security attacks, we achieve an efficient executable specification of a model checking algorithm for attack trees. We provide the existing background, the necessary theory and illustrate its application. Theory and application are fully formalized in Isabelle thus providing an executable model checking algorithm.

In this letter, we propose a new method, Multi-Clue Gaze (MCGaze), to facilitate video gaze estimation via capturing spatial-temporal interaction context among head, face, and eye in an end-to-end learning way, which has not been well concerned yet. The main advantage of MCGaze is that the tasks of clue localization of head, face, and eye can be solved jointly for gaze estimation in a one-step way, with joint optimization to seek optimal performance. During this, spatial-temporal context exchange happens among the clues on the head, face, and eye. Accordingly, the final gazes obtained by fusing features from various queries can be aware of global clues from heads and faces, and local clues from eyes simultaneously, which essentially leverages performance. Meanwhile, the one-step running way also ensures high running efficiency. Experiments on the challenging Gaze360 dataset verify the superiority of our proposition. The source code will be released at //github.com/zgchen33/MCGaze.

This paper introduces an extension to the Orienteering Problem (OP), called Clustered Orienteering Problem with Subgroups (COPS). In this variant, nodes are arranged into subgroups, and the subgroups are organized into clusters. A reward is associated with each subgroup and is gained only if all of its nodes are visited; however, at most one subgroup can be visited per cluster. The objective is to maximize the total collected reward while attaining a travel budget. We show that our new formulation has the ability to model and solve two previous well-known variants, the Clustered Orienteering Problem (COP) and the Set Orienteering Problem (SOP), in addition to other scenarios introduced here. An Integer Linear Programming (ILP) formulation and a Tabu Search-based heuristic are proposed to solve the problem. Experimental results indicate that the ILP method can yield optimal solutions at the cost of time, whereas the metaheuristic produces comparable solutions within a more reasonable computational cost.

This paper presents the concepts of Artificial Intelligence, Multi-Agent-Systems, Coordination, Intelligent Robotics and Deep Reinforcement Learning. Emphasis is given on and how AI and DRL, may be efficiently used to create efficient robot skills and coordinated robotic teams, capable of performing very complex actions and tasks, such as playing a game of soccer. The paper also presents the concept of robotic soccer and the vision and structure of the RoboCup initiative with emphasis on the Humanoid Simulation 3D league and the new challenges this competition, poses. The final topics presented at the paper are based on the research developed/coordinated by the author throughout the last 22 years in the context of the FCPortugal project. The paper presents a short description of the coordination methodologies developed, such as: Strategy, Tactics, Formations, Setplays, and Coaching Languages and the use of Machine Learning to optimize the use of this concepts. The topics presented also include novel stochastic search algorithms for black box optimization and their use in the optimization of omnidirectional walking skills, robotic multi-agent learning and the creation of a humanoid kick with controlled distance. Finally, new applications using variations of the Proximal Policy Optimization algorithm and advanced modelling for robot and multi-robot learning are briefly explained with emphasis for our new humanoid sprinting and running skills and an amazing humanoid robot soccer dribbling skill. FCPortugal project enabled us to publish more than 100 papers and win several competitions in different leagues and many scientific awards at RoboCup. In total, our team won more than 40 awards in international competitions including a clear victory at the Simulation 3D League at RoboCup 2022 competition, scoring 84 goals and conceding only 2.

With the bomb ignited by ChatGPT, Transformer-based Large Language Models (LLMs) have paved a revolutionary path toward Artificial General Intelligence (AGI) and have been applied in diverse areas as knowledge bases, human interfaces, and dynamic agents. However, a prevailing limitation exists: many current LLMs, constrained by resources, are primarily pre-trained on shorter texts, rendering them less effective for longer-context prompts, commonly encountered in real-world settings. In this paper, we present a comprehensive survey focusing on the advancement of model architecture in Transformer-based LLMs to optimize long-context capabilities across all stages from pre-training to inference. We firstly delineate and analyze the problems of handling long-context input and output with the current Transformer-based models. Then, we mainly offer a holistic taxonomy to navigate the landscape of Transformer upgrades on architecture to solve these problems. Afterward, we provide the investigation on wildly used evaluation necessities tailored for long-context LLMs, including datasets, metrics, and baseline models, as well as some amazing optimization toolkits like libraries, systems, and compilers to augment LLMs' efficiency and efficacy across different stages. Finally, we further discuss the predominant challenges and potential avenues for future research in this domain. Additionally, we have established a repository where we curate relevant literature with real-time updates at //github.com/Strivin0311/long-llms-learning.

