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Existing time-resolved non-line-of-sight (NLOS) imaging methods reconstruct hidden scenes by inverting the optical paths of indirect illumination measured at visible relay surfaces. These methods are prone to reconstruction artifacts due to inversion ambiguities and capture noise, which are typically mitigated through the manual selection of filtering functions and parameters. We introduce a fully-differentiable end-to-end NLOS inverse rendering pipeline that self-calibrates the imaging parameters during the reconstruction of hidden scenes, using as input only the measured illumination while working both in the time and frequency domains. Our pipeline extracts a geometric representation of the hidden scene from NLOS volumetric intensities and estimates the time-resolved illumination at the relay wall produced by such geometric information using differentiable transient rendering. We then use gradient descent to optimize imaging parameters by minimizing the error between our simulated time-resolved illumination and the measured illumination. Our end-to-end differentiable pipeline couples diffraction-based volumetric NLOS reconstruction with path-space light transport and a simple ray marching technique to extract detailed, dense sets of surface points and normals of hidden scenes. We demonstrate the robustness of our method to consistently reconstruct geometry and albedo, even under significant noise levels.

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We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at large scale (>10000 square meters). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes.

Achieving photorealistic rendering of real-world scenes poses a significant challenge with diverse applications, including mixed reality and virtual reality. Neural networks, extensively explored in solving differential equations, have previously been introduced as implicit representations for photorealistic rendering. However, achieving realism through traditional computing methods is arduous due to the time-consuming optical ray tracing, as it necessitates extensive numerical integration of color, transparency, and opacity values for each sampling point during the rendering process. In this paper, we introduce Quantum Radiance Fields (QRF), which incorporate quantum circuits, quantum activation functions, and quantum volume rendering to represent scenes implicitly. Our results demonstrate that QRF effectively confronts the computational challenges associated with extensive numerical integration by harnessing the parallelism capabilities of quantum computing. Furthermore, current neural networks struggle with capturing fine signal details and accurately modeling high-frequency information and higher-order derivatives. Quantum computing's higher order of nonlinearity provides a distinct advantage in this context. Consequently, QRF leverages two key strengths of quantum computing: highly non-linear processing and extensive parallelism, making it a potent tool for achieving photorealistic rendering of real-world scenes.

Optical phase conjugation (OPC) is a nonlinear technique used for counteracting wavefront distortions, with various applications ranging from imaging to beam focusing. Here, we present the design of a diffractive wavefront processor to approximate all-optical phase conjugation operation for input fields with phase aberrations. Leveraging deep learning, a set of passive diffractive layers was optimized to all-optically process an arbitrary phase-aberrated coherent field from an input aperture, producing an output field with a phase distribution that is the conjugate of the input wave. We experimentally validated the efficacy of this wavefront processor by 3D fabricating diffractive layers trained using deep learning and performing OPC on phase distortions never seen by the diffractive processor during its training. Employing terahertz radiation, our physical diffractive processor successfully performed the OPC task through a shallow spatially-engineered volume that axially spans tens of wavelengths. In addition to this transmissive OPC configuration, we also created a diffractive phase-conjugate mirror by combining deep learning-optimized diffractive layers with a standard mirror. Given its compact, passive and scalable nature, our diffractive wavefront processor can be used for diverse OPC-related applications, e.g., turbidity suppression and aberration correction, and is also adaptable to different parts of the electromagnetic spectrum, especially those where cost-effective wavefront engineering solutions do not exist.

High dynamic range (HDR) imaging from multiple low dynamic range (LDR) images has been suffering from ghosting artifacts caused by scene and objects motion. Existing methods, such as optical flow based and end-to-end deep learning based solutions, are error-prone either in detail restoration or ghosting artifacts removal. Comprehensive empirical evidence shows that ghosting artifacts caused by large foreground motion are mainly low-frequency signals and the details are mainly high-frequency signals. In this work, we propose a novel frequency-guided end-to-end deep neural network (FHDRNet) to conduct HDR fusion in the frequency domain, and Discrete Wavelet Transform (DWT) is used to decompose inputs into different frequency bands. The low-frequency signals are used to avoid specific ghosting artifacts, while the high-frequency signals are used for preserving details. Using a U-Net as the backbone, we propose two novel modules: merging module and frequency-guided upsampling module. The merging module applies the attention mechanism to the low-frequency components to deal with the ghost caused by large foreground motion. The frequency-guided upsampling module reconstructs details from multiple frequency-specific components with rich details. In addition, a new RAW dataset is created for training and evaluating multi-frame HDR imaging algorithms in the RAW domain. Extensive experiments are conducted on public datasets and our RAW dataset, showing that the proposed FHDRNet achieves state-of-the-art performance.

