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In this paper, we present a novel algorithm to extract a quaternion from a two dimensional camera frame for estimating a contained human skeletal pose. The problem of pose estimation is usually tackled through the usage of stereo cameras and intertial measurement units for obtaining depth and euclidean distance for measurement of points in 3D space. However, the usage of these devices comes with a high signal processing latency as well as a significant monetary cost. By making use of MediaPipe, a framework for building perception pipelines for human pose estimation, the proposed algorithm extracts a quaternion from a 2-D frame capturing an image of a human object at a sub-fifty millisecond latency while also being capable of deployment at edges with a single camera frame and a generally low computational resource availability, especially for use cases involving last-minute detection and reaction by autonomous robots. The algorithm seeks to bypass the funding barrier and improve accessibility for robotics researchers involved in designing control systems.

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In this paper, we introduce a polynomial-time 2-approximation algorithm for the Unrooted Prize-Collecting Forest with $K$ Components (URPCF$_K$) problem. URPCF$_K$ aims to find a forest with exactly $K$ connected components while minimizing both the forest's weight and the penalties incurred by unspanned vertices. Unlike the rooted version RPCF$_K$, where a 2-approximation algorithm exists, solving the unrooted version by guessing roots leads to exponential time complexity for non-constant $K$. To address this challenge, we propose a rootless growing and rootless pruning algorithm. We also apply this algorithm to improve the approximation ratio for the Prize-Collecting Min-Sensor Sweep Cover problem (PCMinSSC) from 8 to 5. Keywords: approximation algorithm, prize-collecting Steiner forest, sweep cover.

In this paper, we propose a novel text promptable surgical instrument segmentation approach to overcome challenges associated with diversity and differentiation of surgical instruments in minimally invasive surgeries. We redefine the task as text promptable, thereby enabling a more nuanced comprehension of surgical instruments and adaptability to new instrument types. Inspired by recent advancements in vision-language models, we leverage pretrained image and text encoders as our model backbone and design a text promptable mask decoder consisting of attention- and convolution-based prompting schemes for surgical instrument segmentation prediction. Our model leverages multiple text prompts for each surgical instrument through a new mixture of prompts mechanism, resulting in enhanced segmentation performance. Additionally, we introduce a hard instrument area reinforcement module to improve image feature comprehension and segmentation precision. Extensive experiments on several surgical instrument segmentation datasets demonstrate our model's superior performance and promising generalization capability. To our knowledge, this is the first implementation of a promptable approach to surgical instrument segmentation, offering significant potential for practical application in the field of robotic-assisted surgery.

Table of contents (ToC) extraction centres on structuring documents in a hierarchical manner. In this paper, we propose a new dataset, ESGDoc, comprising 1,093 ESG annual reports from 563 companies spanning from 2001 to 2022. These reports pose significant challenges due to their diverse structures and extensive length. To address these challenges, we propose a new framework for Toc extraction, consisting of three steps: (1) Constructing an initial tree of text blocks based on reading order and font sizes; (2) Modelling each tree node (or text block) independently by considering its contextual information captured in node-centric subtree; (3) Modifying the original tree by taking appropriate action on each tree node (Keep, Delete, or Move). This construction-modelling-modification (CMM) process offers several benefits. It eliminates the need for pairwise modelling of section headings as in previous approaches, making document segmentation practically feasible. By incorporating structured information, each section heading can leverage both local and long-distance context relevant to itself. Experimental results show that our approach outperforms the previous state-of-the-art baseline with a fraction of running time. Our framework proves its scalability by effectively handling documents of any length.

In this work, we show that a pair of entangled qubits can be used to compute a product privately. More precisely, two participants with a private input from a finite field can perform local operations on a shared, Bell-like quantum state, and when these qubits are later sent to a third participant, the third participant can determine the product of the inputs, but without learning more about the individual inputs. We give a concrete way to realize this product computation for arbitrary finite fields of prime order.

