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A very recent trend in generative modeling is building 3D-aware generators from 2D image collections. To induce the 3D bias, such models typically rely on volumetric rendering, which is expensive to employ at high resolutions. During the past months, there appeared more than 10 works that address this scaling issue by training a separate 2D decoder to upsample a low-resolution image (or a feature tensor) produced from a pure 3D generator. But this solution comes at a cost: not only does it break multi-view consistency (i.e. shape and texture change when the camera moves), but it also learns the geometry in a low fidelity. In this work, we show that it is possible to obtain a high-resolution 3D generator with SotA image quality by following a completely different route of simply training the model patch-wise. We revisit and improve this optimization scheme in two ways. First, we design a location- and scale-aware discriminator to work on patches of different proportions and spatial positions. Second, we modify the patch sampling strategy based on an annealed beta distribution to stabilize training and accelerate the convergence. The resulted model, named EpiGRAF, is an efficient, high-resolution, pure 3D generator, and we test it on four datasets (two introduced in this work) at $256^2$ and $512^2$ resolutions. It obtains state-of-the-art image quality, high-fidelity geometry and trains ${\approx} 2.5 \times$ faster than the upsampler-based counterparts. Project website: //universome.github.io/epigraf.

相關內容

 3D是英文“Three Dimensions”的簡稱,中文是指三維、三個維度、三個坐標,即有長、有寬、有高,換句話說,就是立體的,是相對于只有長和寬的平面(2D)而言。

One-shot image generation (OSG) with generative adversarial networks that learn from the internal patches of a given image has attracted world wide attention. In recent studies, scholars have primarily focused on extracting features of images from probabilistically distributed inputs with pure convolutional neural networks (CNNs). However, it is quite difficult for CNNs with limited receptive domain to extract and maintain the global structural information. Therefore, in this paper, we propose a novel structure-preserved method TcGAN with individual vision transformer to overcome the shortcomings of the existing one-shot image generation methods. Specifically, TcGAN preserves global structure of an image during training to be compatible with local details while maintaining the integrity of semantic-aware information by exploiting the powerful long-range dependencies modeling capability of the transformer. We also propose a new scaling formula having scale-invariance during the calculation period, which effectively improves the generated image quality of the OSG model on image super-resolution tasks. We present the design of the TcGAN converter framework, comprehensive experimental as well as ablation studies demonstrating the ability of TcGAN to achieve arbitrary image generation with the fastest running time. Lastly, TcGAN achieves the most excellent performance in terms of applying it to other image processing tasks, e.g., super-resolution as well as image harmonization, the results further prove its superiority.

Training deep neural networks(DNN) with noisy labels is challenging since DNN can easily memorize inaccurate labels, leading to poor generalization ability. Recently, the meta-learning based label correction strategy is widely adopted to tackle this problem via identifying and correcting potential noisy labels with the help of a small set of clean validation data. Although training with purified labels can effectively improve performance, solving the meta-learning problem inevitably involves a nested loop of bi-level optimization between model weights and hyper-parameters (i.e., label distribution). As compromise, previous methods resort to a coupled learning process with alternating update. In this paper, we empirically find such simultaneous optimization over both model weights and label distribution can not achieve an optimal routine, consequently limiting the representation ability of backbone and accuracy of corrected labels. From this observation, a novel multi-stage label purifier named DMLP is proposed. DMLP decouples the label correction process into label-free representation learning and a simple meta label purifier. In this way, DMLP can focus on extracting discriminative feature and label correction in two distinctive stages. DMLP is a plug-and-play label purifier, the purified labels can be directly reused in naive end-to-end network retraining or other robust learning methods, where state-of-the-art results are obtained on several synthetic and real-world noisy datasets, especially under high noise levels.

The performance of PatchMatch-based multi-view stereo algorithms depends heavily on the source views selected for computing matching costs. Instead of modeling the visibility of different views, most existing approaches handle occlusions in an ad-hoc manner. To address this issue, we propose a novel visibility-guided pixelwise view selection scheme in this paper. It progressively refines the set of source views to be used for each pixel in the reference view based on visibility information provided by already validated solutions. In addition, the Artificial Multi-Bee Colony (AMBC) algorithm is employed to search for optimal solutions for different pixels in parallel. Inter-colony communication is performed both within the same image and among different images. Fitness rewards are added to validated and propagated solutions, effectively enforcing the smoothness of neighboring pixels and allowing better handling of textureless areas. Experimental results on the DTU dataset show our method achieves state-of-the-art performance among non-learning-based methods and retrieves more details in occluded and low-textured regions.

Explanations are hypothesized to improve human understanding of machine learning models and achieve a variety of desirable outcomes, ranging from model debugging to enhancing human decision making. However, empirical studies have found mixed and even negative results. An open question, therefore, is under what conditions explanations can improve human understanding and in what way. Using adapted causal diagrams, we provide a formal characterization of the interplay between machine explanations and human understanding, and show how human intuitions play a central role in enabling human understanding. Specifically, we identify three core concepts of interest that cover all existing quantitative measures of understanding in the context of human-AI decision making: task decision boundary, model decision boundary, and model error. Our key result is that without assumptions about task-specific intuitions, explanations may potentially improve human understanding of model decision boundary, but they cannot improve human understanding of task decision boundary or model error. To achieve complementary human-AI performance, we articulate possible ways on how explanations need to work with human intuitions. For instance, human intuitions about the relevance of features (e.g., education is more important than age in predicting a person's income) can be critical in detecting model error. We validate the importance of human intuitions in shaping the outcome of machine explanations with empirical human-subject studies. Overall, our work provides a general framework along with actionable implications for future algorithmic development and empirical experiments of machine explanations.

