In this paper, we address the challenge of obtaining large-scale unlabelled video datasets for contrastive representation learning in real-world applications. We present a novel video augmentation technique for self-supervised learning, called Cross-Modal Manifold Cutmix (CMMC), which generates augmented samples by combining different modalities in videos. By embedding a video tesseract into another across two modalities in the feature space, our method enhances the quality of learned video representations. We perform extensive experiments on two small-scale video datasets, UCF101 and HMDB51, for action recognition and video retrieval tasks. Our approach is also shown to be effective on the NTU dataset with limited domain knowledge. Our CMMC achieves comparable performance to other self-supervised methods while using less training data for both downstream tasks.
This paper presents a novel task, zero-shot voice conversion based on face images (zero-shot FaceVC), which aims at converting the voice characteristics of an utterance from any source speaker to a newly coming target speaker, solely relying on a single face image of the target speaker. To address this task, we propose a face-voice memory-based zero-shot FaceVC method. This method leverages a memory-based face-voice alignment module, in which slots act as the bridge to align these two modalities, allowing for the capture of voice characteristics from face images. A mixed supervision strategy is also introduced to mitigate the long-standing issue of the inconsistency between training and inference phases for voice conversion tasks. To obtain speaker-independent content-related representations, we transfer the knowledge from a pretrained zero-shot voice conversion model to our zero-shot FaceVC model. Considering the differences between FaceVC and traditional voice conversion tasks, systematic subjective and objective metrics are designed to thoroughly evaluate the homogeneity, diversity and consistency of voice characteristics controlled by face images. Through extensive experiments, we demonstrate the superiority of our proposed method on the zero-shot FaceVC task. Samples are presented on our demo website.
In this paper, we consider experiments involving both discrete factors and continuous factors under general parametric statistical models. To search for optimal designs under the D-criterion, we propose a new algorithm, called the ForLion algorithm, which performs an exhaustive search in a design space with discrete and continuous factors while keeping high efficiency and a reduced number of design points. Its optimality is guaranteed by the general equivalence theorem. We show its advantage using a real-life experiment under multinomial logistic models, and further specialize the algorithm for generalized linear models to show the improved efficiency with model-specific formulae and iterative steps.
In this work, we establish a baseline potential for how modern model-generated text explanations of movie recommendations may help users, and explore what different components of these text explanations that users like or dislike, especially in contrast to existing human movie reviews. We found that participants gave no significantly different rankings between movies, nor did they give significantly different individual quality scores to reviews of movies that they had never seen before. However, participants did mark reviews as significantly better when they were movies they had seen before. We also explore specific aspects of movie review texts that participants marked as important for each quality. Overall, we establish that modern LLMs are a promising source of recommendation explanations, and we intend on further exploring personalizable text explanations in the future.
In this paper, we present a large-scale detailed 3D face dataset, FaceScape, and the corresponding benchmark to evaluate single-view facial 3D reconstruction. By training on FaceScape data, a novel algorithm is proposed to predict elaborate riggable 3D face models from a single image input. FaceScape dataset releases $16,940$ textured 3D faces, captured from $847$ subjects and each with $20$ specific expressions. The 3D models contain the pore-level facial geometry that is also processed to be topologically uniform. These fine 3D facial models can be represented as a 3D morphable model for coarse shapes and displacement maps for detailed geometry. Taking advantage of the large-scale and high-accuracy dataset, a novel algorithm is further proposed to learn the expression-specific dynamic details using a deep neural network. The learned relationship serves as the foundation of our 3D face prediction system from a single image input. Different from most previous methods, our predicted 3D models are riggable with highly detailed geometry under different expressions. We also use FaceScape data to generate the in-the-wild and in-the-lab benchmark to evaluate recent methods of single-view face reconstruction. The accuracy is reported and analyzed on the dimensions of camera pose and focal length, which provides a faithful and comprehensive evaluation and reveals new challenges. The unprecedented dataset, benchmark, and code have been released at //github.com/zhuhao-nju/facescape.
