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For humanity to maintain and expand its agency into the future, the most powerful systems we create must be those which act to align the future with the will of humanity. The most powerful systems today are massive institutions like governments, firms, and NGOs. Deliberative technology is already being used across these institutions to help align governance and diplomacy with human will, and modern AI is poised to make this technology significantly better. At the same time, the race to superhuman AGI is already underway, and the AI systems it gives rise to may become the most powerful systems of the future. Failure to align the impact of such powerful AI with the will of humanity may lead to catastrophic consequences, while success may unleash abundance. Right now, there is a window of opportunity to use deliberative technology to align the impact of powerful AI with the will of humanity. Moreover, it may be possible to engineer a symbiotic coupling between powerful AI and deliberative alignment systems such that the quality of alignment improves as AI capabilities increase.

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人(ren)工(gong)(gong)智(zhi)(zhi)能(neng)(neng)(neng)雜志AI(Artificial Intelligence)是目(mu)前(qian)公(gong)認的(de)發表該領域(yu)(yu)最新(xin)研究成(cheng)果的(de)主(zhu)要國際論(lun)壇。該期刊(kan)歡迎有關AI廣泛方面的(de)論(lun)文(wen),這些論(lun)文(wen)構成(cheng)了整個領域(yu)(yu)的(de)進步(bu),也歡迎介(jie)紹(shao)人(ren)工(gong)(gong)智(zhi)(zhi)能(neng)(neng)(neng)應(ying)用(yong)(yong)的(de)論(lun)文(wen),但重點應(ying)該放在新(xin)的(de)和(he)新(xin)穎的(de)人(ren)工(gong)(gong)智(zhi)(zhi)能(neng)(neng)(neng)方法如何提高應(ying)用(yong)(yong)領域(yu)(yu)的(de)性能(neng)(neng)(neng),而(er)不是介(jie)紹(shao)傳統人(ren)工(gong)(gong)智(zhi)(zhi)能(neng)(neng)(neng)方法的(de)另一個應(ying)用(yong)(yong)。關于應(ying)用(yong)(yong)的(de)論(lun)文(wen)應(ying)該描(miao)述一個原則性的(de)解(jie)決方案,強(qiang)調其新(xin)穎性,并對(dui)正在開(kai)發的(de)人(ren)工(gong)(gong)智(zhi)(zhi)能(neng)(neng)(neng)技術進行深(shen)入的(de)評估。 官網地址:

Animals often demonstrate a remarkable ability to adapt to their environments during their lifetime. They do so partly due to the evolution of morphological and neural structures. These structures capture features of environments shared between generations to bias and speed up lifetime learning. In this work, we propose a computational model for studying a mechanism that can enable such a process. We adopt a computational framework based on meta reinforcement learning as a model of the interplay between evolution and development. At the evolutionary scale, we evolve reservoirs, a family of recurrent neural networks that differ from conventional networks in that one optimizes not the synaptic weights, but hyperparameters controlling macro-level properties of the resulting network architecture. At the developmental scale, we employ these evolved reservoirs to facilitate the learning of a behavioral policy through Reinforcement Learning (RL). Within an RL agent, a reservoir encodes the environment state before providing it to an action policy. We evaluate our approach on several 2D and 3D simulated environments. Our results show that the evolution of reservoirs can improve the learning of diverse challenging tasks. We study in particular three hypotheses: the use of an architecture combining reservoirs and reinforcement learning could enable (1) solving tasks with partial observability, (2) generating oscillatory dynamics that facilitate the learning of locomotion tasks, and (3) facilitating the generalization of learned behaviors to new tasks unknown during the evolution phase.

