Although real-time facial emotion recognition is a hot topic research domain in the field of human-computer interaction, state-of the-art available datasets still suffer from various problems, such as some unrelated photos such as document photos, unbalanced numbers of photos in each class, and misleading images that can negatively affect correct classification. The 3RL dataset was created, which contains approximately 24K images and will be publicly available, to overcome previously available dataset problems. The 3RL dataset is labelled with five basic emotions: happiness, fear, sadness, disgust, and anger. Moreover, we compared the 3RL dataset with other famous state-of-the-art datasets (FER dataset, CK+ dataset), and we applied the most commonly used algorithms in previous works, SVM and CNN. The results show a noticeable improvement in generalization on the 3RL dataset. Experiments have shown an accuracy of up to 91.4% on 3RL dataset using CNN where results on FER2013, CK+ are, respectively (approximately from 60% to 85%).
We present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors, for the specific setting of basketball training, drills, and games. Basketball activities lend themselves well for measurement by wrist-worn inertial sensors, and systems that are able to detect such sport-relevant activities could be used in applications toward game analysis, guided training, and personal physical activity tracking. The dataset was recorded for two teams from separate countries (USA and Germany) with a total of 24 players who wore an inertial sensor on their wrist, during both repetitive basketball training sessions and full games. Particular features of this dataset include an inherent variance through cultural differences in game rules and styles as the data was recorded in two countries, as well as different sport skill levels, since the participants were heterogeneous in terms of prior basketball experience. We illustrate the dataset's features in several time-series analyses and report on a baseline classification performance study with two state-of-the-art deep learning architectures.
Existing datasets for automated fact-checking have substantial limitations, such as relying on artificial claims, lacking annotations for evidence and intermediate reasoning, or including evidence published after the claim. In this paper we introduce AVeriTeC, a new dataset of 4,568 real-world claims covering fact-checks by 50 different organizations. Each claim is annotated with question-answer pairs supported by evidence available online, as well as textual justifications explaining how the evidence combines to produce a verdict. Through a multi-round annotation process, we avoid common pitfalls including context dependence, evidence insufficiency, and temporal leakage, and reach a substantial inter-annotator agreement of $\kappa=0.619$ on verdicts. We develop a baseline as well as an evaluation scheme for verifying claims through several question-answering steps against the open web.
Evidence retrieval is a core part of automatic fact-checking. Prior work makes simplifying assumptions in retrieval that depart from real-world use cases: either no access to evidence, access to evidence curated by a human fact-checker, or access to evidence available long after the claim has been made. In this work, we present the first fully automated pipeline to check real-world claims by retrieving raw evidence from the web. We restrict our retriever to only search documents available prior to the claim's making, modeling the realistic scenario where an emerging claim needs to be checked. Our pipeline includes five components: claim decomposition, raw document retrieval, fine-grained evidence retrieval, claim-focused summarization, and veracity judgment. We conduct experiments on complex political claims in the ClaimDecomp dataset and show that the aggregated evidence produced by our pipeline improves veracity judgments. Human evaluation finds the evidence summary produced by our system is reliable (it does not hallucinate information) and relevant to answering key questions about a claim, suggesting that it can assist fact-checkers even when it cannot surface a complete evidence set.
BACKGROUND: Software engineers must be vigilant in preventing and correcting vulnerabilities and other critical bugs. In servicing this need, numerous tools and techniques have been developed to assist developers. Fuzzers, by autonomously generating inputs to test programs, promise to save time by detecting memory corruption, input handling, exception cases, and other issues. AIMS: The goal of this work is to empower developers to prioritize their quality assurance by analyzing the history of bugs generated by OSS-Fuzz. Specifically, we examined what has happened when a project adopts fuzzing as a quality assurance practice by measuring bug lifespans, learning opportunities, and bug types. METHOD: We analyzed 44,102 reported issues made public by OSS-Fuzz prior to March 12, 2022. We traced the Git commit ranges reported by repeated fuzz testing to the source code repositories to identify how long fuzzing bugs remained in the system, who fixes these bugs, and what types of problems fuzzers historically have found. We identified the bug-contributing commits to estimate when the bug containing code was introduced, and measure the timeline from introduction to detection to fix. RESULTS: We found that bugs detected in OSS-Fuzz have a median lifespan of 324 days, but that bugs, once detected, only remain unaddressed for a median of 2 days. Further, we found that of the 8,099 issues for which a source committing author can be identified, less than half (45.9%) of issues were fixed by the same author that introduced the bug. CONCLUSIONS: The results show that fuzzing can be used to makes a positive impact on a project that takes advantage in terms of their ability to address bugs in a time frame conducive to fixing mistakes prior to a product release.