Graph neural networks (GNNs) are a type of deep learning models that learning over graphs, and have been successfully applied in many domains. Despite the effectiveness of GNNs, it is still challenging for GNNs to efficiently scale to large graphs. As a remedy, distributed computing becomes a promising solution of training large-scale GNNs, since it is able to provide abundant computing resources. However, the dependency of graph structure increases the difficulty of achieving high-efficiency distributed GNN training, which suffers from the massive communication and workload imbalance. In recent years, many efforts have been made on distributed GNN training, and an array of training algorithms and systems have been proposed. Yet, there is a lack of systematic review on the optimization techniques from graph processing to distributed execution. In this survey, we analyze three major challenges in distributed GNN training that are massive feature communication, the loss of model accuracy and workload imbalance. Then we introduce a new taxonomy for the optimization techniques in distributed GNN training that address the above challenges. The new taxonomy classifies existing techniques into four categories that are GNN data partition, GNN batch generation, GNN execution model, and GNN communication protocol.We carefully discuss the techniques in each category. In the end, we summarize existing distributed GNN systems for multi-GPUs, GPU-clusters and CPU-clusters, respectively, and give a discussion about the future direction on scalable GNNs.

The time and effort involved in hand-designing deep neural networks is immense. This has prompted the development of Neural Architecture Search (NAS) techniques to automate this design. However, NAS algorithms tend to be slow and expensive; they need to train vast numbers of candidate networks to inform the search process. This could be alleviated if we could partially predict a network's trained accuracy from its initial state. In this work, we examine the overlap of activations between datapoints in untrained networks and motivate how this can give a measure which is usefully indicative of a network's trained performance. We incorporate this measure into a simple algorithm that allows us to search for powerful networks without any training in a matter of seconds on a single GPU, and verify its effectiveness on NAS-Bench-101, NAS-Bench-201, NATS-Bench, and Network Design Spaces. Our approach can be readily combined with more expensive search methods; we examine a simple adaptation of regularised evolutionary search. Code for reproducing our experiments is available at //github.com/BayesWatch/nas-without-training.

Since hardware resources are limited, the objective of training deep learning models is typically to maximize accuracy subject to the time and memory constraints of training and inference. We study the impact of model size in this setting, focusing on Transformer models for NLP tasks that are limited by compute: self-supervised pretraining and high-resource machine translation. We first show that even though smaller Transformer models execute faster per iteration, wider and deeper models converge in significantly fewer steps. Moreover, this acceleration in convergence typically outpaces the additional computational overhead of using larger models. Therefore, the most compute-efficient training strategy is to counterintuitively train extremely large models but stop after a small number of iterations. This leads to an apparent trade-off between the training efficiency of large Transformer models and the inference efficiency of small Transformer models. However, we show that large models are more robust to compression techniques such as quantization and pruning than small models. Consequently, one can get the best of both worlds: heavily compressed, large models achieve higher accuracy than lightly compressed, small models.

Graph convolutional neural networks have recently shown great potential for the task of zero-shot learning. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, multi-layer architectures, which are required to propagate knowledge to distant nodes in the graph, dilute the knowledge by performing extensive Laplacian smoothing at each layer and thereby consequently decrease performance. In order to still enjoy the benefit brought by the graph structure while preventing dilution of knowledge from distant nodes, we propose a Dense Graph Propagation (DGP) module with carefully designed direct links among distant nodes. DGP allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants. A weighting scheme is further used to weigh their contribution depending on the distance to the node to improve information propagation in the graph. Combined with finetuning of the representations in a two-stage training approach our method outperforms state-of-the-art zero-shot learning approaches.

We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.

Recent advances in 3D fully convolutional networks (FCN) have made it feasible to produce dense voxel-wise predictions of volumetric images. In this work, we show that a multi-class 3D FCN trained on manually labeled CT scans of several anatomical structures (ranging from the large organs to thin vessels) can achieve competitive segmentation results, while avoiding the need for handcrafting features or training class-specific models. To this end, we propose a two-stage, coarse-to-fine approach that will first use a 3D FCN to roughly define a candidate region, which will then be used as input to a second 3D FCN. This reduces the number of voxels the second FCN has to classify to ~10% and allows it to focus on more detailed segmentation of the organs and vessels. We utilize training and validation sets consisting of 331 clinical CT images and test our models on a completely unseen data collection acquired at a different hospital that includes 150 CT scans, targeting three anatomical organs (liver, spleen, and pancreas). In challenging organs such as the pancreas, our cascaded approach improves the mean Dice score from 68.5 to 82.2%, achieving the highest reported average score on this dataset. We compare with a 2D FCN method on a separate dataset of 240 CT scans with 18 classes and achieve a significantly higher performance in small organs and vessels. Furthermore, we explore fine-tuning our models to different datasets. Our experiments illustrate the promise and robustness of current 3D FCN based semantic segmentation of medical images, achieving state-of-the-art results. Our code and trained models are available for download: //github.com/holgerroth/3Dunet_abdomen_cascade.

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