Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for generating face images of real subjects is still a challenging task due to its so-called inversion issue. In this paper, we propose a universal method to surgically fine-tune these NeRF-GAN models in order to achieve high-fidelity animation of real subjects only by a single image. Given the optimized latent code for an out-of-domain real image, we employ 2D loss functions on the rendered image to reduce the identity gap. Furthermore, our method leverages explicit and implicit 3D regularizations using the in-domain neighborhood samples around the optimized latent code to remove geometrical and visual artifacts. Our experiments confirm the effectiveness of our method in realistic, high-fidelity, and 3D consistent animation of real faces on multiple NeRF-GAN models across different datasets.
In this work, we present SceneDreamer, an unconditional generative model for unbounded 3D scenes, which synthesizes large-scale 3D landscapes from random noises. Our framework is learned from in-the-wild 2D image collections only, without any 3D annotations. At the core of SceneDreamer is a principled learning paradigm comprising 1) an efficient yet expressive 3D scene representation, 2) a generative scene parameterization, and 3) an effective renderer that can leverage the knowledge from 2D images. Our framework starts from an efficient bird's-eye-view (BEV) representation generated from simplex noise, which consists of a height field and a semantic field. The height field represents the surface elevation of 3D scenes, while the semantic field provides detailed scene semantics. This BEV scene representation enables 1) representing a 3D scene with quadratic complexity, 2) disentangled geometry and semantics, and 3) efficient training. Furthermore, we propose a novel generative neural hash grid to parameterize the latent space given 3D positions and the scene semantics, which aims to encode generalizable features across scenes. Lastly, a neural volumetric renderer, learned from 2D image collections through adversarial training, is employed to produce photorealistic images. Extensive experiments demonstrate the effectiveness of SceneDreamer and superiority over state-of-the-art methods in generating vivid yet diverse unbounded 3D worlds.
Fast generation of high-quality 3D digital humans is important to a vast number of applications ranging from entertainment to professional concerns. Recent advances in differentiable rendering have enabled the training of 3D generative models without requiring 3D ground truths. However, the quality of the generated 3D humans still has much room to improve in terms of both fidelity and diversity. In this paper, we present Get3DHuman, a novel 3D human framework that can significantly boost the realism and diversity of the generated outcomes by only using a limited budget of 3D ground-truth data. Our key observation is that the 3D generator can profit from human-related priors learned through 2D human generators and 3D reconstructors. Specifically, we bridge the latent space of Get3DHuman with that of StyleGAN-Human via a specially-designed prior network, where the input latent code is mapped to the shape and texture feature volumes spanned by the pixel-aligned 3D reconstructor. The outcomes of the prior network are then leveraged as the supervisory signals for the main generator network. To ensure effective training, we further propose three tailored losses applied to the generated feature volumes and the intermediate feature maps. Extensive experiments demonstrate that Get3DHuman greatly outperforms the other state-of-the-art approaches and can support a wide range of applications including shape interpolation, shape re-texturing, and single-view reconstruction through latent inversion.
This paper presents an inverse kinematic optimization layer (IKOL) for 3D human pose and shape estimation that leverages the strength of both optimization- and regression-based methods within an end-to-end framework. IKOL involves a nonconvex optimization that establishes an implicit mapping from an image's 3D keypoints and body shapes to the relative body-part rotations. The 3D keypoints and the body shapes are the inputs and the relative body-part rotations are the solutions. However, this procedure is implicit and hard to make differentiable. So, to overcome this issue, we designed a Gauss-Newton differentiation (GN-Diff) procedure to differentiate IKOL. GN-Diff iteratively linearizes the nonconvex objective function to obtain Gauss-Newton directions with closed form solutions. Then, an automatic differentiation procedure is directly applied to generate a Jacobian matrix for end-to-end training. Notably, the GN-Diff procedure works fast because it does not rely on a time-consuming implicit differentiation procedure. The twist rotation and shape parameters are learned from the neural networks and, as a result, IKOL has a much lower computational overhead than most existing optimization-based methods. Additionally, compared to existing regression-based methods, IKOL provides a more accurate mesh-image correspondence. This is because it iteratively reduces the distance between the keypoints and also enhances the reliability of the pose structures. Extensive experiments demonstrate the superiority of our proposed framework over a wide range of 3D human pose and shape estimation methods.
The proliferation of non-cooperative resident space objects (RSOs) in orbit has spurred the demand for active space debris removal, on-orbit servicing (OOS), classification, and functionality identification of these RSOs. Recent advances in computer vision have enabled high-definition 3D modeling of objects based on a set of 2D images captured from different viewing angles. This work adapts Instant NeRF and D-NeRF, variations of the neural radiance field (NeRF) algorithm to the problem of mapping RSOs in orbit for the purposes of functionality identification and assisting with OOS. The algorithms are evaluated for 3D reconstruction quality and hardware requirements using datasets of images of a spacecraft mock-up taken under two different lighting and motion conditions at the Orbital Robotic Interaction, On-Orbit Servicing and Navigation (ORION) Laboratory at Florida Institute of Technology. Instant NeRF is shown to learn high-fidelity 3D models with a computational cost that could feasibly be trained on on-board computers.
