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In this paper, we study the Maximum Vertex-weighted $b$-Matching (MVbM) problem on bipartite graphs in a new game-theoretical environment. In contrast to other game-theoretical settings, we consider the case in which the value of the tasks is public and common to every agent so that the private information of every agent consists of edges connecting them to the set of tasks. In this framework, we study three mechanisms. Two of these mechanisms, namely $\MB$ and $\MD$, are optimal but not truthful, while the third one, $\MG$, is truthful but sub-optimal. Albeit these mechanisms are induced by known algorithms, we show $\MB$ and $\MD$ are the best possible mechanisms in terms of Price of Anarchy and Price of Stability, while $\MG$ is the best truthful mechanism in terms of approximated ratio. Furthermore, we characterize the Nash Equilibria of $\MB$ and $\MD$ and retrieve sets of conditions under which $\MB$ acts as a truthful mechanism, which highlights the differences between $\MB$ and $\MD$. Finally, we extend our results to the case in which agents' capacity is part of their private information.

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Polar duality is a well-known concept from convex geometry and analysis. In the present paper, we study two symplectically covariant versions of polar duality keeping in mind their applications to quantum mechanics. The first variant makes use of the symplectic form on phase space and allows a precise study of the covariance matrix of a density operator. The latter is a fundamental object in quantum information theory., The second variant is a symplectically covariant version of the usual polar duality highlighting the role played by Lagrangian planes. It allows us to define the notion of "geometric quantum states" with are in bijection with generalized Gaussians.

This paper investigates a challenging problem of zero-shot learning in the multi-label scenario (MLZSL), wherein, the model is trained to recognize multiple unseen classes within a sample (e.g., an image) based on seen classes and auxiliary knowledge, e.g., semantic information. Existing methods usually resort to analyzing the relationship of various seen classes residing in a sample from the dimension of spatial or semantic characteristics, and transfer the learned model to unseen ones. But they ignore the effective integration of local and global features. That is, in the process of inferring unseen classes, global features represent the principal direction of the image in the feature space, while local features should maintain uniqueness within a certain range. This integrated neglect will make the model lose its grasp of the main components of the image. Relying only on the local existence of seen classes during the inference stage introduces unavoidable bias. In this paper, we propose a novel and effective group bi-enhancement framework for MLZSL, dubbed GBE-MLZSL, to fully make use of such properties and enable a more accurate and robust visual-semantic projection. Specifically, we split the feature maps into several feature groups, of which each feature group can be trained independently with the Local Information Distinguishing Module (LID) to ensure uniqueness. Meanwhile, a Global Enhancement Module (GEM) is designed to preserve the principal direction. Besides, a static graph structure is designed to construct the correlation of local features. Experiments on large-scale MLZSL benchmark datasets NUS-WIDE and Open-Images-v4 demonstrate that the proposed GBE-MLZSL outperforms other state-of-the-art methods with large margins.

The aim of this work is to improve musculoskeletal-based models of the upper-limb Wrench Feasible Set i.e. the set of achievable maximal wrenches at the hand for applications in collaborative robotics and computer aided ergonomics. In particular, a recent method performing wrench capacity evaluation called the Iterative Convex Hull Method is upgraded in order to integrate non dislocation and compression limitation constraints at the glenohumeral joint not taken into account in the available models. Their effects on the amplitude of the force capacities at the hand, glenohumeral joint reaction forces and upper-limb muscles coordination in comparison to the original iterative convex hull method are investigated in silico. The results highlight the glenohumeral potential dislocation for the majority of elements of the wrench feasible set with the original Iterative Convex Hull method and the fact that the modifications satisfy correctly stability constraints at the glenohumeral joint. Also, the induced muscles coordination pattern favors the action of stabilizing muscles, in particular the rotator-cuff muscles, and lowers that of known potential destabilizing ones according to the literature.

In this paper, we present a novel algorithm to extract a quaternion from a two dimensional camera frame for estimating a contained human skeletal pose. The problem of pose estimation is usually tackled through the usage of stereo cameras and intertial measurement units for obtaining depth and euclidean distance for measurement of points in 3D space. However, the usage of these devices comes with a high signal processing latency as well as a significant monetary cost. By making use of MediaPipe, a framework for building perception pipelines for human pose estimation, the proposed algorithm extracts a quaternion from a 2-D frame capturing an image of a human object at a sub-fifty millisecond latency while also being capable of deployment at edges with a single camera frame and a generally low computational resource availability, especially for use cases involving last-minute detection and reaction by autonomous robots. The algorithm seeks to bypass the funding barrier and improve accessibility for robotics researchers involved in designing control systems.

