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Robots able to run, fly, and grasp have a high potential to solve a wide scope of tasks and navigate in complex environments. Several mechatronic designs of such robots with adaptive morphologies are emerging. However, the task of landing on an uneven surface, traversing rough terrain, and manipulating objects still presents high challenges. This paper introduces the design of a novel rotor UAV MorphoGear with morphogenetic gear and includes a description of the robot's mechanics, electronics, and control architecture, as well as walking behavior and an analysis of experimental results. MorphoGear is able to fly, walk on surfaces with several gaits, and grasp objects with four compatible robotic limbs. Robotic limbs with three degrees of freedom (DoFs) are used by this UAV as pedipulators when walking or flying and as manipulators when performing actions in the environment. We performed a locomotion analysis of the landing gear of the robot. Three types of robot gaits have been developed. The experimental results revealed low crosstrack error of the most accurate gait (mean of 1.9 cm and max of 5.5 cm) and the ability of the drone to move with a 210 mm step length. Another type of robot gait also showed low crosstrack error (mean of 2.3 cm and max of 6.9 cm). The proposed MorphoGear system can potentially achieve a high scope of tasks in environmental surveying, delivery, and high-altitude operations.

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機(ji)(ji)(ji)(ji)器(qi)人(ren)(ren)(英語:Robot)包(bao)括一切模擬人(ren)(ren)類(lei)行為或思(si)想與模擬其他生物的機(ji)(ji)(ji)(ji)械(如機(ji)(ji)(ji)(ji)器(qi)狗,機(ji)(ji)(ji)(ji)器(qi)貓等)。狹義(yi)(yi)上對機(ji)(ji)(ji)(ji)器(qi)人(ren)(ren)的定(ding)義(yi)(yi)還(huan)有很多分類(lei)法及爭(zheng)議,有些電腦程(cheng)序甚至(zhi)也被稱(cheng)為機(ji)(ji)(ji)(ji)器(qi)人(ren)(ren)。在當(dang)代工業中,機(ji)(ji)(ji)(ji)器(qi)人(ren)(ren)指能自動運行任務的人(ren)(ren)造(zao)機(ji)(ji)(ji)(ji)器(qi)設備(bei)(bei),用以取代或協助(zhu)人(ren)(ren)類(lei)工作,一般會是機(ji)(ji)(ji)(ji)電設備(bei)(bei),由計算(suan)機(ji)(ji)(ji)(ji)程(cheng)序或是電子電路控制。

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Our study provides evidence that CNNs struggle to effectively extract orientation features. We show that the use of Complex Structure Tensor, which contains compact orientation features with certainties, as input to CNNs consistently improves identification accuracy compared to using grayscale inputs alone. Experiments also demonstrated that our inputs, which were provided by mini complex conv-nets, combined with reduced CNN sizes, outperformed full-fledged, prevailing CNN architectures. This suggests that the upfront use of orientation features in CNNs, a strategy seen in mammalian vision, not only mitigates their limitations but also enhances their explainability and relevance to thin-clients. Experiments were done on publicly available data sets comprising periocular images for biometric identification and verification (Close and Open World) using 6 State of the Art CNN architectures. We reduced SOA Equal Error Rate (EER) on the PolyU dataset by 5-26% depending on data and scenario.

Replicating the remarkable athleticism seen in animals has long been a challenge in robotics control. Although Reinforcement Learning (RL) has demonstrated significant progress in dynamic legged locomotion control, the substantial sim-to-real gap often hinders the real-world demonstration of truly dynamic movements. We propose a new framework to mitigate this gap through frequency-domain analysis-based impedance matching between simulated and real robots. Our framework offers a structured guideline for parameter selection and the range for dynamics randomization in simulation, thus facilitating a safe sim-to-real transfer. The learned policy using our framework enabled jumps across distances of 55 cm and heights of 38 cm. The results are, to the best of our knowledge, one of the highest and longest running jumps demonstrated by an RL-based control policy in a real quadruped robot. Note that the achieved jumping height is approximately 85% of that obtained from a state-of-the-art trajectory optimization method, which can be seen as the physical limit for the given robot hardware. In addition, our control policy accomplished stable walking at speeds up to 2 m/s in the forward and backward directions, and 1 m/s in the sideway direction.

