This paper studies the spatial manifestations of order reduction that occur when time-stepping initial-boundary-value problems (IBVPs) with high-order Runge-Kutta methods. For such IBVPs, geometric structures arise that do not have an analog in ODE IVPs: boundary layers appear, induced by a mismatch between the approximation error in the interior and at the boundaries. To understand those boundary layers, an analysis of the modes of the numerical scheme is conducted, which explains under which circumstances boundary layers persist over many time steps. Based on this, two remedies to order reduction are studied: first, a new condition on the Butcher tableau, called weak stage order, that is compatible with diagonally implicit Runge-Kutta schemes; and second, the impact of modified boundary conditions on the boundary layer theory is analyzed.
Motivated by the growing interest in correlation-robust stochastic optimization, we investigate stochastic selection problems beyond independence. Specifically, we consider the instructive case of pairwise-independent priors and matroid constraints. We obtain essentially-optimal bounds for offline contention resolution and prophet inequalities against the almighty online adversary. The impetus for our work comes from the recent work of \cite{pi-uniform-prophet}, who derived a constant-approximation for the single-choice prophet inequality with pairwise-independent priors. For general matroids, our results are tight and largely negative. For both contention resolution and prophet inequalities, our impossibility results hold for the full linear matroid over a finite field. We explicitly construct pairwise-independent distributions which rule out an $\omega\left(\frac{1}{\rank}\right)$-balanced offline CRS and an $\omega\left(\frac{1}{\log \rank}\right)$-competitive prophet inequality. For both results, we employ a generic approach for constructing pairwise-independent random vectors -- one which unifies and generalizes existing pairwise-independence constructions from the literature on universal hash functions and pseudorandomness. Specifically, our approach is based on our observation that random linear maps turn linear independence into stochastic independence. We then examine the class of matroids which satisfy the so-called partition property -- these include most common matroids encountered in optimization. We obtain positive results for both contention resolution and prophet inequalities with pairwise-independent priors on such matroids, approximately matching the corresponding guarantees for fully independent priors.
Existing score-distilling text-to-3D generation techniques, despite their considerable promise, often encounter the view inconsistency problem. One of the most notable issues is the Janus problem, where the most canonical view of an object (\textit{e.g}., face or head) appears in other views. In this work, we explore existing frameworks for score-distilling text-to-3D generation and identify the main causes of the view inconsistency problem -- the embedded bias of 2D diffusion models. Based on these findings, we propose two approaches to debias the score-distillation frameworks for view-consistent text-to-3D generation. Our first approach, called score debiasing, involves cutting off the score estimated by 2D diffusion models and gradually increasing the truncation value throughout the optimization process. Our second approach, called prompt debiasing, identifies conflicting words between user prompts and view prompts using a language model, and adjusts the discrepancy between view prompts and the viewing direction of an object. Our experimental results show that our methods improve the realism of the generated 3D objects by significantly reducing artifacts and achieve a good trade-off between faithfulness to the 2D diffusion models and 3D consistency with little overhead. Our project page is available at~\url{//susunghong.github.io/Debiased-Score-Distillation-Sampling/}.
In this paper, we investigate a practical structure of reconfigurable intelligent surface (RIS)-based double spatial scattering modulation (DSSM) for millimeter-wave (mmWave) multiple-input multiple-output (MIMO) systems. A suboptimal detector is proposed, in which the beam direction is first demodulated according to the received beam strength, and then the remaining information is demodulated by adopting the maximum likelihood algorithm. Based on the proposed suboptimal detector, we derive the conditional pairwise error probability expression. Further, the exact numerical integral and closed-form expressions of unconditional pairwise error probability (UPEP) are derived via two different approaches. To provide more insights, we derive the upper bound and asymptotic expressions of UPEP. In addition, the diversity gain of the RIS-DSSM scheme was also given. Furthermore, the union upper bound of average bit error probability (ABEP) is obtained by combining the UPEP and the number of error bits. Simulation results are provided to validate the derived upper bound and asymptotic expressions of ABEP. We found an interesting phenomenon that the ABEP performance of the proposed system-based phase shift keying is better than that of the quadrature amplitude modulation. Additionally, the performance advantage of ABEP is more significant with the increase in the number of RIS elements.
This paper presents an alternative approach to dehomogenisation of elastic Rank-N laminate structures based on the computer graphics discipline of phasor noise. The proposed methodology offers an improvement of existing methods, where high-quality single-scale designs can be obtained efficiently without the utilisation of any least-squares problem or pre-trained models. By utilising a continuous and periodic representation of the translation at each intermediate step, appropriate length-scale and thicknesses can be obtained. Numerical tests verifies the performance of the proposed methodology compared to state-of-the-art alternatives, and the dehomogenised designs achieve structural performance within a few percentages of the optimised homogenised solution. The nature of the phasor-based dehomogenisation is inherently mesh-independent and highly parallelisable, allowing for further efficient implementations and future extensions to 3D problems on unstructured meshes.
This paper develops an updatable inverse probability weighting (UIPW) estimation for the generalized linear models with response missing at random in streaming data sets. A two-step online updating algorithm is provided for the proposed method. In the first step we construct an updatable estimator for the parameter in propensity function and hence obtain an updatable estimator of the propensity function; in the second step we propose an UIPW estimator with the inverse of the updating propensity function value at each observation as the weight for estimating the parameter of interest. The UIPW estimation is universally applicable due to its relaxation on the constraint on the number of data batches. It is shown that the proposed estimator is consistent and asymptotically normal with the same asymptotic variance as that of the oracle estimator, and hence the oracle property is obtained. The finite sample performance of the proposed estimator is illustrated by the simulation and real data analysis. All numerical studies confirm that the UIPW estimator performs as well as the batch learner.
