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Streaming video clips with large-scale video tokens impede vision transformers (ViTs) for efficient recognition, especially in video action detection where sufficient spatiotemporal representations are required for precise actor identification. In this work, we propose an end-to-end framework for efficient video action detection (EVAD) based on vanilla ViTs. Our EVAD consists of two specialized designs for video action detection. First, we propose a spatiotemporal token dropout from a keyframe-centric perspective. In a video clip, we maintain all tokens from its keyframe, preserve tokens relevant to actor motions from other frames, and drop out the remaining tokens in this clip. Second, we refine scene context by leveraging remaining tokens for better recognizing actor identities. The region of interest (RoI) in our action detector is expanded into temporal domain. The captured spatiotemporal actor identity representations are refined via scene context in a decoder with the attention mechanism. These two designs make our EVAD efficient while maintaining accuracy, which is validated on three benchmark datasets (i.e., AVA, UCF101-24, JHMDB). Compared to the vanilla ViT backbone, our EVAD reduces the overall GFLOPs by 43% and improves real-time inference speed by 40% with no performance degradation. Moreover, even at similar computational costs, our EVAD can improve the performance by 1.1 mAP with higher resolution inputs. Code is available at //github.com/MCG-NJU/EVAD.

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In this technical report, we present our findings from the research conducted on the Human-Object Interaction 4D (HOI4D) dataset for egocentric action segmentation task. As a relatively novel research area, point cloud video methods might not be good at temporal modeling, especially for long point cloud videos (\eg, 150 frames). In contrast, traditional video understanding methods have been well developed. Their effectiveness on temporal modeling has been widely verified on many large scale video datasets. Therefore, we convert point cloud videos into depth videos and employ traditional video modeling methods to improve 4D action segmentation. By ensembling depth and point cloud video methods, the accuracy is significantly improved. The proposed method, named Mixture of Depth and Point cloud video experts (DPMix), achieved the first place in the 4D Action Segmentation Track of the HOI4D Challenge 2023.

BIQA (Blind Image Quality Assessment) is an important field of study that evaluates images automatically. Although significant progress has been made, blind image quality assessment remains a difficult task since images vary in content and distortions. Most algorithms generate quality without emphasizing the important region of interest. In order to solve this, a multi-stream spatial and channel attention-based algorithm is being proposed. This algorithm generates more accurate predictions with a high correlation to human perceptual assessment by combining hybrid features from two different backbones, followed by spatial and channel attention to provide high weights to the region of interest. Four legacy image quality assessment datasets are used to validate the effectiveness of our proposed approach. Authentic and synthetic distortion image databases are used to demonstrate the effectiveness of the proposed method, and we show that it has excellent generalization properties with a particular focus on the perceptual foreground information.

Video frame interpolation has been actively studied with the development of convolutional neural networks. However, due to the intrinsic limitations of kernel weight sharing in convolution, the interpolated frame generated by it may lose details. In contrast, the attention mechanism in Transformer can better distinguish the contribution of each pixel, and it can also capture long-range pixel dependencies, which provides great potential for video interpolation. Nevertheless, the original Transformer is commonly used for 2D images; how to develop a Transformer-based framework with consideration of temporal self-attention for video frame interpolation remains an open issue. In this paper, we propose Video Frame Interpolation Flow Transformer to incorporate motion dynamics from optical flows into the self-attention mechanism. Specifically, we design a Flow Transformer Block that calculates the temporal self-attention in a matched local area with the guidance of flow, making our framework suitable for interpolating frames with large motion while maintaining reasonably low complexity. In addition, we construct a multi-scale architecture to account for multi-scale motion, further improving the overall performance. Extensive experiments on three benchmarks demonstrate that the proposed method can generate interpolated frames with better visual quality than state-of-the-art methods.

Training an effective video action recognition model poses significant computational challenges, particularly under limited resource budgets. Current methods primarily aim to either reduce model size or utilize pre-trained models, limiting their adaptability to various backbone architectures. This paper investigates the issue of over-sampled frames, a prevalent problem in many approaches yet it has received relatively little attention. Despite the use of fewer frames being a potential solution, this approach often results in a substantial decline in performance. To address this issue, we propose a novel method to restore the intermediate features for two sparsely sampled and adjacent video frames. This feature restoration technique brings a negligible increase in computational requirements compared to resource-intensive image encoders, such as ViT. To evaluate the effectiveness of our method, we conduct extensive experiments on four public datasets, including Kinetics-400, ActivityNet, UCF-101, and HMDB-51. With the integration of our method, the efficiency of three commonly used baselines has been improved by over 50%, with a mere 0.5% reduction in recognition accuracy. In addition, our method also surprisingly helps improve the generalization ability of the models under zero-shot settings.

