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Generating 3D dances from music is an emerged research task that benefits a lot of applications in vision and graphics. Previous works treat this task as sequence generation, however, it is challenging to render a music-aligned long-term sequence with high kinematic complexity and coherent movements. In this paper, we reformulate it by a two-stage process, ie, a key pose generation and then an in-between parametric motion curve prediction, where the key poses are easier to be synchronized with the music beats and the parametric curves can be efficiently regressed to render fluent rhythm-aligned movements. We named the proposed method as DanceFormer, which includes two cascading kinematics-enhanced transformer-guided networks (called DanTrans) that tackle each stage, respectively. Furthermore, we propose a large-scale music conditioned 3D dance dataset, called PhantomDance, that is accurately labeled by experienced animators rather than reconstruction or motion capture. This dataset also encodes dances as key poses and parametric motion curves apart from pose sequences, thus benefiting the training of our DanceFormer. Extensive experiments demonstrate that the proposed method, even trained by existing datasets, can generate fluent, performative, and music-matched 3D dances that surpass previous works quantitatively and qualitatively. Moreover, the proposed DanceFormer, together with the PhantomDance dataset (//github.com/libuyu/PhantomDanceDataset), are seamlessly compatible with industrial animation software, thus facilitating the adaptation for various downstream applications.

相關內容

3D是(shi)英文“Three Dimensions”的簡稱,中文是(shi)指三(san)維(wei)、三(san)個維(wei)度、三(san)個坐(zuo)標,即(ji)有長(chang)、有寬、有高,換(huan)句話說,就是(shi)立(li)體的,是(shi)相對于只(zhi)有長(chang)和寬的平(ping)面(2D)而言(yan)。

Machine learning (ML) is a branch of Artificial Intelligence (AI) where computers analyze data and find patterns in the data. The study focuses on the detection of metastatic cancer using ML. Metastatic cancer is the point where the cancer has spread to other parts of the body and is the cause of approximately 90% of cancer related deaths. Normally, pathologists spend hours each day to manually classify whether tumors are benign or malignant. This tedious task contributes to mislabeling metastasis being over 60% of time and emphasizes the importance to be aware of human error, and other inefficiencies. ML is a good candidate to improve the correct identification of metastatic cancer saving thousands of lives and can also improve the speed and efficiency of the process thereby taking less resources and time. So far, deep learning methodology of AI has been used in the research to detect cancer. This study is a novel approach to determine the potential of using preprocessing algorithms combined with classification algorithms in detecting metastatic cancer. The study used two preprocessing algorithms: principal component analysis (PCA) and the genetic algorithm to reduce the dimensionality of the dataset, and then used three classification algorithms: logistic regression, decision tree classifier, and k-nearest neighbors to detect metastatic cancer in the pathology scans. The highest accuracy of 71.14% was produced by the ML pipeline comprising of PCA, the genetic algorithm, and the k-nearest neighbors algorithm, suggesting that preprocessing and classification algorithms have great potential for detecting metastatic cancer.

Image harmonization aims at adjusting the appearance of the foreground to make it more compatible with the background. Without exploring background illumination and its effects on the foreground elements, existing works are incapable of generating a realistic foreground shading. In this paper, we decompose the image harmonization task into two sub-problems: 1) illumination estimation of the background image and 2) re-rendering of foreground objects under background illumination. Before solving these two sub-problems, we first learn a shading-aware illumination descriptor via a well-designed neural rendering framework, of which the key is a shading bases module that generates multiple shading bases from the foreground image. Then we design a background illumination estimation module to extract the illumination descriptor from the background. Finally, the Shading-aware Illumination Descriptor is used in conjunction with the neural rendering framework (SIDNet) to produce the harmonized foreground image containing a novel harmonized shading. Moreover, we construct a photo-realistic synthetic image harmonization dataset that contains numerous shading variations with image-based lighting. Extensive experiments on both synthetic and real data demonstrate the superiority of the proposed method, especially in dealing with foreground shadings.

Deep Neural Networks (DNNs) have drawn attention because of their outstanding performance on various tasks. However, deploying full-fledged DNNs in resource-constrained devices (edge, mobile, IoT) is difficult due to their large size. To overcome the issue, various approaches are considered, like offloading part of the computation to the cloud for final inference (split computing) or performing the inference at an intermediary layer without passing through all layers (early exits). In this work, we propose combining both approaches by using early exits in split computing. In our approach, we decide up to what depth of DNNs computation to perform on the device (splitting layer) and whether a sample can exit from this layer or need to be offloaded. The decisions are based on a weighted combination of accuracy, computational, and communication costs. We develop an algorithm named SplitEE to learn an optimal policy. Since pre-trained DNNs are often deployed in new domains where the ground truths may be unavailable and samples arrive in a streaming fashion, SplitEE works in an online and unsupervised setup. We extensively perform experiments on five different datasets. SplitEE achieves a significant cost reduction ($>50\%$) with a slight drop in accuracy ($<2\%$) as compared to the case when all samples are inferred at the final layer. The anonymized source code is available at \url{//anonymous.4open.science/r/SplitEE_M-B989/README.md}.