This paper presents a new approach for 3D shape generation, inversion, and manipulation, through a direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets. Then, we design a pair of neural networks: a diffusion-based generator to produce diverse shapes in the form of the coarse coefficient volumes and a detail predictor to produce compatible detail coefficient volumes for introducing fine structures and details. Further, we may jointly train an encoder network to learn a latent space for inverting shapes, allowing us to enable a rich variety of whole-shape and region-aware shape manipulations. Both quantitative and qualitative experimental results manifest the compelling shape generation, inversion, and manipulation capabilities of our approach over the state-of-the-art methods.
Ecologists increasingly rely on Bayesian methods to fit capture-recapture models. Capture-recapture models are used to estimate abundance while accounting for imperfect detectability in individual-level data. A variety of implementations exist for such models, including integrated likelihood, parameter-expanded data augmentation, and combinations of those. Capture-recapture models with latent random effects can be computationally intensive to fit using conventional Bayesian algorithms. We identify alternative specifications of capture-recapture models by considering a conditional representation of the model structure. The resulting alternative model can be specified in a way that leads to more stable computation and allows us to fit the desired model in stages while leveraging parallel computing resources. Our model specification includes a component for the capture history of detected individuals and another component for the sample size which is random before observed. We demonstrate this approach using three examples including simulation and two data sets resulting from capture-recapture studies of different species.
Cutting planes are a crucial component of state-of-the-art mixed-integer programming solvers, with the choice of which subset of cuts to add being vital for solver performance. We propose new distance-based measures to qualify the value of a cut by quantifying the extent to which it separates relevant parts of the relaxed feasible set. For this purpose, we use the analytic centers of the relaxation polytope or of its optimal face, as well as alternative optimal solutions of the linear programming relaxation. We assess the impact of the choice of distance measure on root node performance and throughout the whole branch-and-bound tree, comparing our measures against those prevalent in the literature. Finally, by a multi-output regression, we predict the relative performance of each measure, using static features readily available before the separation process. Our results indicate that analytic center-based methods help to significantly reduce the number of branch-and-bound nodes needed to explore the search space and that our multiregression approach can further improve on any individual method.
The StyleGAN family succeed in high-fidelity image generation and allow for flexible and plausible editing of generated images by manipulating the semantic-rich latent style space.However, projecting a real image into its latent space encounters an inherent trade-off between inversion quality and editability. Existing encoder-based or optimization-based StyleGAN inversion methods attempt to mitigate the trade-off but see limited performance. To fundamentally resolve this problem, we propose a novel two-phase framework by designating two separate networks to tackle editing and reconstruction respectively, instead of balancing the two. Specifically, in Phase I, a W-space-oriented StyleGAN inversion network is trained and used to perform image inversion and editing, which assures the editability but sacrifices reconstruction quality. In Phase II, a carefully designed rectifying network is utilized to rectify the inversion errors and perform ideal reconstruction. Experimental results show that our approach yields near-perfect reconstructions without sacrificing the editability, thus allowing accurate manipulation of real images. Further, we evaluate the performance of our rectifying network, and see great generalizability towards unseen manipulation types and out-of-domain images.
Image denoising is a typical ill-posed problem due to complex degradation. Leading methods based on normalizing flows have tried to solve this problem with an invertible transformation instead of a deterministic mapping. However, the implicit bijective mapping is not explored well. Inspired by a latent observation that noise tends to appear in the high-frequency part of the image, we propose a fully invertible denoising method that injects the idea of disentangled learning into a general invertible neural network to split noise from the high-frequency part. More specifically, we decompose the noisy image into clean low-frequency and hybrid high-frequency parts with an invertible transformation and then disentangle case-specific noise and high-frequency components in the latent space. In this way, denoising is made tractable by inversely merging noiseless low and high-frequency parts. Furthermore, we construct a flexible hierarchical disentangling framework, which aims to decompose most of the low-frequency image information while disentangling noise from the high-frequency part in a coarse-to-fine manner. Extensive experiments on real image denoising, JPEG compressed artifact removal, and medical low-dose CT image restoration have demonstrated that the proposed method achieves competing performance on both quantitative metrics and visual quality, with significantly less computational cost.
Person Re-identification (re-id) faces two major challenges: the lack of cross-view paired training data and learning discriminative identity-sensitive and view-invariant features in the presence of large pose variations. In this work, we address both problems by proposing a novel deep person image generation model for synthesizing realistic person images conditional on pose. The model is based on a generative adversarial network (GAN) and used specifically for pose normalization in re-id, thus termed pose-normalization GAN (PN-GAN). With the synthesized images, we can learn a new type of deep re-id feature free of the influence of pose variations. We show that this feature is strong on its own and highly complementary to features learned with the original images. Importantly, we now have a model that generalizes to any new re-id dataset without the need for collecting any training data for model fine-tuning, thus making a deep re-id model truly scalable. Extensive experiments on five benchmarks show that our model outperforms the state-of-the-art models, often significantly. In particular, the features learned on Market-1501 can achieve a Rank-1 accuracy of 68.67% on VIPeR without any model fine-tuning, beating almost all existing models fine-tuned on the dataset.