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Decentralized multi-agent reinforcement learning (MARL) algorithms have become popular in the literature since it allows heterogeneous agents to have their own reward functions as opposed to canonical multi-agent Markov Decision Process (MDP) settings which assume common reward functions over all agents. In this work, we follow the existing work on collaborative MARL where agents in a connected time varying network can exchange information among each other in order to reach a consensus. We introduce vulnerabilities in the consensus updates of existing MARL algorithms where agents can deviate from their usual consensus update, who we term as adversarial agents. We then proceed to provide an algorithm that allows non-adversarial agents to reach a consensus in the presence of adversaries under a constrained setting.

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Multivariate time series (MTS) imputation is a widely studied problem in recent years. Existing methods can be divided into two main groups, including (1) deep recurrent or generative models that primarily focus on time series features, and (2) graph neural networks (GNNs) based models that utilize the topological information from the inherent graph structure of MTS as relational inductive bias for imputation. Nevertheless, these methods either neglect topological information or assume the graph structure is fixed and accurately known. Thus, they fail to fully utilize the graph dynamics for precise imputation in more challenging MTS data such as networked time series (NTS), where the underlying graph is constantly changing and might have missing edges. In this paper, we propose a novel approach to overcome these limitations. First, we define the problem of imputation over NTS which contains missing values in both node time series features and graph structures. Then, we design a new model named PoGeVon which leverages variational autoencoder (VAE) to predict missing values over both node time series features and graph structures. In particular, we propose a new node position embedding based on random walk with restart (RWR) in the encoder with provable higher expressive power compared with message-passing based graph neural networks (GNNs). We further design a decoder with 3-stage predictions from the perspective of multi-task learning to impute missing values in both time series and graph structures reciprocally. Experiment results demonstrate the effectiveness of our model over baselines.

The Byzantine consensus problem involves $n$ processes, out of which t < n could be faulty and behave arbitrarily. Three properties characterize consensus: (1) termination, requiring correct (non-faulty) processes to eventually reach a decision, (2) agreement, preventing them from deciding different values, and (3) validity, precluding ``unreasonable'' decisions. But, what is a reasonable decision? Strong validity, a classical property, stipulates that, if all correct processes propose the same value, only that value can be decided. Weak validity, another established property, stipulates that, if all processes are correct and they propose the same value, that value must be decided. The space of possible validity properties is vast. However, their impact on consensus remains unclear. This paper addresses the question of which validity properties allow Byzantine consensus to be solvable with partial synchrony, and at what cost. First, we determine necessary and sufficient conditions for a validity property to make the consensus problem solvable; we say that such validity properties are solvable. Notably, we prove that, if n <= 3t, all solvable validity properties are trivial (there exists an always-admissible decision). Furthermore, we show that, with any non-trivial (and solvable) validity property, consensus requires Omega(t^2) messages. This extends the seminal Dolev-Reischuk bound, originally proven for strong validity, to all non-trivial validity properties. Lastly, we give a general Byzantine consensus algorithm, we call Universal, for any solvable (and non-trivial) validity property. Importantly, Universal incurs O(n^2) message complexity. Thus, together with our lower bound, Universal implies a fundamental result in partial synchrony: with t \in Omega(n), the message complexity of all (non-trivial) consensus variants is Theta(n^2).

In this study, we focus on learning Hamiltonian systems, which involves predicting the coordinate (q) and momentum (p) variables generated by a symplectic mapping. Based on Chen & Tao (2021), the symplectic mapping is represented by a generating function. To extend the prediction time period, we develop a new learning scheme by splitting the time series (q_i, p_i) into several partitions. We then train a large-step neural network (LSNN) to approximate the generating function between the first partition (i.e. the initial condition) and each one of the remaining partitions. This partition approach makes our LSNN effectively suppress the accumulative error when predicting the system evolution. Then we train the LSNN to learn the motions of the 2:3 resonant Kuiper belt objects for a long time period of 25000 yr. The results show that there are two significant improvements over the neural network constructed in our previous work (Li et al. 2022): (1) the conservation of the Jacobi integral, and (2) the highly accurate predictions of the orbital evolution. Overall, we propose that the designed LSNN has the potential to considerably improve predictions of the long-term evolution of more general Hamiltonian systems.

Cyberattacks are increasingly threatening networked systems, often with the emergence of new types of unknown (zero-day) attacks and the rise of vulnerable devices. While Machine Learning (ML)-based Intrusion Detection Systems (IDSs) have been shown to be extremely promising in detecting these attacks, the need to learn large amounts of labelled data often limits the applicability of ML-based IDSs to cybersystems that only have access to private local data. To address this issue, this paper proposes a novel Decentralized and Online Federated Learning Intrusion Detection (DOF-ID) architecture. DOF-ID is a collaborative learning system that allows each IDS used for a cybersystem to learn from experience gained in other cybersystems in addition to its own local data without violating the data privacy of other systems. As the performance evaluation results using public Kitsune and Bot-IoT datasets show, DOF-ID significantly improves the intrusion detection performance in all collaborating nodes simultaneously with acceptable computation time for online learning.

Decentralized deep learning requires dealing with non-iid data across clients, which may also change over time due to temporal shifts. While non-iid data has been extensively studied in distributed settings, temporal shifts have received no attention. To the best of our knowledge, we are first with tackling the novel and challenging problem of decentralized learning with non-iid and dynamic data. We propose a novel algorithm that can automatically discover and adapt to the evolving concepts in the network, without any prior knowledge or estimation of the number of concepts. We evaluate our algorithm on standard benchmark datasets and demonstrate that it outperforms previous methods for decentralized learning.