Evaluating outputs of large language models (LLMs) is challenging, requiring making -- and making sense of -- many responses. Yet tools that go beyond basic prompting tend to require knowledge of programming APIs, focus on narrow domains, or are closed-source. We present ChainForge, an open-source visual toolkit for prompt engineering and on-demand hypothesis testing of text generation LLMs. ChainForge provides a graphical interface for comparison of responses across models and prompt variations. Our system was designed to support three tasks: model selection, prompt template design, and hypothesis testing (e.g., auditing). We released ChainForge early in its development and iterated on its design with academics and online users. Through in-lab and interview studies, we find that a range of people could use ChainForge to investigate hypotheses that matter to them, including in real-world settings. We identify three modes of prompt engineering and LLM hypothesis testing: opportunistic exploration, limited evaluation, and iterative refinement.

Advanced Persistent Threat (APT) attacks are highly sophisticated and employ a multitude of advanced methods and techniques to target organizations and steal sensitive and confidential information. APT attacks consist of multiple stages and have a defined strategy, utilizing new and innovative techniques and technologies developed by hackers to evade security software monitoring. To effectively protect against APTs, detecting and predicting APT indicators with an explanation from Machine Learning (ML) prediction is crucial to reveal the characteristics of attackers lurking in the network system. Meanwhile, Federated Learning (FL) has emerged as a promising approach for building intelligent applications without compromising privacy. This is particularly important in cybersecurity, where sensitive data and high-quality labeling play a critical role in constructing effective machine learning models for detecting cyber threats. Therefore, this work proposes XFedHunter, an explainable federated learning framework for APT detection in Software-Defined Networking (SDN) leveraging local cyber threat knowledge from many training collaborators. In XFedHunter, Graph Neural Network (GNN) and Deep Learning model are utilized to reveal the malicious events effectively in the large number of normal ones in the network system. The experimental results on NF-ToN-IoT and DARPA TCE3 datasets indicate that our framework can enhance the trust and accountability of ML-based systems utilized for cybersecurity purposes without privacy leakage.

Segmentation of planar regions from a single RGB image is a particularly important task in the perception of complex scenes. To utilize both visual and geometric properties in images, recent approaches often formulate the problem as a joint estimation of planar instances and dense depth through feature fusion mechanisms and geometric constraint losses. Despite promising results, these methods do not consider cross-task feature distillation and perform poorly in boundary regions. To overcome these limitations, we propose X-PDNet, a framework for the multitask learning of plane instance segmentation and depth estimation with improvements in the following two aspects. Firstly, we construct the cross-task distillation design which promotes early information sharing between dual-tasks for specific task improvements. Secondly, we highlight the current limitations of using the ground truth boundary to develop boundary regression loss, and propose a novel method that exploits depth information to support precise boundary region segmentation. Finally, we manually annotate more than 3000 images from Stanford 2D-3D-Semantics dataset and make available for evaluation of plane instance segmentation. Through the experiments, our proposed methods prove the advantages, outperforming the baseline with large improvement margins in the quantitative results on the ScanNet and the Stanford 2D-3D-S dataset, demonstrating the effectiveness of our proposals.

Speech Emotion Recognition (SER) is a critical enabler of emotion-aware communication in human-computer interactions. Recent advancements in Deep Learning (DL) have substantially enhanced the performance of SER models through increased model complexity. However, designing optimal DL architectures requires prior experience and experimental evaluations. Encouragingly, Neural Architecture Search (NAS) offers a promising avenue to automatically determine an optimal DL model. In particular, Differentiable Architecture Search (DARTS) is an efficient method of using NAS to search for optimised models. This paper proposes emoDARTS, a DARTS-optimised joint CNN and LSTM architecture, to improve SER performance, where the literature informs the selection of CNN and LSTM coupling to offer improved performance. While DARTS has previously been applied to CNN and LSTM combinations, our approach introduces a novel mechanism, particularly in selecting CNN operations using DARTS. In contrast to previous studies, we refrain from imposing constraints on the layer order for the CNN within the DARTS cell; instead, we allow DARTS to determine the optimal layer order autonomously. Experimenting with the IEMOCAP and MSP-IMPROV datasets, we demonstrate that emoDARTS achieves significantly higher SER accuracy than hand-engineering the CNN-LSTM configuration. It also outperforms the best-reported SER results achieved using DARTS on CNN-LSTM.

Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning is to create models that can process and link information using various modalities. Despite the extensive development made for unimodal learning, it still cannot cover all the aspects of human learning. Multimodal learning helps to understand and analyze better when various senses are engaged in the processing of information. This paper focuses on multiple types of modalities, i.e., image, video, text, audio, body gestures, facial expressions, and physiological signals. Detailed analysis of past and current baseline approaches and an in-depth study of recent advancements in multimodal deep learning applications has been provided. A fine-grained taxonomy of various multimodal deep learning applications is proposed, elaborating on different applications in more depth. Architectures and datasets used in these applications are also discussed, along with their evaluation metrics. Last, main issues are highlighted separately for each domain along with their possible future research directions.

Graph Neural Networks (GNNs) have been shown to be effective models for different predictive tasks on graph-structured data. Recent work on their expressive power has focused on isomorphism tasks and countable feature spaces. We extend this theoretical framework to include continuous features - which occur regularly in real-world input domains and within the hidden layers of GNNs - and we demonstrate the requirement for multiple aggregation functions in this context. Accordingly, we propose Principal Neighbourhood Aggregation (PNA), a novel architecture combining multiple aggregators with degree-scalers (which generalize the sum aggregator). Finally, we compare the capacity of different models to capture and exploit the graph structure via a novel benchmark containing multiple tasks taken from classical graph theory, alongside existing benchmarks from real-world domains, all of which demonstrate the strength of our model. With this work, we hope to steer some of the GNN research towards new aggregation methods which we believe are essential in the search for powerful and robust models.

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

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