An essential and challenging problem in causal inference is causal effect estimation from observational data. The problem becomes more difficult with the presence of unobserved confounding variables. The front-door adjustment is a practical approach for dealing with unobserved confounding variables. However, the restriction for the standard front-door adjustment is difficult to satisfy in practice. In this paper, we relax some of the restrictions by proposing the concept of conditional front-door (CFD) adjustment and develop the theorem that guarantees the causal effect identifiability of CFD adjustment. Furthermore, as it is often impossible for a CFD variable to be given in practice, it is desirable to learn it from data. By leveraging the ability of deep generative models, we propose CFDiVAE to learn the representation of the CFD adjustment variable directly from data with the identifiable Variational AutoEncoder and formally prove the model identifiability. Extensive experiments on synthetic datasets validate the effectiveness of CFDiVAE and its superiority over existing methods. The experiments also show that the performance of CFDiVAE is less sensitive to the causal strength of unobserved confounding variables. We further apply CFDiVAE to a real-world dataset to demonstrate its potential application.
A significant bottleneck in applying current reinforcement learning algorithms to real-world scenarios is the need to reset the environment between every episode. This reset process demands substantial human intervention, making it difficult for the agent to learn continuously and autonomously. Several recent works have introduced autonomous reinforcement learning (ARL) algorithms that generate curricula for jointly training reset and forward policies. While their curricula can reduce the number of required manual resets by taking into account the agent's learning progress, they rely on task-specific knowledge, such as predefined initial states or reset reward functions. In this paper, we propose a novel ARL algorithm that can generate a curriculum adaptive to the agent's learning progress without task-specific knowledge. Our curriculum empowers the agent to autonomously reset to diverse and informative initial states. To achieve this, we introduce a success discriminator that estimates the success probability from each initial state when the agent follows the forward policy. The success discriminator is trained with relabeled transitions in a self-supervised manner. Our experimental results demonstrate that our ARL algorithm can generate an adaptive curriculum and enable the agent to efficiently bootstrap to solve sparse-reward maze navigation tasks, outperforming baselines with significantly fewer manual resets.
Emergency management urgently requires comprehensive knowledge while having a high possibility to go beyond individuals' cognitive scope. Therefore, artificial intelligence(AI) supported decision-making under that circumstance is of vital importance. Recent emerging large language models (LLM) provide a new direction for enhancing targeted machine intelligence. However, the utilization of LLM directly would inevitably introduce unreliable output for its inherent issue of hallucination and poor reasoning skills. In this work, we develop a system called Enhancing Emergency decision-making with Knowledge Graph and LLM (E-KELL), which provides evidence-based decision-making in various emergency stages. The study constructs a structured emergency knowledge graph and guides LLMs to reason over it via a prompt chain. In real-world evaluations, E-KELL receives scores of 9.06, 9.09, 9.03, and 9.09 in comprehensibility, accuracy, conciseness, and instructiveness from a group of emergency commanders and firefighters, demonstrating a significant improvement across various situations compared to baseline models. This work introduces a novel approach to providing reliable emergency decision support.
Online gradient descent (OGD) is well known to be doubly optimal under strong convexity or monotonicity assumptions: (1) in the single-agent setting, it achieves an optimal regret of $\Theta(\log T)$ for strongly convex cost functions; and (2) in the multi-agent setting of strongly monotone games, with each agent employing OGD, we obtain last-iterate convergence of the joint action to a unique Nash equilibrium at an optimal rate of $\Theta(\frac{1}{T})$. While these finite-time guarantees highlight its merits, OGD has the drawback that it requires knowing the strong convexity/monotonicity parameters. In this paper, we design a fully adaptive OGD algorithm, \textsf{AdaOGD}, that does not require a priori knowledge of these parameters. In the single-agent setting, our algorithm achieves $O(\log^2(T))$ regret under strong convexity, which is optimal up to a log factor. Further, if each agent employs \textsf{AdaOGD} in strongly monotone games, the joint action converges in a last-iterate sense to a unique Nash equilibrium at a rate of $O(\frac{\log^3 T}{T})$, again optimal up to log factors. We illustrate our algorithms in a learning version of the classical newsvendor problem, where due to lost sales, only (noisy) gradient feedback can be observed. Our results immediately yield the first feasible and near-optimal algorithm for both the single-retailer and multi-retailer settings. We also extend our results to the more general setting of exp-concave cost functions and games, using the online Newton step (ONS) algorithm.