Deep neural networks (DNNs) have succeeded in many different perception tasks, e.g., computer vision, natural language processing, reinforcement learning, etc. The high-performed DNNs heavily rely on intensive resource consumption. For example, training a DNN requires high dynamic memory, a large-scale dataset, and a large number of computations (a long training time); even inference with a DNN also demands a large amount of static storage, computations (a long inference time), and energy. Therefore, state-of-the-art DNNs are often deployed on a cloud server with a large number of super-computers, a high-bandwidth communication bus, a shared storage infrastructure, and a high power supplement. Recently, some new emerging intelligent applications, e.g., AR/VR, mobile assistants, Internet of Things, require us to deploy DNNs on resource-constrained edge devices. Compare to a cloud server, edge devices often have a rather small amount of resources. To deploy DNNs on edge devices, we need to reduce the size of DNNs, i.e., we target a better trade-off between resource consumption and model accuracy. In this dissertation, we studied four edge intelligence scenarios, i.e., Inference on Edge Devices, Adaptation on Edge Devices, Learning on Edge Devices, and Edge-Server Systems, and developed different methodologies to enable deep learning in each scenario. Since current DNNs are often over-parameterized, our goal is to find and reduce the redundancy of the DNNs in each scenario.

Out-of-distribution (OOD) detection is critical to ensuring the reliability and safety of machine learning systems. For instance, in autonomous driving, we would like the driving system to issue an alert and hand over the control to humans when it detects unusual scenes or objects that it has never seen before and cannot make a safe decision. This problem first emerged in 2017 and since then has received increasing attention from the research community, leading to a plethora of methods developed, ranging from classification-based to density-based to distance-based ones. Meanwhile, several other problems are closely related to OOD detection in terms of motivation and methodology. These include anomaly detection (AD), novelty detection (ND), open set recognition (OSR), and outlier detection (OD). Despite having different definitions and problem settings, these problems often confuse readers and practitioners, and as a result, some existing studies misuse terms. In this survey, we first present a generic framework called generalized OOD detection, which encompasses the five aforementioned problems, i.e., AD, ND, OSR, OOD detection, and OD. Under our framework, these five problems can be seen as special cases or sub-tasks, and are easier to distinguish. Then, we conduct a thorough review of each of the five areas by summarizing their recent technical developments. We conclude this survey with open challenges and potential research directions.

Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the heterogeneous nature of networked entities, emerging network applications call for game-theoretic models and learning-based approaches in order to create distributed network intelligence that responds to uncertainties and disruptions in a dynamic or an adversarial environment. This paper articulates the confluence of networks, games and learning, which establishes a theoretical underpinning for understanding multi-agent decision-making over networks. We provide an selective overview of game-theoretic learning algorithms within the framework of stochastic approximation theory, and associated applications in some representative contexts of modern network systems, such as the next generation wireless communication networks, the smart grid and distributed machine learning. In addition to existing research works on game-theoretic learning over networks, we highlight several new angles and research endeavors on learning in games that are related to recent developments in artificial intelligence. Some of the new angles extrapolate from our own research interests. The overall objective of the paper is to provide the reader a clear picture of the strengths and challenges of adopting game-theoretic learning methods within the context of network systems, and further to identify fruitful future research directions on both theoretical and applied studies.

The considerable significance of Anomaly Detection (AD) problem has recently drawn the attention of many researchers. Consequently, the number of proposed methods in this research field has been increased steadily. AD strongly correlates with the important computer vision and image processing tasks such as image/video anomaly, irregularity and sudden event detection. More recently, Deep Neural Networks (DNNs) offer a high performance set of solutions, but at the expense of a heavy computational cost. However, there is a noticeable gap between the previously proposed methods and an applicable real-word approach. Regarding the raised concerns about AD as an ongoing challenging problem, notably in images and videos, the time has come to argue over the pitfalls and prospects of methods have attempted to deal with visual AD tasks. Hereupon, in this survey we intend to conduct an in-depth investigation into the images/videos deep learning based AD methods. We also discuss current challenges and future research directions thoroughly.

There has been appreciable progress in unsupervised network representation learning (UNRL) approaches over graphs recently with flexible random-walk approaches, new optimization objectives and deep architectures. However, there is no common ground for systematic comparison of embeddings to understand their behavior for different graphs and tasks. In this paper we theoretically group different approaches under a unifying framework and empirically investigate the effectiveness of different network representation methods. In particular, we argue that most of the UNRL approaches either explicitly or implicit model and exploit context information of a node. Consequently, we propose a framework that casts a variety of approaches -- random walk based, matrix factorization and deep learning based -- into a unified context-based optimization function. We systematically group the methods based on their similarities and differences. We study the differences among these methods in detail which we later use to explain their performance differences (on downstream tasks). We conduct a large-scale empirical study considering 9 popular and recent UNRL techniques and 11 real-world datasets with varying structural properties and two common tasks -- node classification and link prediction. We find that there is no single method that is a clear winner and that the choice of a suitable method is dictated by certain properties of the embedding methods, task and structural properties of the underlying graph. In addition we also report the common pitfalls in evaluation of UNRL methods and come up with suggestions for experimental design and interpretation of results.

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