Molecule discovery plays a crucial role in various scientific fields, advancing the design of tailored materials and drugs. However, most of the existing methods heavily rely on domain experts, require excessive computational cost, or suffer from sub-optimal performance. On the other hand, Large Language Models (LLMs), like ChatGPT, have shown remarkable performance in various cross-modal tasks due to their powerful capabilities in natural language understanding, generalization, and in-context learning (ICL), which provides unprecedented opportunities to advance molecule discovery. Despite several previous works trying to apply LLMs in this task, the lack of domain-specific corpus and difficulties in training specialized LLMs still remain challenges. In this work, we propose a novel LLM-based framework (MolReGPT) for molecule-caption translation, where an In-Context Few-Shot Molecule Learning paradigm is introduced to empower molecule discovery with LLMs like ChatGPT to perform their in-context learning capability without domain-specific pre-training and fine-tuning. MolReGPT leverages the principle of molecular similarity to retrieve similar molecules and their text descriptions from a local database to enable LLMs to learn the task knowledge from context examples. We evaluate the effectiveness of MolReGPT on molecule-caption translation, including molecule understanding and text-based molecule generation. Experimental results show that compared to fine-tuned models, MolReGPT outperforms MolT5-base and is comparable to MolT5-large without additional training. To the best of our knowledge, MolReGPT is the first work to leverage LLMs via in-context learning in molecule-caption translation for advancing molecule discovery. Our work expands the scope of LLM applications, as well as providing a new paradigm for molecule discovery and design.

We consider the problem of efficiently routing jobs that arrive into a central queue to a system of heterogeneous servers. Unlike homogeneous systems, a threshold policy, that routes jobs to the slow server(s) when the queue length exceeds a certain threshold, is known to be optimal for the one-fast-one-slow two-server system. But an optimal policy for the multi-server system is unknown and non-trivial to find. While Reinforcement Learning (RL) has been recognized to have great potential for learning policies in such cases, our problem has an exponentially large state space size, rendering standard RL inefficient. In this work, we propose ACHQ, an efficient policy gradient based algorithm with a low dimensional soft threshold policy parameterization that leverages the underlying queueing structure. We provide stationary-point convergence guarantees for the general case and despite the low-dimensional parameterization prove that ACHQ converges to an approximate global optimum for the special case of two servers. Simulations demonstrate an improvement in expected response time of up to ~30% over the greedy policy that routes to the fastest available server.

Deepfake videos are becoming increasingly realistic, showing subtle tampering traces on facial areasthat vary between frames. Consequently, many existing Deepfake detection methods struggle to detect unknown domain Deepfake videos while accurately locating the tampered region. To address thislimitation, we propose Delocate, a novel Deepfake detection model that can both recognize andlocalize unknown domain Deepfake videos. Ourmethod consists of two stages named recoveringand localization. In the recovering stage, the modelrandomly masks regions of interest (ROIs) and reconstructs real faces without tampering traces, resulting in a relatively good recovery effect for realfaces and a poor recovery effect for fake faces. Inthe localization stage, the output of the recoveryphase and the forgery ground truth mask serve assupervision to guide the forgery localization process. This process strategically emphasizes the recovery phase of fake faces with poor recovery, facilitating the localization of tampered regions. Ourextensive experiments on four widely used benchmark datasets demonstrate that Delocate not onlyexcels in localizing tampered areas but also enhances cross-domain detection performance.

