Neural radiance field (NeRF) has shown remarkable performance in generating photo-realistic novel views. Since the emergence of NeRF, many studies have been conducted, among which managing features with explicit structures such as grids has achieved exceptionally fast training by reducing the complexity of multilayer perceptron (MLP) networks. However, storing features in dense grids requires significantly large memory space, which leads to memory bottleneck in computer systems and thus large training time. To address this issue, in this work, we propose MF-NeRF, a memory-efficient NeRF framework that employs a mixed-feature hash table to improve memory efficiency and reduce training time while maintaining reconstruction quality. We first design a mixed-feature hash table to adaptively mix part of multi-level feature grids into one and map it to a single hash table. Following that, in order to obtain the correct index of a grid point, we further design an index transformation method that transforms indices of an arbitrary level grid to those of a canonical grid. Extensive experiments benchmarking with state-of-the-art Instant-NGP, TensoRF, and DVGO, indicate our MF-NeRF could achieve the fastest training time on the same GPU hardware with similar or even higher reconstruction quality. Source code is available at //github.com/nfyfamr/MF-NeRF.
Pose-conditioned convolutional generative models struggle with high-quality 3D-consistent image generation from single-view datasets, due to their lack of sufficient 3D priors. Recently, the integration of Neural Radiance Fields (NeRFs) and generative models, such as Generative Adversarial Networks (GANs), has transformed 3D-aware generation from single-view images. NeRF-GANs exploit the strong inductive bias of 3D neural representations and volumetric rendering at the cost of higher computational complexity. This study aims at revisiting pose-conditioned 2D GANs for memory-efficient 3D-aware generation at inference time by distilling 3D knowledge from pretrained NeRF-GANS. We propose a simple and effective method, based on re-using the well-disentangled latent space of a pre-trained NeRF-GAN in a pose-conditioned convolutional network to directly generate 3D-consistent images corresponding to the underlying 3D representations. Experiments on several datasets demonstrate that the proposed method obtains results comparable with volumetric rendering in terms of quality and 3D consistency while benefiting from the superior computational advantage of convolutional networks. The code will be available at: //github.com/mshahbazi72/NeRF-GAN-Distillation
With rapid progress in deep learning, neural networks have been widely used in scientific research and engineering applications as surrogate models. Despite the great success of neural networks in fitting complex systems, two major challenges still remain: i) the lack of generalization on different problems/datasets, and ii) the demand for large amounts of simulation data that are computationally expensive. To resolve these challenges, we propose the differentiable \mf (DMF) model, which leverages neural architecture search (NAS) to automatically search the suitable model architecture for different problems, and transfer learning to transfer the learned knowledge from low-fidelity (fast but inaccurate) data to high-fidelity (slow but accurate) model. Novel and latest machine learning techniques such as hyperparameters search and alternate learning are used to improve the efficiency and robustness of DMF. As a result, DMF can efficiently learn the physics simulations with only a few high-fidelity training samples, and outperform the state-of-the-art methods with a significant margin (with up to 58$\%$ improvement in RMSE) based on a variety of synthetic and practical benchmark problems.
Recently, denoising diffusion models have demonstrated remarkable performance among generative models in various domains. However, in the speech domain, the application of diffusion models for synthesizing time-varying audio faces limitations in terms of complexity and controllability, as speech synthesis requires very high-dimensional samples with long-term acoustic features. To alleviate the challenges posed by model complexity in singing voice synthesis, we propose HiddenSinger, a high-quality singing voice synthesis system using a neural audio codec and latent diffusion models. To ensure high-fidelity audio, we introduce an audio autoencoder that can encode audio into an audio codec as a compressed representation and reconstruct the high-fidelity audio from the low-dimensional compressed latent vector. Subsequently, we use the latent diffusion models to sample a latent representation from a musical score. In addition, our proposed model is extended to an unsupervised singing voice learning framework, HiddenSinger-U, to train the model using an unlabeled singing voice dataset. Experimental results demonstrate that our model outperforms previous models in terms of audio quality. Furthermore, the HiddenSinger-U can synthesize high-quality singing voices of speakers trained solely on unlabeled data.
Language models have been successfully used to model natural signals, such as images, speech, and music. A key component of these models is a high quality neural compression model that can compress high-dimensional natural signals into lower dimensional discrete tokens. To that end, we introduce a high-fidelity universal neural audio compression algorithm that achieves ~90x compression of 44.1 KHz audio into tokens at just 8kbps bandwidth. We achieve this by combining advances in high-fidelity audio generation with better vector quantization techniques from the image domain, along with improved adversarial and reconstruction losses. We compress all domains (speech, environment, music, etc.) with a single universal model, making it widely applicable to generative modeling of all audio. We compare with competing audio compression algorithms, and find our method outperforms them significantly. We provide thorough ablations for every design choice, as well as open-source code and trained model weights. We hope our work can lay the foundation for the next generation of high-fidelity audio modeling.
The emergence of Neural Radiance Fields (NeRF) has promoted the development of synthesized high-fidelity views of the intricate real world. However, it is still a very demanding task to repaint the content in NeRF. In this paper, we propose a novel framework that can take RGB images as input and alter the 3D content in neural scenes. Our work leverages existing diffusion models to guide changes in the designated 3D content. Specifically, we semantically select the target object and a pre-trained diffusion model will guide the NeRF model to generate new 3D objects, which can improve the editability, diversity, and application range of NeRF. Experiment results show that our algorithm is effective for editing 3D objects in NeRF under different text prompts, including editing appearance, shape, and more. We validate our method on both real-world datasets and synthetic-world datasets for these editing tasks. Please visit //repaintnerf.github.io for a better view of our results.