In this paper, we propose the Masked Space-Time Hash encoding (MSTH), a novel method for efficiently reconstructing dynamic 3D scenes from multi-view or monocular videos. Based on the observation that dynamic scenes often contain substantial static areas that result in redundancy in storage and computations, MSTH represents a dynamic scene as a weighted combination of a 3D hash encoding and a 4D hash encoding. The weights for the two components are represented by a learnable mask which is guided by an uncertainty-based objective to reflect the spatial and temporal importance of each 3D position. With this design, our method can reduce the hash collision rate by avoiding redundant queries and modifications on static areas, making it feasible to represent a large number of space-time voxels by hash tables with small size.Besides, without the requirements to fit the large numbers of temporally redundant features independently, our method is easier to optimize and converge rapidly with only twenty minutes of training for a 300-frame dynamic scene.As a result, MSTH obtains consistently better results than previous methods with only 20 minutes of training time and 130 MB of memory storage. Code is available at //github.com/masked-spacetime-hashing/msth

In this paper, we study a spline collocation method for a numerical solution to the optimal transport problem We mainly solve the \MAE with the second boundary condition numerically by proposing a center matching algorithm. We prove a pointwise convergence of our iterative algorithm under the assumption the boundedness of spline iterates. We use the \MAE with Dirichlet boundary condition and some known solutions to the \MAE with second boundary condition to demonstrate the effectiveness of our algorithm. Then we use our method to solve some real-life problems. One application problem is to use the optimal transportation for the conversion of fisheye view images into standard rectangular images.

In this paper, we design a regularization-free algorithm for high-dimensional support vector machines (SVMs) by integrating over-parameterization with Nesterov's smoothing method, and provide theoretical guarantees for the induced implicit regularization phenomenon. In particular, we construct an over-parameterized hinge loss function and estimate the true parameters by leveraging regularization-free gradient descent on this loss function. The utilization of Nesterov's method enhances the computational efficiency of our algorithm, especially in terms of determining the stopping criterion and reducing computational complexity. With appropriate choices of initialization, step size, and smoothness parameter, we demonstrate that unregularized gradient descent achieves a near-oracle statistical convergence rate. Additionally, we verify our theoretical findings through a variety of numerical experiments and compare the proposed method with explicit regularization. Our results illustrate the advantages of employing implicit regularization via gradient descent in conjunction with over-parameterization in sparse SVMs.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

We propose a novel method for automatic reasoning on knowledge graphs based on debate dynamics. The main idea is to frame the task of triple classification as a debate game between two reinforcement learning agents which extract arguments -- paths in the knowledge graph -- with the goal to promote the fact being true (thesis) or the fact being false (antithesis), respectively. Based on these arguments, a binary classifier, called the judge, decides whether the fact is true or false. The two agents can be considered as sparse, adversarial feature generators that present interpretable evidence for either the thesis or the antithesis. In contrast to other black-box methods, the arguments allow users to get an understanding of the decision of the judge. Since the focus of this work is to create an explainable method that maintains a competitive predictive accuracy, we benchmark our method on the triple classification and link prediction task. Thereby, we find that our method outperforms several baselines on the benchmark datasets FB15k-237, WN18RR, and Hetionet. We also conduct a survey and find that the extracted arguments are informative for users.

In this paper, we propose a novel multi-task learning architecture, which incorporates recent advances in attention mechanisms. Our approach, the Multi-Task Attention Network (MTAN), consists of a single shared network containing a global feature pool, together with task-specific soft-attention modules, which are trainable in an end-to-end manner. These attention modules allow for learning of task-specific features from the global pool, whilst simultaneously allowing for features to be shared across different tasks. The architecture can be built upon any feed-forward neural network, is simple to implement, and is parameter efficient. Experiments on the CityScapes dataset show that our method outperforms several baselines in both single-task and multi-task learning, and is also more robust to the various weighting schemes in the multi-task loss function. We further explore the effectiveness of our method through experiments over a range of task complexities, and show how our method scales well with task complexity compared to baselines.

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