Weakly-supervised change detection (WSCD) aims to detect pixel-level changes with only image-level annotations. Owing to its label efficiency, WSCD is drawing increasing attention recently. However, current WSCD methods often encounter the challenge of change missing and fabricating, i.e., the inconsistency between image-level annotations and pixel-level predictions. Specifically, change missing refer to the situation that the WSCD model fails to predict any changed pixels, even though the image-level label indicates changed, and vice versa for change fabricating. To address this challenge, in this work, we leverage global-scale and local-scale priors in WSCD and propose two components: a Dilated Prior (DP) decoder and a Label Gated (LG) constraint. The DP decoder decodes samples with the changed image-level label, skips samples with the unchanged label, and replaces them with an all-unchanged pixel-level label. The LG constraint is derived from the correspondence between changed representations and image-level labels, penalizing the model when it mispredicts the change status. Additionally, we develop TransWCD, a simple yet powerful transformer-based model, showcasing the potential of weakly-supervised learning in change detection. By integrating the DP decoder and LG constraint into TransWCD, we form TransWCD-DL. Our proposed TransWCD and TransWCD-DL achieve significant +6.33% and +9.55% F1 score improvements over the state-of-the-art methods on the WHU-CD dataset, respectively. Some performance metrics even exceed several fully-supervised change detection (FSCD) competitors. Code will be available at //github.com/zhenghuizhao/TransWCD.

The quality of training data impacts the performance of pre-trained large language models (LMs). Given a fixed budget of tokens, we study how to best select data that leads to good downstream model performance across tasks. We develop a new framework based on a simple hypothesis: just as humans acquire interdependent skills in a deliberate order, language models also follow a natural order when learning a set of skills from their training data. If such an order exists, it can be utilized for improved understanding of LMs and for data-efficient training. Using this intuition, our framework formalizes the notion of a skill and of an ordered set of skills in terms of the associated data. First, using both synthetic and real data, we demonstrate that these ordered skill sets exist, and that their existence enables more advanced skills to be learned with less data when we train on their prerequisite skills. Second, using our proposed framework, we introduce an online data sampling algorithm, Skill-It, over mixtures of skills for both continual pre-training and fine-tuning regimes, where the objective is to efficiently learn multiple skills in the former and an individual skill in the latter. On the LEGO synthetic in the continual pre-training setting, Skill-It obtains 36.5 points higher accuracy than random sampling. On the Natural Instructions dataset in the fine-tuning setting, Skill-It reduces the validation loss on the target skill by 13.6% versus training on data associated with the target skill itself. We apply our skills framework on the recent RedPajama dataset to continually pre-train a 3B-parameter LM, achieving higher accuracy on the LM Evaluation Harness with 1B tokens than the baseline approach of sampling uniformly over data sources with 3B tokens.

Convolutional neural networks have made significant progresses in edge detection by progressively exploring the context and semantic features. However, local details are gradually suppressed with the enlarging of receptive fields. Recently, vision transformer has shown excellent capability in capturing long-range dependencies. Inspired by this, we propose a novel transformer-based edge detector, \emph{Edge Detection TransformER (EDTER)}, to extract clear and crisp object boundaries and meaningful edges by exploiting the full image context information and detailed local cues simultaneously. EDTER works in two stages. In Stage I, a global transformer encoder is used to capture long-range global context on coarse-grained image patches. Then in Stage II, a local transformer encoder works on fine-grained patches to excavate the short-range local cues. Each transformer encoder is followed by an elaborately designed Bi-directional Multi-Level Aggregation decoder to achieve high-resolution features. Finally, the global context and local cues are combined by a Feature Fusion Module and fed into a decision head for edge prediction. Extensive experiments on BSDS500, NYUDv2, and Multicue demonstrate the superiority of EDTER in comparison with state-of-the-arts.

Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.

It is a common paradigm in object detection frameworks to treat all samples equally and target at maximizing the performance on average. In this work, we revisit this paradigm through a careful study on how different samples contribute to the overall performance measured in terms of mAP. Our study suggests that the samples in each mini-batch are neither independent nor equally important, and therefore a better classifier on average does not necessarily mean higher mAP. Motivated by this study, we propose the notion of Prime Samples, those that play a key role in driving the detection performance. We further develop a simple yet effective sampling and learning strategy called PrIme Sample Attention (PISA) that directs the focus of the training process towards such samples. Our experiments demonstrate that it is often more effective to focus on prime samples than hard samples when training a detector. Particularly, On the MSCOCO dataset, PISA outperforms the random sampling baseline and hard mining schemes, e.g. OHEM and Focal Loss, consistently by more than 1% on both single-stage and two-stage detectors, with a strong backbone ResNeXt-101.

This paper introduces an online model for object detection in videos designed to run in real-time on low-powered mobile and embedded devices. Our approach combines fast single-image object detection with convolutional long short term memory (LSTM) layers to create an interweaved recurrent-convolutional architecture. Additionally, we propose an efficient Bottleneck-LSTM layer that significantly reduces computational cost compared to regular LSTMs. Our network achieves temporal awareness by using Bottleneck-LSTMs to refine and propagate feature maps across frames. This approach is substantially faster than existing detection methods in video, outperforming the fastest single-frame models in model size and computational cost while attaining accuracy comparable to much more expensive single-frame models on the Imagenet VID 2015 dataset. Our model reaches a real-time inference speed of up to 15 FPS on a mobile CPU.

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