Finding correspondences between 3D shapes is an important and long-standing problem in computer vision, graphics and beyond. A prominent challenge are partial-to-partial shape matching settings, which occur when the shapes to match are only observed incompletely (e.g. from 3D scanning). Although partial-to-partial matching is a highly relevant setting in practice, it is rarely explored. Our work bridges the gap between existing (rather artificial) 3D full shape matching and partial-to-partial real-world settings by exploiting geometric consistency as a strong constraint. We demonstrate that it is indeed possible to solve this challenging problem in a variety of settings. For the first time, we achieve geometric consistency for partial-to-partial matching, which is realized by a novel integer non-linear program formalism building on triangle product spaces, along with a new pruning algorithm based on linear integer programming. Further, we generate a new inter-class dataset for partial-to-partial shape-matching. We show that our method outperforms current SOTA methods on both an established intra-class dataset and our novel inter-class dataset.

We study a scenario in which multiple uncoordinated devices aim to achieve reliable transmissions within a given time frame. The devices are intermittently active and access a shared pool of channel resources in a grant-free manner by utilizing multiple transmissions (K-repetition coding). This allows them to achieve diversity and improve the reliability within a certain latency constraint. We focus on two access methods: one where devices choose K slots at random and another one where the access patterns are deterministic and follow a specific code design, namely the Steiner System. We analyze the problem under two signal models that involve different complexity for the receiver. First, collision model is considered, where only interference-free transmissions can be used and combined. Second, a model treating interference as noise is analyzed, where the receiver is capable of utilizing all K replicas, applying maximum ratio combining (MRC). For both signal models, we investigate receivers with and without successive interference cancellation (SIC). We develop approximations and bounds for the outage probabilities that very closely match simulation results. Overall, we show that deterministic access patterns have the potential to significantly outperform random selection in terms of reliability. Furthermore, deterministic access patterns offer a simplified system design.

Federated learning combines local updates from clients to produce a global model, which is susceptible to poisoning attacks. Most previous defense strategies relied on vectors derived from projections of local updates on a Euclidean space; however, these methods fail to accurately represent the functionality and structure of local models, resulting in inconsistent performance. Here, we present a new paradigm to defend against poisoning attacks in federated learning using functional mappings of local models based on intermediate outputs. Experiments show that our mechanism is robust under a broad range of computing conditions and advanced attack scenarios, enabling safer collaboration among data-sensitive participants via federated learning.

Recent artificial intelligence (AI) systems have reached milestones in "grand challenges" ranging from Go to protein-folding. The capability to retrieve medical knowledge, reason over it, and answer medical questions comparably to physicians has long been viewed as one such grand challenge. Large language models (LLMs) have catalyzed significant progress in medical question answering; Med-PaLM was the first model to exceed a "passing" score in US Medical Licensing Examination (USMLE) style questions with a score of 67.2% on the MedQA dataset. However, this and other prior work suggested significant room for improvement, especially when models' answers were compared to clinicians' answers. Here we present Med-PaLM 2, which bridges these gaps by leveraging a combination of base LLM improvements (PaLM 2), medical domain finetuning, and prompting strategies including a novel ensemble refinement approach. Med-PaLM 2 scored up to 86.5% on the MedQA dataset, improving upon Med-PaLM by over 19% and setting a new state-of-the-art. We also observed performance approaching or exceeding state-of-the-art across MedMCQA, PubMedQA, and MMLU clinical topics datasets. We performed detailed human evaluations on long-form questions along multiple axes relevant to clinical applications. In pairwise comparative ranking of 1066 consumer medical questions, physicians preferred Med-PaLM 2 answers to those produced by physicians on eight of nine axes pertaining to clinical utility (p < 0.001). We also observed significant improvements compared to Med-PaLM on every evaluation axis (p < 0.001) on newly introduced datasets of 240 long-form "adversarial" questions to probe LLM limitations. While further studies are necessary to validate the efficacy of these models in real-world settings, these results highlight rapid progress towards physician-level performance in medical question answering.

Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks.

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