Recent studies reveal the connection between GNNs and the diffusion process, which motivates many diffusion-based GNNs to be proposed. However, since these two mechanisms are closely related, one fundamental question naturally arises: Is there a general diffusion framework that can formally unify these GNNs? The answer to this question can not only deepen our understanding of the learning process of GNNs, but also may open a new door to design a broad new class of GNNs. In this paper, we propose a general diffusion equation framework with the fidelity term, which formally establishes the relationship between the diffusion process with more GNNs. Meanwhile, with this framework, we identify one characteristic of graph diffusion networks, i.e., the current neural diffusion process only corresponds to the first-order diffusion equation. However, by an experimental investigation, we show that the labels of high-order neighbors actually exhibit monophily property, which induces the similarity based on labels among high-order neighbors without requiring the similarity among first-order neighbors. This discovery motives to design a new high-order neighbor-aware diffusion equation, and derive a new type of graph diffusion network (HiD-Net) based on the framework. With the high-order diffusion equation, HiD-Net is more robust against attacks and works on both homophily and heterophily graphs. We not only theoretically analyze the relation between HiD-Net with high-order random walk, but also provide a theoretical convergence guarantee. Extensive experimental results well demonstrate the effectiveness of HiD-Net over state-of-the-art graph diffusion networks.

Humans frequently make decisions with the aid of artificially intelligent (AI) systems. A common pattern is for the AI to recommend an action to the human who retains control over the final decision. Researchers have identified ensuring that a human has appropriate reliance on an AI as a critical component of achieving complementary performance. We argue that the current definition of appropriate reliance used in such research lacks formal statistical grounding and can lead to contradictions. We propose a formal definition of reliance, based on statistical decision theory, which separates the concepts of reliance as the probability the decision-maker follows the AI's prediction from challenges a human may face in differentiating the signals and forming accurate beliefs about the situation. Our definition gives rise to a framework that can be used to guide the design and interpretation of studies on human-AI complementarity and reliance. Using recent AI-advised decision making studies from literature, we demonstrate how our framework can be used to separate the loss due to mis-reliance from the loss due to not accurately differentiating the signals. We evaluate these losses by comparing to a baseline and a benchmark for complementary performance defined by the expected payoff achieved by a rational agent facing the same decision task as the behavioral agents.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Since the 1950s, machine translation (MT) has become one of the important tasks of AI and development, and has experienced several different periods and stages of development, including rule-based methods, statistical methods, and recently proposed neural network-based learning methods. Accompanying these staged leaps is the evaluation research and development of MT, especially the important role of evaluation methods in statistical translation and neural translation research. The evaluation task of MT is not only to evaluate the quality of machine translation, but also to give timely feedback to machine translation researchers on the problems existing in machine translation itself, how to improve and how to optimise. In some practical application fields, such as in the absence of reference translations, the quality estimation of machine translation plays an important role as an indicator to reveal the credibility of automatically translated target languages. This report mainly includes the following contents: a brief history of machine translation evaluation (MTE), the classification of research methods on MTE, and the the cutting-edge progress, including human evaluation, automatic evaluation, and evaluation of evaluation methods (meta-evaluation). Manual evaluation and automatic evaluation include reference-translation based and reference-translation independent participation; automatic evaluation methods include traditional n-gram string matching, models applying syntax and semantics, and deep learning models; evaluation of evaluation methods includes estimating the credibility of human evaluations, the reliability of the automatic evaluation, the reliability of the test set, etc. Advances in cutting-edge evaluation methods include task-based evaluation, using pre-trained language models based on big data, and lightweight optimisation models using distillation techniques.

Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.

The demand for artificial intelligence has grown significantly over the last decade and this growth has been fueled by advances in machine learning techniques and the ability to leverage hardware acceleration. However, in order to increase the quality of predictions and render machine learning solutions feasible for more complex applications, a substantial amount of training data is required. Although small machine learning models can be trained with modest amounts of data, the input for training larger models such as neural networks grows exponentially with the number of parameters. Since the demand for processing training data has outpaced the increase in computation power of computing machinery, there is a need for distributing the machine learning workload across multiple machines, and turning the centralized into a distributed system. These distributed systems present new challenges, first and foremost the efficient parallelization of the training process and the creation of a coherent model. This article provides an extensive overview of the current state-of-the-art in the field by outlining the challenges and opportunities of distributed machine learning over conventional (centralized) machine learning, discussing the techniques used for distributed machine learning, and providing an overview of the systems that are available.

Graphical causal inference as pioneered by Judea Pearl arose from research on artificial intelligence (AI), and for a long time had little connection to the field of machine learning. This article discusses where links have been and should be established, introducing key concepts along the way. It argues that the hard open problems of machine learning and AI are intrinsically related to causality, and explains how the field is beginning to understand them.

Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.

Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).

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