This paper presents an exhaustive quantitative and qualitative evaluation of Large Language Models (LLMs) for Knowledge Graph (KG) construction and reasoning. We employ eight distinct datasets that encompass aspects including entity, relation and event extraction, link prediction, and question answering. Empirically, our findings suggest that GPT-4 outperforms ChatGPT in the majority of tasks and even surpasses fine-tuned models in certain reasoning and question-answering datasets. Moreover, our investigation extends to the potential generalization ability of LLMs for information extraction, which culminates in the presentation of the Virtual Knowledge Extraction task and the development of the VINE dataset. Drawing on these empirical findings, we further propose AutoKG, a multi-agent-based approach employing LLMs for KG construction and reasoning, which aims to chart the future of this field and offer exciting opportunities for advancement. We anticipate that our research can provide invaluable insights for future undertakings of KG\footnote{Code and datasets will be available in //github.com/zjunlp/AutoKG.

Pre-trained Language Models (PLMs) have achieved great success in various Natural Language Processing (NLP) tasks under the pre-training and fine-tuning paradigm. With large quantities of parameters, PLMs are computation-intensive and resource-hungry. Hence, model pruning has been introduced to compress large-scale PLMs. However, most prior approaches only consider task-specific knowledge towards downstream tasks, but ignore the essential task-agnostic knowledge during pruning, which may cause catastrophic forgetting problem and lead to poor generalization ability. To maintain both task-agnostic and task-specific knowledge in our pruned model, we propose ContrAstive Pruning (CAP) under the paradigm of pre-training and fine-tuning. It is designed as a general framework, compatible with both structured and unstructured pruning. Unified in contrastive learning, CAP enables the pruned model to learn from the pre-trained model for task-agnostic knowledge, and fine-tuned model for task-specific knowledge. Besides, to better retain the performance of the pruned model, the snapshots (i.e., the intermediate models at each pruning iteration) also serve as effective supervisions for pruning. Our extensive experiments show that adopting CAP consistently yields significant improvements, especially in extremely high sparsity scenarios. With only 3% model parameters reserved (i.e., 97% sparsity), CAP successfully achieves 99.2% and 96.3% of the original BERT performance in QQP and MNLI tasks. In addition, our probing experiments demonstrate that the model pruned by CAP tends to achieve better generalization ability.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

Bidirectional Encoder Representations from Transformers (BERT) has shown marvelous improvements across various NLP tasks. Recently, an upgraded version of BERT has been released with Whole Word Masking (WWM), which mitigate the drawbacks of masking partial WordPiece tokens in pre-training BERT. In this technical report, we adapt whole word masking in Chinese text, that masking the whole word instead of masking Chinese characters, which could bring another challenge in Masked Language Model (MLM) pre-training task. The model was trained on the latest Chinese Wikipedia dump. We aim to provide easy extensibility and better performance for Chinese BERT without changing any neural architecture or even hyper-parameters. The model is verified on various NLP tasks, across sentence-level to document-level, including sentiment classification (ChnSentiCorp, Sina Weibo), named entity recognition (People Daily, MSRA-NER), natural language inference (XNLI), sentence pair matching (LCQMC, BQ Corpus), and machine reading comprehension (CMRC 2018, DRCD, CAIL RC). Experimental results on these datasets show that the whole word masking could bring another significant gain. Moreover, we also examine the effectiveness of Chinese pre-trained models: BERT, ERNIE, BERT-wwm. We release the pre-trained model (both TensorFlow and PyTorch) on GitHub: //github.com/ymcui/Chinese-BERT-wwm

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