Group testing (GT) is the Boolean counterpart of compressed sensing and the marketplace of new ideas for related problems such as cognitive radio and heavy hitter. A GT scheme is considered good if it is nonadaptive, uses $O(k \log n)$ tests, resists noise, can be decoded in $O(k \operatorname{poly}(\log n))$ time, and makes nearly no mistakes. In this paper, we propose "Gacha GT", an elementary, self-contained, and unified randomized scheme that, for the first time, satisfies all criteria for a fairly large region of parameters, namely when $\log k < \log(n)^{1-1/O(1)}$. Outside this parameter region, Gacha can be specialized to outperform the state-of-the-art partial-recovery GTs, exact-recovery GTs, and worst-case GTs. The new idea that runs through this paper, using an analogy, is to ask every person to break her $9$-digit "phone number" into three $3$-digit numbers $x$, $y$, and $z$ and write $(b, x)$, $(b, y)$, and $(b, z)$ on three pieces of sticky notes, where $b$ is her "birthday". This way, one can sort the sticky notes by birthday to reassemble the phone numbers. This birthday--number code and other coded constructions can be stacked like a multipartite graph pyramid. Gacha's encoder will synthesize the test results from the bottom up; and Gacha's decoder will reassemble the phone numbers from the top down.
Despite the significant interest and progress in reinforcement learning (RL) problems with adversarial corruption, current works are either confined to the linear setting or lead to an undesired $\tilde{O}(\sqrt{T}\zeta)$ regret bound, where $T$ is the number of rounds and $\zeta$ is the total amount of corruption. In this paper, we consider the contextual bandit with general function approximation and propose a computationally efficient algorithm to achieve a regret of $\tilde{O}(\sqrt{T}+\zeta)$. The proposed algorithm relies on the recently developed uncertainty-weighted least-squares regression from linear contextual bandit and a new weighted estimator of uncertainty for the general function class. In contrast to the existing analysis that heavily relies on the linear structure, we develop a novel technique to control the sum of weighted uncertainty, thus establishing the final regret bounds. We then generalize our algorithm to the episodic MDP setting and first achieve an additive dependence on the corruption level $\zeta$ in the scenario of general function approximation. Notably, our algorithms achieve regret bounds either nearly match the performance lower bound or improve the existing methods for all the corruption levels and in both known and unknown $\zeta$ cases.
Solving partially observable Markov decision processes (POMDPs) with high dimensional and continuous observations, such as camera images, is required for many real life robotics and planning problems. Recent researches suggested machine learned probabilistic models as observation models, but their use is currently too computationally expensive for online deployment. We deal with the question of what would be the implication of using simplified observation models for planning, while retaining formal guarantees on the quality of the solution. Our main contribution is a novel probabilistic bound based on a statistical total variation distance of the simplified model. We show that it bounds the theoretical POMDP value w.r.t. original model, from the empirical planned value with the simplified model, by generalizing recent results of particle-belief MDP concentration bounds. Our calculations can be separated into offline and online parts, and we arrive at formal guarantees without having to access the costly model at all during planning, which is also a novel result. Finally, we demonstrate in simulation how to integrate the bound into the routine of an existing continuous online POMDP solver.
The problem of optimizing discrete phases in a reconfigurable intelligent surface (RIS) to maximize the received power at a user equipment is addressed. Necessary and sufficient conditions to achieve this maximization are given. These conditions are employed in an algorithm to achieve the maximization. New versions of the algorithm are given that are proven to achieve convergence in N or fewer steps whether the direct link is completely blocked or not, where N is the number of the RIS elements, whereas previously published results achieve this in KN or 2N number of steps where K is the number of discrete phases, e.g., [1], [2]. Thus, for a discrete-phase RIS, the techniques presented in this paper achieve the optimum received power in the smallest number of steps published in the literature. In addition, in each of those N steps, the techniques presented in this paper determine only one or a small number of phase shifts with a simple elementwise update rule, which result in a substantial reduction of computation time, as compared to the algorithms in the literature, e.g., [2], [3].
Deep neural models in recent years have been successful in almost every field, including extremely complex problem statements. However, these models are huge in size, with millions (and even billions) of parameters, thus demanding more heavy computation power and failing to be deployed on edge devices. Besides, the performance boost is highly dependent on redundant labeled data. To achieve faster speeds and to handle the problems caused by the lack of data, knowledge distillation (KD) has been proposed to transfer information learned from one model to another. KD is often characterized by the so-called `Student-Teacher' (S-T) learning framework and has been broadly applied in model compression and knowledge transfer. This paper is about KD and S-T learning, which are being actively studied in recent years. First, we aim to provide explanations of what KD is and how/why it works. Then, we provide a comprehensive survey on the recent progress of KD methods together with S-T frameworks typically for vision tasks. In general, we consider some fundamental questions that have been driving this research area and thoroughly generalize the research progress and technical details. Additionally, we systematically analyze the research status of KD in vision applications. Finally, we discuss the potentials and open challenges of existing methods and prospect the future directions of KD and S-T learning.
We examine the problem of question answering over knowledge graphs, focusing on simple questions that can be answered by the lookup of a single fact. Adopting a straightforward decomposition of the problem into entity detection, entity linking, relation prediction, and evidence combination, we explore simple yet strong baselines. On the popular SimpleQuestions dataset, we find that basic LSTMs and GRUs plus a few heuristics yield accuracies that approach the state of the art, and techniques that do not use neural networks also perform reasonably well. These results show that gains from sophisticated deep learning techniques proposed in the literature are quite modest and that some previous models exhibit unnecessary complexity.
Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.