The Segment Anything Model (SAM) is the first foundation model for general image segmentation. It designed a novel promotable segmentation task, ensuring zero-shot image segmentation using the pre-trained model via two main modes including automatic everything and manual prompt. SAM has achieved impressive results on various natural image segmentation tasks. However, medical image segmentation (MIS) is more challenging due to the complex modalities, fine anatomical structures, uncertain and complex object boundaries, and wide-range object scales. Meanwhile, zero-shot and efficient MIS can well reduce the annotation time and boost the development of medical image analysis. Hence, SAM seems to be a potential tool and its performance on large medical datasets should be further validated. We collected and sorted 52 open-source datasets, and built a large medical segmentation dataset with 16 modalities, 68 objects, and 553K slices. We conducted a comprehensive analysis of different SAM testing strategies on the so-called COSMOS 553K dataset. Extensive experiments validate that SAM performs better with manual hints like points and boxes for object perception in medical images, leading to better performance in prompt mode compared to everything mode. Additionally, SAM shows remarkable performance in some specific objects and modalities, but is imperfect or even totally fails in other situations. Finally, we analyze the influence of different factors (e.g., the Fourier-based boundary complexity and size of the segmented objects) on SAM's segmentation performance. Extensive experiments validate that SAM's zero-shot segmentation capability is not sufficient to ensure its direct application to the MIS.
We introduce an approach which allows inferring causal relationships between variables for which the time evolution is available. Our method builds on the ideas of Granger Causality and Transfer Entropy, but overcomes most of their limitations. Specifically, our approach tests whether the predictability of a putative driven system Y can be improved by incorporating information from a potential driver system X, without making assumptions on the underlying dynamics and without the need to compute probability densities of the dynamic variables. Causality is assessed by a rigorous variational scheme based on the Information Imbalance of distance ranks, a recently developed statistical test capable of inferring the relative information content of different distance measures. This framework makes causality detection possible even for high-dimensional systems where only few of the variables are known or measured. Benchmark tests on coupled dynamical systems demonstrate that our approach outperforms other model-free causality detection methods, successfully handling both unidirectional and bidirectional couplings, and it is capable of detecting the arrow of time when present. We also show that the method can be used to robustly detect causality in electroencephalography data in humans.
Graph anomaly detection has long been an important problem in various domains pertaining to information security such as financial fraud, social spam, network intrusion, etc. The majority of existing methods are performed in an unsupervised manner, as labeled anomalies in a large scale are often too expensive to acquire. However, the identified anomalies may turn out to be data noises or uninteresting data instances due to the lack of prior knowledge on the anomalies. In realistic scenarios, it is often feasible to obtain limited labeled anomalies, which have great potential to advance graph anomaly detection. However, the work exploring limited labeled anomalies and a large amount of unlabeled nodes in graphs to detect anomalies is rather limited. Therefore, in this paper, we study a novel problem of few-shot graph anomaly detection. We propose a new framework MetaGAD to learn to meta-transfer the knowledge between unlabeled and labeled nodes for graph anomaly detection. Experimental results on six real-world datasets with synthetic anomalies and "organic" anomalies (available in the dataset) demonstrate the effectiveness of the proposed approach in detecting anomalies with limited labeled anomalies.
Artificial intelligence (AI) has become a part of everyday conversation and our lives. It is considered as the new electricity that is revolutionizing the world. AI is heavily invested in both industry and academy. However, there is also a lot of hype in the current AI debate. AI based on so-called deep learning has achieved impressive results in many problems, but its limits are already visible. AI has been under research since the 1940s, and the industry has seen many ups and downs due to over-expectations and related disappointments that have followed. The purpose of this book is to give a realistic picture of AI, its history, its potential and limitations. We believe that AI is a helper, not a ruler of humans. We begin by describing what AI is and how it has evolved over the decades. After fundamentals, we explain the importance of massive data for the current mainstream of artificial intelligence. The most common representations for AI, methods, and machine learning are covered. In addition, the main application areas are introduced. Computer vision has been central to the development of AI. The book provides a general introduction to computer vision, and includes an exposure to the results and applications of our own research. Emotions are central to human intelligence, but little use has been made in AI. We present the basics of emotional intelligence and our own research on the topic. We discuss super-intelligence that transcends human understanding, explaining why such achievement seems impossible on the basis of present knowledge,and how AI could be improved. Finally, a summary is made of the current state of AI and what to do in the future. In the appendix, we look at the development of AI education, especially from the perspective of contents at our own university.
Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for many applications: 1) the lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we present an approach based on disentangled representation for producing diverse outputs without paired training images. To achieve diversity, we propose to embed images onto two spaces: a domain-invariant content space capturing shared information across domains and a domain-specific attribute space. Our model takes the encoded content features extracted from a given input and the attribute vectors sampled from the attribute space to produce diverse outputs at test time. To handle unpaired training data, we introduce a novel cross-cycle consistency loss based on disentangled representations. Qualitative results show that our model can generate diverse and realistic images on a wide range of tasks without paired training data. For quantitative comparisons, we measure realism with user study and diversity with a perceptual distance metric. We apply the proposed model to domain adaptation and show competitive performance when compared to the state-of-the-art on the MNIST-M and the LineMod datasets.
Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.