As the complexity of System-on-Chip (SoC) designs continues to increase, ensuring thorough verification becomes a significant challenge for system integrators. The complexity of verification can result in undetected bugs. Unlike software or firmware bugs, hardware bugs are hard to fix after deployment and they require additional logic, i.e., patching logic integrated with the design in advance in order to patch. However, the absence of a standardized metric for defining "patchability" leaves system integrators relying on their understanding of each IP and security requirements to engineer ad hoc patching designs. In this paper, we propose a theoretical patchability quantification method to analyze designs at the Register Transfer Level (RTL) with provided patching options. Our quantification defines patchability as a combination of observability and controllability so that we can analyze and compare the patchability of IP variations. This quantification is a systematic approach to estimate each patching architecture's ability to patch at run-time and complements existing patching works. In experiments, we compare several design options of the same patching architecture and discuss their differences in terms of theoretical patchability and how many potential weaknesses can be mitigated.

Conventional multi-beam forming with fixed-position antenna (FPA) arrays needs to trade-off between maximizing the beamforming gain over desired directions and minimizing the interference power over undesired directions. In this letter, we study the enhanced multi-beam forming with a linear movable-antenna (MA) array by exploiting the new degrees of freedom (DoFs) via antennas' position optimization. Specifically, we jointly optimize the antenna position vector (APV) and antenna weight vector (AWV) to maximize the minimum beamforming gain over multiple desired directions, subject to a given constraint on the maximum interference power over undesired directions. We propose an efficient alternating optimization algorithm to find a suboptimal solution by iteratively optimizing one of the APV and AWV with the other being fixed. Numerical results show that the proposed multi-beam forming design with MA arrays can significantly outperform that with the traditional FPA arrays and other benchmark schemes in terms of both beamforming gain and interference suppression.

We study the problem of few-shot graph classification across domains with nonequivalent feature spaces by introducing three new cross-domain benchmarks constructed from publicly available datasets. We also propose an attention-based graph encoder that uses three congruent views of graphs, one contextual and two topological views, to learn representations of task-specific information for fast adaptation, and task-agnostic information for knowledge transfer. We run exhaustive experiments to evaluate the performance of contrastive and meta-learning strategies. We show that when coupled with metric-based meta-learning frameworks, the proposed encoder achieves the best average meta-test classification accuracy across all benchmarks. The source code and data will be released here: //github.com/kavehhassani/metagrl

Graph neural networks provide a powerful toolkit for embedding real-world graphs into low-dimensional spaces according to specific tasks. Up to now, there have been several surveys on this topic. However, they usually lay emphasis on different angles so that the readers can not see a panorama of the graph neural networks. This survey aims to overcome this limitation, and provide a comprehensive review on the graph neural networks. First of all, we provide a novel taxonomy for the graph neural networks, and then refer to up to 400 relevant literatures to show the panorama of the graph neural networks. All of them are classified into the corresponding categories. In order to drive the graph neural networks into a new stage, we summarize four future research directions so as to overcome the facing challenges. It is expected that more and more scholars can understand and exploit the graph neural networks, and use them in their research community.

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

Convolutional neural networks (CNNs) have shown dramatic improvements in single image super-resolution (SISR) by using large-scale external samples. Despite their remarkable performance based on the external dataset, they cannot exploit internal information within a specific image. Another problem is that they are applicable only to the specific condition of data that they are supervised. For instance, the low-resolution (LR) image should be a "bicubic" downsampled noise-free image from a high-resolution (HR) one. To address both issues, zero-shot super-resolution (ZSSR) has been proposed for flexible internal learning. However, they require thousands of gradient updates, i.e., long inference time. In this paper, we present Meta-Transfer Learning for Zero-Shot Super-Resolution (MZSR), which leverages ZSSR. Precisely, it is based on finding a generic initial parameter that is suitable for internal learning. Thus, we can exploit both external and internal information, where one single gradient update can yield quite considerable results. (See Figure 1). With our method, the network can quickly adapt to a given image condition. In this respect, our method can be applied to a large spectrum of image conditions within a fast adaptation process.

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