We develop in this paper a multi-grade deep learning method for solving nonlinear partial differential equations (PDEs). Deep neural networks (DNNs) have received super performance in solving PDEs in addition to their outstanding success in areas such as natural language processing, computer vision, and robotics. However, training a very deep network is often a challenging task. As the number of layers of a DNN increases, solving a large-scale non-convex optimization problem that results in the DNN solution of PDEs becomes more and more difficult, which may lead to a decrease rather than an increase in predictive accuracy. To overcome this challenge, we propose a two-stage multi-grade deep learning (TS-MGDL) method that breaks down the task of learning a DNN into several neural networks stacked on top of each other in a staircase-like manner. This approach allows us to mitigate the complexity of solving the non-convex optimization problem with large number of parameters and learn residual components left over from previous grades efficiently. We prove that each grade/stage of the proposed TS-MGDL method can reduce the value of the loss function and further validate this fact through numerical experiments. Although the proposed method is applicable to general PDEs, implementation in this paper focuses only on the 1D, 2D, and 3D viscous Burgers equations. Experimental results show that the proposed two-stage multi-grade deep learning method enables efficient learning of solutions of the equations and outperforms existing single-grade deep learning methods in predictive accuracy. Specifically, the predictive errors of the single-grade deep learning are larger than those of the TS-MGDL method in 26-60, 4-31 and 3-12 times, for the 1D, 2D, and 3D equations, respectively.

In the context of neuroevolution, Quality-Diversity algorithms have proven effective in generating repertoires of diverse and efficient policies by relying on the definition of a behavior space. A natural goal induced by the creation of such a repertoire is trying to achieve behaviors on demand, which can be done by running the corresponding policy from the repertoire. However, in uncertain environments, two problems arise. First, policies can lack robustness and repeatability, meaning that multiple episodes under slightly different conditions often result in very different behaviors. Second, due to the discrete nature of the repertoire, solutions vary discontinuously. Here we present a new approach to achieve behavior-conditioned trajectory generation based on two mechanisms: First, MAP-Elites Low-Spread (ME-LS), which constrains the selection of solutions to those that are the most consistent in the behavior space. Second, the Quality-Diversity Transformer (QDT), a Transformer-based model conditioned on continuous behavior descriptors, which trains on a dataset generated by policies from a ME-LS repertoire and learns to autoregressively generate sequences of actions that achieve target behaviors. Results show that ME-LS produces consistent and robust policies, and that its combination with the QDT yields a single policy capable of achieving diverse behaviors on demand with high accuracy.

The Mapper algorithm is a visualization technique in topological data analysis (TDA) that outputs a graph reflecting the structure of a given dataset. The Mapper algorithm requires tuning several parameters in order to generate a "nice" Mapper graph. The paper focuses on selecting the cover parameter. We present an algorithm that optimizes the cover of a Mapper graph by splitting a cover repeatedly according to a statistical test for normality. Our algorithm is based on $G$-means clustering which searches for the optimal number of clusters in $k$-means by conducting iteratively the Anderson-Darling test. Our splitting procedure employs a Gaussian mixture model in order to choose carefully the cover based on the distribution of a given data. Experiments for synthetic and real-world datasets demonstrate that our algorithm generates covers so that the Mapper graphs retain the essence of the datasets.

In this paper, we study the shape reconstruction problem, when the shape we wish to reconstruct is an orientable smooth d-dimensional submanifold of the Euclidean space. Assuming we have as input a simplicial complex K that approximates the submanifold (such as the Cech complex or the Rips complex), we recast the problem of reconstucting the submanifold from K as a L1-norm minimization problem in which the optimization variable is a d-chain of K. Providing that K satisfies certain reasonable conditions, we prove that the considered minimization problem has a unique solution which triangulates the submanifold and coincides with the flat Delaunay complex introduced and studied in a companion paper. Since the objective is a weighted L1-norm and the contraints are linear, the triangulation process can thus be implemented by linear programming.

In this paper, we tackle two challenges in multimodal learning for visual recognition: 1) when missing-modality occurs either during training or testing in real-world situations; and 2) when the computation resources are not available to finetune on heavy transformer models. To this end, we propose to utilize prompt learning and mitigate the above two challenges together. Specifically, our modality-missing-aware prompts can be plugged into multimodal transformers to handle general missing-modality cases, while only requiring less than 1% learnable parameters compared to training the entire model. We further explore the effect of different prompt configurations and analyze the robustness to missing modality. Extensive experiments are conducted to show the effectiveness of our prompt learning framework that improves the performance under various missing-modality cases, while alleviating the requirement of heavy model re-training. Code is available.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

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