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This paper addresses the challenging problem of category-level pose estimation. Current state-of-the-art methods for this task face challenges when dealing with symmetric objects and when attempting to generalize to new environments solely through synthetic data training. In this work, we address these challenges by proposing a probabilistic model that relies on diffusion to estimate dense canonical maps crucial for recovering partial object shapes as well as establishing correspondences essential for pose estimation. Furthermore, we introduce critical components to enhance performance by leveraging the strength of the diffusion models with multi-modal input representations. We demonstrate the effectiveness of our method by testing it on a range of real datasets. Despite being trained solely on our generated synthetic data, our approach achieves state-of-the-art performance and unprecedented generalization qualities, outperforming baselines, even those specifically trained on the target domain.

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State-of-the-art performance in QA tasks is currently achieved by systems employing Large Language Models (LLMs), however these models tend to hallucinate information in their responses. One approach focuses on enhancing the generation process by incorporating attribution from the given input to the output. However, the challenge of identifying appropriate attributions and verifying their accuracy against a source is a complex task that requires significant improvements in assessing such systems. We introduce an attribution-oriented Chain-of-Thought reasoning method to enhance the accuracy of attributions. This approach focuses the reasoning process on generating an attribution-centric output. Evaluations on two context-enhanced question-answering datasets using GPT-4 demonstrate improved accuracy and correctness of attributions. In addition, the combination of our method with finetuning enhances the response and attribution accuracy of two smaller LLMs, showing their potential to outperform GPT-4 in some cases.

Large Multimodal Model (LMM) GPT-4V(ision) endows GPT-4 with visual grounding capabilities, making it possible to handle certain tasks through the Visual Question Answering (VQA) paradigm. This paper explores the potential of VQA-oriented GPT-4V in the recently popular visual Anomaly Detection (AD) and is the first to conduct qualitative and quantitative evaluations on the popular MVTec AD and VisA datasets. Considering that this task requires both image-/pixel-level evaluations, the proposed GPT-4V-AD framework contains three components: \textbf{\textit{1)}} Granular Region Division, \textbf{\textit{2)}} Prompt Designing, \textbf{\textit{3)}} Text2Segmentation for easy quantitative evaluation, and have made some different attempts for comparative analysis. The results show that GPT-4V can achieve certain results in the zero-shot AD task through a VQA paradigm, such as achieving image-level 77.1/88.0 and pixel-level 68.0/76.6 AU-ROCs on MVTec AD and VisA datasets, respectively. However, its performance still has a certain gap compared to the state-of-the-art zero-shot method, \eg, WinCLIP and CLIP-AD, and further researches are needed. This study provides a baseline reference for the research of VQA-oriented LMM in the zero-shot AD task, and we also post several possible future works. Code is available at \url{//github.com/zhangzjn/GPT-4V-AD}.

With the rise of text-to-image (T2I) generative AI models reaching wide audiences, it is critical to evaluate model robustness against non-obvious attacks to mitigate the generation of offensive images. By focusing on ``implicitly adversarial'' prompts (those that trigger T2I models to generate unsafe images for non-obvious reasons), we isolate a set of difficult safety issues that human creativity is well-suited to uncover. To this end, we built the Adversarial Nibbler Challenge, a red-teaming methodology for crowdsourcing a diverse set of implicitly adversarial prompts. We have assembled a suite of state-of-the-art T2I models, employed a simple user interface to identify and annotate harms, and engaged diverse populations to capture long-tail safety issues that may be overlooked in standard testing. The challenge is run in consecutive rounds to enable a sustained discovery and analysis of safety pitfalls in T2I models. In this paper, we present an in-depth account of our methodology, a systematic study of novel attack strategies and discussion of safety failures revealed by challenge participants. We also release a companion visualization tool for easy exploration and derivation of insights from the dataset. The first challenge round resulted in over 10k prompt-image pairs with machine annotations for safety. A subset of 1.5k samples contains rich human annotations of harm types and attack styles. We find that 14% of images that humans consider harmful are mislabeled as ``safe'' by machines. We have identified new attack strategies that highlight the complexity of ensuring T2I model robustness. Our findings emphasize the necessity of continual auditing and adaptation as new vulnerabilities emerge. We are confident that this work will enable proactive, iterative safety assessments and promote responsible development of T2I models.

Factors models are routinely used to analyze high-dimensional data in both single-study and multi-study settings. Bayesian inference for such models relies on Markov Chain Monte Carlo (MCMC) methods which scale poorly as the number of studies, observations, or measured variables increase. To address this issue, we propose variational inference algorithms to approximate the posterior distribution of Bayesian latent factor models using the multiplicative gamma process shrinkage prior. The proposed algorithms provide fast approximate inference at a fraction of the time and memory of MCMC-based implementations while maintaining comparable accuracy in characterizing the data covariance matrix. We conduct extensive simulations to evaluate our proposed algorithms and show their utility in estimating the model for high-dimensional multi-study gene expression data in ovarian cancers. Overall, our proposed approaches enable more efficient and scalable inference for factor models, facilitating their use in high-dimensional settings. An R package VIMSFA implementing our methods is available on GitHub (github.com/blhansen/VI-MSFA).