Recently, Transformer-based methods have achieved impressive results in single image super-resolution (SISR). However, the lack of locality mechanism and high complexity limit their application in the field of super-resolution (SR). To solve these problems, we propose a new method, Efficient Mixed Transformer (EMT) in this study. Specifically, we propose the Mixed Transformer Block (MTB), consisting of multiple consecutive transformer layers, in some of which the Pixel Mixer (PM) is used to replace the Self-Attention (SA). PM can enhance the local knowledge aggregation with pixel shifting operations. At the same time, no additional complexity is introduced as PM has no parameters and floating-point operations. Moreover, we employ striped window for SA (SWSA) to gain an efficient global dependency modelling by utilizing image anisotropy. Experimental results show that EMT outperforms the existing methods on benchmark dataset and achieved state-of-the-art performance. The Code is available at //github.com/Fried-Rice-Lab/FriedRiceLab.
The quality of three-dimensional reconstruction is a key factor affecting the effectiveness of its application in areas such as virtual reality (VR) and augmented reality (AR) technologies. Neural Radiance Fields (NeRF) can generate realistic images from any viewpoint. It simultaneously reconstructs the shape, lighting, and materials of objects, and without surface defects, which breaks down the barrier between virtuality and reality. The potential spatial correspondences displayed by NeRF between reconstructed scenes and real-world scenes offer a wide range of practical applications possibilities. Despite significant progress in 3D reconstruction since NeRF were introduced, there remains considerable room for exploration and experimentation. NeRF-based models are susceptible to interference issues caused by colored "fog" noise. Additionally, they frequently encounter instabilities and failures while attempting to reconstruct unbounded scenes. Moreover, the model takes a significant amount of time to converge, making it even more challenging to use in such scenarios. Our approach, coined Enhance-NeRF, which adopts joint color to balance low and high reflectivity objects display, utilizes a decoding architecture with prior knowledge to improve recognition, and employs multi-layer performance evaluation mechanisms to enhance learning capacity. It achieves reconstruction of outdoor scenes within one hour under single-card condition. Based on experimental results, Enhance-NeRF partially enhances fitness capability and provides some support to outdoor scene reconstruction. The Enhance-NeRF method can be used as a plug-and-play component, making it easy to integrate with other NeRF-based models. The code is available at: //github.com/TANQIanQ/Enhance-NeRF
Generative AI models have made significant progress in automating the creation of 3D shapes, which has the potential to transform car design. In engineering design and optimization, evaluating engineering metrics is crucial. To make generative models performance-aware and enable them to create high-performing designs, surrogate modeling of these metrics is necessary. However, the currently used representations of three-dimensional (3D) shapes either require extensive computational resources to learn or suffer from significant information loss, which impairs their effectiveness in surrogate modeling. To address this issue, we propose a new two-dimensional (2D) representation of 3D shapes. We develop a surrogate drag model based on this representation to verify its effectiveness in predicting 3D car drag. We construct a diverse dataset of 9,070 high-quality 3D car meshes labeled by drag coefficients computed from computational fluid dynamics (CFD) simulations to train our model. Our experiments demonstrate that our model can accurately and efficiently evaluate drag coefficients with an $R^2$ value above 0.84 for various car categories. Moreover, the proposed representation method can be generalized to many other product categories beyond cars. Our model is implemented using deep neural networks, making it compatible with recent AI image generation tools (such as Stable Diffusion) and a significant step towards the automatic generation of drag-optimized car designs. We have made the dataset and code publicly available at //decode.mit.edu/projects/dragprediction/.
The time and effort involved in hand-designing deep neural networks is immense. This has prompted the development of Neural Architecture Search (NAS) techniques to automate this design. However, NAS algorithms tend to be slow and expensive; they need to train vast numbers of candidate networks to inform the search process. This could be alleviated if we could partially predict a network's trained accuracy from its initial state. In this work, we examine the overlap of activations between datapoints in untrained networks and motivate how this can give a measure which is usefully indicative of a network's trained performance. We incorporate this measure into a simple algorithm that allows us to search for powerful networks without any training in a matter of seconds on a single GPU, and verify its effectiveness on NAS-Bench-101, NAS-Bench-201, NATS-Bench, and Network Design Spaces. Our approach can be readily combined with more expensive search methods; we examine a simple adaptation of regularised evolutionary search. Code for reproducing our experiments is available at //github.com/BayesWatch/nas-without-training.
The growing energy and performance costs of deep learning have driven the community to reduce the size of neural networks by selectively pruning components. Similarly to their biological counterparts, sparse networks generalize just as well, if not better than, the original dense networks. Sparsity can reduce the memory footprint of regular networks to fit mobile devices, as well as shorten training time for ever growing networks. In this paper, we survey prior work on sparsity in deep learning and provide an extensive tutorial of sparsification for both inference and training. We describe approaches to remove and add elements of neural networks, different training strategies to achieve model sparsity, and mechanisms to exploit sparsity in practice. Our work distills ideas from more than 300 research papers and provides guidance to practitioners who wish to utilize sparsity today, as well as to researchers whose goal is to push the frontier forward. We include the necessary background on mathematical methods in sparsification, describe phenomena such as early structure adaptation, the intricate relations between sparsity and the training process, and show techniques for achieving acceleration on real hardware. We also define a metric of pruned parameter efficiency that could serve as a baseline for comparison of different sparse networks. We close by speculating on how sparsity can improve future workloads and outline major open problems in the field.