In this paper, we introduce a large-scale and high-quality audio-visual speaker verification dataset, named VoxBlink. We propose an innovative and robust automatic audio-visual data mining pipeline to curate this dataset, which contains 1.45M utterances from 38K speakers. Due to the inherent nature of automated data collection, introducing noisy data is inevitable. Therefore, we also utilize a multi-modal purification step to generate a cleaner version of the VoxBlink, named VoxBlink-clean, comprising 18K identities and 1.02M utterances. In contrast to the VoxCeleb, the VoxBlink sources from short videos of ordinary users, and the covered scenarios can better align with real-life situations. To our best knowledge, the VoxBlink dataset is one of the largest publicly available speaker verification datasets. Leveraging the VoxCeleb and VoxBlink-clean datasets together, we employ diverse speaker verification models with multiple architectural backbones to conduct comprehensive evaluations on the VoxCeleb test sets. Experimental results indicate a substantial enhancement in performance,ranging from 12% to 30% relatively, across various backbone architectures upon incorporating the VoxBlink-clean into the training process. The details of the dataset can be found on //voxblink.github.io
In this paper, we present the decomposed triplane-hash neural radiance fields (DT-NeRF), a framework that significantly improves the photorealistic rendering of talking faces and achieves state-of-the-art results on key evaluation datasets. Our architecture decomposes the facial region into two specialized triplanes: one specialized for representing the mouth, and the other for the broader facial features. We introduce audio features as residual terms and integrate them as query vectors into our model through an audio-mouth-face transformer. Additionally, our method leverages the capabilities of Neural Radiance Fields (NeRF) to enrich the volumetric representation of the entire face through additive volumetric rendering techniques. Comprehensive experimental evaluations corroborate the effectiveness and superiority of our proposed approach.
A key challenge with procedure planning in instructional videos lies in how to handle a large decision space consisting of a multitude of action types that belong to various tasks. To understand real-world video content, an AI agent must proficiently discern these action types (e.g., pour milk, pour water, open lid, close lid, etc.) based on brief visual observation. Moreover, it must adeptly capture the intricate semantic relation of the action types and task goals, along with the variable action sequences. Recently, notable progress has been made via the integration of diffusion models and visual representation learning to address the challenge. However, existing models employ rudimentary mechanisms to utilize task information to manage the decision space. To overcome this limitation, we introduce a simple yet effective enhancement - a masked diffusion model. The introduced mask acts akin to a task-oriented attention filter, enabling the diffusion/denoising process to concentrate on a subset of action types. Furthermore, to bolster the accuracy of task classification, we harness more potent visual representation learning techniques. In particular, we learn a joint visual-text embedding, where a text embedding is generated by prompting a pre-trained vision-language model to focus on human actions. We evaluate the method on three public datasets and achieve state-of-the-art performance on multiple metrics. Code is available at //github.com/ffzzy840304/Masked-PDPP.
In this paper, we focus on the self-supervised learning of visual correspondence using unlabeled videos in the wild. Our method simultaneously considers intra- and inter-video representation associations for reliable correspondence estimation. The intra-video learning transforms the image contents across frames within a single video via the frame pair-wise affinity. To obtain the discriminative representation for instance-level separation, we go beyond the intra-video analysis and construct the inter-video affinity to facilitate the contrastive transformation across different videos. By forcing the transformation consistency between intra- and inter-video levels, the fine-grained correspondence associations are well preserved and the instance-level feature discrimination is effectively reinforced. Our simple framework outperforms the recent self-supervised correspondence methods on a range of visual tasks including video object tracking (VOT), video object segmentation (VOS), pose keypoint tracking, etc. It is worth mentioning that our method also surpasses the fully-supervised affinity representation (e.g., ResNet) and performs competitively against the recent fully-supervised algorithms designed for the specific tasks (e.g., VOT and VOS).
We present a new method to learn video representations from large-scale unlabeled video data. Ideally, this representation will be generic and transferable, directly usable for new tasks such as action recognition and zero or few-shot learning. We formulate unsupervised representation learning as a multi-modal, multi-task learning problem, where the representations are shared across different modalities via distillation. Further, we introduce the concept of loss function evolution by using an evolutionary search algorithm to automatically find optimal combination of loss functions capturing many (self-supervised) tasks and modalities. Thirdly, we propose an unsupervised representation evaluation metric using distribution matching to a large unlabeled dataset as a prior constraint, based on Zipf's law. This unsupervised constraint, which is not guided by any labeling, produces similar results to weakly-supervised, task-specific ones. The proposed unsupervised representation learning results in a single RGB network and outperforms previous methods. Notably, it is also more effective than several label-based methods (e.g., ImageNet), with the exception of large, fully labeled video datasets.
Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.