Image dehazing poses significant challenges in environmental perception. Recent research mainly focus on deep learning-based methods with single modality, while they may result in severe information loss especially in dense-haze scenarios. The infrared image exhibits robustness to the haze, however, existing methods have primarily treated the infrared modality as auxiliary information, failing to fully explore its rich information in dehazing. To address this challenge, the key insight of this study is to design a visible-infrared fusion network for image dehazing. In particular, we propose a multi-scale Deep Structure Feature Extraction (DSFE) module, which incorporates the Channel-Pixel Attention Block (CPAB) to restore more spatial and marginal information within the deep structural features. Additionally, we introduce an inconsistency weighted fusion strategy to merge the two modalities by leveraging the more reliable information. To validate this, we construct a visible-infrared multimodal dataset called AirSim-VID based on the AirSim simulation platform. Extensive experiments performed on challenging real and simulated image datasets demonstrate that VIFNet can outperform many state-of-the-art competing methods. The code and dataset are available at //github.com/mengyu212/VIFNet_dehazing.

We introduce RealmDreamer, a technique for generation of general forward-facing 3D scenes from text descriptions. Our technique optimizes a 3D Gaussian Splatting representation to match complex text prompts. We initialize these splats by utilizing the state-of-the-art text-to-image generators, lifting their samples into 3D, and computing the occlusion volume. We then optimize this representation across multiple views as a 3D inpainting task with image-conditional diffusion models. To learn correct geometric structure, we incorporate a depth diffusion model by conditioning on the samples from the inpainting model, giving rich geometric structure. Finally, we finetune the model using sharpened samples from image generators. Notably, our technique does not require video or multi-view data and can synthesize a variety of high-quality 3D scenes in different styles, consisting of multiple objects. Its generality additionally allows 3D synthesis from a single image.

With the advancement of generative models, the assessment of generated images becomes more and more important. Previous methods measure distances between features of reference and generated images from trained vision models. In this paper, we conduct an extensive investigation into the relationship between the representation space and input space around generated images. We first propose two measures related to the presence of unnatural elements within images: complexity, which indicates how non-linear the representation space is, and vulnerability, which is related to how easily the extracted feature changes by adversarial input changes. Based on these, we introduce a new metric to evaluating image-generative models called anomaly score (AS). Moreover, we propose AS-i (anomaly score for individual images) that can effectively evaluate generated images individually. Experimental results demonstrate the validity of the proposed approach.

Large language model agents have demonstrated remarkable advancements across various complex tasks. Recent works focus on optimizing the agent team or employing self-reflection to iteratively solve complex tasks. Since these agents are all based on the same LLM, only conducting self-evaluation or removing underperforming agents does not substantively enhance the capability of the agents. We argue that a comprehensive evaluation and accumulating experience from evaluation feedback is an effective approach to improving system performance. In this paper, we propose Reusable Experience Accumulation with 360{\deg} Assessment (360{\deg}REA), a hierarchical multi-agent framework inspired by corporate organizational practices. The framework employs a novel 360{\deg} performance assessment method for multi-perspective performance evaluation with fine-grained assessment. To enhance the capability of agents in addressing complex tasks, we introduce dual-level experience pool for agents to accumulate experience through fine-grained assessment. Extensive experiments on complex task datasets demonstrate the effectiveness of 360{\deg}REA.

The segmentation and interpretation of the Martian surface play a pivotal role in Mars exploration, providing essential data for the trajectory planning and obstacle avoidance of rovers. However, the complex topography, similar surface features, and the lack of extensive annotated data pose significant challenges to the high-precision semantic segmentation of the Martian surface. To address these challenges, we propose a novel encoder-decoder based Mars segmentation network, termed MarsSeg. Specifically, we employ an encoder-decoder structure with a minimized number of down-sampling layers to preserve local details. To facilitate a high-level semantic understanding across the shadow multi-level feature maps, we introduce a feature enhancement connection layer situated between the encoder and decoder. This layer incorporates Mini Atrous Spatial Pyramid Pooling (Mini-ASPP), Polarized Self-Attention (PSA), and Strip Pyramid Pooling Module (SPPM). The Mini-ASPP and PSA are specifically designed for shadow feature enhancement, thereby enabling the expression of local details and small objects. Conversely, the SPPM is employed for deep feature enhancement, facilitating the extraction of high-level semantic category-related information. Experimental results derived from the Mars-Seg and AI4Mars datasets substantiate that the proposed MarsSeg outperforms other state-of-the-art methods in segmentation performance, validating the efficacy of each proposed component.

Despite recent advances in multimodal pre-training for visual description, state-of-the-art models still produce captions containing errors, such as hallucinating objects not present in a scene. The existing prominent metric for object hallucination, CHAIR, is limited to a fixed set of MS COCO objects and synonyms. In this work, we propose a modernized open-vocabulary metric, ALOHa, which leverages large language models (LLMs) to measure object hallucinations. Specifically, we use an LLM to extract groundable objects from a candidate caption, measure their semantic similarity to reference objects from captions and object detections, and use Hungarian matching to produce a final hallucination score. We show that ALOHa correctly identifies 13.6% more hallucinated objects than CHAIR on HAT, a new gold-standard subset of MS COCO Captions annotated for hallucinations, and 30.8% more on nocaps, where objects extend beyond MS COCO categories. Our code is available at //davidmchan.github.io/aloha/.

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