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This study proposes the "adaptive flip graph algorithm", which combines adaptive searches with the flip graph algorithm for finding fast and efficient methods for matrix multiplication. The adaptive flip graph algorithm addresses the inherent limitations of exploration and inefficient search encountered in the original flip graph algorithm, particularly when dealing with large matrix multiplication. For the limitation of exploration, the proposed algorithm adaptively transitions over the flip graph, introducing a flexibility that does not strictly reduce the number of multiplications. Concerning the issue of inefficient search in large instances, the proposed algorithm adaptively constraints the search range instead of relying on a completely random search, facilitating more effective exploration. Numerical experimental results demonstrate the effectiveness of the adaptive flip graph algorithm, showing a reduction in the number of multiplications for a $4\times 5$ matrix multiplied by a $5\times 5$ matrix from $76$ to $73$, and that from $95$ to $94$ for a $5 \times 5$ matrix multiplied by another $5\times 5$ matrix. These results are obtained in characteristic two.

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We propose Structured Language Generation Model (SLGM), a mixture of new loss function and inference method for better generalization of structured outputs. Previous studies on structure prediction (e.g. NER, RE) make use of explicit dataset information, which would boost performance, yet it might pose challenges to robust generalization in real-world situations. Instead, our model gives generalized format information about data indirectly. With format information, we could reduce sequence-to-sequence problem into classification problem via loss calibration and formatted decoding. Our experimental results showed SLGM successfully maintain performance without dataset information, and showed much less format errors. We also showed our model can work like adapters on individual dataset, with no additional training.

We consider the problem of finding an informative path through a graph, given initial and terminal nodes and a given maximum path length. We assume that a linear noise corrupted measurement is taken at each node of an underlying unknown vector that we wish to estimate. The informativeness is measured by the reduction in uncertainty in our estimate, evaluated using several metrics. We present a convex relaxation for this informative path planning problem, which we can readily solve to obtain a bound on the possible performance. We develop an approximate sequential method where the path is constructed segment by segment through dynamic programming. This involves solving an orienteering problem, with the node reward acting as a surrogate for informativeness, taking the first step, and then repeating the process. The method scales to very large problem instances and achieves performance not too far from the bound produced by the convex relaxation. We also demonstrate our method's ability to handle adaptive objectives, multimodal sensing, and multi-agent variations of the informative path planning problem.

Quantum Machine Learning (QML) has emerged as a promising field of research, aiming to leverage the capabilities of quantum computing to enhance existing machine learning methodologies. Recent studies have revealed that, like their classical counterparts, QML models based on Parametrized Quantum Circuits (PQCs) are also vulnerable to adversarial attacks. Moreover, the existence of Universal Adversarial Perturbations (UAPs) in the quantum domain has been demonstrated theoretically in the context of quantum classifiers. In this work, we introduce QuGAP: a novel framework for generating UAPs for quantum classifiers. We conceptualize the notion of additive UAPs for PQC-based classifiers and theoretically demonstrate their existence. We then utilize generative models (QuGAP-A) to craft additive UAPs and experimentally show that quantum classifiers are susceptible to such attacks. Moreover, we formulate a new method for generating unitary UAPs (QuGAP-U) using quantum generative models and a novel loss function based on fidelity constraints. We evaluate the performance of the proposed framework and show that our method achieves state-of-the-art misclassification rates, while maintaining high fidelity between legitimate and adversarial samples.

Given an edge-weighted metric complete graph with $n$ vertices, the maximum weight metric triangle packing problem is to find a set of $n/3$ vertex-disjoint triangles with the total weight of all triangles in the packing maximized. Several simple methods can lead to a 2/3-approximation ratio. However, this barrier is not easy to break. Chen et al. proposed a randomized approximation algorithm with an expected ratio of $(0.66768-\varepsilon)$ for any constant $\varepsilon>0$. In this paper, we improve the approximation ratio to $(0.66835-\varepsilon)$. Furthermore, we can derandomize our algorithm.

In this paper, we explore two fundamental first-order algorithms in convex optimization, namely, gradient descent (GD) and proximal gradient method (ProxGD). Our focus is on making these algorithms entirely adaptive by leveraging local curvature information of smooth functions. We propose adaptive versions of GD and ProxGD that are based on observed gradient differences and, thus, have no added computational costs. Moreover, we prove convergence of our methods assuming only local Lipschitzness of the gradient. In addition, the proposed versions allow for even larger stepsizes than those initially suggested in [MM20].

This is a survey on the theory of adaptive finite element methods (AFEMs), which are fundamental in modern computational science and engineering but whose mathematical assessment is a formidable challenge. We present a self-contained and up-to-date discussion of AFEMs for linear second order elliptic PDEs and dimension d>1, with emphasis on foundational issues. After a brief review of functional analysis and basic finite element theory, including piecewise polynomial approximation in graded meshes, we present the core material for coercive problems. We start with a novel a posteriori error analysis applicable to rough data, which delivers estimators fully equivalent to the solution error. They are used in the design and study of three AFEMs depending on the structure of data. We prove linear convergence of these algorithms and rate-optimality provided the solution and data belong to suitable approximation classes. We also address the relation between approximation and regularity classes. We finally extend this theory to discontinuous Galerkin methods as prototypes of non-conforming AFEMs and beyond coercive problems to inf-sup stable AFEMs.

Locality sensitive hashing (LSH) is a fundamental algorithmic toolkit used by data scientists for approximate nearest neighbour search problems that have been used extensively in many large scale data processing applications such as near duplicate detection, nearest neighbour search, clustering, etc. In this work, we aim to propose faster and space efficient locality sensitive hash functions for Euclidean distance and cosine similarity for tensor data. Typically, the naive approach for obtaining LSH for tensor data involves first reshaping the tensor into vectors, followed by applying existing LSH methods for vector data $E2LSH$ and $SRP$. However, this approach becomes impractical for higher order tensors because the size of the reshaped vector becomes exponential in the order of the tensor. Consequently, the size of LSH parameters increases exponentially. To address this problem, we suggest two methods for LSH for Euclidean distance and cosine similarity, namely $CP-E2LSH$, $TT-E2LSH$, and $CP-SRP$, $TT-SRP$, respectively, building on $CP$ and tensor train $(TT)$ decompositions techniques. Our approaches are space efficient and can be efficiently applied to low rank $CP$ or $TT$ tensors. We provide a rigorous theoretical analysis of our proposal on their correctness and efficacy.

We develop a general theory to optimize the frequentist regret for sequential learning problems, where efficient bandit and reinforcement learning algorithms can be derived from unified Bayesian principles. We propose a novel optimization approach to generate "algorithmic beliefs" at each round, and use Bayesian posteriors to make decisions. The optimization objective to create "algorithmic beliefs," which we term "Algorithmic Information Ratio," represents an intrinsic complexity measure that effectively characterizes the frequentist regret of any algorithm. To the best of our knowledge, this is the first systematical approach to make Bayesian-type algorithms prior-free and applicable to adversarial settings, in a generic and optimal manner. Moreover, the algorithms are simple and often efficient to implement. As a major application, we present a novel algorithm for multi-armed bandits that achieves the "best-of-all-worlds" empirical performance in the stochastic, adversarial, and non-stationary environments. And we illustrate how these principles can be used in linear bandits, bandit convex optimization, and reinforcement learning.

Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.

We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.

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