Offline reinforcement learning (RL) leverages previously collected data to extract policies that return satisfying performance in online environments. However, offline RL suffers from the distribution shift between the offline dataset and the online environment. In the multi-agent RL (MARL) setting, this distribution shift may arise from the nonstationary opponents (exogenous agents beyond control) in the online testing who display distinct behaviors from those recorded in the offline dataset. Hence, the key to the broader deployment of offline MARL is the online adaptation to nonstationary opponents. Recent advances in large language models have demonstrated the surprising generalization ability of the transformer architecture in sequence modeling, which prompts one to wonder \textit{whether the offline-trained transformer policy adapts to nonstationary opponents during online testing}. This work proposes the self-confirming loss (SCL) in offline transformer training to address the online nonstationarity, which is motivated by the self-confirming equilibrium (SCE) in game theory. The gist is that the transformer learns to predict the opponents' future moves based on which it acts accordingly. As a weaker variant of Nash equilibrium (NE), SCE (equivalently, SCL) only requires local consistency: the agent's local observations do not deviate from its conjectures, leading to a more adaptable policy than the one dictated by NE focusing on global optimality. We evaluate the online adaptability of the self-confirming transformer (SCT) by playing against nonstationary opponents employing a variety of policies, from the random one to the benchmark MARL policies. Experimental results demonstrate that SCT can adapt to nonstationary opponents online, achieving higher returns than vanilla transformers and offline MARL baselines.
As soon as abstract mathematical computations were adapted to computation on digital computers, the problem of efficient representation, manipulation, and communication of the numerical values in those computations arose. Strongly related to the problem of numerical representation is the problem of quantization: in what manner should a set of continuous real-valued numbers be distributed over a fixed discrete set of numbers to minimize the number of bits required and also to maximize the accuracy of the attendant computations? This perennial problem of quantization is particularly relevant whenever memory and/or computational resources are severely restricted, and it has come to the forefront in recent years due to the remarkable performance of Neural Network models in computer vision, natural language processing, and related areas. Moving from floating-point representations to low-precision fixed integer values represented in four bits or less holds the potential to reduce the memory footprint and latency by a factor of 16x; and, in fact, reductions of 4x to 8x are often realized in practice in these applications. Thus, it is not surprising that quantization has emerged recently as an important and very active sub-area of research in the efficient implementation of computations associated with Neural Networks. In this article, we survey approaches to the problem of quantizing the numerical values in deep Neural Network computations, covering the advantages/disadvantages of current methods. With this survey and its organization, we hope to have presented a useful snapshot of the current research in quantization for Neural Networks and to have given an intelligent organization to ease the evaluation of future research in this area.
We address the task of automatically scoring the competency of candidates based on textual features, from the automatic speech recognition (ASR) transcriptions in the asynchronous video job interview (AVI). The key challenge is how to construct the dependency relation between questions and answers, and conduct the semantic level interaction for each question-answer (QA) pair. However, most of the recent studies in AVI focus on how to represent questions and answers better, but ignore the dependency information and interaction between them, which is critical for QA evaluation. In this work, we propose a Hierarchical Reasoning Graph Neural Network (HRGNN) for the automatic assessment of question-answer pairs. Specifically, we construct a sentence-level relational graph neural network to capture the dependency information of sentences in or between the question and the answer. Based on these graphs, we employ a semantic-level reasoning graph attention network to model the interaction states of the current QA session. Finally, we propose a gated recurrent unit encoder to represent the temporal question-answer pairs for the final prediction. Empirical results conducted on CHNAT (a real-world dataset) validate that our proposed model significantly outperforms text-matching based benchmark models. Ablation studies and experimental results with 10 random seeds also show the effectiveness and stability of our models.
Named entity recognition (NER) is the task to identify text spans that mention named entities, and to classify them into predefined categories such as person, location, organization etc. NER serves as the basis for a variety of natural language applications such as question answering, text summarization, and machine translation. Although early NER systems are successful in producing decent recognition accuracy, they often require much human effort in carefully designing rules or features. In recent years, deep learning, empowered by continuous real-valued vector representations and semantic composition through nonlinear processing, has been employed in NER systems, yielding stat-of-the-art performance. In this paper, we provide a comprehensive review on existing deep learning techniques for NER. We first introduce NER resources, including tagged NER corpora and off-the-shelf NER tools. Then, we systematically categorize existing works based on a taxonomy along three axes: distributed representations for input, context encoder, and tag decoder. Next, we survey the most representative methods for recent applied techniques of deep learning in new NER problem settings and applications. Finally, we present readers with the challenges faced by NER systems and outline future directions in this area.
We introduce a generic framework that reduces the computational cost of object detection while retaining accuracy for scenarios where objects with varied sizes appear in high resolution images. Detection progresses in a coarse-to-fine manner, first on a down-sampled version of the image and then on a sequence of higher resolution regions identified as likely to improve the detection accuracy. Built upon reinforcement learning, our approach consists of a model (R-net) that uses coarse detection results to predict the potential accuracy gain for analyzing a region at a higher resolution and another model (Q-net) that sequentially selects regions to zoom in. Experiments on the Caltech Pedestrians dataset show that our approach reduces the number of processed pixels by over 50% without a drop in detection accuracy. The merits of our approach become more significant on a high resolution test set collected from YFCC100M dataset, where our approach maintains high detection performance while reducing the number of processed pixels by about 70% and the detection time by over 50%.